This article is about the last boss encounter of Antorus, the Burning Throne. For the lore of the titan named Argus, see Argus (titan). For other uses and appearances, see Argus (disambiguation).
BossArgus the Unmaker
Image of Argus the Unmaker
Gender Male
Race Titan (Humanoid)
Level ?? Boss
Reaction Alliance Horde
Location Seat of the Pantheon, Antorus, the Burning Throne
Status Killable

Argus the Unmaker is the final boss of Antorus, the Burning Throne and the final raid encounter of World of Warcraft: Legion.

After defeating the corrupted Aggramar and freeing the Pantheon's spirits from the Coven of Shivarra, the raid and the corrupted world-soul of Argus are taken to the Seat of the Pantheon to sever its connection to the Burning Legion. With the Pantheon's aid, the raid puts an end to the Burning Crusade.

Compared to the final battle with Kil'jaeden, Argus the Unmaker is an encounter that has significantly fewer battle for survival elements and overlaps, with more focus on being a relatively short and intense encounter where the death of even a single DPS can cause the raid to lose valuable time and hit the berserk timer. Good raid awareness is required, as a single mishandled ability can quickly snowball into a wipe.

Adventure Guide

Bound. Broken.
Eons of existence, knowing only pain.
A shattered soul, fueling infinite evil.
The master beckons. Rise... Rise!
Begin the end of all things.


The Unmaking of Creation: The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.

Damage Dealer Alert Damage Dealers

  • Move into Gift of the Sky or Gift of the Sea to gain the power of Golganneth. However, make sure you always move into the same one, as the effects are mutually exclusive!
  • If you are afflicted by Soulbomb, move to the Avatar of Aggramar to avoid being killed by Soulbomb Detonation.
  • Collect the Motes of Titanic Power while you are a ghost to empower Khaz'goroth, enabling him to cast Titanforging.

Healer Alert Healers

  • Players afflicted by Soulbomb and Soulburst will take heavy damage - make sure their health is high enough that they are not subsequently killed by Soulbomb Detonation and Soulburst Detonation.
  • If you are afflicted by Soulbomb, move to the Avatar of Aggramar to avoid being killed by Soulbomb Detonation.
  • Once Gift of the Lifebinder is afflicted with Withering Roots, heal it to keep it alive so that players can use it to come back to life.
  • Collect the Motes of Titanic Power while you are a ghost to empower Khaz'goroth, enabling him to cast Titanforging.

Tank Alert Tanks

  • Alternate tanks on Argus to minimize Sweeping Scythe damage.
  • If you are made the Avatar of Aggramar, you will need to protect players afflicted by Soulbomb so they are not killed by Soulbomb Detonation.
  • Constellar Designates equipped with Sword of the Cosmos and Blades of the Eternal should be tanked. Additionally, try to keep the Designate equipped with Sword of the Cosmos away from any other designates to avoid Cosmic Power stacking too high.


