Attacking additional opponents. Energy regeneration reduced by 20%.
Blade Flurry is a level 63 Outlawrogue ability. While active, all of the rogue's attacks strike all nearby enemies within 8 yards for 30% damage, but the rogue's energy regenerates 20% more slowly. Blade Flurry is one of the few area of effect abilities available to Outlaw rogues.
This effect has no fixed duration but can be toggled on and off. After being cancelled, it goes into a 10 second cooldown (similar to [Stealth]).
Hotfix (2014-12-15):Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
Patch 6.0.2(2014-10-14): Can now trigger poisons, and now deals 30% damage (down from 40%).
Hotfix (2014-01-21):Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
Hotfix (2013-09-18):Killing Spree's range is no longer being incorrectly modified by Blade Flurry.
Patch 5.3.0(2013-05-21): Damage to secondary targets should no longer be affected by Resilience or PvP Power if the primary target was a player as both had already been factored in for the initial damage calculation.
Hotfix (2013-03-29):Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.
Patch 5.2.0(2013-03-05): Now strikes up to 4 additional nearby targets for 40% of normal damage.
Patch 5.0.4(2012-08-28): Energy regeneration reduction reduced from 30% to 20%.
Patch 4.0.6(2011-02-08): Changed from fixed duration to a toggle. In addition, the cooldown has been reduced to 30 seconds and the energy regeneration penalty has been increased to 30%
Patch 4.0.1(2010-10-12): Blade Flurry now is learned immediately when you specialize in the Combat tree (was a 5th rank talent requiring 20 points), now costs no energy (was 25 energy), now has a cooldown of 30 seconds (was 2 minutes), now has an energy regeneration penalty of 20% (none previously), and now no longer increases attack speed by 20% (this is now part of [Adrenaline Rush]).
Patch 2.4.2(2008-05-13): This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
Patch 2.3.0(2007-11-13): This ability now works correctly in all cases with shielded targets.
Patch 2.2.0(2007-09-25): This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield).
Patch 2.0.3(2007-01-09): Preparation no longer resets the cooldown of Blade Flurry.
Patch 1.10.0(2006-03-28): The additional attacks generated by this ability will now properly take into account the armor of the second target.
Patch 1.8.0(2005-10-10): This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.