Blasted Lands (Classic)
|The subject of this article was removed from World of Warcraft in patch 4.0.3a but is present in World of Warcraft: Classic.
- For the lore of the zone and its status after the Cataclysm, see Blasted Lands.
Ogre, Dreadmaul (1,100) |
High elf (100)
|Government||Primarily tyrannical law within tribes.|
|Ruler(s)||Archmage Thas'ranan (Commander of Nethergarde’s mages)|
Nethergarde Keep (300)|
The Tainted Scar (300)
|Affiliation||The Burning Legion|
|Location||South of the Swamp of Sorrows|
This wasted desert of red clay is home to the original Dark Portal. The portal still stands, and leads to Outland — the remains of the orcs’ sundered homeworld, Draenor. Nethergarde Keep, a Stormwind fortress of dour mages and paladins, keeps watch over the portal and the demons and ogres that would abuse its power.
Now, the wretched land hosts few inhabitants and no significant settlements. Magic that leaked through the Dark Portal warped the Blasted Lands, leaving an infertile desert landscape. Hardy desert species like Basilisks, Scorpions and Hyenas have since colonized the area. The red rocks of the region do not come by their color naturally. The original tan color was transmuted into the unearthly crimson by searing heat and chaotic energies when the Dark Portal was destroyed.
There is but one usable road in the Blasted Lands, guarded at the north by Nethergarde Keep’s grim mages. They have the unenviable task of watching the Dark Portal, guarding the rest of the continent from the demons in the south and protecting themselves from the ogre tribes that roam the desert. The weather here is dry and hot during the day and bitterly cold at night. Mountains block any moisture that may come from the Swamp of Sorrows to the north, and no rivers grace this land. The eastern coast will occasionally get storms from the sea, but these downpours come so quickly the water merely runs off the packed earth and back into the sea.
The keepers of Nethergarde have an uptight and uncheerful disposition that seems appropriate in light of the danger they face daily. The warriors and mages fight every day with the ogre magi and demons that threaten either to destroy the keep or take over the Dark Portal. This tightly knit community experiences little crime, however. Those found breaking the agreements they take on when accepting a post at the Keep are sent for a time to the Stockade in Stormwind. These mages cannot afford any dissension in the ranks. If you must visit the Blasted Lands, remember that the Nethergarde mages are the only hospitable people in the entire region for Alliance. And they’re not even that hospitable.
- 1 Getting there
- 2 History
- 3 Geography
- 4 Notable characters
- 5 Quests
- 6 Resources
- 7 Wild creatures
- 8 Notes
- 9 Patch changes
- 10 Warcraft III
- 11 References
- 12 External links
- From Duskwood, head east through Deadwind Pass, be sure to stay to the northern edge of the zone where there are no mobs. Once through the pass and into the Swamp of Sorrows, make for the center of the southern border. A pass through the mountains there should take you into the Blasted Lands.
- From Stonard in the Swamp of Sorrows, head southwest. The pass into the Blasted Lands should be very close to the Horde outpost.
This foul desert was once a dark fen of marshlands called the Black Morass; a sort of sub-region of the Swamp of Sorrows. This is the area where the orcish Horde first entered Azeroth through the Dark Portal, followed soon by their attack on the human lands to the northwest. The lands around the former Dark Portal are burnt and dead, forever warped by the powers that followed its destruction. Lightning strikes are constant, and the inhospitable land is home to groups of especially vicious and powerful creatures. A sizable remnant of the Burning Legion has taken refuge within the Tainted Scar. It is still watched over by the wizards of Dalaran within the Fortress of Nethergarde, established by the Archmage Khadgar after the second war. The unique and dangerous opportunities presented in such a harsh landscape has also attracted the notice of the Blood Elves and the Horde.
As if the Horde weren’t enough, Dreadmaul ogres also came through the Dark Portal. Unlike the orcs, they remained in the Blasted Lands. Nethergarde’s mages tell that the ogres serve Lord Kazzak. Whoever their master is, he orders them to attack the Alliance’s keep on an uncomfortably regular basis.
This desolate and barren land has very little in the way of flora and fauna, barring the demons which now wander the plains. The region is particularly notable because the Dark Portal leading into Outland can be found here.
There are no instanced dungeons or battlegrounds in this zone, though several micro dungeons can be found here.
Maps and subregions
|Altar of Storms • The Dark Portal • Dreadmaul Hold • Dreadmaul Post|
|Garrison Armory • Nethergarde Keep • Rise of the Defiler • Serpent's Coil|
|The Tainted Scar|
Regions Adjacent to Blasted Lands
|Zone Name||Faction||Level Range||Direction||Access|
|Swamp of Sorrows||35-45||North||By foot only|
- Main article: Blasted Lands NPCs
The Blasted Lands are home to several characters of note. At Nethergarde Keep, Thadius Grimshade aids adventurers in locating a special gryphon. Further west, near Dreadmaul Hold, Bloodmage Drazial and Bloodmage Lynnore attempt to capture the essence of strength, power and wisdom from the local beasts and turn them into special elixirs. And deep inside the Tainted Scar, Daio the Decrepit sends highly seasoned warlocks into the darkest, most demonic parts of the world in search of mystical items.
- Main article: Blasted Lands quests
There are three main quest "chains" in the Blasted Lands: The potions quests, the Kum'isha quests, and the You Are Rakh'likh, Demon quest chain.
+25 stat potions
- These quests you can get from two blood elves standing just inside the border of the Blasted Lands.
- Each item rewards a +25 stat bonus to Intellect, Stamina, Strength, Agility or Spirit, reduced from 50 to 25 in patch 1.11
- Each potion is unique so you can only carry one of each kind at a time. You can however drink one and get another one for later use.
- The quests are repeatable but you'll only get experience for the first initial quest. The first quest grants an immediate 60 min buff in addition to the potion, the subsequent quests only give a potion. So make sure you plan it out, it can be quite useful.
|+25 Intellect||10 |
|+25 Stamina||3 |
|+25 Strength||3 |
|+25 Agility||3 |
|+25 Spirit||10 |
These quests are obtained from Kum'Isha The Collector, level 60 in the Middle of Blasted Lands. He has two quests, one that requires you to find a random Green Item called and one that requires you to find a random Blue Item called , which is even rarer, and has about 0.2% chance to drop. Any mob in the Blasted Lands can drop both of these items, but the best source for the sphere is Teremus The Devourer, a dragon that can be 5 manned. It drops it 75% chance and usually about 2-3 spheres. Each of these spheres give a Level 40-50 Superior/Rare Item, or if you are very lucky, an Epic Item. The Imperfect Fragments only give random Level 40-50 Uncommon Items.
- (Skinning level 40-50 scorpids)
- Black dragons
- Fel boars
- Fel orcs
- Lost Ones
- The occasional lightning that strikes the ground near the Dark Portal cannot hurt you in any way.
- The Blasted Lands are a good place to farm money and equipment. There are numerous silver elites wandering the lands, and there is a Draenei quest giver who gives you a pack of clothing every time you find a certain crystal.
- Patch 0.8 (2004-07-07): Opened and itemized.