Wowpedia
Advertisement
For WoW Icon update.png Classic cvars, see Console variables/Classic.

The World of Warcraft game client stores all of its configurations in console variables (CVars). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. The value of a CVar can be queried with GetCVar(). The complete list of CVars is returned from C_Console.GetAllCommands().

Details

WTF

The Config.wtf file stores settings mostly relevant to game startup, such as gxMaximize for the screen window size and locale for the language.

\World of Warcraft\_retail_\WTF\Config.wtf

The config-cache.wtf files are used for character and WoW account-specific settings. They are synchronized to the server if the synchronizeConfig CVar is enabled (by default).

Character: \World of Warcraft\_retail_\WTF\Account\<AccountName>\<Server>\<Character>\config-cache.wtf
  Account: \World of Warcraft\_retail_\WTF\Account\<AccountName>\config-cache.wtf

Setting CVars

There are several ways of setting the console variables:

  • The most commonly used CVars can be configured in the Interface window settings.
  • With /console <command> <value>, for example:
/console scriptErrors 1
  • The /console enable command or launching the game with the WoW.exe -console argument will allow you to open the Console window in-game by pressing the ` or ~ key.
  • AddOns and scripts can set CVars by calling SetCVar()
Some CVars (e.g. for Nameplates) can only be set from SetCVar instead of with /console, this can be checked with GetCVarInfo()
  • The config-cache.wtf files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is:
SET variableName "value"

CVar Scope

Some CVars are character-specific or WoW account-specific, for example:

  • When setting nameplateMotion, it will only be changed for your current character.
  • When setting chatBubbles, it will not be changed for any other WoW accounts on your Blizzard account.

Resetting CVars

Use GetCVarDefault() or the cvar_default command to reset a specific CVar, for example:

/run SetCVar("autoSelfCast", GetCVarDefault("autoSelfCast"))
/console cvar_default autoSelfCast

The AdvancedInterfaceOptions addon can show which cvars were changed from the default:

AdvancedInterfaceOptions cvar browser

Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface.

/console cvar_default
Red exclamation mark iconChanging a character or account-specific CVar cannot be undone or reverted by uninstalling, repairing the game or deleting the WTF folder. They can only be reset as described above.

