At the blacksmith, the dwarves refine their mastery of gunpowder. It is also at this building where more effective steel-forging methods are researched and perfected. Human troops depend upon the blacksmith to provide both increasingly effective weapon blades and more impenetrable plates of armor.[1]
Research available[]
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Damage Dice Bonus: 1
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Damage Dice Bonus: 2
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Damage Dice Bonus: 3
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
125 75
Blacksmith
60 sec.
Armor Bonus: 2
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor Bonus: 4
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 275
Blacksmith
Castle
90 sec.
Armor Bonus: 6
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Damage Dice Bonus: 1
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Damage Dice Bonus: 2
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Damage Dice Bonus: 3
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Upgrade Time
Effect
100 100
Blacksmith
60 sec.
Armor Bonus: 2
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor Bonus: 4
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 250
Blacksmith
Castle
90 sec.
Armor Bonus: 6
Upgrades[]
Improved Masonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Upgrade Time
Effect
125 50
Lumber Mill
60 sec.
Hit Points: 1320 Armor: 6
Advanced Masonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 75
Lumber Mill
Keep
75 sec.
Hit Points: 1440 Armor: 7
Imbued Masonry
Further increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 100
Lumber Mill
Castle
90 sec.
Hit Points: 1560 Armor: 8
Patch changes[]
Patch 1.25b (2011-03-08): Masonry Upgrade health boost decreased to 10% from 20% for all 3 levels.