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+ | {{#data:infobox ability |
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− | {{Stub/Ability}} |
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− | <onlyinclude>{{Infobox ability |
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|name=Bloodthirst |
|name=Bloodthirst |
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− | |image= |
+ | |image=spell_nature_bloodlust |
− | |description= |
+ | |description=Assault the target in a bloodthirsty craze, dealing (68% of Attack power) Physical damage and restoring 5% of your health.<br><br>{{text|white|Generates 8 Rage.}} |
− | |class= |
+ | |class=Warrior |
− | |type=Offensive |
+ | |type=Offensive, Healing |
|school=Physical |
|school=Physical |
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⚫ | |||
− | |cost=20 Rage |
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⚫ | |||
|cast_time=Instant |
|cast_time=Instant |
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⚫ | |||
− | |cooldown=4 |
+ | |cooldown=4.5 seconds |
− | |talented=Yes |
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+ | |improvements=[[Enrage (warrior ability)]], [[Fresh Meat]], [[Furious Charge]], [[Furious Slash]], [[Slaughterhouse (warrior PvP talent)]] |
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− | |talent_tree=Fury |
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+ | |affects= |
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− | |talent_req=[[Death Wish]] |
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+ | |level=10 |
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− | |improvement=[[Impale]] |
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+ | |spec=Fury |
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− | |ranks=1 |
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+ | }} |
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− | |buff_name=Bloodthirst |
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− | |buff_image=Spell_Nature_BloodLust.png |
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− | |buff_desc=Successful melee attacks restore 1% of max health. |
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− | |buff_dur=8 seconds |
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− | }}</onlyinclude> |
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+ | '''Bloodthirst''' is a level 10 [[Warrior#Fury|Fury]] [[warrior]] ability. |
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− | '''Bloodthirst''' is the 31-point talent for the [[Fury]] tree. It requires 1 point in [[Death Wish]]. It deals a large amount of damage while allowing you to heal yourself for a small amount. |
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+ | ==Improvements== |
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− | Bloodthirst is a 20-[[Rage]], Fury-Talent-Tree-based, single-target, direct-damage attack which causes a large amount of damage. Damage done is 50% of your attack power. It also gives the user the Bloodthirst buff, which cause the first 3 attacks made in the next 8 seconds to heal the user for 1% of his maximum health per swing. |
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+ | * [[Enrage (warrior ability)]] |
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− | |||
+ | * [[Fresh Meat]] (talent) |
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− | There is only one rank of this ability, and is available by learning it as a 31-point Fury talent. |
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+ | * [[Furious Charge]] (talent) |
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+ | * [[Furious Slash]] |
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+ | * [[Slaughterhouse (warrior PvP talent)]] (PvP talent) |
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==Notes== |
==Notes== |
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⚫ | |||
+ | ==Trivia== |
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− | Cannot be used while disarmed by a player in pvp, but can be used while disarmed from npc mobs. |
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+ | * Bloodthirst is one of [[Garrosh]]'s basic abilities in ''[[Heroes of the Storm]]''. |
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+ | ==Patches and hotfixes== |
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⚫ | |||
+ | * {{Patch 8.0.1|note=Now has a consistent chance to Enrage you, instead of relying on critical strikes.}} |
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− | |||
+ | * {{Hotfix|date=2017-06-13|bluenote=Bloodthirst's heal is reduced by 25% in PvP situations.|link=http://worldofwarcraft.com/en-us/news/20863656/}} |
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− | The healing effects from Bloodthirst ARE modified by the green beam (''Serenity'') in the [[Netherspite]] encounter. |
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+ | * {{Patch 7.1.0|note=Damage increased by 8%.}} |
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− | |||
+ | * {{Hotfix|date=2016-09-23|bluenote= |
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− | Base damage modified by +5% by a 4-piece set bonus from the warrior's Tier-6 set, [[Onslaught Battlegear]]. |
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+ | ** Bloodthirst damage increased by 12%. |
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− | |||
+ | ** Bloodthirst's heal is no longer reduced in PvP.|link=http://worldofwarcraft.com/en-us/news/20252902/}} |
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− | ==Tips and Tactics== |
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+ | * {{Patch 7.0.3|note=No longer has an additional 40% chance to be a critical strike. Damage increased by 350%, now restores 4% of maximum health (up from 1%).}} |
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− | While powerful, Bloodthirst is often overshadowed by [[Mortal Strike]]'s damage. However, it has its uses. |