Console Variables

Note
Note: This list is up to date as of Patch 9.2.5 (43971) May 31 2022
Name Default Category Scope Description
GitHub Octocat.png ActionButtonUseKeyDown 1 Game Account Activate the action button on a keydown
actionedAdventureJournalEntries Game Account Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
GitHub Octocat.png activeCUFProfile Game Character The last active CUF Profile.
GitHub Octocat.png addFriendInfoShown 0 Game Account The info for Add Friend has been shown
GitHub Octocat.png advancedCombatLogging 0 Game Whether we want advanced combat log data sent from the server
advancedWatchFrame 0 Game Account Enables advanced Objectives tracking features
GitHub Octocat.png advJournalLastOpened 0 Game Account Last time the Adventure Journal opened
agentUID Game The UID provided by Battle.net to be passed to Agent
AIBrain 0
AIController 0
AIControllerEventLog 0
AIEventLog 0
GitHub Octocat.png allowCompareWithToggle 1 Game Account
GitHub Octocat.png alwaysCompareItems 0 Game Account Always show item comparison tooltips
GitHub Octocat.png alwaysShowActionBars 0 Game Account Whether to always show the action bar grid
animFrameSkipLOD 0 Graphics animations will skip frames at distance
AreaTriggerEventLog 0
AreaTriggers 0
assaoAdaptiveQualityLimit .45 Graphics ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3)
assaoBlurPassCount 2 Graphics ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used.
assaoDetailShadowStrength 0 Graphics ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
assaoFadeOutFrom 50.0 Graphics ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect.
assaoFadeOutTo 300.0 Graphics ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out.
assaoHorizonAngleThresh 0.4 Graphics ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing
assaoNormals 1 Graphics Use Normals for ASSAO
assaoRadius 1.85 Graphics ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere
assaoShadowClamp .98 Graphics ASSAO Shadow Clamp [0.0, 1.0]
assaoShadowMult 1.1 Graphics ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier
assaoShadowPower 1.34 Graphics ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier
assaoSharpness .98 Graphics ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges)
assaoTemporalSSAngleOffset 0.0 Graphics ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
assaoTemporalSSRadiusOffset 1.0 Graphics ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
assistAttack 0 Game Character Whether to start attacking after an assist
asyncHandlerTimeout 100 Debug Engine option: Async read main thread timeout
asyncThreadSleep 0 Debug Engine option: Async read thread sleep
GitHub Octocat.png auctionDisplayOnCharacter 0 Game Account Show auction items on the dress-up paperdoll
GitHub Octocat.png auctionHouseDurationDropdown 2 Game Account The previously selected duration index in the auction house duration dropdown
GitHub Octocat.png audioLocale Game Set the game locale for audio content
AuraDebugger 0
AuraEventLog 0
GitHub Octocat.png autoAcceptQuickJoinRequests 0 Game Account Whether or not to auto-accept players who are trying to join your party through quick join
GitHub Octocat.png autoClearAFK 1 Game Account Automatically clear AFK when moving or chatting
autoCompleteResortNamesOnRecency 1 Game Account Shows people you recently spoke with higher up on the AutoComplete list.
autoCompleteUseContext 1 Game Account The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
autoCompleteWhenEditingFromCenter 1 Game Account If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
autoDismount 1 Game Account Automatically dismount when needed
GitHub Octocat.png autoDismountFlying 0 Game Account If enabled, your character will automatically dismount before casting while flying
autoFilledMultiCastSlots 0 Game Character Bitfield that saves whether multi-cast slots have been automatically filled.
GitHub Octocat.png autoInteract 0 Game Account Toggles auto-move to interact target
autojoinBGVoice 0 Sound Account Automatically join the voice session in battleground chat
autojoinPartyVoice 0 Sound Account Automatically join the voice session in party/raid chat
GitHub Octocat.png autoLootDefault 0 Game Character Automatically loot items when the loot window opens
autoLootRate 150 Game Character Rate in milliseconds to tick auto loot
GitHub Octocat.png autoOpenLootHistory 0 Game Account Automatically opens the Loot History window when certain items drop
GitHub Octocat.png AutoPushSpellToActionBar 1 Game Character Determines if spells are automatically pushed to the Action Bar. 0: No, 1: Yes (default).
autoQuestPopUps Game Character Saves current pop-ups for quests that are automatically acquired or completed.
autoQuestProgress 1 Game Account Whether to automatically watch all quests when they are updated
GitHub Octocat.png autoQuestWatch 1 Game Account Whether to automatically watch all quests when you obtain them
GitHub Octocat.png autoSelfCast 1 Game Character Whether spells should automatically be cast on you if you don't have a valid target
autoStand 1 Game Account Automatically stand when needed
autoUnshift 1 Game Account Automatically leave shapeshift form when needed
BeckonTriggerEventlog 0
BehaviorTree 0
GitHub Octocat.png blockChannelInvites 0 Game Character Whether to automatically block chat channel invites
GitHub Octocat.png blockTrades 0 Game Character Whether to automatically block trade requests
bodyQuota 100 Graphics Maximum number of componented bodies seen at once
breakUpLargeNumbers 1 Game Account Toggles using commas in large numbers
GitHub Octocat.png Brightness 50.000000 Graphics Brightness adjustment. Range: [0 - 100]
bspcache 1 Graphics BSP node caching
GitHub Octocat.png buffDurations 1 Game Account Whether to show buff durations
cacaoBilateralSimilarityDistanceSigma 0.01 Graphics CACAO Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0.
CACHE-WGOB-GameObjectsHotfixCount
CACHE-WGOB-GameObjectsRecordCount
CACHE-WQST-QuestObjectiveHotfixCount
CACHE-WQST-QuestObjectiveRecordCount
CACHE-WQST-QuestObjectiveXEffectHotfixCount
CACHE-WQST-QuestObjectiveXEffectRecordCount
CACHE-WQST-QuestV2HotfixCount
CACHE-WQST-QuestV2RecordCount
GitHub Octocat.png calendarShowBattlegrounds 1 Game Character Whether Battleground holidays should appear in the calendar
GitHub Octocat.png calendarShowDarkmoon 1 Game Character Whether Darkmoon Faire holidays should appear in the calendar
GitHub Octocat.png calendarShowHolidays 1 Game Character Whether holidays should appear in the calendar
GitHub Octocat.png calendarShowLockouts 1 Game Character Whether raid lockouts should appear in the calendar
GitHub Octocat.png calendarShowWeeklyHolidays 1 Game Character Whether weekly holidays should appear in the calendar
cameraBobbing 0
cameraBobbingSmoothSpeed 0.8 Account
cameraCustomViewSmoothing 0 Account
cameraDistanceMaxZoomFactor 1.9 Account
cameraDistanceRateMult 1 Account
cameraDive 1 Account
CameraFollowGamepadAdjustDelay 1.0 Account Delay before follow resuming after manually adjusting the camera with Gamepad input
CameraFollowGamepadAdjustEaseIn 1.0 Account Ease-in time for follow resuming after manually adjusting the camera with Gamepad input
CameraFollowOnStick 0 Account Enable camera to follow target as though being pushed/pulled along on a stick
CameraFollowPitchDeadZone 5 Account Controls pitch follow deadzone size
CameraFollowPitchSpeed 1 Account Controls speed of pitch following
CameraFollowPitchStrength 0.7 Account Controls strength of pitch following
CameraFollowSnapCharacterAngle 45 Account Angle beyond which character will snap to camera's facing when moving
CameraFollowYawSpeed 1 Account Controls speed of yaw following
cameraFov 90 Account Default camera field of view
cameraFoVSmoothSpeed 0.5 Account
cameraGroundSmoothSpeed 7.5 Account
cameraHeightIgnoreStandState 0 Account
GitHub Octocat.png CameraKeepCharacterCentered 1 Account Motion sickness control to keep character's head at center of screen to act as motion reference point. Can override other cvar settings.
GitHub Octocat.png cameraPitchMoveSpeed 90 Account
cameraPitchSmoothMax 23.0 Account
cameraPitchSmoothMin 0.0 Account
GitHub Octocat.png cameraPitchSmoothSpeed 45 Account
cameraPivot 1 Account
cameraPivotDXMax 0.05 Account
cameraPivotDYMin 0.00 Account
GitHub Octocat.png CameraReduceUnexpectedMovement 0 Account Motion sickness control to reduce camera movement without player input. Can override other cvar settings.
cameraSavedDistance 5.55 Character
cameraSavedPetBattleDistance 10.0 Character
cameraSavedPitch 10.0 Character
cameraSavedVehicleDistance -1.0 Character
cameraSmooth 1 Account
cameraSmoothAlwaysFearDelay 0.0 Account
cameraSmoothAlwaysFearFactor 1.0 Account
cameraSmoothAlwaysIdleDelay 0.0 Account
cameraSmoothAlwaysIdleFactor 1.0 Account
cameraSmoothAlwaysMoveDelay 0.0 Account
cameraSmoothAlwaysMoveFactor 1.0 Account
cameraSmoothAlwaysStopDelay 0.0 Account
cameraSmoothAlwaysStopFactor 1.0 Account
cameraSmoothAlwaysStrafeDelay 0.0 Account
cameraSmoothAlwaysStrafeFactor 1.0 Account
cameraSmoothAlwaysTrackDelay 0.0 Account
cameraSmoothAlwaysTrackFactor 1.0 Account
cameraSmoothAlwaysTurnDelay 0.0 Account
cameraSmoothAlwaysTurnFactor 1.0 Account
cameraSmoothNeverFearDelay 0.0 Account
cameraSmoothNeverFearFactor 0.0 Account
cameraSmoothNeverIdleDelay 0.0 Account
cameraSmoothNeverIdleFactor 0.0 Account
cameraSmoothNeverMoveDelay 0.0 Account
cameraSmoothNeverMoveFactor 0.0 Account
cameraSmoothNeverStopDelay 0.0 Account
cameraSmoothNeverStopFactor 0.0 Account
cameraSmoothNeverStrafeDelay 0.0 Account
cameraSmoothNeverStrafeFactor 0.0 Account
cameraSmoothNeverTrackDelay 0.0 Account
cameraSmoothNeverTrackFactor 0.0 Account
cameraSmoothNeverTurnDelay 0.0 Account
cameraSmoothNeverTurnFactor 0.0 Account
cameraSmoothPitch 1 Account
cameraSmoothSmarterFearDelay 0.4 Account
cameraSmoothSmarterFearFactor 10.0 Account
cameraSmoothSmarterIdleDelay 0.0 Account
cameraSmoothSmarterIdleFactor 0.0 Account
cameraSmoothSmarterMoveDelay 0.0 Account
cameraSmoothSmarterMoveFactor 1.0 Account
cameraSmoothSmarterStopDelay 0.0 Account
cameraSmoothSmarterStopFactor 0.0 Account
cameraSmoothSmarterStrafeDelay 0.0 Account
cameraSmoothSmarterStrafeFactor 1.0 Account
cameraSmoothSmarterTrackDelay 0.4 Account
cameraSmoothSmarterTrackFactor 10.0 Account
cameraSmoothSmarterTurnDelay 0.0 Account
cameraSmoothSmarterTurnFactor 1.0 Account
cameraSmoothSmartFearDelay 0.4 Account
cameraSmoothSmartFearFactor 10.0 Account
cameraSmoothSmartIdleDelay 0.0 Account
cameraSmoothSmartIdleFactor 0.0 Account
cameraSmoothSmartMoveDelay 0.0 Account
cameraSmoothSmartMoveFactor 1.0 Account
cameraSmoothSmartStopDelay 0.0 Account
cameraSmoothSmartStopFactor 0.0 Account
cameraSmoothSmartStrafeDelay 0.0 Account
cameraSmoothSmartStrafeFactor 1.0 Account
cameraSmoothSmartTrackDelay 0.4 Account
cameraSmoothSmartTrackFactor 10.0 Account
cameraSmoothSmartTurnDelay 0.0 Account
cameraSmoothSmartTurnFactor 1.0 Account
cameraSmoothSplineFearDelay 0.0 Account
cameraSmoothSplineFearFactor 4.0 Account
cameraSmoothSplineIdleDelay 0.0 Account
cameraSmoothSplineIdleFactor 4.0 Account
cameraSmoothSplineMoveDelay 0.0 Account
cameraSmoothSplineMoveFactor 1.0 Account
cameraSmoothSplineStopDelay 0.0 Account
cameraSmoothSplineStopFactor 4.0 Account
cameraSmoothSplineStrafeDelay 0.0 Account
cameraSmoothSplineStrafeFactor 1.0 Account
cameraSmoothSplineTrackDelay 0.0 Account
cameraSmoothSplineTrackFactor 4.0 Account
cameraSmoothSplineTurnDelay 0.0 Account
cameraSmoothSplineTurnFactor 1.0 Account
GitHub Octocat.png cameraSmoothStyle 4 Account
cameraSmoothTimeMax 2.0 Account
cameraSmoothTimeMin 0.1 Account
GitHub Octocat.png cameraSmoothTrackingStyle 4 Account
cameraSmoothViewDataAlwaysDistanceDelay 0.0 Account
cameraSmoothViewDataAlwaysDistanceFactor 0.0 Account
cameraSmoothViewDataAlwaysPitchDelay 0.0 Account
cameraSmoothViewDataAlwaysPitchFactor 1.0 Account
cameraSmoothViewDataAlwaysYawDelay 0.0 Account
