- For lore about catapults, see Catapult.
Catapult | |
---|---|
Race | Orc |
Statistics | |
Hit Points | 120 |
Armor |
0 2 (1 upgrade) 4 (all upgrades) |
Basic Damage | 0 |
Piercing Damage |
255 (direct hit) 63 (splash damage) |
Cooldown Time | 320 |
Range | 8 |
Speed | 4 |
Sight | 5 |
Priority | 105 |
Decay Rate | N/A |
Production Related | |
Gold | 900 |
Lumber | 200 |
Produced at | Barracks |
Requires | Blacksmith and Lumber Mill |
Build time | 1000 |
Campaign | |
Unlocked in | Sunnyglade |
The catapult's purpose is destruction and mayhem, and those who are its target will reap only death. Chaos reigns supreme as the ground shakes with the approach of these gruesome machines. Walls and buildings prove no barrier to the devastation of the Orcish catapult. Although they are sluggish and huge, your forces will prove unstoppable when you command these devices.[1]
Information[]
A Catapult is a very powerful unit which can tear down any structure in a matter of seconds. A direct hit from a catapult can kill any unit except for a Daemon, while Water Elementals, Catapults and Knights/Raiders can survive splash damage. For maximum efficiency, Catapults are best placed behind the main army to provide both cover fire and extra firepower. A good strategy would involve attacking the enemy's base with Catapults and having a group of units to protect the Catapults. With the former's high range, the enemy's structures will be destroyed within seconds. The Catapult's disadvantages are that friendly fire is possible and that it is very slow and inaccurate.
While the Catapult's range and heavy damage is a considerable asset, it should also be treated as a grave concern, since enemy Catapults are just as deadly. Players should have a considerable amount of terrain scouted in advance to watch for incoming Catapults and try to engage them with fast moving units, such as Knights/Raiders and Scorpions/Spiders.
Notes:
- Catapults will attack enemy units automatically ONLY if there are no friendly units that will be effected by splash damage from the missile. If you select the Attack command and specify a target, the catapult will fire at the selected target regardless of friendly unit proximity.
- Catapults have a minimum attack range of 3. A catapult can attempt to fire at a target that is too close, but the shot will overshoot the target and hit somewhere else.
- Due to the unique nature of the attack, catapult projectiles ignore armor (despite it dealing 'random' damage) and do 1/4 damage to all map squares surrounding the target. If the player manages to edit the WAR.EXE file to give another unit the catapult attack, the attack damage of that unit will be ignored and will instead will be cited from the Catapult.
Upgrades[]
- Upgrade Shield Strength
- Increases the armor of all your units and buildings by 2
Research Cost | Researched At | Upgrade Time |
---|---|---|
750 | Blacksmith | 120 |
- Upgrade Shield Strength
- Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time 1500 Blacksmith 120
See also[]
References[]
- ^ Warcraft: Orcs & Humans manual, Orcish Horde of the First War, Catapult
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