For lore about blacksmiths, see Blacksmith (building) .
Faction
Human Statistics Hit points
1200 Gold
140 Lumber
60 Build time
70 sec. Requires
Town Hall Hotkey
S Combat Armor Type
Fortified Armor
5 Day Sight
90 Night Sight
60
Information
At the blacksmith, the dwarves refine their mastery of gunpowder. It is also at this building where more effective steel-forging methods are researched and perfected. Human troops depend upon the blacksmith to provide both increasingly effective weapon blades and more impenetrable plates of armor.[1]
Research available
Iron Forged S words
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Damage Dice Bonus: 1
Steel Forged S words
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Damage Dice Bonus: 2
Mithril Forged S words
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Damage Dice Bonus: 3
Iron P lating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
125 75
Blacksmith
60 sec.
Armor Bonus: 2
Steel P lating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor Bonus: 4
Mithril P lating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 275
Blacksmith
Castle
90 sec.
Armor Bonus: 6
Black G unpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Damage Dice Bonus: 1
Refined G unpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Damage Dice Bonus: 2
Imbued G unpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Damage Dice Bonus: 3
Studded Leather A rmor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Upgrade Time
Effect
100 100
Blacksmith
60 sec.
Armor Bonus: 2
Reinforced Leather A rmor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor Bonus: 4
Dragonhide Leather A rmor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 250
Blacksmith
Castle
90 sec.
Armor Bonus: 6
Iron Forged S words
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Damage Dice Bonus: 1
Steel Forged S words
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Damage Dice Bonus: 2
Mithril Forged S words
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Damage Dice Bonus: 3
Iron P lating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
125 75
Blacksmith
60 sec.
Armor Bonus: 1
Steel P lating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor Bonus: 2
Mithril P lating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 275
Blacksmith
Castle
90 sec.
Armor Bonus: 3
Black G unpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Damage Dice Bonus: 1
Refined G unpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Damage Dice Bonus: 2
Imbued G unpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Damage Dice Bonus: 3
Studded Leather A rmor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Upgrade Time
Effect
100 100
Blacksmith
60 sec.
Armor Bonus: 1
Reinforced Leather A rmor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor Bonus: 2
Dragonhide Leather A rmor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 250
Blacksmith
Castle
90 sec.
Armor Bonus: 3
Upgrades
Improved M asonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Upgrade Time
Effect
125 50
Lumber Mill
60 sec.
Hit Points: 1320Armor: 6
Advanced M asonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 75
Lumber Mill
Keep
75 sec.
Hit Points: 1440Armor: 7
Imbued M asonry
Further increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 100
Lumber Mill
Castle
90 sec.
Hit Points: 1560Armor: 8
Improved M asonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Upgrade Time
Effect
125 50
Lumber Mill
60 sec.
Hit Points: 1320Armor: 6
Advanced M asonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 75
Lumber Mill
Keep
75 sec.
Hit Points: 1440Armor: 7
Imbued M asonry
Further increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 100
Lumber Mill
Castle
90 sec.
Hit Points: 1560Armor: 8
Patch changes
Patch 1.25b (2011-03-08): Masonry Upgrade health boost decreased to 10% from 20% for all 3 levels.
Patch 1.10 (2003-07-03):
The Frozen Throne
Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.
See also
References