cameraSmoothViewDataAlwaysYawFactor 1.0 Account
cameraSmoothViewDataNeverDistanceDelay 0.0 Account
cameraSmoothViewDataNeverDistanceFactor 0.0 Account
cameraSmoothViewDataNeverPitchDelay 0.0 Account
cameraSmoothViewDataNeverPitchFactor 0.0 Account
cameraSmoothViewDataNeverYawDelay 0.0 Account
cameraSmoothViewDataNeverYawFactor 0.0 Account
cameraSmoothViewDataSmartDistanceDelay 0.0 Account
cameraSmoothViewDataSmartDistanceFactor 0.0 Account
cameraSmoothViewDataSmarterDistanceDelay 0.0 Account
cameraSmoothViewDataSmarterDistanceFactor 0.0 Account
cameraSmoothViewDataSmarterPitchDelay 0.0 Account
cameraSmoothViewDataSmarterPitchFactor 1.0 Account
cameraSmoothViewDataSmarterYawDelay 0.0 Account
cameraSmoothViewDataSmarterYawFactor 1.0 Account
cameraSmoothViewDataSmartPitchDelay 0.0 Account
cameraSmoothViewDataSmartPitchFactor 0.0 Account
cameraSmoothViewDataSmartYawDelay 0.0 Account
cameraSmoothViewDataSmartYawFactor 1.0 Account
cameraSmoothViewDataSplineDistanceDelay 0.0 Account
cameraSmoothViewDataSplineDistanceFactor 0.0 Account
cameraSmoothViewDataSplinePitchDelay 0.0 Account
cameraSmoothViewDataSplinePitchFactor 1.0 Account
cameraSmoothViewDataSplineYawDelay 0.0 Account
cameraSmoothViewDataSplineYawFactor 1.0 Account
cameraSmoothYaw 1 Account
cameraSubmergePitch 18.0 Account
cameraSurfacePitch 0.0 Account
cameraTargetSmoothSpeed 90 Account
cameraTerrainTilt 0 Account
cameraTerrainTiltAlwaysFallAbsorb 1.0 Account
cameraTerrainTiltAlwaysFallDelay 0.0 Account
cameraTerrainTiltAlwaysFallFactor 0.75 Account
cameraTerrainTiltAlwaysFearAbsorb 1.0 Account
cameraTerrainTiltAlwaysFearDelay 0.0 Account
cameraTerrainTiltAlwaysFearFactor 1.0 Account
cameraTerrainTiltAlwaysIdleAbsorb 1.0 Account
cameraTerrainTiltAlwaysIdleDelay 0.0 Account
cameraTerrainTiltAlwaysIdleFactor 1.0 Account
cameraTerrainTiltAlwaysJumpAbsorb 0.0 Account
cameraTerrainTiltAlwaysJumpDelay 0.0 Account
cameraTerrainTiltAlwaysJumpFactor -1.0 Account
cameraTerrainTiltAlwaysMoveAbsorb 1.0 Account
cameraTerrainTiltAlwaysMoveDelay 0.0 Account
cameraTerrainTiltAlwaysMoveFactor 1.0 Account
cameraTerrainTiltAlwaysStrafeAbsorb 1.0 Account
cameraTerrainTiltAlwaysStrafeDelay 0.0 Account
cameraTerrainTiltAlwaysStrafeFactor 1.0 Account
cameraTerrainTiltAlwaysSwimAbsorb 0.0 Account
cameraTerrainTiltAlwaysSwimDelay 0.0 Account
cameraTerrainTiltAlwaysSwimFactor 1.0 Account
cameraTerrainTiltAlwaysTaxiAbsorb 0.0 Account
cameraTerrainTiltAlwaysTaxiDelay 0.0 Account
cameraTerrainTiltAlwaysTaxiFactor 1.0 Account
cameraTerrainTiltAlwaysTrackAbsorb 1.0 Account
cameraTerrainTiltAlwaysTrackDelay 0.0 Account
cameraTerrainTiltAlwaysTrackFactor 1.0 Account
cameraTerrainTiltAlwaysTurnAbsorb 1.0 Account
cameraTerrainTiltAlwaysTurnDelay 0.0 Account
cameraTerrainTiltAlwaysTurnFactor 1.0 Account
cameraTerrainTiltNeverFallAbsorb 0.0 Account
cameraTerrainTiltNeverFallDelay 0.0 Account
cameraTerrainTiltNeverFallFactor -1.0 Account
cameraTerrainTiltNeverFearAbsorb 0.0 Account
cameraTerrainTiltNeverFearDelay 0.0 Account
cameraTerrainTiltNeverFearFactor -1.0 Account
cameraTerrainTiltNeverIdleAbsorb 0.0 Account
cameraTerrainTiltNeverIdleDelay 0.0 Account
cameraTerrainTiltNeverIdleFactor -1.0 Account
cameraTerrainTiltNeverJumpAbsorb 0.0 Account
cameraTerrainTiltNeverJumpDelay 0.0 Account
cameraTerrainTiltNeverJumpFactor -1.0 Account
cameraTerrainTiltNeverMoveAbsorb 0.0 Account
cameraTerrainTiltNeverMoveDelay 0.0 Account
cameraTerrainTiltNeverMoveFactor -1.0 Account
cameraTerrainTiltNeverStrafeAbsorb 0.0 Account
cameraTerrainTiltNeverStrafeDelay 0.0 Account
cameraTerrainTiltNeverStrafeFactor -1.0 Account
cameraTerrainTiltNeverSwimAbsorb 0.0 Account
cameraTerrainTiltNeverSwimDelay 0.0 Account
cameraTerrainTiltNeverSwimFactor -1.0 Account
cameraTerrainTiltNeverTaxiAbsorb 0.0 Account
cameraTerrainTiltNeverTaxiDelay 0.0 Account
cameraTerrainTiltNeverTaxiFactor -1.0 Account
cameraTerrainTiltNeverTrackAbsorb 0.0 Account
cameraTerrainTiltNeverTrackDelay 0.0 Account
cameraTerrainTiltNeverTrackFactor -1.0 Account
cameraTerrainTiltNeverTurnAbsorb 0.0 Account
cameraTerrainTiltNeverTurnDelay 0.0 Account
cameraTerrainTiltNeverTurnFactor -1.0 Account
cameraTerrainTiltSmarterFallAbsorb 1.0 Account
cameraTerrainTiltSmarterFallDelay 0.0 Account
cameraTerrainTiltSmarterFallFactor 0.75 Account
cameraTerrainTiltSmarterFearAbsorb 1.0 Account
cameraTerrainTiltSmarterFearDelay 0.0 Account
cameraTerrainTiltSmarterFearFactor 1.0 Account
cameraTerrainTiltSmarterIdleAbsorb 0.0 Account
cameraTerrainTiltSmarterIdleDelay 0.0 Account
cameraTerrainTiltSmarterIdleFactor -1.0 Account
cameraTerrainTiltSmarterJumpAbsorb 0.0 Account
cameraTerrainTiltSmarterJumpDelay 0.0 Account
cameraTerrainTiltSmarterJumpFactor -1.0 Account
cameraTerrainTiltSmarterMoveAbsorb 1.0 Account
cameraTerrainTiltSmarterMoveDelay 0.0 Account
cameraTerrainTiltSmarterMoveFactor 1.0 Account
cameraTerrainTiltSmarterStrafeAbsorb 1.0 Account
cameraTerrainTiltSmarterStrafeDelay 0.0 Account
cameraTerrainTiltSmarterStrafeFactor 1.0 Account
cameraTerrainTiltSmarterSwimAbsorb 0.0 Account
cameraTerrainTiltSmarterSwimDelay 0.0 Account
cameraTerrainTiltSmarterSwimFactor 1.0 Account
cameraTerrainTiltSmarterTaxiAbsorb 0.0 Account
cameraTerrainTiltSmarterTaxiDelay 0.0 Account
cameraTerrainTiltSmarterTaxiFactor 1.0 Account
cameraTerrainTiltSmarterTrackAbsorb 1.0 Account
cameraTerrainTiltSmarterTrackDelay 0.0 Account
cameraTerrainTiltSmarterTrackFactor 1.0 Account
cameraTerrainTiltSmarterTurnAbsorb 1.0 Account
cameraTerrainTiltSmarterTurnDelay 0.0 Account
cameraTerrainTiltSmarterTurnFactor 1.0 Account
cameraTerrainTiltSmartFallAbsorb 1.0 Account
cameraTerrainTiltSmartFallDelay 0.0 Account
cameraTerrainTiltSmartFallFactor 0.75 Account
cameraTerrainTiltSmartFearAbsorb 1.0 Account
cameraTerrainTiltSmartFearDelay 0.0 Account
cameraTerrainTiltSmartFearFactor 1.0 Account
cameraTerrainTiltSmartIdleAbsorb 0.0 Account
cameraTerrainTiltSmartIdleDelay 0.0 Account
cameraTerrainTiltSmartIdleFactor -1.0 Account
cameraTerrainTiltSmartJumpAbsorb 0.0 Account
cameraTerrainTiltSmartJumpDelay 0.0 Account
cameraTerrainTiltSmartJumpFactor -1.0 Account
cameraTerrainTiltSmartMoveAbsorb 1.0 Account
cameraTerrainTiltSmartMoveDelay 0.0 Account
cameraTerrainTiltSmartMoveFactor 1.0 Account
cameraTerrainTiltSmartStrafeAbsorb 1.0 Account
cameraTerrainTiltSmartStrafeDelay 0.0 Account
cameraTerrainTiltSmartStrafeFactor 1.0 Account
cameraTerrainTiltSmartSwimAbsorb 0.0 Account
cameraTerrainTiltSmartSwimDelay 0.0 Account
cameraTerrainTiltSmartSwimFactor 1.0 Account
cameraTerrainTiltSmartTaxiAbsorb 0.0 Account
cameraTerrainTiltSmartTaxiDelay 0.0 Account
cameraTerrainTiltSmartTaxiFactor 1.0 Account
cameraTerrainTiltSmartTrackAbsorb 1.0 Account
cameraTerrainTiltSmartTrackDelay 0.0 Account
cameraTerrainTiltSmartTrackFactor 1.0 Account
cameraTerrainTiltSmartTurnAbsorb 1.0 Account
cameraTerrainTiltSmartTurnDelay 0.0 Account
cameraTerrainTiltSmartTurnFactor 1.0 Account
cameraTerrainTiltSplineFallAbsorb 1.0 Account
cameraTerrainTiltSplineFallDelay 0.0 Account
cameraTerrainTiltSplineFallFactor 0.75 Account
cameraTerrainTiltSplineFearAbsorb 1.0 Account
cameraTerrainTiltSplineFearDelay 0.0 Account
cameraTerrainTiltSplineFearFactor 1.0 Account
cameraTerrainTiltSplineIdleAbsorb 0.0 Account
cameraTerrainTiltSplineIdleDelay 0.0 Account
cameraTerrainTiltSplineIdleFactor -1.0 Account
cameraTerrainTiltSplineJumpAbsorb 0.0 Account
cameraTerrainTiltSplineJumpDelay 0.0 Account
cameraTerrainTiltSplineJumpFactor -1.0 Account
cameraTerrainTiltSplineMoveAbsorb 1.0 Account
cameraTerrainTiltSplineMoveDelay 0.0 Account
cameraTerrainTiltSplineMoveFactor 1.0 Account
cameraTerrainTiltSplineStrafeAbsorb 1.0 Account
cameraTerrainTiltSplineStrafeDelay 0.0 Account
cameraTerrainTiltSplineStrafeFactor 1.0 Account
cameraTerrainTiltSplineSwimAbsorb 0.0 Account
cameraTerrainTiltSplineSwimDelay 0.0 Account
cameraTerrainTiltSplineSwimFactor 1.0 Account
cameraTerrainTiltSplineTaxiAbsorb 0.0 Account
cameraTerrainTiltSplineTaxiDelay 0.0 Account
cameraTerrainTiltSplineTaxiFactor 1.0 Account
cameraTerrainTiltSplineTrackAbsorb 1.0 Account
cameraTerrainTiltSplineTrackDelay 0.0 Account
cameraTerrainTiltSplineTrackFactor 1.0 Account
cameraTerrainTiltSplineTurnAbsorb 1.0 Account
cameraTerrainTiltSplineTurnDelay 0.0 Account
cameraTerrainTiltSplineTurnFactor 1.0 Account
cameraTerrainTiltTimeMax 10.0 Account
cameraTerrainTiltTimeMin 3.0 Account
cameraView 2 Account
cameraViewBlendStyle 1 Account
GitHub Octocat.png cameraWaterCollision 0 Account
GitHub Octocat.png cameraYawMoveSpeed 180 Account
cameraYawSmoothMax 0.0 Account
cameraYawSmoothMin 0.0 Account
GitHub Octocat.png cameraYawSmoothSpeed 180 Account
cameraZoomSpeed 20 Account
cameraZSmooth 1 Account Smooths camera vertical movement. 1 = only while moving, 2 = also while standing still
ChatAmbienceVolume 0.3 Sound Ambience Volume (0.0 to 1.0)
GitHub Octocat.png chatBubbles 1 Game Account Whether to show in-game chat bubbles
GitHub Octocat.png chatBubblesParty 1 Game Account Whether to show in-game chat bubbles for party chat
GitHub Octocat.png chatClassColorOverride 0 Game Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings
GitHub Octocat.png chatMouseScroll 1 Game Account Whether the user can use the mouse wheel to scroll through chat
ChatMusicVolume 0.3 Sound Music volume (0.0 to 1.0)
ChatSoundVolume 0.4 Sound Sound volume (0.0 to 1.0)
GitHub Octocat.png chatStyle im Game Account The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
checkAddonVersion 1 Game Check interface addon version number
ClientCastDebug 0 debug client cast allocation
ClientMessageEventLog 0
GitHub Octocat.png ClipCursor 0 Graphics Lock the cursor to the game window
cloakFixEnabled 1
GitHub Octocat.png closedExtraAbiltyTutorials Game Character Bitfield for which extra ability tutorials have been acknowledged by the user
GitHub Octocat.png closedInfoFrames Game Character Bitfield for which help frames have been acknowledged by the user
GitHub Octocat.png closedInfoFramesAccountWide Game Account Bitfield for which help frames have been acknowledged by the user (account-wide)
clubFinderCacheExpiry 1000 Game Value in (MS) for time to expire the cache.
clubFinderCachePendingExpiry 5000 Game Value in (MS) for time to expire the cache.
clubFinderPlayerLanguageSettings 0 Game Character Bit field of Looking for club/guild player language settings
clubFinderPlayerSettings 1 Game Character Bit field of Looking for guild player settings
CMAA2ExtraSharpness 0 Graphics Set to 1 to preserve even more text and shape clarity at the expense of less AA
CMAA2Quality 2 Graphics CMAA2 Quality Level. 0 - LOW, 1 - MEDIUM, 2 - HIGH, 3 - ULTRA
Collision 0
GitHub Octocat.png colorblindMode 0 Game Account Enables colorblind accessibility features in the game
GitHub Octocat.png colorblindSimulator 0 Graphics Type of color blindness
GitHub Octocat.png colorblindWeaknessFactor 0.5 Graphics Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
colorChatNamesByClass 0 Game Account If enabled, the name of a player speaking in chat will be colored according to his class.
combatLogRetentionTime 300 Game Account The maximum duration in seconds to retain combat log entries
combatLogUniqueFilename 1 Game Write combat log file with a timestamped name per client launch
GitHub Octocat.png comboPointLocation 2 Game Location of combo points in UI. 1=target, 2=self
GitHub Octocat.png commentatorLossOfControlIconUnitFrame 1 Game Account 0: Off, 1: On.
GitHub Octocat.png commentatorLossOfControlTextNameplate 0 Game Account 0: Off, 1: On.
GitHub Octocat.png commentatorLossOfControlTextUnitFrame 0 Game Account 0: Off, 1: On.
GitHub Octocat.png communitiesShowOffline 1 Game Account Show offline community members in the communities frame roster
componentCompress 1 Graphics Character component texture compression
componentEmissive 1 Graphics Character component unlit/emissive
componentSpecular 1 Graphics Character component specular highlights
