Astral Power is the resource available to Balance druids, which is generated by certain abilities and passives, and spent on more powerful ones. The amount of Astral Power currently available to the caster is denoted with a special bar below their health bar, and it replaces the mana bar while in Balance specialization. By default, the druid starts with an empty Astral Power bar, and is full at 100 Astral Power.
Astral Power replaced the Lunar/Solar energy of the Eclipse Bar and the [Starsurge] finisher charges system used in Warlords of Draenor.
Generators[]
Astral Power is mostly gained when an appropriate ability finishes casting successfully.
Abilities[]
- [Moonfire]
- [Starfire] - 8 Astral Power
- [Sunfire]
- [Wrath] - 6 Astral Power
Passives[]
- [Shooting Stars] - passively enables active DoTs to generate a small amount of Astral Power.
Talents[]
- [Force of Nature] generates 20 Astral Power.
- [Fury of Elune] generates 40 Astral Power over 8s when channeled (5 Astral Power per sec).
- [Nature's Balance] - passively generates 0.5 Astral Power per second, and regenerate to a minimum of 50 Astral Power out of combat.
- [New Moon], [Half Moon] and [Full Moon] - generate 10, 20 and 40 Astral Power when cast, respectively.
- [Solstice] - passively increases frequency of Shooting Stars' Astral Power generation during the start of an eclipse.
- [Soul of the Forest] - passively increases the Astral Power generation of Wrath, temporarily during its eclipse to 9 Astral Power, up from 6.
- [Stellar Flare] generates 8 Astral Power when cast.
- [Warrior of Elune] - provides stacks that increase the Astral Power generation of Starfire casts.
Spenders[]
These abilities deal the Astral damage type, a combination of Nature and Arcane damage.
- [Starfall] - 50 Astral Power
- [Starsurge] - 30 Astral Power
Patch changes[]
- Patch 7.0.3 (2016-07-19): Added. Balance druid abilities no longer use mana.
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