For lore, see banshee.
Race Banshee
Faction Undead Scourge
Hit points 285
Hit point regeneration Blight
Hit point regeneration rate 2.00 HP/sec.
Mana 200 (Initial 75)
Mana Regeneration rate 0.67 Mana/sec.
Unit Type Undead
Level 2
Gold 155 Gold
Lumber 30 Lumber
Food 2 Food
Produced at Temple of the Damned
Build time 28 sec.
Attacking priority 7
Hotkey B
Collision Size 16
Weapon(s) Banshee's Voice
Normal attack 9-13 (11 avg)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 60
Attack type Magic
Cooldown 1.50 sec.
Weapon type Missile
Armor Type Unarmored
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound Set Banshee
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Banshees were once beautiful female Night Elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation. Over the years they became jealous of the living and seeded a deep hatred for all life. Yet when the Lich King, Ner'zhul, became aware of them, he gathered them together and promised them vengeance upon the living. Ner'zhul gave them terrible voices so that the living would finally hear their timeless anguish. Thus, the Banshees have pledged themselves to the Undead cause and serve as valuable warriors in the Scourge. The spectral Banshees can fly and are fond of hammering their enemies with tortured blasts of sonic force. Their unnerving, unholy screams can be heard from miles away.


Banshees are very good at supporting units, coming with their initial spell of Curse and can later learn Anti-Magic Shell and Possession. They're still fairly weak like Necromancers and need protection. Banshees are the bane of any army that is heavily invested into ground units, as they can steal them and turn them against their owner if given the chance.

Spells and abilities

Curse (Autocast)

Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Duration Cooldown Mana Cost Range Allowed Targets Effect
120 (60) sec. 1 sec. 40 70 Air, Ground, Enemy, Organic, Neutral 33% chance to miss

This is a very useful spell in intense battles as this makes units more likely to miss, which stacks up when their attack speed is boosted. Curse is automatically set to cast on enemies, but disable it so she does not waste mana on insignificant skirmishes.


Dispel, or use Spell Breakers to remove the curse and transfer it to an enemy unit.

Anti-magic Shell

Creates a barrier that stops 300 points of spell damage from affecting a target unit.
Duration Mana Cost Range Allowed Targets Effect Requirements
90 sec. 75 50 Air, Ground, Friend, Self Absorbs 300 points of spell damage Banshee Adept Training

Notes: The shell takes damage, before it is modified by armor rating or armor types.

This protects a unit from spell damage that could otherwise kill them, such as the Mountain King's Storm Bolt or Warden's Shadow Strike.


Dispel the anti-magic shell.


Stuns a target unit and the Banshee for 4.5 seconds, during which the Banshee takes extra damage from attacks. She then displaces the soul of the enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5.
Duration Mana Cost Range Allowed Targets Effect Requirements
4.5 sec. 250 35 Ground, Non-Hero, Enemy, Organic, Neutral Converts unit to your side Banshee Master Training

Notes: The Banshee takes 166% damage while possessing a unit.

This spell is highly effective in taking over enemy ground armies by robbing them of their own units. When a Banshee possesses a unit, your food value can change. A Banshee costs 2 food; if she possesses a Tauren, then the player's food would rise 3 slots because a Tauren costs 5 food. Note that this can cause you to rise to Low or High Upkeep and may also prevent training further units or reviving a slain Hero if it goes over your food cap.

They can be used as an alternative to a Dark Ranger if a player wishes to access the tech trees of other races, but the only disadvantage they have over her is that a Banshee cannot be used to possess an aerial unit.

While attempting to possess a unit, both the Banshee and the targeted unit will be frozen in place. A white orb will also appear over the Banshee indicating a possession attempt.


Possession is channeled spell, and thus can be interrupted as with any other channeled spell. The Banshee is not invulnerable when she attempts to case Possession, so killing her before she possesses her target will also work. Aerial units or units possessing spell resistance/immunity can also work.


Banshee Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Anti-magic Shell.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Temple of the Damned 60 sec. Hit Points: 325
Mana: 300 (Initial 112.5)
Mana Regen Rate: 0.99 Mana/sec.
Spell Learned: Anti-magic Shell
Banshee Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Possession.
Research Cost Researched At Requirements Upgrade Time Effect
100 Gold 150 Lumber Temple of the Damned Banshee Adept Training, Black Citadel 75 sec. Hit Points: 365
Mana: 400 (Initial 150)
Mana Regen Rate: 1.31 Mana/sec.
Spell Learned: Possession
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Any items in the inventory will be dropped upon successful Possession.


Patch changes

  • WC3tFT-logo.png Patch 1.18 (2005-03-01): Build time has been reduced to 28 seconds from 35 seconds.
  • WC3tFT-logo.png Patch 1.17 (2004-09-20): Attack range increased to 600 from 500.
  • WC3tFT-logo.png Patch 1.15 (2004-05-10):
    • Curse cooldown increased to 1 from 0.
    • Anti-magic Shell mana cost reduced to 75 from 100.
    • Anti-magic Shell correctly allows self-targeting now.
    • Possession damage multiplier reduced to 166% from 300%.
  • WC3tFT-logo.png Patch 1.14 (2004-01-07): Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350.
  • WC3tFT-logo.png Patch 1.13 (2003-12-16):
    • The Frozen Throne
      • Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200.
      • Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150.
  • WC3RoC-logo.png Patch 1.06 (2003-06-03):
    • Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are:
      • They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks.
      • They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor.
      • They had their damage adjusted, typically downwards.
      • They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built)
      • Many autocast buffs and debuff costs reduced.
      • Casters, including Dryads, have had their mana regeneration rates boosted by 30%.
    • Curse now causes a 33% chance to miss, up from 25%.
    • Curse now lasts 2 minutes, up from 1 minute.
    • Curse cost reduced to 40 mana from 50.
  • WC3RoC-logo.png Patch 1.04 (2002-11-04):
    • Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast.
    • Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell.
    • Anti-magic Shell mana cost reduced to 50 from 75.
    • Possession now takes 1 second to cast, up from 0.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09): Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units.

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