componentTexCacheSize 32 Graphics Character component texture cache size (in MB)
componentTexLoadLimit 16 Graphics Character component texture loading limit per frame
componentTextureLevel 0 Graphics Level of detail for character component textures. 0 means full detail.
componentThread 1 Graphics Multi thread character component processing
ConsoleKey ` Console Set key that opens the console
ContentTuning 0
GitHub Octocat.png Contrast 50.000000 Graphics Contrast adjustment. Range: [0 - 100]
GitHub Octocat.png countdownForCooldowns 0 Game Account Whether to use number countdown instead of radial swipe for action button cooldowns or not.
GitHub Octocat.png covenantMissionTutorial 0 Game Character Stores information about which covenant mission/adventures tutorials the player has seen
currencyCategoriesCollapsed 0 Game Character Internal CVar for tracking collapsed currency categories.
currencyTokensBackpack1 0 Game Character Currency token types shown on backpack.
currencyTokensBackpack2 0 Game Character Currency token types shown on backpack.
currencyTokensUnused1 0 Game Character Currency token types marked as unused.
currencyTokensUnused2 0 Game Character Currency token types marked as unused.
CursorCenteredYPos 0.6 0-1 vertical position of centered cursor/targeting (0 at bottom)
CursorFreelookCentering 0 Center the cursor when using Mouse freelook
CursorFreelookStartDelta 0.001 Fraction of the screen the cursor must move to start freelook after mouse button goes down
GitHub Octocat.png cursorSizePreferred -1 Graphics Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64, 3=96x96, 4=128x128
CursorStickyCentering 0 Make the centered position stick after freelook; Don't restore previous cursor position
CustomDesignEventLog 0
CustomWindowEventLog 0
daltonize 1 Graphics Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
DamageCalculator 0
GitHub Octocat.png dangerousShipyardMissionWarningAlreadyShown 0 Game Character Boolean indicating whether the shipyard's dangerous mission warning has been shown
debugGameEvents 0 Debug Show additional information about game events
DebugTorsoTwist 0 Debug Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All
DepthBasedOpacity 1 Graphics Enable/Disable Soft Edge Effect
GitHub Octocat.png deselectOnClick 0 Account Clear the target when clicking on terrain
GitHub Octocat.png digSites 1 Game Character If enabled, the archaeological dig site system will be used.
disableAELooting 0 Game Disable AoE Looting
disableAutoRealmSelect 0 Disable automatically selecting a realm on login
GitHub Octocat.png disableServerNagle 1 Net Disable server-side nagle algorithm
displayedRAFFriendInfo 0 Game Account Stores whether we already told a recruited person about their new BattleTag friend
GitHub Octocat.png displayFreeBagSlots 1 Game Account Whether or not the backpack button should indicate how many inventory slots you've got free
GitHub Octocat.png displaySpellActivationOverlays 1 Game Character Whether to display Spell Activation Overlays (a.k.a. Spell Alerts)
displayWorldPVPObjectives 1 Game Account Whether to show world PvP objectives
GitHub Octocat.png doNotFlashLowHealthWarning 0 Game Account Do not flash your screen red when you are low on health.
dontShowEquipmentSetsOnItems 0 Game Account Don't show which equipment sets an item is associated with
doodadLodScale 100 Graphics Doodad level of detail scale
DriverVersionCheck 1 Graphics
dynamicLod 1 Graphics Dynamic level of detail adjustment
DynamicRenderScale 0 Graphics Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on.
DynamicRenderScaleMin 0.333333 Graphics Lowest render scale DynamicRenderScale can use
EJDungeonDifficulty 0 Game Character Stores the last dungeon difficulty viewed in the encounter journal
EJLootClass -1 Game Character Stores the last class that loot was filtered by in the encounter journal
EJLootSpec 0 Game Character Stores the last spec that loot was filtered by in the encounter journal
EJRaidDifficulty 0 Game Character Stores the last raid difficulty viewed in the encounter journal
EmitterCombatRange 900 Game Account Range to stop shoulder/weapon emissions during combat
emphasizeMySpellEffects 1 Game Account Whether other player's spell impacts are toned down or not.
enableAssetTracking 1 Game Whether to track which assets are least recently used
enableBGDL 1 Debug Background Download (on async net thread) Enabled
EnableBlinkApplicationIcon 1 Game Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS
GitHub Octocat.png enableFloatingCombatText 0 Game Account Whether to show floating combat text
GitHub Octocat.png enableMouseoverCast 0 Game Character Whether mouseover casting is enabled (optionally with a modifier key).
GitHub Octocat.png enableMouseSpeed 0 Game Enables setting a custom mouse sensitivity to override the setting from the operating system.
GitHub Octocat.png enableMovePad 0 Game Account Enables the MovePad accessibility feature in the game
enablePetBattleFloatingCombatText 1 Game Account Whether to show floating combat text for pet battles
GitHub Octocat.png enablePVPNotifyAFK 1 Game Account The ability to shutdown the AFK notification system
GitHub Octocat.png enableRuneSpentAnim 1 Adjust the time the rune fades after it flashes when you spend it
enableSourceLocationLookup 0 Debug Allows addon file name lookup for debugging help
GitHub Octocat.png enableTwitter 0 Game Account Whether Twitter integration is enabled
GitHub Octocat.png enableWowMouse 0 Enable Steelseries World of Warcraft Mouse
engineSurvey 0 Whether to send the engine survey to the servers
engineSurveyPatch 0 Game Engine Survey Patch
entityLodDist 10 Graphics Entity level of detail distance
entityLodOffset 10 Graphics Entity level of detail offset
entityShadowFadeScale 50 Entity shadow fade scale
ErrorFilter all Debug
ErrorLevelMax 3 Debug
ErrorLevelMin 2 Debug
GitHub Octocat.png Errors 0 Debug
GitHub Octocat.png expandUpgradePanel 1 Game Controls whether the upgrade panel is expanded or collapsed.
GitHub Octocat.png farclip 1000 Far clip plane distance
ffxAntiAliasingMode 0 Graphics Anti Aliasing Mode
ffxDeath 1 Graphics full screen death desat effect
ffxGlow 1 Graphics full screen glow effect
ffxLingeringVenari 1 Graphics full screen Lingering Cloak of Ven'ari effect
ffxNether 1 Graphics full screen nether effect
ffxVenari 1 Graphics full screen Cloak of Ven'ari effect
findYourselfAnywhere 0 Game Account Always Highlight your character
findYourselfAnywhereOnlyInCombat 0 Game Account Highlight your character only when in combat
findYourselfInBG 1 Game Account Always Highlight your character in Battlegrounds
findYourselfInBGOnlyInCombat 0 Game Account Highlight your character in Battlegrounds only when in combat
findYourselfInRaid 1 Game Account Always Highlight your character in Raids
findYourselfInRaidOnlyInCombat 1 Game Account Highlight your character in Raids only when in combat
GitHub Octocat.png findYourselfMode 0 Game Account Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline
flaggedTutorials Account Internal cvar for saving completed tutorials in order
GitHub Octocat.png flashErrorMessageRepeats 1 Game Account Flashes the center screen red error text if the same message is fired.
flightAngleLookAhead 0 Game Enables more dynamic attitude adjustments while flying
floatingCombatTextAllSpellMechanics 0 Game Account
GitHub Octocat.png floatingCombatTextAuras 0 Game Account
floatingCombatTextCombatDamage 1 Game Account Display damage numbers over hostile creatures when damaged
floatingCombatTextCombatDamageAllAutos 1 Game Account Show all auto-attack numbers, rather than hiding non-event numbers
floatingCombatTextCombatDamageDirectionalOffset 1 Game Account Amount to offset directional damage numbers when they start
floatingCombatTextCombatDamageDirectionalScale 1 Game Account Directional damage numbers movement scale (0 = no directional numbers)
floatingCombatTextCombatDamageStyle 1 Game Account No longer used
floatingCombatTextCombatHealing 1 Game Account Display amount of healing you did to the target
floatingCombatTextCombatHealingAbsorbSelf 1 Game Account Shows a message when you gain a shield.
floatingCombatTextCombatHealingAbsorbTarget 1 Game Account Display amount of shield added to the target.
floatingCombatTextCombatLogPeriodicSpells 1 Game Account Display damage caused by periodic effects
GitHub Octocat.png floatingCombatTextCombatState 0 Game Account
GitHub Octocat.png floatingCombatTextComboPoints 0 Game Account
GitHub Octocat.png floatingCombatTextDamageReduction 0 Game Account
GitHub Octocat.png floatingCombatTextDodgeParryMiss 0 Game Account
GitHub Octocat.png floatingCombatTextEnergyGains 0 Game Account
GitHub Octocat.png floatingCombatTextFloatMode 1 Game Account The combat text float mode
GitHub Octocat.png floatingCombatTextFriendlyHealers 0 Game Account
GitHub Octocat.png floatingCombatTextHonorGains 0 Game Account
GitHub Octocat.png floatingCombatTextLowManaHealth 1 Game Account
GitHub Octocat.png floatingCombatTextPeriodicEnergyGains 0 Game Account
floatingCombatTextPetMeleeDamage 1 Game Account Display pet melee damage in the world
floatingCombatTextPetSpellDamage 1 Game Account Display pet spell damage in the world
GitHub Octocat.png floatingCombatTextReactives 1 Game Account
GitHub Octocat.png floatingCombatTextRepChanges 0 Game Account
floatingCombatTextSpellMechanics 0 Game Account
floatingCombatTextSpellMechanicsOther 0 Game Account
FootstepSounds 1 Sound play footstep sounds
ForceAllowAero 0 Graphics Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases
forceEnglishNames 0
forceLODCheck 0 Graphics If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
ForceResolutionDefaultToMaxSize 0 Graphics Force default resolution to the maximum supported size rather than the auto-detected size
FrameBufferCacheForceNoHeaps 0 Graphics Disable use of texture heaps and force the fallback path
GitHub Octocat.png friendInvitesCollapsed 0 Game Account Whether friend invites are hidden in the friends list
friendsSmallView 0 Game Character Whether to use smaller buttons in the friends list
friendsViewButtons 0 Game Character Whether to show the friends list view buttons
fstack_preferParentKeys 0 Debug 0: Prefer Global Names, 1: Prefer ParentKeys (Default).
GitHub Octocat.png fstack_showanchors 1 Debug 0: Hide Anchors, 1: Show Anchors (Default).
GitHub Octocat.png fstack_showhidden 0 Debug 0: Hide Hidden (Default), 1: Show Hidden.
GitHub Octocat.png fstack_showhighlight 1 Debug 0: Hide Highlight, 1: Show Highlight (Default).
fstack_showRaisedFrameLevels 0 Debug 0: Show normal frame levels (default), 1: Show raised frame levels instead
GitHub Octocat.png fstack_showregions 1 Debug 0: Hide Regions, 1: Show Regions (Default).
fullDump 0 Debug When you crash, generate a full memory dump
GitHub Octocat.png fullSizeFocusFrame 1 Game Character Increases the size of the focus frame to that of the target frame
GamePadAbbreviatedBindingReverse 1 Display main binding button first so it's visible even if truncated on action bar
GamePadAnalogMovement 1 Enable analog movement in any direction, rather than just the 8 cardinal directions
GamePadCameraLookMaxPitch 0 Max pitch 'Look' stick can adjust camera angle
GamePadCameraLookMaxYaw 0 Max yaw 'Look' stick can adjust camera angle
GamePadCameraPitchSpeed 1 Pitch speed of GamePad camera moving up/down
GamePadCameraYawSpeed 1 Yaw speed of GamePad camera turning left/right
GamePadCursorAutoDisableJump 1 GamePad cursor control will auto-disable when you jump
GamePadCursorAutoDisableSticks 2 GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor)
GamePadCursorAutoEnable 1 Auto enable GamePad cursor control when opening UIs that may need it
GamePadCursorCenteredEmulation 1 When cursor is centered for GamePad movement, also emulate mouse clicks
GamePadCursorCentering 0 When using GamePad, center the cursor
GamePadCursorForTargeting 1 Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target)
