|Level: 1 - 60|
|Former ruler(s)||Sironas †|
|Major settlements||Stillpine Hold|
Azure Watch |
|Affiliation||Exodar, Stillpine tribe, Alliance, Bristlelimb tribe, Nestlewood wildkin, Sunhawks|
|Location||Veiled Sea, Northern Kalimdor (west of Darkshore)|
The Azuremyst Isles, also known as Nar'valas (Darnassian: "View of Unending Stars"), are a group of islands introduced in The Burning Crusade expansion, located in the Veiled Sea off the coast of northwestern Kalimdor.
This piece of the western edge of ancient Kalimdor was a mountainous forest. This farthest west part of the land was mostly untamed by the ancient Kaldorei Empire. According to draenei historians, it was left unsettled on purpose so that hungry beasts could feed off the land and hunters could trap the choicest prey. Despite being untamed, there was some night elf presence, including a city, judging by the presence of their ruins on them (and the fact that the area northwest of Mount Hyjal was a part of the empire)
When the Great Sundering rent the world, Azuremyst split off and trapped all life here with it. The plants and animals that survived slowly adapted to the harsh new environment. With the arrival of the draenei on Azeroth not long before the reopening of the Dark Portal caused chaos in the area. Their vessel, the Exodar - a satellite of Tempest Keep - crash-landed on Azuremyst Isle (the island from which the chain gets its name) and crystals from its superstructure are strewn throughout the island chain, causing severe damage to the islands' ecosystems and angering the elemental spirits. Some areas have a red tinge to the air and plant life. Many creatures of the isles have mutated from the radiation, and some even have become hostile and grown unnatural in size.
The draenei are unable to clear away the toxic blight.
- Main article: Azuremyst Isle
Azuremyst Isle is the southwestern of the two islands, and forms the starting zone to the playable draenei race. The crash-landed naaru vessel Exodar can be found on the western coast of the island and currently serves as the capital of the draenei on Azeroth. The island itself is divided into two parts by a river running north-south, the eastern and slightly smaller region dubbed Ammen Vale, as it is sheltered by hills on all sides. To the south lies Silvermyst Isle, close enough to reach by swimming without difficulty, and small enough to be considered part of the main island. Azuremyst Isle contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the draenei and contains a 1-5 leveling area, Ammen Vale. The draenei city, the Exodar, can also be found in this zone with a flight path to Bloodmyst Isle. The only access to the remainder of Kalimdor is by boat to Rut'theran Village at the southern edge of Teldrassil.
- Main article: Bloodmyst Isle
Bloodmyst Isle, named as Silvergale by the draenei before they saw the full damage, is the northern of the two major isles of the Azuremyst Isles. Bloodmyst is often the next step in the journey for ambitious young draenei. The island is divided into two sections by a narrow strip of water. The smaller section, which is connected by bridge to Azuremyst Isle, is yet untainted by the red mist which covers the main part of the island. There are no instanced dungeons or battlegrounds on Bloodmyst Isle. The micro dungeon, the Vector Coil, can be found here. Blood Watch serves as the zone's travel hub, connecting it to Azuremyst Isle.
Maps and subregions
- Rexxar explained several times to Zekhan the changed state of the isles after the Exodar crashed, meaning he may have visited the area at some point.