Stage One: Storm and Sky

  • Spell deathvortex.png  Cone of Death — When Argus reaches 100 Titanic Essence, he cleaves the fabric of reality, creating a cone of Death Fog in front of him.
  • Ability argus blightorb.png  Soulblight Orb — Summons a Soulblight Orb, which periodically applies Soulblight to players before dissipating.
    • Ability argus wastingplague.png  Soulblight — Inflicts 937500 Shadow damage every 2 sec. for 8 sec and creates a pool of Death Fog at the affected player's location when it expires.
  • Ability deathknight deathsiphon.png  Death Fog Deadly — Inflicts 2500000 Shadow damage to players every 1 sec.
  • Spell shadow deathpact.png  Tortured Rage — Argus strikes the ground in rage, inflicting 1950000 to 2050000 Shadow damage to all players.
  • Inv polearm 2h titanargus d 01.png  Sweeping Scythe Tank Alert — Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 15 sec. This effect stacks.
  • Golganneth's Aid
    • Shaman pvp ripplingwaters.png  Sky and Sea Important — Golganneth channels his fury to empower players, creating a Gift of the Sky and a Gift of the Sea.
      • Spell nature unrelentingstorm.png  Gift of the Sky Important — A swirling essence of storms that lasts for 10 sec, granting any player who enters it the Strength of the Sky. Players may only gain Strength of the Sky once from each Gift of the Sky.
        • Spell nature unrelentingstorm.png  Strength of the Sky — Increases Critical Strike and Mastery by 2000 for 30 sec. This effect stacks. This effective is mutually exclusive with Strength of the Sea. Gaining Strength of the Sea will cancel Strength of the Sky.
  • Inv elemental primal water.png  Gift of the Sea Important — A torrential mass of water that lasts for 10 sec, granting any player who enters it the Strength of the Sea. Players may only gain Strength of the Sea once from each Gift of the Sea.
    • Inv elemental primal water.png  Strength of the Sea — Increases Haste and Versatility by 2000 for 30 sec. This effect stacks. This effective is mutually exclusive with Strength of the Sky. Gaining Strength of the Sky will cancel Strength of the Sea.

Stage Two: The Protector Redeemed

When Argus reaches 70% health, Golganneth begins to cast Golganneth's Wrath, clearing away any Death Fog on the platform.

  • Inv icon shadowcouncilorb purple.png  Volatile Soul — At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one. The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
  • Ability argus soulbombdebuffsmall.png  Soulburst — Inflicts 500000 Shadow damage every 3 sec. for 15 sec. When Soulburst wears off, a Soulburst Detonation is triggered from the afflicted players location.
    • Spell fire twilightflamestrike.png  Soulburst Detonation — Inflicts 2500000 Shadow damage to the afflicted player. On Normal difficulty and above, Soulburst Detonation inflicts up to 2500000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards.
  • Ability argus soulbombdebufflarge.png  Soulbomb Deadly — Inflicts 750000 Shadow damage every 3 sec. for 15 sec. When Soulbomb wears off, a Soulbomb Detonation is triggered from the afflicted players location.
    • Spell shadow shadowfury.png  Soulbomb Detonation — Inflicts 10000000 Shadow damage to the afflicted player. On Normal difficulty and above, Soulbomb Detonation inflicts up to 10000000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards.
  • Ability argus edgeofobliteration.png  Edge of Obliteration — Manifests a scythe of dark energy which travels in a line, inflicting 1250000 Physical damage every 2 sec. for 12 sec, and knocking back any players it comes into contact with.
  • Spell shadow deathpact.png  Tortured Rage — Argus strikes the ground in rage, inflicting 1950000 to 2050000 Shadow damage to all players.
  • Inv polearm 2h titanargus d 01.png  Sweeping Scythe Tank Alert — Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 15 sec. This effect stacks.
  • Aggramar's Aid
    • Spell holy proclaimchampion.png  Avatar of Aggramar Tank Alert — Aggramar grants a player a measure of his strength, increasing health by 100% and movement speed by 40% for 1 min. The Avatar of Aggramar also grants Agrammar's Boon to all nearby players, redirecting damage taken by nearby players to themselves.
      • Spell holy devineaegis.png  Aggramar's Boon Tank Alert — Players who stand near the Avatar of Aggramar have any damage they take redirected to the Avatar.

Stage Three: The Arcane Masters

When Argus reaches 40% health, he is sufficiently weakened such that Aman'Thul is able to subdue him with a Temporal Blast. However, the players must then contend with Argus' Constellar Designates.