GamePadCursorLeftClick PADRTRIGGER GamePad button that should emulate mouse Left Click while controlling the mouse cursor
GamePadCursorOnLogin 1 Enable GamePad cursor control on login and character screens
GamePadCursorPushCamera 1 Rate for GamePad controlled cursor to push/turn camera when at edge of window
GamePadCursorRightClick PADRSHOULDER GamePad button that should emulate mouse Right Click while controlling the mouse cursor
GamePadCursorSpeedAccel 2 Acceleration of GamePad cursor per second as it continues to move
GamePadCursorSpeedMax 1 Top speed of GamePad cursor movement
GamePadCursorSpeedStart 0.1 Speed of GamePad cursor when it starts moving
GamePadEmulateAlt none GamePad button that should emulate the Alt key
GamePadEmulateCtrl PADLSHOULDER GamePad button that should emulate the Ctrl key
GamePadEmulateEsc PADBACK GamePad button that should emulate the Esc key
GamePadEmulateShift PADLTRIGGER GamePad button that should emulate the Shift key
GamePadEmulateTapWindowMs 350 GamePad buttons emulating Ctrl/Alt/Shift will be 'tapped' if released withing this time in MS
GamePadEnable 0 Whether GamePad input should be enabled
GamePadFaceMovementMaxAngle 0 Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around)
GamePadFaceMovementMaxAngleCombat 180 Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around)
GamePadFactionColor 1 Enable setting GamePad's led color to match current faction
GamePadSingleActiveID 0 ID of single GamePad device to use. 0 = Use all devices' combined input
GamePadStickAxisButtons 0 Enables virtual buttons for the GamePad stick cardinal directions
GamePadTankTurnSpeed 0 If non-zero, character turns like a tank from GamePad movement
GamePadTouchCursorEnable 1 Enable cursor control with GamePad's touch pad
GamePadTurnWithCamera 1 Turn character to match when camera facing is changed (1=in-combat, 2=always)
GamePadVibrationStrength 1 GamePad vibration effect strength
GameplayContext 0
gameTip 0
GitHub Octocat.png Gamma 1.000000 Graphics Gamma correction. Range: [0.3 - 2.8]
garrisonCompleteTalent 0 Game Character
garrisonCompleteTalentType 0 Game Character
GitHub Octocat.png graphicsComputeEffects 4
GitHub Octocat.png graphicsDepthEffects 4 Graphics UI value of the graphics setting
GitHub Octocat.png graphicsEnvironmentDetail 6 Graphics UI value of the graphics setting
GitHub Octocat.png graphicsGroundClutter 6 Graphics UI value of the graphics setting
GitHub Octocat.png graphicsLiquidDetail 4 Graphics UI value of the graphics setting
GitHub Octocat.png graphicsOutlineMode 3 UI value of the graphics setting
GitHub Octocat.png graphicsParticleDensity 3 UI value of the graphics setting
GitHub Octocat.png graphicsProjectedTextures 2 Graphics UI value of the graphics setting
GitHub Octocat.png graphicsQuality 4 save for Graphics Quality Selection
GitHub Octocat.png graphicsShadowQuality 5 UI value of the graphics setting
GitHub Octocat.png graphicsSpellDensity 5 UI value of the graphics setting
GitHub Octocat.png graphicsSSAO 4 UI value of the graphics setting
GitHub Octocat.png graphicsTextureResolution 5 UI value of the graphics setting
GitHub Octocat.png graphicsViewDistance 7 Graphics UI value of the graphics setting
groundEffectDensity 16 Ground effect density
groundEffectDist 70 Ground effect dist
groundEffectFade 70 Graphics Ground effect fade
GitHub Octocat.png guildMemberNotify 1 Game Account Receive notification when guild members log on/off
guildNewsFilter 0 Game Character Stores the guild news filters
guildRewardsCategory 0 Game Character Show category of guild rewards
guildRewardsUsable 0 Game Character Show usable guild rewards only
GitHub Octocat.png guildRosterView Game Character The current guild roster display mode
guildShowOffline 1 Game Account Show offline guild members in the guild UI
GitHub Octocat.png gxAdapter Graphics Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose)
gxAFRDevicesCount 0 Graphics Force to set number of AFR devices
gxAftermathEnabled 1 Graphics Enable frame crash debugging
GitHub Octocat.png gxApi auto graphics api
gxAspect 1 Graphics constrain window aspect
gxFullscreenResolution auto Graphics resolution
gxMaxFrameLatency 3 Graphics maximum number of frames ahead of GPU the CPU can be
gxMaximize 1
GitHub Octocat.png gxMonitor 0 Graphics monitor
gxMTAlphaM2 1 Graphics Render transparent M2 pass in parallel.
gxMTBeginDraw 1 Graphics Do BeginDraw multithreaded.
gxMTDisable 0 Graphics Disable all render multithreading
gxMTOpaqueM2 1 Graphics Render opaque model pass in parallel.
gxMTOpaqueM2NoReflect 1 Graphics Render opaque model no reflection pass in parallel.
gxMTOpaqueWMO 1 Graphics Render opaque WMO in parallel.
gxMTPrepass 1 Graphics Render prepass in parallel.
gxMTShadow 1 Graphics Render shadow bands in parallel.
gxMTTerrain 1 Graphics Render terrain in parallel.
gxNewResolution 0x0 Graphics resolution to be set
GxPrismEnabled 1 Graphics 0: Prism backends Disabled. 1: Default Prism backends Enabled. 2: Experimental Prism backends Enabled.
gxWindowedResolution 1920x1080 Graphics windowed resolution
hardTrackedQuests Game Character Internal cvar for saving user manually tracked quests in order
hardTrackedWorldQuests Game Character Internal cvar for saving user manually tracked world quests
HardwareCursor 1 Graphics
HealHandler 0
heirloomCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the heirloom journal
heirloomSourceFilters 0 Game Account Bitfield for which source filters are applied in the heirloom journal
GitHub Octocat.png hideAdventureJournalAlerts 0 Game Account Hide alerts shown on the Adventure Journal Microbutton
horizonClip 1600
horizonStart 800 Horizon start distance
HotfixEventLog 0
hotReloadModels 1 Graphics Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
hwDetect 1 do hardware detection
ImpactModelCollisionMelee 1 Game Enable model collision checks for melee impact effects
ImpactModelCollisionMissile 1 Game Enable model collision checks for missile impact effects
ImpactModelCollisionRanged 1 Game Enable model collision checks for ranged attack impact effects
incompleteQuestPriorityThresholdDelta 135 Debug
initialRealmListTimeout 60 How long to wait for the initial realm list before failing login (in seconds)
GitHub Octocat.png interactOnLeftClick 1 Game Account Test CVar for interacting with NPC's on left click
KioskCanSessionExpire
KioskCharacterTemplateSet
KioskLobbyKickSeconds
lastAddonVersion 0 Game Addon interface version number from previous build
lastCharacterGuid 0 Game Last character selected's guid
lastCharacterIndex 0 Game Last character selected
GitHub Octocat.png lastGarrisonMissionTutorial 0 Game Character Stores the last garrison mission tutorial the player has accepted
lastRenownForCovenant1 0 Game Character Stores the Kyrian renown when Renown UI is closed
lastRenownForCovenant2 0 Game Character Stores the Venthyr renown when Renown UI is closed
lastRenownForCovenant3 0 Game Character Stores the NightFae renown when Renown UI is closed
lastRenownForCovenant4 0 Game Character Stores the Necrolord renown when Renown UI is closed
GitHub Octocat.png lastSelectedClubId 0 Game Character The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild.
GitHub Octocat.png lastTalkedToGM Game Account Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
lastTransmogOutfitIDSpec1 Game Character SetID of the last applied transmog outfit for the 1st spec
lastTransmogOutfitIDSpec2 Game Character SetID of the last applied transmog outfit for the 2nd spec
lastTransmogOutfitIDSpec3 Game Character SetID of the last applied transmog outfit for the 3rd spec
lastTransmogOutfitIDSpec4 Game Character SetID of the last applied transmog outfit for the 4th spec
GitHub Octocat.png lastVoidStorageTutorial 0 Game Character Stores the last void storage tutorial the player has accepted
latestSplashScreen 0 Game Character The ID of the latest splash screen from the UISPLASHSCREEN table.
latestTransmogSetSource 0 Game Character itemModifiedAppearanceID of the latest collected source belonging to a set
launchAgent 1 Game Set this to have the client start up Agent
lfdCollapsedHeaders Game Character Stores which LFD headers are collapsed.
lfdSelectedDungeons Game Character Stores which LFD dungeons are selected.
lfgAutoFill 0 Game Account Whether to automatically add party members while looking for a group
lfgAutoJoin 0 Game Account Whether to automatically join a party while looking for a group
lfgListSearchLanguages 0 Game Account A simple bitfield for what languages we want to search in.
lfgSelectedRoles 0 Game Character Stores what roles the player is willing to take on.
lfGuildComment Game Character Stores the player's Looking For Guild comment
lfGuildSettings 1 Game Character Bit field of Looking For Guild player settings
GitHub Octocat.png locale Set the game locale
GitHub Octocat.png lockActionBars 1 Game Account Whether the action bars should be locked, preventing changes
lodObjectCullDist 30 Graphics Lod object culling dist minimum
lodObjectCullSize 15 Lod object culling size
lodObjectFadeScale 100 Graphics Lod object fade scale
lodObjectMinSize 20 Lod object min size
lodObjectSizeScale 1 Graphics Scales all objects size for culling
GitHub Octocat.png lootUnderMouse 1 Game Account Whether the loot window should open under the mouse
GitHub Octocat.png lossOfControl 1 Game Character Enables loss of control spell banner
lossOfControlDisarm 2 Game Character Setting for Loss of Control - Disarm
lossOfControlFull 2 Game Character Setting for Loss of Control - Full Loss
lossOfControlInterrupt 2 Game Character Setting for Loss of Control - Interrupt
lossOfControlRoot 2 Game Character Setting for Loss of Control - Root
lossOfControlSilence 2 Game Character Setting for Loss of Control - Silence
M2ForceAdditiveParticleSort 0 Graphics force all particles to sort as though they were additive
M2UseInstancing 1 Graphics use hardware instancing
M2UseThreads 1 Graphics multithread model animations
mapAnimDuration 0.12 Game Account Duration for the alpha animation
mapAnimMinAlpha 0.35 Game Account Alpha value to animate to when player moves with windowed world map open
mapAnimStartDelay 0.0 Game Account Start delay for the alpha animation
GitHub Octocat.png mapFade 1 Game Character Whether to fade out the world map when moving
GitHub Octocat.png maxFPS 100 Graphics Set FPS limit
GitHub Octocat.png maxFPSBk 30 Graphics Set background FPS limit
maxFPSLoading 10 Graphics Set loading screen max FPS
maxLightCount Graphics Maximum lights to render
maxLightDist 2048 Graphics Maximum distance to render lights
MaxObservedPetBattles 4 Maximum number of observed pet battles
GitHub Octocat.png miniCommunitiesFrame 0 Game Character Whether or not the communities frame has been toggled to smaller size
GitHub Octocat.png miniDressUpFrame 0 Game Character Whether or not the dress up has been toggled to smaller size
minimapAltitudeHintMode 0 Game Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
minimapInsideZoom 0 Game Character The current indoor minimap zoom level
minimapPortalMax 99 Game Max Number of Portals to traverse for minimap
minimapShapeshiftTracking Game Character Stores shapeshift-specific tracking spells that were active last session.
minimapShowArchBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapShowQuestBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapTrackedInfov2 491528 Game Character Stores the minimap tracking that was active last session.
minimapZoom 0 Game Character The current outdoor minimap zoom level
GitHub Octocat.png miniWorldMap 1 Game Character Whether or not the world map has been toggled to smaller size
GitHub Octocat.png missingTransmogSourceInItemTooltips 0 Game Character Whether to show if you have collected the appearance of an item but not from that item itself
mountJournalGeneralFilters Game Account Bitfield for which collected filters are applied in the mount journal
GitHub Octocat.png mountJournalShowPlayer 0 Game Account Show the player on the mount preview.
