The subject of this article was removed in patch 4.0.3a but remains in World of Warcraft: Wrath of the Lich King Classic.
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Claiming the Light | |
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Start | Magister Astalor Bloodsworn |
End | Knight-Lord Bloodvalor |
Level | 12 (Requires 12) |
Category | Paladin |
Race | Blood elf |
Reputation | +90 Silvermoon City |
Previous | [12] A Study in Power |
Next | [12] Redeeming the Dead |
The paladin-only quest Claiming the Light is part of the [12] The First Trial quest chain, during which paladins learn the [Redemption] spell.
Objectives[]
Use the [Shimmering Vessel] on the Blood Elf Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.
- [Filled Shimmering Vessel]
- [Shimmering Vessel] (provided)
Description[]
Take this vessel, <name>. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters. They once tended the captive naaru and some of its energy yet remains within them.
It will be just enough to restore your comrade to life.
Do not worry about the magisters, <name>. I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.
Rewards[]
You will receive:
- +90 Silvermoon City
Progress[]
Have you spoken with Magister Astalor Bloodsworn?
Completion[]
Well done, <name>. The powers granted by the Light will never come 'naturally' to the Blood Knights, but we are not so naive as to be thwarted by the will of a single being, however powerful.
Our mastery of the arcane has unlocked this path and these powers for you, initiate. Few have the stomach or the aptitude to wield them, but I know you will not disappoint the order.
Notes[]
- The entrance to the hidden chamber is northeast of (behind) the bowyer vendor, next to the Blood Knight's hall [95, 37].
Progression[]
- [12] Summons from Knight-Lord Bloodvalor (optional)
- [12] The First Trial
- [12] A Study in Power
- [12] Claiming the Light
- [12] Redeeming the Dead
Original version[]
- Objectives
Use the [Shimmering Vessel] on M'uru to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.
- Description
Take this vessel, <name>. Invoking its magic will allow you to take this creature's power and claim it for yourself. With it, you will be able to restore your fallen comrade to life.
There are those who would say what we're doing is wrong, but much of what has befallen us is also wrong. Would they have us throw away such a gift?
They do not complain when our power is used to prevent the further destruction of Silvermoon. No, they object when they are safe from harm and indulging their magic addictions.
Patch changes[]
- Patch 4.0.3a (2010-11-23): Removed.
- Patch 2.4.0 (2008-03-25): Undocumented change:
- The quest text of this quest has changed to accommodate the events surrounding M'uru.
- The quest text of this quest has changed to accommodate the events surrounding M'uru.
- Patch 2.0.3 (2007-01-09): Added.