  • The Constellar Designates
    • Spell arcane invocation.png  Cosmic Ray — Channels a beam of cosmic energy towards a player, inflicting 3000000 Arcane damage to any players hit by the beam.
    • Spell fire ragnaros molteninferno.png  Cosmic Beacon Important Interruptible — Selects a player as a targeting beacon for Cosmic Smash, calling one down at their position after 4 sec.
      • Sha spell fire ragnaros supernova.png  Cosmic Smash Important — Inflicts 1500000 Arcane damage to all players immediately and an additional 900000 Arcane damage every 2 sec. for 6 sec. This effect stacks.
    • Spell holy borrowedtime.png  Impending Inevitability — Constellars gain Inevitability when their casts are interrupted.
      • Achievement boss algalon 01.png  Inevitability — Immune to interrupts for 20 sec.
    • Artifactability balancedruid moonandstars.png  Starblast Interruptible — Inflicts 870000 to 1010000 Arcane damage to an enemy.
    • The Stellar Armory — Periodically, two of the Constellar Designates will be granted arms from the Stellar Armory. When equipped with these arms, the Designates will no longer use their other abilities and will instead engage in melee attacks.
      • Inv sword 2h pandaraid d 01.png  Sword of the Cosmos — Increases melee attack damage by 200% and grants the ability Cosmic Power.
        • Spell magic managain.png  Cosmic Power — Empowers the caster and any other Constellar Designates within 20 yds., increasing damage done by 20% for 3 min.
    • Inv axe 1h pandaraid d 01.png  Blades of the Eternal — Melee attack damage increased by 300%.
  • Norgannon's Aid
    • Creatureportrait nexus floating disc.png  The Discs of Norgannon — Exposes elemental weaknesses in the Constellar Designates. Each Designate takes 100% increased damage from a single school.

Stage Four: The Gift of Life, the Forge of Loss

His Constellar Designates buying him the time to regain his strength, Argus kills the players with [Reap Soul]. All hope would be lost, were it not for the titans...

  • Achievement boss argus worldsoul.png  End of All Things Deadly Important Interruptible — Argus ends creation, killing everything.
  • Ability warlock burningembersblue.png  Ember of Rage — Argus' pure rage manifests as burning embers of titanic energy, which fall to the platform and detonate, inflicting 3000000 Shadow damage immediately and 1000000 Shadow damage every 2 sec. for 20 sec to any players hit. This effect stacks.
  • Spell shadow deathpact.png  Tortured Rage — Argus strikes the ground in rage, inflicting 1950000 to 2050000 Shadow damage to all players.
  • Inv icon shadowcouncilorb purple.png  Volatile Soul — At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one. The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
  • Inv polearm 2h titanargus d 01.png  Sweeping Scythe Tank Alert — Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 15 sec. This effect stacks.
  • Inv polearm 2h titanargus d 01.png  Deadly Scythe Tank Alert — Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks.
  • Reorigination Modules — Reorigination Modules will begin an Initialization Sequence when created. When their health is consumed, they will cast Reorigination Pulse.
    • Ability titankeeper cleansingorb.png  Initialization Sequence — Drains the Reorigination Module's health over 15 sec, increasing the radius of Reorigination Pulse the longer the Initialiation Sequence is channeled.
    • Ability titankeeper cleansingorb.png  Reorigination Pulse — Inflicts 740000 to 860000 Arcane damage to all players and 15000000 Arcane damage to players within the area of Reorigination Pulse.
  • The Spirit World
    • Hungering Souls — Hungering Souls stalk the spirit world, released by Argus' wrath. If they come into contact with any ghosts they will burst, applying Soul Detonation to any nearby ghosts.
      • Spell shadow soulleech 3.png  Soul Detonation — Knocks back nearby ghosts and reduces their movement speed by 60% for 8 sec.
  • Motes of Titanic Power — When Reorigination Modules complete a Reorigination Pulse, their Titanic energy is released into the Spirit World as Motes of Titanic Power. Players can walk into these to collect them, granting Khaz'goroth Titanic Essence that he can use to fuel his Titanforging ability.
  • Eonar's Aid
    • Gift of the Lifebinder — Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder's Life Energy. When the Gift of the Lifebinder's Life Energy is depleted, it becomes the Withered Gift of the Lifebinder.
      • Withered Gift of the Lifebinder — Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots.
        • Inv misc herb fireleaf bramble.png  Withering Roots — Inflicts 850000 Nature damage every 1 sec. This effect stacks.
  • Khaz'goroth's Aid — When Khaz'goroth has at least 20 Titanic Essence, he will begin to channel Titanforging. Players can collect Motes of Titanic Power within the Spirit World to grant Khaz'goroth Titanic Energy.
    • Achievement dungeon ulduarraid titan 01.png  Titanforging — Channels, draining Titanic Essence every 2 sec., to grant all living players Titanforged. At higher amounts of Titanic Essence, Golganneth will consume more Titanic Essence to increase the magnitude of the Titanforged effect.
      • Achievement dungeon ulduarraid titan 01.png  Titanforged — Khaz'goroth reforges players in his image, granting them increased damage, healing and movement speed as long as he is able to channel Titanforging.

