- For lore about assassins, see Assassin.
Assassin | |
---|---|
Race | Human |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 450 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.50 HP/sec. |
Level | 4 |
Gold | 250 |
Lumber | 30 |
Food | 3 |
Produced at | Mercenary Camp |
Stock Start Delay | 110 |
Stock Replenish Interval | 210 |
Gold Bounty Awarded | 11-15 |
Sleeps | No |
Hotkey | A |
Collision Size | 3.1 |
Combat | |
Normal attack | 27.5 avg |
Can attack | Air, Ground |
Range | 50 |
Attack type | Piercing |
Cooldown | 1.60 sec. |
Weapon type | Missile |
Armor Type | Medium |
Armor | 1 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 300 |
Turn Rate | 0.50 |
Sound | |
Sound Set | Bandit |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Assassins are human assassin creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.
Spells and abilities[]
Hide[]
- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Envenomed Weapons (Passive)[]
- Adds an additional poison effect to attacks.
Duration (Hero) | Effect |
---|---|
20 (10) sec. | 2 damage/sec. |
Patch changes[]
- Patch 1.10 (2003-07-03): Gold cost increased to 250 from 200.
- Patch 1.07 (2003-07-01): Gold cost decreased to 200 from 235.
- Patch 1.03 (2002-10-09):
- Gold cost lowered to to 235 from 240.
- Creep Venom hero duration decreased to 10 from 20.
Gallery[]
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Bandits