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+ | * {{Hotfix|date=2014-12-08|bluenote=Bloodthirst's damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).|link=http://us.battle.net/wow/en/blog/16561637/}} |
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− | |||
+ | * {{Hotfix|date=2014-10-17|bluenote=Damage reduced by 17%.|link=http://us.battle.net/wow/en/blog/16370024/}} |
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− | Bloodthirst, like much of the Fury tree, is considered to be a useful tool for grinding. This is due to the fact that many common mobs do not use healing spells at all, and a good warrior should always be prepared to interrupt it with a well-timed [[Shield Bash]] or more likely, [[Pummel]]. In this case, Mortal Strike's debuff becomes useless, while Bloodthirst's self-healing allows you to kill more enemies without running out of health. |
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+ | * {{Patch 6.0.2|note= |
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− | |||
+ | ** [[Bloodsurge]]'s effects have been merged into baseline Bloodthirst and no longer reduce [[Wild Strike]]'s global cooldown. Its spell alert has moved to the top slot instead of the left and right slots, and now has 2 charges (down from 3 charges). |
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− | Bloodthirst is also often useful in large raid situations. Due to the popularity of Mortal Strike builds, particularly for [[PvP]], there will almost certainly be one warrior who has it, and only one needs to use it to add the healing debuff. Also, Bloodthirst gains about twice as much damage per Attack Power as Mortal Strike, which narrows the damage gap when fully buffed and using potions. |
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+ | ** Bloodthirst now replaces [[Heroic Strike]] for Fury Warriors. |
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− | |||
− | Bloodthirst |
+ | ** Bloodthirst now has 30% additional Critical Strike chance (instead of double the normal Critical Strike chance).}} |
+ | * {{Hotfix|date=2013-09-23|bluenote=Bloodthirst's damage has been increased by 20%.|link=http://us.battle.net/wow/en/blog/10932273/}} |
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− | W = weapon DPS |
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+ | * {{Hotfix|date=2012-09-20|bluenote=Bloodthirst now does 90% weapon damage (down from 100%).|link=http://us.battle.net/wow/en/blog/7207170}} |
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− | P = Attack Power |
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+ | * {{Patch 5.0.4|note=Now generates 10 Rage instead of consuming Rage and restores health on hit rather on next 3 attacks. Has double the normal chance to be a critical strike.}} |
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− | 15.4W + 746-2/3 = P |
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+ | * {{Patch 4.0.6|note=Damage has been increased by approximately 30%.}} |
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− | This applies to Two-handed weapon users of Mortal Strike only. |
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+ | * {{Patch 4.0.3a|note=Damage has been reduced by approximately 17%.}} |
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− | |||
− | To give some realistic examples of this...<br> |
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− | With an Arcanite Reaper...<br> |
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− | (15.4)(53.8) + 746-2/3 = approximately 1575 Attack Power<br> |
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− | With an Obsidian Edged Blade...<br> |
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− | (15.4)(64.7) + 746-2/3 = approximately 1743 Attack Power<br> |
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− | With an Ashkandi, Greatsword of the Brotherhood...<br> |
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− | (15.4)(81.9) + 746-2/3 = approximately 2008 Attack Power<br> |
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− | |||
− | Bloodthirst is often not as effective as Mortal Strike in PvP unless fighting a class with no ability to heal, due to the lower damage and usefulness of the healing debuff. |
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− | |||
− | ==== Another Bloodthirst and Mortal Strike comparison ==== |
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− | ø = MS/BT damage |
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− | D = base weapon damage |
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− | P = attack power |
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− | Y = damage bonus from some rank of Mortal Strike |
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− | K = Constant (K is 17/63 for daggers, 8/21 for 1H weapons, and 11/21 for 2H weapons) |
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− | ø = K + [(D + Y)/P] |
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− | |||
− | Although this formula covers a lot of situations, it does not take into account [[Two-Handed Weapon Specialization]], [[Blood Frenzy]], or [[Rampage]]. To account for the first two, add up the n percent damage bonus from Talents. In the case of having max rank of both, and the target is bleeding, the total bonus would be 9%. Simpply multiply D by 1.09 before calculating. To calculate for Rampage, multiply A*B, where A is the AP given by your rank of Rampage (30, 40, or 50) and B is the number of times it is applied (up to 5) and add the sum, C, to P before calculating. |
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− | |||
− | The new formula would be: |
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− | ø = K + [(D*(n/100+1) + Y)/(P+C)] |
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− | where: |
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− | n = % bonus from both 2H weapon spec and Blood Frenzy |
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− | A = AP per application of Rampage |
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− | B = number of Rampage applications |
