Objectives [ ]
Kirin Tor Captive
Free 5 Kirin Tor Captives near Dawnseeker Promontory .
Description [ ]
The Sunreavers will stoop to even the lowest levels to get what they want, <name>.
I received reports earlier that several Kirin Tor have gone missing. I suspect the Sunreavers may have something to do with this.
Hopefully they have not been harmed, or my wrath will be swift and terrible. I trust you to bring them back in one piece, but please hurry.
Rewards [ ]
You will receive: 19 84 50 2
Progress [ ]
Magic runes to hold them captive? That is despicable!
Completion [ ]
You have saved many today, <name>. I cannot imagine the horror of being frozen and helpless among so many enemies.
Gains [ ]
Notes [ ]
Kirin Tor Captives are trapped in red runes all over Wildvine Marsh and the Dawnseeker Promontory . Interact with the red rune to free the captive:
Kirin Tor Captive says: Thank you.
Kirin Tor Captive says: I owe you my life.
Although the captives can be freed while mounted, players should note that doing so will cause the Rune Trap to not vanish and thus not respawn with a new captive for others that seek to preform the quest.
Progression [ ]
Stage 2: Assaulting the Zandalari fortifications
Three hubs including Stage 1 areas (11 quests) plus one Stage 1 boss quest
Diremoor
Stage 3: Breaking into the Thunder Forges
Eight quests from Stage 1-2 areas, then three quests from one hub in Stage 3, followed by a Stage 3 boss quest
Beast Pens Conqueror's Terrace Boss quests
Stage 4: Breaking into Stormsea Landing
Six quests from Stages 1/2 (+one Stage 1 boss), then three quests from one Stage 3 hub, then two Stage 4 quests
Stage 5: The Final Gate
All quests listed in Stage 4, then one of:
Patch changes [ ]
Hotfix (2013-03-19): Fixed an issue with Rune Prisons that prevented new captives from spawning.
Patch 5.2.0 (2013-03-05): Added.
External links [ ]
Objectives [ ]
Free 5 Sunreaver Captives around Violet Rise .
Description [ ]
The Kirin Tor have gone too far! Now they hold our fellow Sunreavers as war prisoners!
There will be no discussion of prisoner exchange. We will handle this ourselves.
Go to Violet Rise and free as many prisoners as you can. Do not get captured yourself. We cannot afford to lose you too.
Rewards [ ]
You will receive: 19 84 50 2
Progress [ ]
...
Completion [ ]
Those you have rescued today would no doubt thank you, if they had the strength.
Our task here will be ongoing. I refuse to leave anyone behind!
Gains [ ]
Notes [ ]
Although the captives can be freed while mounted, players should note that doing so will cause the Rune Trap to not vanish and thus not respawn with a new captive for others that seek to preform the quest.
Progression [ ]
Stage 2: Assaulting the Zandalari fortifications
Three hubs including Stage 1 areas (11 quests) plus one Stage 1 boss quest
Diremoor
Stage 3: Breaking into the Thunder Forges
Ten quests from Stage 1-2 areas (only seven required), then three quests from one hub in Stage 3, followed by a Stage 3 boss quest
Beast Pens Conqueror's Terrace Boss quests
Stage 4: Breaking into Stormsea Landing
Five quests from Stages 1/2 (+one Stage 1 boss), then three quests from one Stage 3 hub, then two Stage 4 quests
Stage 5: The Final Gate
All quests listed in Stage 4, then one of:
Patch changes [ ]
Hotfix (2013-03-19): Fixed an issue with Rune Prisons that prevented new captives from spawning.
Patch 5.2.0 (2013-03-05): Added.
External links [ ]