Blood elf Base unit
Blood Elves Statistics Hit points
750 Hit point regeneration
Always Hit point regeneration rate
0.25 HP/sec. Level
2 Collision Size
3.1 Combat Normal attack
33-38 (35.5 avg) Can attack
Melee Attack type
1.35 sec. Armor Type
8 Day Sight
140 Night Sight
80 Movement Speed
270 Sound Sound Set
Blood Elf Lieutenants are blood elven units that are heavy melee. They appeared in the human campaign to aid The Frozen Throne Kael'thas Sunstrider. They made their appearance as units when being rescued by Kael'thas in the Dungeons of Dalaran.
Spells and abilities
Activate to take 50% less damage from Piercing attacks, but have reduced movement speed.
Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.
Spell Immunity (Passive)
Renders this unit immune to negative spells.
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
They may have been people like
Thaladred the Darkener, Lord Sanguinar, Grand Astromancer Capernian or Master Engineer Telonicus.
Patch 1.17 (09/20/2004)
Defend has been reworked. Piercing damage is still reduced by 50%,
but there is now an additional 30% chance that a defending unit
will reflect unit attacks back on the source for full damage.
Piercing damage building attacks have a 30% chance to do no damage.