mountJournalSourcesFilter Game Account Bitfield for which source filters are applied in the mount journal
mountJournalTypeFilter Game Account Bitfield for which type filters are applied in the mount journal
GitHub Octocat.png mouseInvertPitch 0 Account
mouseInvertYaw 0 Account
MouseNoRepositioning 0 Game Disables repositioning of mouse cursor during relative movement to keep it in the game's window frame
GitHub Octocat.png mouseSpeed 1.0
MouseUseLazyRepositioning 1 Game During camera control, only reposition mouse cursor when nearing edge of window, rather than every input event
MoveHistoryEventLog 0
GitHub Octocat.png movieSubtitle 1 Game Show movie subtitles
MSAAAlphaTest 1 Graphics Enable MSAA for alpha-tested geometry
MSAAQuality 0 Graphics Multisampling AA quality
GitHub Octocat.png multiBarRightVerticalLayout 0 Game Character Whether to force the right action bars to always align horizontally instead of vertically
GitHub Octocat.png NamePlateClassificationScale 1.0 Game Character Applied to the classification icon for nameplates.
GitHub Octocat.png nameplateClassResourceTopInset .03 Graphics Character The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
GitHub Octocat.png nameplateGlobalScale 1.0 Graphics Character Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
GitHub Octocat.png NamePlateHorizontalScale 1.0 Game Character Applied to horizontal size of all nameplates.
nameplateLargeBottomInset 0.15 Graphics Character The inset from the bottom (in screen percent) that large nameplates are clamped to.
nameplateLargerScale 1.2 Graphics Character An additional scale modifier for important monsters.
nameplateLargeTopInset 0.1 Graphics Character The inset from the top (in screen percent) that large nameplates are clamped to.
nameplateMaxAlpha 1.0 Graphics Character The max alpha of nameplates.
nameplateMaxAlphaDistance 40 Graphics Character The distance from the camera that nameplates will reach their maximum alpha.
nameplateMaxDistance 60 Graphics Character The max distance to show nameplates.
GitHub Octocat.png NamePlateMaximumClassificationScale 1.25 Game Character This is the maximum effective scale of the classification icon for nameplates.
GitHub Octocat.png nameplateMaxScale 1.0 Graphics Character The max scale of nameplates.
nameplateMaxScaleDistance 10 Graphics Character The distance from the camera that nameplates will reach their maximum scale.
GitHub Octocat.png nameplateMinAlpha 0.6 Graphics Character The minimum alpha of nameplates.
nameplateMinAlphaDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum alpha.
GitHub Octocat.png nameplateMinScale 0.8 Graphics Character The minimum scale of nameplates.
nameplateMinScaleDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum scale.
GitHub Octocat.png nameplateMotion 0 Graphics Character Defines the movement/collision model for nameplates
nameplateMotionSpeed 0.025 Graphics Character Controls the rate at which nameplate animates into their target locations [0.0-1.0]
GitHub Octocat.png nameplateOccludedAlphaMult 0.4 Graphics Character Alpha multiplier of nameplates for occluded targets.
nameplateOtherAtBase 0 Game Account Position other nameplates at the base, rather than overhead
nameplateOtherBottomInset 0.1 Graphics Character The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
nameplateOtherTopInset 0.08 Graphics Character The inset from the top (in screen percent) that the non-self nameplates are clamped to.
nameplateOverlapH 0.8 Graphics Account Percentage amount for horizontal overlap of nameplates
nameplateOverlapV 1.1 Graphics Account Percentage amount for vertical overlap of nameplates
GitHub Octocat.png NameplatePersonalClickThrough 1 Game Character When enabled, the personal nameplate is transparent to mouse clicks.
NameplatePersonalHideDelayAlpha 0.45 Game Character Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
NameplatePersonalHideDelaySeconds 3.0 Game Character Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
NameplatePersonalShowAlways 0 Game Character Determines if the the personal nameplate is always shown.
NameplatePersonalShowInCombat 1 Game Character Determines if the the personal nameplate is shown when you enter combat.
NameplatePersonalShowWithTarget 0 Game Character Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
GitHub Octocat.png nameplateResourceOnTarget 0 Game Character Nameplate class resource overlay mode. 0=self, 1=target
nameplateSelectedAlpha 1.0 Graphics Character The alpha of the selected nameplate.
GitHub Octocat.png nameplateSelectedScale 1.2 Graphics Character The scale of the selected nameplate.
nameplateSelfAlpha 0.75 Graphics Character The alpha of the self nameplate.
nameplateSelfBottomInset 0.2 Graphics Character The inset from the bottom (in screen percent) that the self nameplate is clamped to.
nameplateSelfScale 1.0 Graphics Character The scale of the self nameplate.
nameplateSelfTopInset 0.5 Graphics Character The inset from the top (in screen percent) that the self nameplate is clamped to.
GitHub Octocat.png nameplateShowAll 0 Game Character
GitHub Octocat.png nameplateShowDebuffsOnFriendly 1 Game Character
GitHub Octocat.png nameplateShowEnemies 1 Game Character
GitHub Octocat.png nameplateShowEnemyGuardians 0 Game Character
GitHub Octocat.png nameplateShowEnemyMinions 0 Game Character
GitHub Octocat.png nameplateShowEnemyMinus 1 Game Character
GitHub Octocat.png nameplateShowEnemyPets 0 Game Character
GitHub Octocat.png nameplateShowEnemyTotems 0 Game Character
GitHub Octocat.png nameplateShowFriendlyGuardians 0 Game Character
GitHub Octocat.png nameplateShowFriendlyMinions 0 Game Character
nameplateShowFriendlyNPCs 0 Game Character
GitHub Octocat.png nameplateShowFriendlyPets 0 Game Character
GitHub Octocat.png nameplateShowFriendlyTotems 0 Game Character
GitHub Octocat.png nameplateShowFriends 0 Game Character
GitHub Octocat.png nameplateShowOnlyNames 0 Game Character Whether to hide the nameplate bars
GitHub Octocat.png nameplateShowSelf 1 Game Character
nameplateTargetBehindMaxDistance 15 Graphics Character The max distance to show the target nameplate when the target is behind the camera.
nameplateTargetRadialPosition 0 Game Account When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat
GitHub Octocat.png NamePlateVerticalScale 1.0 Game Character Applied to vertical size of all nameplates.
nearclip 0.2 Graphics Near clip plane distance
GitHub Octocat.png newMythicPlusSeason 1 Game Character Signals a new mythic+ season for the user, so when they open the UI it shows them the info about the season
GitHub Octocat.png newPvpSeason 1 Game Character Signals a new pvp season for the user, so when they open the UI it shows them the info about the season
GitHub Octocat.png noBuffDebuffFilterOnTarget 0 Game Character Do not filter buffs or debuffs at all on targets
NonEmitterCombatRange 6400 Game Account Range to stop shoulder/weapon emissions outside combat
NotchedDisplayMode 1 Graphics Do nothing = 0. Shift UI down = 1. Shift everything down = 2.
ObjectSelectionCircle 1 Game
occlusionMaxJobs 5 Graphics Maximum job threads for occlusion render
GitHub Octocat.png orderHallMissionTutorial 0 Game Character Stores information about which order hall mission tutorials the player has seen
GitHub Octocat.png otherRolesAzeriteEssencesHidden 0 Game Character Whether to collapse the Azerite Essences for player's other roles
outdoorMinAltitudeDistance 10 Game Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
GitHub Octocat.png Outline 2 Game Account Outline Mode
GitHub Octocat.png OutlineEngineMode 0
outlineMouseOverFadeDuration 0.9 Debug
outlineSelectionFadeDuration 0.32 Debug
overrideArchive 0 Game Whether or not the client loads alternate data
GitHub Octocat.png overrideScreenFlash 0 Game Account Overrides fade color options so that it always fades to black
particleDensity 100 Particle density
particleMTDensity 100 Graphics Multi-Tex particle density
particulatesEnabled 1 Graphics Particulates enabled
GitHub Octocat.png partyBackgroundOpacity 0.5 Game Account The opacity of the party background
Pathing 0
pathSmoothing 1 Game NPC will round corners on ground paths
GitHub Octocat.png pendingInviteInfoShown 0 Game Account The info for pending invites has been shown
persistMoveLogOnTransfer 0 Debug Set to 1 to automatically re-enable logging on the current movelog target after a transfer
petJournalFilters Game Account Bitfield for which collected filters are applied in the pet journal
petJournalSort 0 Game Account Sorting value for the pet journal
petJournalSourceFilters Game Account Bitfield for which source filters are applied in the pet journal
GitHub Octocat.png petJournalTab 1 Game Account Stores the last tab the pet journal was opened to
petJournalTypeFilters Game Account Bitfield for which type filters are applied in the pet journal
PhaseHistory 0
physicsLevel 1 Graphics Level of physics world interaction
PlayerSpawnTracking 0
playerStatLeftDropdown Game Character The player stat selected in the left dropdown
playerStatRightDropdown Game Character The player stat selected in the right dropdown
GitHub Octocat.png playIntroMovie 5 Starting expansion movie to play on startup
POIShiftComplete 0.3 Debug
portal Net Name of Battle.net portal to use
GitHub Octocat.png PraiseTheSun 0 Game
GitHub Octocat.png predictedHealth 1 Game Account Whether or not to use predicted health values in the UI
PreemptiveCastEnable 0 Enable preemptive triggering of cast visuals based on spell release timing
preloadLoadingDistObject 512 Object preload distance when loading
preloadLoadingDistTerrain 1024 Terrain preload distance when loading
preloadPlayerModels 1 Game Preload all local racial models into memory
preloadStreamingDistObject 64 Object preload distance when streaming
preloadStreamingDistTerrain 256 Terrain preload distance when streaming
PreventOsIdleSleep 0 Enable this to prevent the computer from idle sleeping while the game is running
GitHub Octocat.png primaryProfessionsFilter 1 Game Character If enabled, primary profession world quests icons will be shown on world maps
ProcDebugEventLog 0
processAffinityMask 0 Debug Sets which core(s) WoW may execute on - changes require restart to take effect
GitHub Octocat.png profanityFilter 1 Account Whether to enable mature language filtering
projectedTextures 0 Projected Textures
PushToTalkSound 0 Sound Account Play a sound when voice recording activates and deactivates
pvpSelectedRoles 0 Game Character Stores what roles the player will fulfill in a BG.
QuestEventLog 0
GitHub Octocat.png questLogOpen 1 Game Character Whether the quest log appears the side of the windowed map.
GitHub Octocat.png questPOI 1 Game Character If enabled, the quest POI system will be used.
GitHub Octocat.png questTextContrast 0 Game Whether to increase text contrast in Quest UIs
RAIDcomponentTextureLevel 0 Graphics Level of detail for character component textures. 0 means full detail.
RAIDDepthBasedOpacity 1 Graphics Raid Enable/Disable Soft Edge Effect
RAIDdoodadLodScale 100 Graphics Raid doodad level of detail scale
RAIDentityLodDist 10 Graphics Raid Entity level of detail distance
RAIDentityShadowFadeScale 10 Raid Entity shadow fade scale
RAIDfarclip 1000 Raid Far clip plane distance
raidFramesDisplayAggroHighlight 1 Game Character Whether to display aggro highlights on Raid Frames
raidFramesDisplayClassColor 0 Game Character Colors raid frames with the class color
raidFramesDisplayOnlyDispellableDebuffs 0 Game Character Whether to display only dispellable debuffs on Raid Frames
raidFramesDisplayPowerBars 0 Game Character Whether to display mana, rage, etc. on Raid Frames
raidFramesHealthText none Game Character How to display health text on the raid frames
raidFramesHeight 36 Game Character The height of the individual raid frames
raidFramesPosition Game Character Where the raid frames should be placed