Stage Three: The Arcane Masters Heroic Difficulty

When Argus reaches 40% health, he is sufficiently weakened such that Aman'Thul is able to subdue him with a Temporal Blast. Or so it seems...

  • Inv belt 44.png  Chains of Sargeras — Inflicts 500000 Shadow damage every 2 sec. as long as the player is attached to the Chains of Sargeras. This effect stacks.
  • Ability xavius corruptionmeteor.png  Collective Punishment — Sargeras inflicts Collective Punishment on the target every 5 secs for 15 sec. Each strike inflicts 60000000 Shadow damage divided among players within 20 yards.
  • Sha ability rogue bloodyeye nightmare.png  Sargeras' Gaze — Sargeras casts his judgment upon the players, afflicting them with Sargeras' Rage and Sargeras' Fear.
  • Spell misc emotionsad.png  Sargeras' Fear — Inflicts a player with Sargeras' Fear, inflicting them with Crushing Fear if they are not within a short distance of another player.
    • Spell shadow painandsuffering.png  Crushing Fear — Inflicts 200000 Shadow damage every 0.5 sec. for 30 sec. This effect stacks.
  • Spell misc emotionangry.png  Sargeras' Rage — Inflicts a player with Sargeras' Rage, causing them to release Unleashed Rage if any other players come nearby.
    • Spell winston rage.png  Unleashed Rage — Inflicts 200000 Shadow damage every 0.5 sec. for 30 sec to both the player with Sargeras' Rage and to any players who come nearby. This effect stacks.
  • Inv belt 18.png  Sentence of Sargeras — Lashes a player to a stake with a deadly chain, inflicting 500000 Shadow damage every 0.5 sec. for 30 sec. Players can break the chain by moving 35 yards away from the stake. When the chain breaks, the player will trigger Shattered Bonds.
    • Ability deathknight deathchain.png  Shattered Bonds — 1500000 Shadow damage every 2 sec for 10 sec.


This fight requires 2 tanks. [Bloodlust] abilities should be saved for the final phase when Titanforging is cast on the raid. The fight's mechanics favor having more ranged DPS than melee due to there being adds at separate corners of the arena in the final phase, as well as having an easier time with Soul Blight in Phase 1 and interrupting adds in Phase 3. Throughout the fight, except for Phase 3, Argus will be causing raid-wide damage with Tortured Rage, which does high enough damage to kill players at medium-low health.

Phase 1

Tanks should position Argus in the center of the room and face him away from the raid. This will allow the tanks to avoid hitting the group with the boss' Sweeping Scythe, a frontal cone attack that puts a debuff on anyone it hits that increases their physical damage taken. The tanks should swap every 3-4 stacks.

