Chain Heal
Spell nature healingwavegreater.png
  • Chain Heal
  • Level 26 Restoration shaman ability
  • 40 yd range
  • 25% of base mana
  • 2.5 sec cast
  • Heals the friendly target for (380% of spell power), then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 4 total targets.
Usable by
Class Shaman
School Nature
Cooldown None/Global Cooldown
Other information
Level learned 26
Improvements [High Tide],  [Glyph of Deluge]
"The elements will show you that all things are linked together." —Janvaru the Thunderspeaker[1]

Chain Heal is a level 26 Restoration shaman multi-target healing spell that can heal up to four targets. It is often seen as the trademark healing spell of Restoration shamans.


Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The bounce radius is 12.5 yards. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once.

Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to apply Earthliving on each target, and can potentially apply Earthliving to all four targets affected, greatly increasing the healing done by the spell. It has a reduced chance to trigger Earthliving compared to single target healing spells, however.


Patch and hotfixes

  • Legion Patch 7.1.5 (2017-01-10): Healing is now 380% (was 400%).
  • Legion Hotfix (2016-07-22): Casting Riptide directly after a Chain Heal will now award two stacks of Tidal Waves.
  • Legion Patch 7.0.3 (2016-07-19): Now available at level 26 (down from 44). Healing increased by 97%, but healing is now reduced by 30% each jump (up from 10%).
  • Warlords of Draenor Patch 6.2.0 (2015-06-23):
    • Chain Heal now heals for 25% more.
    • [Riptide] no longer increases Chain Heal's effectiveness by 25% on the primary target.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Now available only to Restoration shaman.
    • Now heals each chain target for 10% less than the previous target.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Mists of Pandaria Hotfix (2013-03-27): Chain Heal now heals for 20% more.
  • Cataclysm Patch 4.0.3a (2010-11-23): Mana cost increased from 17% to 20% of base mana.
  • Wrath of the Lich King Patch 3.2.0 (2009-08-04): Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Spell graphics changed to look more nature-like and less holy.
  • WoW Icon update.png Patch 1.12.0 (2006-08-22): After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
  • WoW Icon update.png Patch 1.6.0 (2005-07-12): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
  • Test-inline.png Patch 0.9 (2004-08-17): Added. (Levels 40, 46, 54)

See also


External links