Central Kalimdor | |
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Level: 1 - 60 | |
Races |
Orc Tauren Centaur Quilboar Jungle troll Goblin Night elf Human Dwarf Harpy Undead Murloc Worgen Satyr Ogre Naga Demon Gnoll Kobold |
Major settlements |
Orgrimmar Thunder Bluff Echo Isles Bloodhoof Village Theramore † Ratchet Maraudon Razorfen Kraul |
Minor settlements |
Razor Hill The Crossroads Sen'jin Village Desolation Hold Brackenwall Village |
Affiliation | Orc clans, Tauren tribes, Bilgewater Cartel, Darkspear tribe, Alliance, Grimtotem tribe, Steamwheedle Cartel, Venture Company, Cenarion Circle, Centaur tribes, Quilboar tribes |
Former affiliation(s) | Theramore |
Location | Central Kalimdor |
The region of central Kalimdor,[1][2] also known as Central Kalimdor[3][4] is the central region of Kalimdor between northern and southern Kalimdor. Central Kalimdor is the new home of the New Horde, but controlling the regions they have claimed proves a daunting task. The Horde's numbers have thinned since their exodus from Azeroth;[4] and while the orcs have found new allies in the trolls, the tauren and the Forsaken, they continue to be pressed by threats from all sides, as well as internal conflicts. The Alliance's power here has waned since the Third War, and a handful of new dwarven excavation sites and night elven camps are the best refuge an Alliance member can hope for outside the city of Theramore. Theramore was once the Alliance's ray of hope in Kalimdor, but its brightness has diminished since the death of Admiral Daelin Proudmoore. The weight of his fall still hangs heavy over the people of Theramore, and the coming of the massive black dragon Onyxia places the Alliance's settlements in mortal danger.
Central Kalimdor is one of the most war-torn regions on the globe, with the zones of Desolace, the Stonetalon Mountains,[5] and Barrens already reduced to little more than ash and rubble by the constant fighting among numerous factions. While the Alliance and Horde struggle with each other here, it is other groups such as the Burning Legion, black dragonflight, and even goblins of the Venture Company that threaten to reduce this entire section of the continent to an uninhabitable wasteland. Adventurers continue to work toward restoring peace and tranquility to the land, but their numbers are few, and there is much work yet to be done.[4]
Geography[]
Zones[]
- The Barrens (Classic)
- Desolace (Classic)
- Durotar (Classic)
- Dustwallow Marsh (Classic)
- Mulgore (Classic)
- Stonetalon Mountains (Classic)
Lore locations[]
Gallery[]
References[]
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