DPS and healers should stay clumped in a single group to control where Argus will hit with his Cone of Death. This ability places a large cone of Death Fog on the ground where he strikes and can be targeted at any a random non-tank player. By having everyone in the same spot and with plenty of time to dodge as Argus winds up his attack, players should be able to keep the Death Fog covering the arena to a minimum by placing the Cones of Death right next to each other. During this time, Argus will also be placing Soul Blight Orbs on random non-tank players. Once this debuff expires, it will create a large patch of Death Fog on the ground around affected player. If one explodes in the group, it is likely at least 1 person caught in the blast will die before being able to move out of the fog. The players with Soul Blight must rush to the back of the room next to the rest of the Death Fog to drop their debuffs away from everyone else.

Finally, Golganneth will aid the players with Orbs of Sea and Orbs of Sky. He will place 2 debuffs on random players that will result in them dropping 2 orbs on the ground once they expire: a watery one and a lightning one. The Orb of Sea will give players increased Haste and Versatility, while the Orb of Sky gives Mastery and Critical Hit Chance. Once these orbs are out, players can walk through them to get the buff that they need more for their class. Though only 1 type of buff can be up at a time, the effects can stack each time a new set of orbs are out. It is important for the players who have the debuff to drop them close enough to the group for their fellow players to reach them, but far away enough so that orbs are not dropped onto players who do not want a certain type of buff. A few feet from the clumped up group of DPS and healers is typically sufficient. Overall, this phase is about keeping your desired buff up and stacking, while ensuring the Death Fog is covering as little of the room as possible.

Phase 2

When the boss hits 70%, he will briefly stop casting Sweeping Scythe and Golganneth will wash away the Death Fog with a massive storm. Everyone must stack in the center of the room and just focus on hurting Argus while the storm goes on. As soon as it ends, Argus will start casting his Sweeping Scythe again and begin casting Edge of Obliteration. This ability causes energy scythes to appear in random locations around the arena and show lines across the ground where they will shoot across the room. Simply stay out of the lines to avoid the damage.

The boss' most impactful ability in this phase is Soulburst. Argus will place 3 Soulburst Orbs on random non-tank players that will deal deadly damage to any players who are nearby when the debuff expires. He will also cast 1 Soulbomb, which will outright kill the player it is afflicted with and anyone nearby when it expires. To survive this, Aggramar will give 1 tank the Avatar of Aggramar buff, giving him increased health and a small circle around him which allows anyone who stands in the circle to survive lethal damage.

To ensure everyone survives Soulburst, the raid should designate markers on 5 corners of the room: 1 corner for the tank without Avatar to tank Argus, 3 for the players with Soulburst Orbs to safely detonate without hurting anyone, and 1 corner for the Avatar tank and the player with Soulbomb to stack safely. So long as the raid has good awareness and pre-plans where to place the Soulbursts and Soulbomb, no one should be dying in this phase.

Phase 3

As Argus reaches 40%, Aman'Thul will attempt to bind Argus, only to end up dividing Argus into 7 Constellar Designates. These 7 adds all need to be killed in order to move to the final phase. They normally cast Star Blast, which does negligible damage, and target random players with Cosmic Ray. Simply ensure that no other players are hit with the ray and the affected player should take similarly little damage. The true threat of these Constellar Designates is Cosmic Beacon. This is a 10-second long cast that will place a hard-hitting debuff on the entire raid. This effect stacks and even 2 stacks of Cosmic Beacon can potentially cause players to die. Thus, the raid should assign at least 1 ranged player to be on the lookout to quickly interrupt the Cosmic Beacon casts.

About 10 seconds into the phase, Norgannon will use place a debuff onto each of the adds which causes them to take damage from a particular school of damage: Nature, Fire, Ice, Arcane, Holy, Shadow, and Physical damage. For instance, a Retribution Paladin's Holy damage will be increased by 200% against the add with the Holy weakness. Use these debuffs to your class' advantage, but know that interrupting Cosmic Beacon always takes priority.

