AllianceAzuremyst Isles
Level: 1 - 60
Azuremyst Isle Concept Art Peter Lee 2.jpg
Capital(s) Alliance The Exodar
Population Thousands[1]
Races DraeneiDraenei Draenei
Furbolg Furbolg
Night elfNight elf Night elf
Blood elfBlood elf Blood elf
Wildkin Wildkin
NagaNaga Naga
MurlocMurloc Murloc
Satyr Satyr
Ruler(s) Alliance  Velen
Alliance  Stillpine
Former ruler(s) Mob  Sironas †
Major settlements Alliance Stillpine Hold
Minor settlements Alliance Azure Watch
Alliance Blood Watch
Alliance Odesyus' Landing
Affiliation Exodar, Stillpine tribe, Alliance, Bristlelimb tribe, Nestlewood wildkin, Sunhawks
Location Veiled Sea, Northern Kalimdor (west of Darkshore)

The Azuremyst Isles on the map.

The Azuremyst Isles[2] are a group of islands introduced in The Burning Crusade expansion, located off the coast of northern Kalimdor. Judging by the presence of night elf ruins on them (and the fact that the area northwest of Mount Hyjal was a part of the empire), they were presumably once part of the Kaldorei Empire, but otherwise little was known about this island chain until the arrival of the draenei on Azeroth not long before the reopening of the Dark Portal. Their vessel, the Exodar - a satellite of Tempest Keep - crash-landed on Azuremyst Isle (the island from which the chain gets its name) and crystals from its superstructure are strewn throughout the island chain, causing severe damage to the islands' ecosystems and angering the elemental spirits. Some areas have a red tinge to the air and plant life. Many creatures of the isles have mutated from the radiation, and some even have become hostile and grown unnatural in size.

The islands, like much of Kalimdor, are dotted with kaldorei ruins.


Azuremyst Isle

Main article: Azuremyst Isle

Azuremyst Isle is the southwestern of the two islands, and forms the starting zone to the playable draenei race. The crash-landed naaru vessel Exodar can be found on the western coast of the island and currently serves as the capital of the draenei on Azeroth. The island itself is divided into two parts by a river running north-south, the eastern and slightly smaller region dubbed Ammen Vale, as it is sheltered by hills on all sides. To the south lies Silvermyst Isle, close enough to reach by swimming without difficulty, and small enough to be considered part of the main island. Azuremyst Isle contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the draenei and contains a 1-5 leveling area, Ammen Vale. The draenei city, the Exodar, can also be found in this zone with a flight path to Bloodmyst Isle. The only access to the remainder of Kalimdor is by boat to Rut'theran Village at the southern edge of Teldrassil.

Bloodmyst Isle

Main article: Bloodmyst Isle

Bloodmyst Isle, known as Silvergale before the Exodar crashed, is the northern of the two major isles of the Azuremyst Isles. Bloodmyst is often the next step in the journey for ambitious young draenei. The island is divided into two sections by a narrow strip of water. The smaller section, which is connected by bridge to Azuremyst Isle, is yet untainted by the red mist which covers the main part of the island. There are no instanced dungeons or battlegrounds on Bloodmyst Isle. The micro dungeon, The Vector Coil, can be found here. Blood Watch serves as the zone's travel hub, connecting it to Azuremyst Isle.

Maps and subregions

Map of Azuremyst Isle.

Map of Bloodmyst Isle.

Azuremyst Isle

Ammen Vale

Bloodmyst Isle

Undisplayed locations

Lore locations
  • Exodar refugee camp



  1. ^ A IconSmall Draenei Male.gifIconSmall Draenei Female.gif [1-30] The Unwritten Prophecy: These islands will serve as the home to thousands.
  2. ^ Archived World of Warcraft site