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| creature = Humanoid
 
| creature = Humanoid
 
| level = 50 / 90
 
| level = 50 / 90
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| health = 660 / 4,402
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| resource = Mana
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| mana = 4,393 / 21,262
 
 
| aggro = {{Aggro|-1|1}}
 
| aggro = {{Aggro|-1|1}}
 
| faction = Horde
 
| faction = Horde
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| location = [[Silvermoon City]]
 
| location = [[Silvermoon City]]
 
}}
 
}}
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[[File:MagisterCrystal.jpg|thumb|A magister tapping into a [[fel crystal]] in the [[Hall of Respite]].]]
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[[File:Blood Elf Magister (Hall of Respite).jpg|thumb|Blood Elf Magister]]
   
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'''Blood Elf Magisters''' are [[magisters]] found in [[Silvermoon City]]. Several are seen siphoning the fel crystals around the city, others made residence beneath the [[Hall of Blood|Blood Knight headquarters]] where they were draining [[M'uru]] but then spent some time [[Claiming the Light|dazed]] after the theft of the [[naaru]], still radiating residual [[Light|holy]] energies.
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'''Blood Elf Magisters''' are [[magisters]] found in [[Silvermoon City]]. One is seen siphoning a fel crystal at the [[Hall of Respite]] and going to a bookshelf. Others made residence beneath the [[Hall of Blood|Blood Knight headquarters]] where they were draining [[M'uru]] but then spent some time [[Claiming the Light|dazed]] after the theft of the [[naaru]], still radiating residual [[Light|holy]] energies.
   
 
Back when they were draining M'uru, they needed very important and fragile equipment that sometimes required [[Blood Knights|Blood Knight]] assistance in replacing.<ref>[[Items for Magister Astalor Bloodsworn]]</ref>
 
Back when they were draining M'uru, they needed very important and fragile equipment that sometimes required [[Blood Knights|Blood Knight]] assistance in replacing.<ref>[[Items for Magister Astalor Bloodsworn]]</ref>
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==Abilities==
 
==Abilities==
 
*{{Abilities|Containment Beam|id=134564|Arcane energies are probing the mogu artifact for information.|image=spell_arcane_arcanetorrent}}
 
*{{Abilities|Containment Beam|id=134564|Arcane energies are probing the mogu artifact for information.|image=spell_arcane_arcanetorrent}}
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==Objective of==
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{{Rfg-section|4.0.3a}}
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*[[Claiming the Light]]
   
 
==Notes==
 
==Notes==
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{{Zone Map Note|93|38.8|Blip|Blood Elf Magister}}
 
{{Zone Map Note|93|38.8|Blip|Blood Elf Magister}}
 
}}
 
}}
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==Gallery==
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<gallery>
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MagisterCrystal.jpg|A magister tapping into a [[fel crystal]] in the [[Hall of Respite]].
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</gallery>
   
 
==Patch changes==
 
==Patch changes==
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*{{Patch 9.0.2|note=New model variants added.}}
 
*{{Patch 2.0.3|note=Added.}}
 
*{{Patch 2.0.3|note=Added.}}
   
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==External links==
 
==External links==
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<!-- Please read https://wowpedia.fandom.com/wiki/Wowpedia:External_links_policy before adding new links. -->
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
 
{{Elinks-NPC2|17845|68276}}
 
{{Elinks-NPC2|17845|68276}}
   

Revision as of 21:13, 13 October 2021

HordeBlood Elf Magister
Image of Blood Elf Magister
Gender Male
Race Blood elf (Humanoid)
Level 50 / 90
Class Mage
Resource Mana
Reaction Alliance Horde
Affiliation(s) Silvermoon City, Magisters
Location Silvermoon City
Blood Elf Magister (Hall of Respite)

Blood Elf Magister

Blood Elf Magisters are magisters found in Silvermoon City. One is seen siphoning a fel crystal at the Hall of Respite and going to a bookshelf. Others made residence beneath the Blood Knight headquarters where they were draining M'uru but then spent some time dazed after the theft of the naaru, still radiating residual holy energies.

Back when they were draining M'uru, they needed very important and fragile equipment that sometimes required Blood Knight assistance in replacing.[1]

As of the Invasion of Pandaria, the ones under the Hall of Blood are probing a mogu artifact.

Abilities

  • Spell arcane arcanetorrent Containment Beam — Arcane energies are probing the mogu artifact for information.

Objective of

Removed from game The subject of this section was removed from World of Warcraft in patch 4.0.3a.

Notes

  • They appear to be invincible. Once they reach 1% health, or about 17 hit points, they stop losing health. Any form of damage has no effect, and no response if it fails, evades, or is absorbed.

Locations

Gallery

Patch changes

References

External links