- This article is about the Warcraft III creeps. For the racial class, see Khan.
Centaur Khan | |
---|---|
Race | Centaur |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 900 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.00 HP/sec. |
Mana | 500 |
Mana Regeneration rate | 1.25 Mana/sec. |
Level | 8 |
Gold Bounty Awarded |
Unknown ![]() |
Sleeps | Yes |
Combat | |
Normal attack | 52 avg |
Can attack | Ground |
Range | Melee |
Attack type | Chaos |
Cooldown | 1.35 sec. |
Armor Type | Heavy |
Armor | 4 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 320 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Centaur Khans are centaur khan creeps that can be encountered in the Barrens tileset.
They are the most powerful centaur found in melee games.
Spells and abilities[]
War Stomp[]

- Slams the ground, dealing damage to nearby enemy land units and stunning them.
|
Endurance Aura (Passive)[]

- Increases the movement speed and attack rate of nearby friendly units.
Effect |
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Movement Speed +10%, Attack Rate +5% |
Reincarnation (Passive)[]

- When killed, this unit will come back to life.
- Reincarnation has a 240 second cooldown.
Gallery[]
External links[]
