- For the Bandit Lord of the Bloodhill Bandits, see Menag. For the cut Legion NPC, see Bandit Lord (NPC).
Bandit Lord | |
---|---|
Race | Human |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 950 |
Hit point regeneration | Always |
Hit point regeneration rate | ? HP/sec. |
Level | 7 |
Gold | 425 |
Lumber | 100 |
Food | 6 |
Produced at | Mercenary Camp |
Stock Start Delay | ? |
Stock Replenish Interval | ? |
Gold Bounty Awarded | ? |
Hotkey | ? |
Collision Size | ? |
Combat | |
Range | Melee |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Heavy |
Armor | 3 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 320 |
Turn Rate | ? |
Sound | |
Sound Set | Bandit |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Bandit Lords are human bandit creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.
Spells and abilities[]
Hide[]
- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Divine Shield[]
- An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
Devotion Aura (Passive)[]
- Gives additional armor to nearby friendly units.
Effect |
---|
+3 to Armor |
Gallery[]
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Bandits