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− | C = A*B |
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− | |||
− | If ø is 1.20, then MS deals 20% more damage for your AP and rank of MS. If ø is 0.877, then BT deals 14% [(1 / 0.877)-1] more damage. Note that this is only a damage comparison, and does not compare the healing debuff of MS or the (trivial) healing of Bloodthirst. Bloodthirst is best for daggers, then 1H weapons, then 2H weapons (due to K), and within any of these categories it is benefitted by faster weapons (smaller D). If MS and BT used different amounts of rage, ø could be multiplied by their ratio as well to determine efficiency, but since they require the same rage to use we multiply by 1 for the same result. No accounting for rage generation difference (and MS or BT opporunities) is done. The characters who would most likely want to use BT instead of MS are those with dual wielding daggers or fast 1H weapons, or a combination. |
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− | |||
− | == Patch changes == |
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* {{Patch 3.1.3|note=Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.}} |
* {{Patch 3.1.3|note=Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.}} |
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* {{Patch 3.0.8|note=Charges have been decreased to 3, but the effect has been raised to 1% per charge.}} |
* {{Patch 3.0.8|note=Charges have been decreased to 3, but the effect has been raised to 1% per charge.}} |
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* {{Patch 3.0.3|note=Cooldown reduced to 5 sec. Percentage of damage from attack power raised from 45% to 50%.}} |
* {{Patch 3.0.3|note=Cooldown reduced to 5 sec. Percentage of damage from attack power raised from 45% to 50%.}} |
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+ | * {{Patch 3.0.2|note=Now restores health based on a % of total health.}} |
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+ | * {{Patch 1.12.0|note=This ability will now correctly benefit from attack power bonuses versus specific creature types.}} |
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+ | * {{Patch 1.6.1|note=Damage bonus increased to 40% of attack power.}} |
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* {{Patch 1.6.0|note=Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.}} |
* {{Patch 1.6.0|note=Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.}} |
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− | == |
+ | ==External links== |
− | <!-- Read http://www. |
+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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{{Classfooter|Warrior}} |
{{Classfooter|Warrior}} |
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+ | |||
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[[Category:Warrior abilities]] |
[[Category:Warrior abilities]] |
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⚫ |
Revision as of 02:02, 24 May 2021
Bloodthirst | |
---|---|
| |
Properties | |
Class | Warrior |
School | Physical |
Cooldown | 4.5 seconds |
Other information | |
Level learned | 10 |
Improvements | [Enrage], [Fresh Meat], [Furious Charge], [Furious Slash], Slaughterhouse (warrior PvP talent) |
Bloodthirst is a level 10 Fury warrior ability.
Improvements
- [Enrage]
- [Fresh Meat] (talent)
- [Furious Charge] (talent)
- [Furious Slash]
- Slaughterhouse (warrior PvP talent) (PvP talent)
Notes
The healing effects from Bloodthirst are not modified by buffs or gear that boost healing.
Trivia
- Bloodthirst is one of Garrosh's basic abilities in Heroes of the Storm.
Patches and hotfixes
- Patch 8.0.1 (2018-07-17): Now has a consistent chance to Enrage you, instead of relying on critical strikes.
- Hotfix (2017-06-13): Bloodthirst's heal is reduced by 25% in PvP situations.
- Patch 7.1.0 (2016-10-25): Damage increased by 8%.
- Hotfix (2016-09-23):
- Bloodthirst damage increased by 12%.
- Bloodthirst's heal is no longer reduced in PvP.
- Patch 7.0.3 (2016-07-19): No longer has an additional 40% chance to be a critical strike. Damage increased by 350%, now restores 4% of maximum health (up from 1%).
- Hotfix (2014-12-08): Bloodthirst's damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
- Hotfix (2014-10-17): Damage reduced by 17%.
- Patch 6.0.2 (2014-10-14):
- [Bloodsurge]'s effects have been merged into baseline Bloodthirst and no longer reduce [Wild Strike]'s global cooldown. Its spell alert has moved to the top slot instead of the left and right slots, and now has 2 charges (down from 3 charges).
- Bloodthirst now replaces [Heroic Strike] for Fury Warriors.
- Bloodthirst now has 30% additional Critical Strike chance (instead of double the normal Critical Strike chance).
- Hotfix (2013-09-23): Bloodthirst's damage has been increased by 20%.
- Hotfix (2012-09-20): Bloodthirst now does 90% weapon damage (down from 100%).
- Patch 5.0.4 (2012-08-28): Now generates 10 Rage instead of consuming Rage and restores health on hit rather on next 3 attacks. Has double the normal chance to be a critical strike.
- Patch 4.0.6 (2011-02-08): Damage has been increased by approximately 30%.
- Patch 4.0.3a (2010-11-23): Damage has been reduced by approximately 17%.
- Patch 3.1.3 (2009-06-02): Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
- Patch 3.0.8 (2009-01-20): Charges have been decreased to 3, but the effect has been raised to 1% per charge.
- Patch 3.0.3 (2008-11-04): Cooldown reduced to 5 sec. Percentage of damage from attack power raised from 45% to 50%.
- Patch 3.0.2 (2008-10-14): Now restores health based on a % of total health.
- Patch 1.12.0 (2006-08-22): This ability will now correctly benefit from attack power bonuses versus specific creature types.
- Patch 1.6.1 (2005-08-02): Damage bonus increased to 40% of attack power.
- Patch 1.6.0 (2005-07-12): Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
External links
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