You assume the presence of Blood, increasing Stamina by 20%, and base armor by 30%, and reducing damage taken by 10%. Threat generation is significantly increased.
Activating a new Presence will cancel this one and consume any stored Runic Power.
Blood Presence is the death knighttankingPresence, available at level 57. While active, the death knight receives increased stamina, a higher armor contribution from gear and decreased damage taken. It also increases threat generation to 900% damage done.
[Improved Blood Presence] (Blood) increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%.