BossCaptain Skarloc
Image of Captain Skarloc
Title Blackmoore's Spear
Gender Male
Race Human (Humanoid)
Level 15-30 Elite
Class Protection Paladin
Resource Mana
Reaction Alliance Horde
Affiliation(s) Aedelas Blackmoore, Kingdom of Lordaeron, Silver Hand, Alliance of Lordaeron
Occupation Captain of Durnholde, Aedelas's most trusted advisor
Location Outside Durnholde Keep, in Old Hillsbrad Foothills
Status Killable

Captain Skarloc is the second mini-boss of Escape from Durnholde in Caverns of Time.

He appears when you've escorted Thrall through the front gate of Durnholde Keep. He rides up to Thrall, talks to him, and then starts attacking.

Adventure Guide

Fiercely loyal to Aedelas Blackmoore, Captain Skarloc rose through the ranks of the Durnholde military alongside his friend Aliden Perenolde. When Aliden decided to take up operations in the Alterac Mountains, Skarloc stayed with his Lord and mentor. He became Aedelas's most trusted comrade and advisor, earning the title Blackmoore's Spear.


  • Spell holy sealofmight.png  Hammer of Justice Magic Effect — Captain Skarloc stuns a player for 5 sec.
  • Spell holy blessingofprotection.png  Holy Shield — Captain Skarloc infuses his shield with holy energy, increasing his chance to block by 75% for 8 sec and inflicting Holy damage each time he blocks.
  • Spell holy renew.png  Cleanse — Captain Skarloc cleanses an ally, removing 1 poison effect, 1 disease effect, and 1 magic effect.
  • Spell holy devotionaura.png  Devotion Aura — Captain Skarloc grants additional armor to all allies within 0 yards.
  • Spell holy holybolt.png  Holy Light Interruptible — Captain Skarloc calls upon Holy magic to heal an ally.
  • Spell holy innerfire.png  Consecration — Captain Skarloc consecrates the land beneath him, inflicting Holy damage to all players that enter the area for 20 sec.
Durnholde Warden
  • Spell holy heal.png  Heal Interruptible — Durnholde Warden calls upon Holy magic to heal an ally.
  • Spell shadow shadowwordpain.png  Shadow Word: Pain Magic Effect — Durnholde Warden utters a word of darkness, inflicting Shadow damage to a player every 3 seconds for 15 sec.
  • Spell shadow psychicscream.png  Psychic Scream Magic Effect — Dunholde Warden lets out a psychic scream, causing all players within 0 yards to flee for 4 sec.
  • Spell holy dispelmagic.png  Dispel Magic — Durnholde Warden dispells magic on an ally, removing 1 harmful spell.
Durnholde Veteran
  • Ability rogue kidneyshot.png  Kidney Shot — Durnholde Veteran stuns a player for 4 sec.
  • Spell shadow ritualofsacrifice.png  Sinister Strike — Durnholde Veteran inflicts Physical damage to a player.
  • Ability backstab.png  Backstab — Durnholde Veteran inflicts bonus Physical damage when attacking players from behind.


Skarloc comes with two adds: a Warden (healer) and a Veteran (rogue). These are mobs you have already killed around the Keep, and should be familiar. While tanking Skarloc, kill the healer as soon as possible, preferably stunning every heal he tries to do. After that, take on the warrior, and finish Skarloc after that. Skarloc doesn't hit extremely hard - but he can take a lot of hits, so Counterspell him where possible. He is immune to Curse of Tongues, but the other two can be feared out of the fight.

Fear works particularly well in this fight. There is ample room to fear kite one or both of Skarloc's adds, and the only enemies in range to aggro are mid 20's beasts that are native to the area. A single warlock can easily down Skarloc's healer and keep it from doing anything besides running for the entire fight. Then the warlock can dispense with the warrior add, all the while leaving the other four to focus directly on Skarloc.

Note to above: Your tank should easily be able to pick up Skarloc and the veteran, usually the one on the left (facing him). If the rest of the group focuses on the Warden, you should be able to down him within a matter of seconds, move to the next add, then down Skarloc.

Alternative Strategy: Skarloc has a fairly limited range on his heals. If a class is able to OT temporarily (rogue evasion/Cloak of shadows, hunter & warlock pets etc.), pull his adds outside this healing range. By doing this you are able to either kill or CC them both without Skarloc healing or decursing them. Healers should stand between the MT and the DPS group. Once both adds are dealt with, DPS should be able to go all out on Skarloc as the tank would have generated enough threat to hold him.

Heroic Mode

The tank has to move out of Consecration all the time. Hammer of Justice will make this difficult. In addition, the adds' damage, and Warden's [Psychic Scream], are much more dangerous.


Normal and Heroic


Thrall says: A rider approaches.
Captain Skarloc says: Thrall! You didn't really think you would escape did you? You and your allies shall answer to Blackmoore - after I've had my fun!
Killing a player
  • Thrall will never be free!
  • Did you really think you would leave here alive?
Guards... Guards!
Unused quotes
  • Captain Skarloc says: You're a slave. That's all you'll ever be.
  • Captain Skarloc says: I don't know what Blackmoore sees in you. For my money, you're just another ignorant savage!
  • Thrall says: I'll never be chained again!


Patch changes

External links