Finally, shortly after the phase begins, two of the adds will gain weapons and begin meleeing the raid for high amounts of damage. The tanks need to immediately pick these adds up and the DPS must focus them down, regardless of what type of bonus damage they take as these adds are strong enough to seriously threaten the tanks with their melee attacks alone.

As with the second intermission phase with Kil'jaeden, this phase poses less threat than the rest of the phases and is meant to run out the clock until Argus' berserk timer, as the DPS must be high to take down all the adds before too much time runs out.

Phase 4

Once the last Constellar Designate is killed, Argus will reform, trap the raid, and immediately kill everyone in the raid, even reviving anyone previously killed in the encounter, just to kill them once again. After a bit of RP, Eonar will allow everyone's spirits to release and run to the Gift of Eonar (a large glowing tree) to revive themselves. Once everyone is up, DPS Argus until he is almost finished with his End of All Things cast. At which point, you must interrupt him and the final phase will begin.

Beating this phase requires understanding the Gift of Eonar and how death is used as a resource to be managed. There is no way around players dying in this phase, it will happen quite often. Releasing will let a player run around the arena in ghost form and gather Motes of Titanic Power, which will allow Khaz'goroth to cast Titanforging on the raid, increasing everyone's attack and healing by 50%. This helps the players safely and quickly deal with the adds in this phase, get Argus down faster, and increase survivability by increasing their healing. Hence, once a player is down, they must see where they have died and assess how easy it will be get orbs while dodging the Hungering Soul adds that wander around the spirit world. Walking to the tree once again will revive the player, but this can only be done a limited number of times before the tree begins to wither (shown by it becoming gray instead of green) and eventually die, leaving those who die with no way to come back outside of battle resurrections and the only thing to do is to gather more motes.

Argus will continue using his Soulburst and Soulbomb debuffs from Phase 2, but this time, there is no Avatar of Aggramar to soak the bombs. Thus, the one afflicted with Soulbomb is merely going to die unless they have any immunity they can use to survive. The Soulburst players must simply move away from where Argus is being tanked and the rest of the raid to minimize raid-wide damage. If not handled well, the Soulbursts will kill players, especially when they are currently also receiving damage from Argus' Tortured Rage casts. Healers will be put to the test in this phase keeping everyone alive for as long as possible before they die. Those who run out of mana may want to consider dying and coming back if Eonar's Gift has enough energy left to spare. The raid also needs to dodge the Embers of Rage that fall from the sky in a swirl pattern. If these embers are slowing down your game's performance, turning down the particle effects in settings will help quite a bit.

Finally, the most deadly mechanic of this phase are the Reorigination Modules, large shining orbs. These 5 orbs that spawn around the room will slowly cast Initialization Sequence, then expand an expanse of Death Fog-like blackness that does lethal damage to those who stand in it. If left unchecked, the fog will encompass the arena and everyone will die. Ranged-heavy groups have an easier time dealing with this mechanic as they can more easily hit every orb that spawns. Melee-heavy raids may want to consider watching the raid-timers on DBM and spreading out just prior to the orbs coming out, allowing them to more easily kill the nodes before they begin expanding.

Overall, this phase has a ton of damage going out and requires very heavy healing and strong DPS to both kill the orbs and Argus before the berserk timer hits. This requires players quickly reacting to abilities as they happen and keeping Titanforging up for as long as possible. So long as the raid does not tunnel on Argus and ignore the Reorigination Modules, they will be able to keep damage high and casualties to a minimum.