raidFramesWidth 72 Game Character The width of the individual raid frames
GitHub Octocat.png raidGraphicsComputeEffects 1
GitHub Octocat.png raidGraphicsDepthEffects 1 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsEnvironmentDetail 6 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsGroundClutter 6 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsLiquidDetail 2 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsOutlineMode 1 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsParticleDensity 2 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsProjectedTextures 1 UI value of the raidGraphics setting
GitHub Octocat.png RAIDgraphicsQuality 4 save for Raid Graphics Quality Selection
GitHub Octocat.png raidGraphicsShadowQuality 3 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsSpellDensity 5 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsSSAO 2 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsTextureResolution 3 UI value of the raidGraphics setting
GitHub Octocat.png raidGraphicsViewDistance 5 UI value of the raidGraphics setting
RAIDgroundEffectDensity 16 Raid Ground effect density
RAIDgroundEffectDist 70 Raid Ground effect dist
RAIDgroundEffectFade 70 Graphics Raid Ground effect fade
RAIDhorizonClip 1600
RAIDhorizonStart 800 Raid Horizon start distance
RAIDlodObjectCullDist 30 Graphics Lod object culling dist minimum
RAIDlodObjectCullSize 15 Lod object culling size
RAIDlodObjectFadeScale 100 Graphics Lod object fade scale
RAIDlodObjectMinSize 20 Lod object min size
raidOptionDisplayMainTankAndAssist 1 Game Character Whether to display main tank and main assist units in the raid frames
raidOptionDisplayPets 0 Game Character Whether to display pets on the raid frames
raidOptionIsShown 1 Game Character Whether the Raid Frames are shown
raidOptionKeepGroupsTogether 0 Game Character The way to group raid frames
raidOptionLocked lock Game Character Whether the raid frames are locked
raidOptionShowBorders 1 Game Character Displays borders around the raid frames.
raidOptionSortMode role Game Character The way to sort raid frames
GitHub Octocat.png RAIDOutlineEngineMode 0 Mode for the OutlineBuffer
RAIDparticleDensity 100 Particle density
RAIDparticleMTDensity 100 Graphics Multi-Tex particle density
RAIDParticulatesEnabled 1 Graphics Enabling particulates (0-1)
RAIDprojectedTextures 0 Projected Textures
RAIDreflectionMode 3 Reflection mode
RAIDrefraction 0 Refraction
RAIDrippleDetail 2 Ripple surface detail
GitHub Octocat.png RAIDsettingsEnabled 0 Graphics Raid graphic settings are available
RAIDshadowMode 0 Raid Quality of shadows (0-3)
RAIDshadowRt 0 Graphics Raid Raytraced shadows (0-2)
RAIDshadowSoft 0 Graphics Soft shadows (0/1)
RAIDshadowTextureSize 1024 Shadow texture size (1024-2048)
RAIDspellClutter -1 Graphics Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
RAIDSSAO 0 Raid Screen-Space Ambient Occlusion
RAIDsunShafts 0 SunShafts
RAIDterrainLodDist 400 Raid Terrain level of detail distance
RAIDTerrainLodDiv 768
RAIDterrainMipLevel 0 Graphics Terrain blend map mip level
RAIDVolumeFog 1 Graphics Volume Fog
RAIDVolumeFogLevel 2 Graphics Volume Fog Level (0-3)
RAIDWaterDetail 0 Raid Water surface detail
RAIDweatherDensity 2
RAIDwmoLodDist 650 Raid Wmo level of detail distance
RAIDworldBaseMip 0 Graphics World texture base mip
rawMouseAccelerationEnable 1 Game Enable acceleration for raw mouse input
rawMouseEnable 0 Game Enable raw mouse input
rawMouseRate 125 Game Raw mouse update rate
rawMouseResolution 400 Game Raw mouse resolution
reflectionDownscale 0 Graphics Reflection downscale
reflectionMode 3 Graphics Reflection mode
refraction 0
GitHub Octocat.png remoteTextToSpeech 0 Game Account Enables typing into a voice chat window to speak to other players using the text to speech system
GitHub Octocat.png remoteTextToSpeechVoice 1 Game Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
GitHub Octocat.png removeChatDelay 0 Game Account Remove Chat Hover Delay
GitHub Octocat.png RenderScale 1.000000 Graphics Render scale (for supersampling or undersampling)
reputationsCollapsed Game Character List of reputation categories that have been collapsed in the Reputation tab
ResampleAlwaysSharpen 0 Graphics Run sharpness pass, even if not using AMD FSR Upscale [0,1]
ResampleQuality 3 Graphics Resample quality
GitHub Octocat.png ResampleSharpness 0.2 Graphics FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable.
ResolvedSSAOType 1 Graphics
rippleDetail 2 Graphics Ripple surface detail
GitHub Octocat.png rotateMinimap 0 Game Account Whether to rotate the entire minimap instead of the player arrow
GitHub Octocat.png runeFadeTime 0.2 Adjust the time the rune fades from on CD to ready
GitHub Octocat.png runeSpentFadeTime 0.1 Adjust the time the base rune takes to fade out after the rune flash fades out
GitHub Octocat.png runeSpentFlashTime 0.15 Adjust the time the rune flash takes to fade out
sceneOcclusionEnable 1 Graphics Scene software occlusion
GitHub Octocat.png screenEdgeFlash 1 Game Account Whether to show a red flash while you are in combat with the world map up
screenshotFormat jpeg Graphics Set the format of screenshots
screenshotQuality 3 Graphics Set the quality of screenshots (1 - 10)
screenshotSizeOverride 0x0 Graphics Set the size of screenshots to a specific resolution (e.g. 7680x4320). 0x0 means use the window size
GitHub Octocat.png scriptErrors 0 Account Whether or not the UI shows Lua errors
scriptProfile 0 Whether or not script profiling is enabled
GitHub Octocat.png scriptWarnings 0 Account Whether or not the UI shows Lua warnings
GitHub Octocat.png secondaryProfessionsFilter 1 Game Character If enabled, secondary profession world quests icons will be shown on world maps
secureAbilityToggle 1 Game Account Whether you should be protected against accidentally double-clicking an aura
seenAlliedRaceUnlocks 0 Game Bit array for which allied race unlocks have been seen
seenAsiaCharacterUpgradePopup 0 Game Account Seen the free character upgrade popup (Asia)
seenCharacterUpgradePopup 6 Game Seen the free character upgrade popup
seenConfigurationWarnings 0 Game A bitfield to track which configuration warnings have been seen
seenExpansionTrialPopup 6 Game Seen the expansion trial popup
GitHub Octocat.png seenLevelSquishPopup 0 Game Seen the level squish popup
seenRegionalChatDisabled 0 Game Account Seen the alert indicating chat has been disabled by default. (UK AADC)
serverAlert SERVER_ALERT_URL Net Get the glue-string tag for the URL
ServerMessageEventLog 0
serviceTypeFilter 6 Game Account Which trainer services to show
shadowCull 1 enable shadow frustum culling
shadowInstancing 1 enable instancing when rendering shadowmaps
shadowMode 0 Quality of shadows (0-3)
shadowRt 0 Graphics Raytraced shadows (0-3)
shadowScissor 1 enable scissoring when rendering shadowmaps
shadowSoft 0 Graphics Soft shadows (0/1)
shadowTextureSize 1024 Shadow texture size (1024-2048)
GitHub Octocat.png ShakeStrengthCamera 1 Account Motion sickness control for how much effects can shake the camera
GitHub Octocat.png ShakeStrengthUI 1 Account Motion sickness control for how much effects can shake in 2D UI
GitHub Octocat.png shipyardMissionTutorialAreaBuff 0 Game Character Stores whether the player has accepted the first area buff mission tutorial
GitHub Octocat.png shipyardMissionTutorialBlockade 0 Game Character Stores whether the player has accepted the first blockade mission tutorial
GitHub Octocat.png shipyardMissionTutorialFirst 0 Game Character Stores whether the player has accepted the first mission tutorial
GitHub Octocat.png showArenaEnemyCastbar 1 Game Character Show the spell enemies are casting on the Arena Enemy frames
GitHub Octocat.png showArenaEnemyFrames 1 Game Character Show arena enemy frames while in an Arena
GitHub Octocat.png showArenaEnemyPets 1 Game Character Show the enemy team's pets on the ArenaEnemy frames
GitHub Octocat.png showBattlefieldMinimap 0 Game Character Whether or not the battlefield minimap is shown
GitHub Octocat.png showBuilderFeedback 1 Game Show animation when building power for builder/spender bar
GitHub Octocat.png showCastableBuffs 0 Game Character Show only Buffs the player can cast. Only applies to raids.
GitHub Octocat.png ShowClassColorInFriendlyNameplate 1 Game Character use this to display the class color in friendly nameplate health bars
GitHub Octocat.png ShowClassColorInNameplate 1 Game Character use this to display the class color in enemy nameplate health bars
GitHub Octocat.png showDispelDebuffs 1 Game Character Show only Debuffs that the player can dispel. Only applies to raids.
GitHub Octocat.png showDungeonEntrancesOnMap 1 Game Character If enabled, dungeon entrances will display on the world map.
showErrors 1 Debug
showfootprintparticles 1 Graphics toggles rendering of footprint particles
GitHub Octocat.png showHonorAsExperience 0 Game Character Show the honor bar as a regular experience bar in place of rep
GitHub Octocat.png showInGameNavigation 1 Game Account 0: Disable IGN, 1: Enable IGN (Default).
showLoadingScreenTips 1 Game Show loading screen tooltips
GitHub Octocat.png ShowNamePlateLoseAggroFlash 1 Game Character When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash.
GitHub Octocat.png showNPETutorials 1 Game Account display NPE tutorials
GitHub Octocat.png showOutfitDetails 1 Game Character Whether or not to show outfit details when the dressing room is opened in maximized mode, default on
GitHub Octocat.png showPartyBackground 0 Game Account Show a background behind party members
GitHub Octocat.png showPartyPets 0 Game Character Whether to show pets in the party UI
showQuestObjectivesOnMap 1 Game Character Shows quest POIs on the main map.
GitHub Octocat.png ShowQuestUnitCircles 1 Game Account Determines if units related to a quest display an indicator on the ground.
GitHub Octocat.png showSpectatorTeamCircles 1 Game Determines if the team color circles are visible while spectating or commentating a wargame
GitHub Octocat.png showSpenderFeedback 1 Game Show animation when spending power for builder/spender bar
GitHub Octocat.png showTamers 1 Game Character If enabled, pet battle icons will be shown on world maps
GitHub Octocat.png showTargetCastbar 1 Game Account Show the spell your current target is casting
GitHub Octocat.png showTargetOfTarget 0 Account Whether the target of target frame should be shown
GitHub Octocat.png showTimestamps none Game Account The format of timestamps in chat or "none"
GitHub Octocat.png showToastBroadcast 0 Game Account Whether to show Battle.net message for broadcasts
showToastClubInvitation 1 Game Account Whether to show Battle.net message for club invitations
showToastConversation 1 Game Account Whether to show Battle.net message for conversations
GitHub Octocat.png showToastFriendRequest 1 Game Account Whether to show Battle.net message for friend requests
GitHub Octocat.png showToastOffline 1 Game Account Whether to show Battle.net message for friend going offline
GitHub Octocat.png showToastOnline 1 Game Account Whether to show Battle.net message for friend coming online
GitHub Octocat.png showToastWindow 1 Game Account Whether to show Battle.net system messages in a toast window
GitHub Octocat.png showTokenFrame 0 Game Character The token UI has been shown
showTokenFrameHonor 0 Game Character The token UI has shown Honor
GitHub Octocat.png showTutorials 1 Game Account display tutorials
GitHub Octocat.png showVKeyCastbar 1 Game Account If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
showVKeyCastbarOnlyOnTarget 0 Game Character
showVKeyCastbarSpellName 1 Game Character
simd -1 Enable SIMD features (e.g. SSE)
skipStartGear 0 Game Whether we should show starter gear on character create
SkyCloudLOD 0 Graphics Texture resolution for clouds
smoothUnitPhasing 1 Game The client will try to smoothly switch between the same on model different phases.
smoothUnitPhasingActorPurgatoryTimeMs 1500 Game Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
