- This article is about the boss encounter. For his character biography, see Balakar Khan.
Balakar Khan | |||||||
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Gender | Male | ||||||
Race | Centaur (Humanoid) | ||||||
Level | 62-70 Elite | ||||||
Reaction | Alliance Horde | ||||||
Location | Nokhudon Hold, Nokhud Offensive[35.1, 38.7] | ||||||
Status | Killable | ||||||
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Balakar Khan is the final boss of the Nokhud Offensive, accessible after all other bosses have been defeated.
Adventure Guide[]
Balakar Khan is the ruthless leader of Clan Nokhud. His stormcasters have captured the great eagle spirit Ohn'ahra, and he wants to seize the Windmother's power. Hatred unites his clan against all "outsiders." As the relentless offensive continues, someone must stand up to this tyrant.
Overview[]
The mighty Balakar Khan assaults players with deadly martial abilities like Iron Spear and Upheaval.
Upon reaching 60% health Balakar Khan calls on his clan's Stormcasters to aid him while he finishes the ritual, claiming the spirit's power for himself.
Once all the Stormcasters are defeated, Balakar rejoins the fight, now infused with the power of the storm.
Damage Dealers[]
- Balakar Khan's Iron Stampede tramples anyone in the path of his Iron Spear.
- Balakar Khan will continue to channel Stormwinds during the intermission until his Nokhud Stormcasters are defeated.
Healers[]
- Balakar Khan's Iron Stampede tramples anyone in the path of his Iron Spear.
- Thunder Strike inflicts heavy damage to targets afflicted by Conductive Strike.
Tanks[]
- Balakar Khan's Iron Stampede tramples anyone in the path of his Iron Spear.
- Savage Strike inflicts heavy damage to targets afflicted by Rending Strike.
Abilities[]
Stage One: Balakar's Might[]
- Iron Spear — Balakar throws his spear at a marked player, inflicting Physical damage to players within 6 yards of the impact location and knocking them back.
- Iron Stampede — Balakar charges towards his spear, inflicting Physical damage to players caught in his path and knocking them away.
- Upheaval — Balakar flings earth towards a player's location, knocking back players and inflicting Physical damage. On Mythic difficulty, Upheaval causes a Quake at each player's location.
- Quake — A quake erupts at the target's location, inflicting Nature damage to players within 5 yards.
- Dual Strike
- Rending Strike — Balakar inflicts Physical damage to his current target and causes them to bleed for Physical damage every 1 sec for 10 sec. Increases damage taken from Savage Strike by 500%.
- Savage Strike — Balakar inflicts Physical damage to his current target.
Intermission: Stormwinds[]
- Nokhud Stormcaster
- Storm Bolt — The Nokhud Stormcaster flings a storm bolt that inflicts Nature damage.
- Stormwinds — The violent winds radiating from Balakar Khan push all players away and inflict Nature damage every 0.5 sec.
- Lightning — Lightning strikes inflict Nature damage to players within 3 yards of the impact locations.
Stage Two: The Storm Unleashed[]
- Static Spear — Balakar throws his spear at a marked player, inflicting Nature damage to players within 6 yards of the impact location. Upon impact the spear inflicts Nature damage to all players and pulls them to its location.
- Iron Stampede — Balakar charges towards his spear, inflicting Physical damage to players caught in his path and knocking them away.
- Crackling Upheaval — Balakar flings charged earth towards a player's location, knocking back players and inflicting Nature damage. As the explosion occurs, each player inflicts Nature damage to players within 5 yards and leaves behind a Crackling Cloud. On Mythic difficulty, Crackling Upheaval causes a Crackling Cloud at each player's location.
- Crackling Cloud — A crackling cloud that inflicts Nature damage every 1 sec to players who stand within it.
- Dual Strike
- Conductive Strike — Balakar inflicts Nature damage to his current target and an additional Nature damage every 1 sec for 10 sec. Increases damage taken from Thunder Strike by 500%.
- Thunder Strike — Balakar inflicts Nature damage to his current target.
- Lightning — Lightning strikes inflict Nature damage to players within 3 yards of the impact locations.
Loot[]
[Titan Training Matrix II] | [Koroleth's Crackling Dagger] | |||
[Stormslash] | [Nokhud Traditionalist's Pauldrons] | |||
[Blessed Ohn'ir Robes] | [Legguards of Adamant Rule] | |||
[Lightning-Charged Striders] |
Objective of[]
- Needs to be killed for [62-70G5] The Nokhud Offensive: The Wind Belongs to the Sky.
- Drops [Medallion of the Ancestors] for [62-70D] The Nokhud Offensive: The Final Ancestor.
- Drops [Bloodstained Musken-hide Greatbelt] for Relic Recovery: The Nokhud Offensive.
- Drops [Plume of the Sky Mother] for [70D] Preserving the Past: The Nokhud Offensive.
Related achievements[]
- [The Nokhud Offensive]
- [Heroic: The Nokhud Offensive]
- [Mythic: The Nokhud Offensive]
- [Nokhud Deed Goes Unnoticed]
Quotes[]
- Intro
- Ha! I will use Ohn'ahra's power for more than breezes and blessings.
- My storm will bring forth a mightier Maruuk. Greatness awaits us!
- Aggro
- Your skulls will shatter beneath my hooves!
- Rending Strike
- Slashed and skewered!
- Iron Spear
- The weak must die.
- Iron Stampede
- You will be trampled into dust!
- Upheaval
- You cannot stand against me!
- Intermission
- If the Eagle Mother will not gift me her power, I will take it.
- Siphon Power
- This land is our birthright!
- Stage Two
- Thunder and lightning! The true power of Ohn'ahra!
- Conductive Strike
- Fear my wrath!
- Static Spear
- Thieves! Liars!
- Iron Stampede (empowered)
- I will defend my land!
- Crackling Upheaval
- The feeble yield to the strong.
- Death
- Balakar Khan yells: Ancestors... ancestors forgive... me...
- Ohn'ahra, now free, flies up to hover in the air and the storms clear from the sky across the zone. Khanam Matra Sarest, Khansguard Akato, Khansguard Jebotai walk in from the south; Boku, Sansok Khan, Okir, and a company of Shikaar Rangers from the north; and Tigari Khan, Altan, and two Ohn'ir Windcasters from the south.
- Khanam Matra Sarest says: Balakar's weapon will be broken.
- Khanam Matra Sarest says: He will not take a place of honor with the ancestor khans.
- Khanam Matra Sarest says: My thanks, Outsider[sic]. Ohn'ahra now flies free, and without Balakar's influence, Clan Nokhud may heal.
Sarest offers teleports back to Maruukai:
- Thank you for your help, <name>.
- Let's return to Maruukai.
Notes[]
- In the Dragonflight alpha, Balakar's Adventure Guide entry read somewhat differently: "Balakar Khan is the ruthless and mighty leader of the Nokhud clan. With the great eagle spirit Ohn’ahra captured by his stormcasters, he plans to grant himself the power of the wind. Hatred unites his clan against all "outsiders," as he calls for a return to the brutal and barbaric practices of the past. The relentless Nokhud offensive continues. Someone must stand up to its tyrannical commander."
Patch changes[]
- Patch 10.0.2 (2022-11-15): Added.
External links[]
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