BagIDs are used for accessing bags and their slots. It's recommended to use the bag constants to make future WoW patches less likely to break your code.
Values[]
ID | Constant | Enum | Description |
---|---|---|---|
0 | BACKPACK_CONTAINER |
Enum.BagIndex.Backpack |
The Backpack which has 16 generic slots. |
1 to 4 | BACKPACK_CONTAINER+1 toNUM_BAG_SLOTS |
Enum.BagIndex.Bag_1 to 4 |
The equipped bags on the character (from right to left). |
5 | BACKPACK_CONTAINER+NUM_BAG_SLOTS+1 |
Enum.BagIndex.ReagentBag |
The equipped reagent bag on the character |
6 to 12 | NUM_TOTAL_EQUIPPED_BAG_SLOTS+1 toNUM_TOTAL_EQUIPPED_BAG_SLOTS+NUM_BANKBAGSLOTS |
Enum.BagIndex.BankBag_1 to 7 |
The Bank bags (from left to right). |
-1 | BANK_CONTAINER |
Enum.BagIndex.Bank |
The Bank which has 28 (7*4) generic slots. |
-2 | KEYRING_CONTAINER |
Enum.BagIndex.Keyring |
The Keyring was removed in 4.2.0 but the constant still exists. On retail this "bag" holds the InventorySlotIds instead. |
-3 | REAGENTBANK_CONTAINER |
Enum.BagIndex.Reagentbank |
The Reagent Bank which has 98 (14*7) generic slots. |
-4 | n/a | Enum.BagIndex.Bankbag |
A seven slots "bag" that holds the bank bags themselves. |
Example[]
Prints all items in your character bags.
for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do
for slot = 1, GetContainerNumSlots(bag) do
local itemLink = GetContainerItemLink(bag, slot)
if itemLink then
print(bag, slot, itemLink)
end
end
end
0, 1, "[Red Winter Hat]"
0, 2, "[Red Winter Clothes]"
0, 3, "[Winter Boots]"
0, 9, "[Hearthstone]"
0, 19, "[Snowball]"
0, 20, "[Weighted Jack-o'-Lantern]"
1, 1, "[Celebration Wand - Trogg]"
1, 7, "[Dartol's Rod of Transformation]"
See also[]
- Related APIs: WhatLinksHere
- GetContainerNumSlots()
- GetContainerItemInfo()
Patch changes[]
- Patch 10.0.2 (2022-11-15): Added
Enum.BagIndex