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'''Objectives:''' |
'''Objectives:''' |
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− | Take Renzithen's Restorative Draught to Deatholme and rescue Apprentice Varnis, Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward. |
+ | Take Renzithen's [[Restorative Draught]] to [[Deatholme]] and rescue [[Apprentice Varnis]], [[Apothecary Enith]] and [[Ranger Vedoran]]. Return to [[Arcanist Janeda]] at the [[Sanctum of the Sun]] for a reward. |
'''Game Description:''' |
'''Game Description:''' |
Revision as of 03:50, 25 January 2007
Objectives: Take Renzithen's Restorative Draught to Deatholme and rescue Apprentice Varnis, Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward.
Game Description: Ah, yes. One of my finest creations. This draught will break most forms of alchemically induced stupor.
Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.
Best of luck, brave <Class>. You are going to need it.
End Text: What became of the prisoners in Deatholme? Have you ventured there yet?
Click Continue
Excellent job, <name>. Without your help those prisoners would've lost their minds and souls to the Scourge.
Prereq: Quest:A Restorative Draught