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Cutscene plays.
Magni Bronzebeard says: All right, everybody... Hold on!
Cinematic starts. Magni and the raid arrive at the Seat of the Pantheon.
Magni Bronzebeard: The seat of the Pantheon.
The Pantheon quickly manifests in their respective thrones and begin channeling energies into the world soul of Argus, hoping to sever his connection to Sargeras. However, the world soul turns red and lashes out, knocking the titans back and surging dangerously. In the distance, an ominous green cloud swirling over Azeroth pulses as a booming voice addresses the raid and the Pantheon.
Sargeras: That which you have stolen will be your undoing.
The world soul manifests as Argus the Unmaker.
Sargeras: Rise, Argus. Rise, my broken world.
Argus the Unmaker lets out a roar of fury matched only by its endless torment. A scythe born of celestial energies manifests in his hand.
Aman'Thul: Mortals... The time has come to fight for the fate of your world.
  • Death! Death and pain!
  • The master demands your doom!
Sea and Sky
Aman'Thul yells: The might of sea and sky must aid our champions, Golganneth!
Phase 2
Aman'Thul yells: Let the fury of the sea wash away this corruption!
Avatar of Aggramar
Aman'Thul yells: Aggramar! Lend these mortals your strength, brother!
Phase 3
Argus the Unmaker yells: No hope. Just pain. Only pain!
Aman'Thul yells: Time answers to me, Unmaker! The one force that can bind your relentless fury!
Phase 4
Argus the Unmaker yells: End it all!
Aman'Thul yells: No! After all we have endured... it must not end this way!
Eonar yells: Hope is not lost, Highfather. The spark of life still flickers within these mortals.
Eonar yells: Arise, champions! Fight to save your world!
Killing a player
  • Ended!
  • Know the darkness!
  • A merciful release!
  • All life ends.
  • Master! I go to claim your prize!
  • My torment... ends...
  • Is it... over?
  • Free... free...
Unused quotes
  • Aggramar: One among them shall serve as the vessel for my power, Highfather.
  • Aman'Thul: Norgannon! Your keen mind may expose our enemy's weakness!
  • Aman'Thul: The rage of the Unmaker surges! Quickly, heroes! Strike down these constructs!
  • Aman'Thul: Using their power, I shall bend the strands of time to aid our cause.
  • Aman'Thul: Khaz'goroth! Forge these heroes in our image!
  • Aman'Thul: The mortals have fallen. The final titan... cannot be saved.
  • Aman'Thul: Our champions have fallen. Nothing can stop the end of all things.
  • Aman'Thul: Our cause is lost. The Burning Crusade will consume us all.
Illidan Stormrage: It matters not. We have lost. Look to the skies!
Prophet Velen: Sargeras will soon undo all we have fought for.
Aman'Thul: No.
Aman'Thul: We will use the last glimmer of Argus's power to bind him here. The Seat of the Pantheon shall become Sargeras's prison... and ours as well.
Prophet Velen: You would condemn yourselves to stop him?
Aman'Thul: A sacrifice must be made.
Illidan Stormrage: Our world must survive... no matter the cost!
Aman'Thul: Return home, children of Azeroth. Protect the final titan.
High Exarch Turalyon: Prophet... what happened out there?
Prophet Velen: Illidan serves as the Dark Titan's jailer. His sacrifice has ended the Legion. At long last, the Burning Crusade... is over.

