Chain Heal | |
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Properties | |
Class | Shaman |
School | Nature |
Cooldown | None/Global Cooldown |
Improvements | [Ancestral Reach], [Ancestral Vigor], [Deluge], [Flow of the Tides], [Resurgence], [Tidebringer] |
- "The elements will show you that all things are linked together." —Janvaru the Thunderspeaker[1]
Chain Heal is a shaman class talent, learned automatically for Restoration. It is a multi-target healing spell that can heal up to four targets. It is often seen as the trademark healing spell of Restoration shamans.
Notes[]
Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The bounce radius is 12.5 yards. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once.
Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to apply Earthliving on each target, and can potentially apply Earthliving to all four targets affected, greatly increasing the healing done by the spell. It has a reduced chance to trigger Earthliving compared to single target healing spells, however.
Patch and hotfixes[]
- Patch 10.1.5 (2023-07-11): Now costs 15% of base mana (was 30%).
- Patch 10.0.7 (2023-03-21): Tooltip has been updated to indicate its jump distance to give more context to the [Tidebringer] talent.
- Hotfix (2023-02-06): Healing increased by 10%.
- Patch 10.0.0 (2022-10-25): Now a row 1 class talent (was a level 21 Restoration ability).
- Hotfix (2022-03-28): Fixed an issue that allowed Chain Heal to heal vehicles in battlegrounds.
- Hotfix (2020-11-09): Healing reduced by 7%.
- Patch 9.0.1 (2020-10-13): Now learned at level 21 (was 26).
- Patch 8.1.0 (2018-12-11): Healing increased 33%.
- Patch 7.1.5 (2017-01-10): Healing is now 380% (was 400%).
- Hotfix (2016-07-22): Casting Riptide directly after a Chain Heal will now award two stacks of Tidal Waves.
- Patch 7.0.3 (2016-07-19): Now available at level 26 (down from 44). Healing increased by 97%, but healing is now reduced by 30% each jump (up from 10%).
- Patch 6.2.0 (2015-06-23):
- Chain Heal now heals for 25% more.
- [Riptide] no longer increases Chain Heal's effectiveness by 25% on the primary target.
- Hotfix (2015-02-27): Chain Heal should now be correctly healing the most injured ally first.
- Patch 6.0.2 (2014-10-14):
- Now available only to Restoration shaman.
- Now heals each chain target for 10% less than the previous target.
- Patch 5.4.0 (2013-09-10): Effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
- Hotfix (2013-03-27): Chain Heal now heals for 20% more.
- Patch 5.0.4 (2012-08-28): Now learned at level 44 (was 40).
- Patch 4.3.0 (2011-11-29): Chain Heal will now animate properly when it bounces to the shaman.
- Patch 4.0.6 (2011-02-08): Chain Heal's effectiveness has been increased by approximately 10%.
- Patch 4.0.3a (2010-11-23): Mana cost increased from 17% to 20% of base mana.
- Patch 4.0.1 (2010-10-12): Now jumps to heal the most injured nearby targets. Now heals 4 targets, up from 3. Mana cost reduced from 19% to 17% of base mana.
- Patch 3.2.0 (2009-08-04): Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
- Patch 3.0.8 (2009-01-20): This spell will now give an invalid target error message if the primary target is a totem.
- Patch 3.0.2 (2008-10-14): Spell graphics changed to look more nature-like and less holy.
- Patch 2.3.0 (2007-11-13): The tooltips on ranks 1-3 have been adjusted.
- Patch 1.12.0 (2006-08-22): After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
- Patch 1.6.0 (2005-07-12): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
- Patch 0.9 (2004-08-17): Added. (Levels 40, 46, 54)
See also[]
- Chain Heal, TCG card
References[]
External links[]
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