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Fired when a unit loots money.

CHAT_MSG_MONEY: text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons

Payload[]

CHAT MSG

CHAT_MSG_CHANNEL in /etrace

1. text
string - e.g. "You loot 4 Copper"
2. playerName
string - Name of the user that initiated the chat message.
3. languageName
string - Localized name of the language if applicable, e.g. "Common" or "Thalassian"
4. channelName
string - Channel name with channelIndex, e.g. "2. Trade - City"
5. playerName2
string - The target name when there are two users involved, otherwise the same as playerName or an empty string.[1]
6. specialFlags
string - User flags if applicable, possible values are: "GM", "DEV", "AFK", "DND", "COM"[2][3]
7. zoneChannelID
number - The static ID of the zone channel, e.g. 1 for General, 2 for Trade and 22 for LocalDefense. [4]
8. channelIndex
number - Channel index, this usually is related to the order in which you joined each channel.
9. channelBaseName
string - Channel name without the number, e.g. "Trade - City"
10. languageID
number - LanguageID
11. lineID
number - Unique chat lineID for differentiating/reporting chat messages. Can be passed to PlayerLocation:CreateFromChatLineID()
12. guid
string - Sender's Unit GUID.
13. bnSenderID
number - ID of the Battle.net friend.
14. isMobile
boolean - If the sender is using the Blizzard Battle.net Mobile app.
15. isSubtitle
boolean
16. hideSenderInLetterbox
boolean - Whether this chat message is meant to show in the CinematicFrame only.[5]
17. supressRaidIcons
boolean - Whether Target marker expressions like {rt7} and {diamond} should not be rendered with C_ChatInfo.ReplaceIconAndGroupExpressions()

References[]

 
  1. ^ ChatFrame.lua, patch 8.3.0, near line 3452, archived at Townlong-Yak
  2. ^ ChatFrame.lua, patch 8.3.0, near line 3538, archived at Townlong-Yak
  3. ^ wow.tools. GlobalStrings.db2.
  4. ^ wow.tools. ChatChannels.db2.
  5. ^ ChatFrame.lua, patch 8.3.0, near line 3284, archived at Townlong-Yak
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