Closing cinematic

With Argus fallen, Aman'Thul addresses the champions of Azeroth.
Aman'Thul: You have done well, mortals.
Eonar: It is time.
Aman'Thul: We must gather our strength. Return home, children of Azeroth.
As the Vindicaar teleports the others away, Velen turns to Illidan.
Prophet Velen: Illidan... we've done all we can.
Illidan Stormrage: Every choice, every sacrifice has led me to THIS moment.
Illidan stares at an empty throne in the Seat of the Pantheon - the throne of Sargeras.
Illidan Stormrage: To face HIM once again.
Prophet Velen: You... are not coming with us?
Illidan Stormrage: The hunter is nothing without the hunt. Did you not see this fate, Prophet?
Prophet Velen: Fate? Our survival was never in fate's hands.
Smiling knowingly, Illidan approaches the throne.
Prophet Velen: Light be with you, Illidan Stormrage.
As Velen is teleported away, the Vindicaar breaks off and travels back through the rift to Azeroth. The Pantheon seat themselves in their thrones and channel their powers into a great astral beam that passes the Vindicaar, breaking through to the dark cloud enveloping Azeroth.
Aman'Thul: Brother! Your crusade is over!
As Velen, Magni, and Khadgar watch aboard the Vindicaar, the infernal form of Sargeras himself is pulled from the dark cloud, roaring with rage. He glares bitterly at the energies threatening to pull him from his long-sought prize.
Sargeras: NO!
Summoning a massive sword, Sargeras stabs it through the atmosphere of Azeroth and deep into its surface before the pull of the Pantheon becomes too strong. As he is pulled away, Sargeras tries in vain to grab the fleeing Vindicaar, before he is teleported into his throne in the Seat of the Pantheon. Illidan stands before him, blades at the ready.
Illidan Stormrage: At last...
With a flash, the rift opened by the  [Sargerite Keystone] closes. Watching the blinking star that remains, Velen sighs and closes his eyes, relieved that the Burning Crusade is at last over. But down on the surface of Azeroth, the blade of Sargeras stands above the gaping wound it left in the sands of Silithus...


Alleria Windrunner
My heart soars to return to Azeroth alongside Arator and Turalyon. To see the forests of my homeland once again.
And yet...
Vereesa told me what has befallen Sylvanas. Though I dread the meeting, I must see with my own eyes what she has become.
Is she even my sister anymore? Or some Light-forsaken monster?
But of course, I have changed as well. The powers at my command may cause some to question my loyalties.
<Alleria draws in a long breath.>
I must remain calm, focused. There is much to ponder...
Arator the Redeemer
I found them! At long last, I found them.
<Arator's smile gives way to a look of uncertainty.>
The two people who gave me life... have been absent for all of it. I know they fought to keep me safe, that they sacrificed so much. And yet...
We cannot suddenly become a happy family. They know next to nothing about me, and I know only legends of them. We have much to learn about one another, and many wounds to heal.
But at least we will do it together.
Archmage Khadgar
The campaign against the Legion has been long and wearying. We have traversed entire worlds, spanned the Twisting Nether itself to finally achieve victory.
I am tired, <name>. Yet we cannot rest.
Magni's visions of doom shake me to my very core. Only one titan remains, champion, and we must defend it.
Grand Artificer Romuul
The Vindicaar may have been untested when we set out on this campaign, but she saw us safely home.
All those ship upgrades were worth it, yes?
Do not answer. It would only break my heart.
A ship's engineer's work is always underappreciated.
High Exarch Turalyon
At long last, the war is over.
Part of me never expected to survive to see this day. So many battles. So much loss.
<Turalyon sighs, his eyes brimming with a flood of emotions.>
Now we return home to a world I haven't walked in a thousand years.
My old life is long past. It is time to build a new one, and get to know the son who embodies everything I fought for.
When the High Exarch ordered me to Azeroth, I was reluctant to leave his side. I felt someone else would be better suited to the task.
Now, though, I understand why he did it. He wanted to give me a glimpse of what he and Lady Alleria have been fighting for.
Our war may be over, but many battles lie ahead. Just because the Legion is defeated doesn't mean every demon in existence has surrendered.
<Lothraxion clenches his fist and smiles.>
Not yet, at least.
Magni Bronzebeard

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Prophet Velen
Countless nights I dreamt of returning to Argus. Of seeing what became of my home. Of saving it.
<Velen is quiet for a long moment.>
There was no salvation to be had. But we did find victory.
What comes next, I cannot say. But I will not wait for visions to guide me. I will do all I can to support King Anduin, and to ensure he is prepared to face the threat that looms in the darkness.
Vereesa Windrunner
Alleria has changed. She wields powers I do not fully comprehend. But in her heart, she remains my beloved sister. I know it.
The news of Sylvanas weighs heavily upon her. There are matters to be settled... face to face.
The Windrunner sisters must meet. And there is only one place it can be done.


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