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Patch
Added in 1.0.0 / 1.13.2

Fires before an in-game or prerendered cinematic.

CINEMATIC_START : canBeCancelled

Payload

canBeCancelled 
boolean - Intuitively true when a cinematic may be interrupted by the player, but comments in the FrameXML code suggest this payload is true when the cinematic is "real".[1]

See also

  • CINEMATIC_STOP
  • IsInCinematicScene() - Returns true during cinematics rendered dynamically by the game engine.
  • InCinematic() - Returns true during prerendered "movie-like" cinematics.
  • CanCancelScene() - Alternative to relying on canBeCancelled payload.

References

 
  1. ^ 2010-10-19, CinematicFrame.lua, version 4.0.1.13164, near line 51, archived at Townlong-Yak
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