smoothUnitPhasingAliveTimeoutMs 3500 Game Time to wait for an alive unit to get it's despawn message
smoothUnitPhasingDestroyedPurgatoryTimeMs 750 Game Time to keep unit displays in purgatory before letting go of them, if they were destroyed
smoothUnitPhasingDistThreshold 0.25 Game Distance threshold to active smooth unit phasing.
smoothUnitPhasingEnableAlive 1 Game Use units that have not despawn yet if they match, in hopes the despawn message will come later.
smoothUnitPhasingUnseenPurgatoryTimeMs 1000 Game Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
smoothUnitPhasingVehicleExtraTimeoutMs 1000 Game Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
sortDiskReads 0 Debug Sort async disk reads to minimize seeks (requires restart)
GitHub Octocat.png soulbindsActivatedTutorial Game Character Bitfield for tutorializing activating soulbinds
GitHub Octocat.png soulbindsLandingPageTutorial Game Character Boolean indicating if the landing page tutorial has been completed.
GitHub Octocat.png soulbindsViewedTutorial Game Character Bitfield for tutorializing viewing soulbinds trees
Sound_AllyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz)
Sound_AlternateListener 1 Sound When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position
Sound_AmbienceHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz)
GitHub Octocat.png Sound_AmbienceVolume 0.6
GitHub Octocat.png Sound_DialogVolume 1.0 Sound Dialog Volume (0.0 to 1.0)
Sound_DSPBufferSize 0 Sound sound buffer size, default 0
GitHub Octocat.png Sound_EnableAllSound 1 Sound
GitHub Octocat.png Sound_EnableAmbience 1 Sound Enable Ambience
Sound_EnableArmorFoleySoundForOthers 1 Sound
Sound_EnableArmorFoleySoundForSelf 1 Sound
GitHub Octocat.png Sound_EnableDialog 1 Sound all dialog
Sound_EnableDSPEffects 1 Sound
GitHub Octocat.png Sound_EnableEmoteSounds 1 Sound
GitHub Octocat.png Sound_EnableErrorSpeech 1 Sound error speech
Sound_EnableMixMode2 0 Sound test
GitHub Octocat.png Sound_EnableMusic 1 Sound Enables music
GitHub Octocat.png Sound_EnablePetBattleMusic 1 Sound Enables music in pet battles
GitHub Octocat.png Sound_EnablePetSounds 1 Sound Enables pet sounds
GitHub Octocat.png Sound_EnablePositionalLowPassFilter 1 Sound Environmental effect to make sounds duller behind you or far away
GitHub Octocat.png Sound_EnableReverb 1 Sound
GitHub Octocat.png Sound_EnableSFX 1 Sound
GitHub Octocat.png Sound_EnableSoundWhenGameIsInBG 0 Sound Enable Sound When Game Is In Background
Sound_EnemyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz)
GitHub Octocat.png Sound_ListenerAtCharacter 1 Sound lock listener at character
GitHub Octocat.png Sound_MasterVolume 1.0 Sound master volume (0.0 to 1.0)
Sound_MaxCacheableSizeInBytes 174762 Sound Max sound size that will be cached, larger files will be streamed instead
GitHub Octocat.png Sound_MaxCacheSizeInBytes 134217728 Sound Max cache size in bytes
GitHub Octocat.png Sound_MusicVolume 0.4
Sound_NPCHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz)
GitHub Octocat.png Sound_NumChannels 64 Sound number of sound channels
GitHub Octocat.png Sound_OutputDriverIndex 0 Sound
Sound_OutputDriverName Primary Sound Driver Sound
Sound_OutputSampleRate 44100 Sound output sample rate
GitHub Octocat.png Sound_SFXVolume 1.0 Sound sound volume (0.0 to 1.0)
Sound_VoiceChatInputDriverIndex 0 Sound
Sound_VoiceChatInputDriverName Primary Sound Capture Driver Sound
Sound_VoiceChatOutputDriverIndex 0 Sound
Sound_VoiceChatOutputDriverName Primary Sound Driver Sound
GitHub Octocat.png Sound_ZoneMusicNoDelay 0 Sound
SoundPerf_VariationCap 32 Sound Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
SpawnRegion 0
specular 1 Graphics Specular lighting multiplier (0-1)
GitHub Octocat.png speechToText 0 Game Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
GitHub Octocat.png spellActivationOverlayOpacity 0.65 Game Account The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts)
spellBookSort 1 Game Account
spellClutter -1 Graphics Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
SpellCooldownDebugger 0
SpellEventLog 0
SpellOverrides 0
SpellQueueWindow 400 Game Account Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds)
SpellScriptEventLog 0
SpellTargeting 0
splashScreenBoost 0 Game Character Show boost splash screen id
splashScreenNormal 0 Game Character Show normal splash screen id
splashScreenSeason 1 Game Character Show season splash screen id
SplineOpt 1 Debug toggles use of spline coll optimization
SSAO 0 Screen-Space Ambient Occlusion
ssaoMagicNormals 1 Graphics SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters
ssaoMagicThresholdHigh 50 Graphics SSAO High threshold for transitioning from gbuffer to face normal (degrees)
ssaoMagicThresholdLow 25 Graphics SSAO Low threshold for transitioning from gbuffer to face normal (degrees)
SSAOType 0 Graphics Screen-Space Ambient Occlusion Type
GitHub Octocat.png statusText 0 Game Account Whether the status bars show numeric health/mana values
GitHub Octocat.png statusTextDisplay NONE Game Account Whether numeric health/mana values are shown as raw values or percentages, or both
stopAutoAttackOnTargetChange 0 Game Character Whether to stop attacking when changing targets
streamingCameraLookAheadTime 2000 Graphics Look ahead time for streaming.
streamingCameraMaxRadius 250 Graphics Max radius of the streaming camera.
streamingCameraRadius 100 Graphics Base radius of the streaming camera.
GitHub Octocat.png streamStatusMessage 1 Game Account Whether to display status messages while streaming content
sunShafts 0 SunShafts
superTrackerDist 0.75 Game Account
synchronizeBindings 1
synchronizeChatFrames 1
synchronizeConfig 1
synchronizeMacros 1
synchronizeSettings 1 Whether client settings should be stored on the server
taintLog 0 Whether taint logging is enabled
GitHub Octocat.png talentFrameShown 0 Game Account The talent UI has been shown
talentPointsSpent 0 Game Character The player has spent a talent point
GitHub Octocat.png targetFPS 0 Graphics Set target FPS. Dynamic actions will be taken if you fall below the FPS target
TargetNearestUseNew 1 Game Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting)
TargetPriorityCombatLock 1 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
TargetPriorityCombatLockContextualRelaxation 1 Game 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront)
TargetPriorityCombatLockHighlight 0 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
TargetPriorityPvp 1 Game When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only)
TargetPriorityValueBank 1 Game Selects the active targeting values bank for calculating target priority order
telemetryTargetPackage Blizzard.Telemetry.Wow_Mainline The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic
teleportMaxNoLoadDist 200 Graphics Max teleport distanace without preload
terrainLodDist 400 Terrain level of detail distance
TerrainLodDiv 768 Terrain lod divisor
terrainMipLevel 0 Graphics Terrain blend map mip level
test_cameraDynamicPitch 0
test_cameraDynamicPitchBaseFovPad 0.4 Fraction of screen height to keep feet below
test_cameraDynamicPitchBaseFovPadDownScale 0.25 Strength of dynamic pitch when looking down
test_cameraDynamicPitchBaseFovPadFlying 0.75 Fraction of screen height to keep character below when able to fly
test_cameraDynamicPitchSmartPivotCutoffDist 10 Dynamic pitch disables Smart Pivot within this camera distance
test_cameraHeadMovementDeadZone 0.015
test_cameraHeadMovementFirstPersonDampRate 20
test_cameraHeadMovementMovingDampRate 10
test_cameraHeadMovementMovingStrength 0.5
test_cameraHeadMovementRangeScale 5
test_cameraHeadMovementStandingDampRate 10
test_cameraHeadMovementStandingStrength 0.3
test_cameraHeadMovementStrength 0
test_cameraOverShoulder 0
test_cameraTargetFocusEnemyEnable 0
test_cameraTargetFocusEnemyStrengthPitch 0.4
test_cameraTargetFocusEnemyStrengthYaw 0.5
test_cameraTargetFocusInteractEnable 0
test_cameraTargetFocusInteractStrengthPitch 0.75
test_cameraTargetFocusInteractStrengthYaw 1.0
GitHub Octocat.png textLocale Game Set the game locale for text
GitHub Octocat.png textToSpeech 0 Game Account Reads chat text out loud using the voice text to speech system based on the selected options
textureFilteringMode 5 Graphics Texture filtering mode
threatPlaySounds 1 Game Account Whether or not to sounds when certain threat transitions occur
GitHub Octocat.png threatShowNumeric 0 Game Account Whether or not to show numeric threat on the target and focus frames
GitHub Octocat.png threatWarning 3 Game Character Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
threatWorldText 1 Game Account Whether or not to show threat floaters in combat
GitHub Octocat.png timeMgrAlarmEnabled 0 Game Account Toggles whether or not the time manager's alarm will go off
GitHub Octocat.png timeMgrAlarmMessage Game Account The time manager's alarm message
GitHub Octocat.png timeMgrAlarmTime 0 Game Account The time manager's alarm time in minutes
GitHub Octocat.png timeMgrUseLocalTime 0 Game Account Toggles the use of either the realm time or your system time
GitHub Octocat.png timeMgrUseMilitaryTime 0 Game Account Toggles the display of either 12 or 24 hour time
timingMethod 0 Desired method for game timing
timingTestError 0 Error reported by the timing validation system
GitHub Octocat.png toastDuration 4 Game Account How long to display Battle.net toast windows, in seconds
toyBoxCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the toybox
toyBoxExpansionFilters 0 Game Account Bitfield for which expansion filters are applied in the toybox
toyBoxSourceFilters 0 Game Account Bitfield for which source filters are applied in the toybox
trackedAchievements Game Character Internal cvar for saving tracked achievements in order
trackedQuests Game Character Internal cvar for saving automatically tracked quests in order
trackedWorldQuests Game Character Internal cvar for saving automatically tracked world quests
GitHub Octocat.png trackQuestSorting top Game Account Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
GitHub Octocat.png transmogCurrentSpecOnly 0 Game Character Stores whether transmogs apply to current spec instead of all specs
transmogrifyShowCollected 1 Game Account Whether to show collected transmogs in the at the transmogrifier
transmogrifyShowUncollected 0 Game Account Whether to show uncollected transmogs in the at the transmogrifier
transmogrifySourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe at the transmogrifier
GitHub Octocat.png TTSUseCharacterSettings 1 Character If character-specific TTS settings are being used.
TurnSpeed 180 Set the keyboard turn rate in degrees per second; capped by the server
twitterGetConfigTime 0 Game Last time that we got Twitter configuration data successfully
twitterShortUrlLength 23 Game Number of characters that non-https URLS get shortened to
twitterShortUrlLengthHttps 23 Game Number of characters that https URLS get shortened to
GitHub Octocat.png UberTooltips 1 Game Account Show verbose tooltips
GitHub Octocat.png uiScale 1.0 Game The current UI scale
uiScaleMultiplier -1 Game A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0.
unitClutter 1 Game Enables/Disables unit clutter
unitClutterInstancesOnly 1 Game Whether or not to use unit clutter in instances only (0 or 1)
unitClutterPlayerThreshold 10 Game The number of players that have to be nearby to trigger unit clutter
UnitEnterCombatLog 0
unitFacingPlayerDeadZoneDeg 60 Game Degrees outside a unit's default facing a player has to be for the unit to face them on interact
GitHub Octocat.png UnitNameEnemyGuardianName 1 Game Account
GitHub Octocat.png UnitNameEnemyMinionName 1 Game Account
GitHub Octocat.png UnitNameEnemyPetName 1 Game Account
GitHub Octocat.png UnitNameEnemyPlayerName 1 Game Account
GitHub Octocat.png UnitNameEnemyTotemName 1 Game Account
UnitNameForceHideMinus 0 Game Account
GitHub Octocat.png UnitNameFriendlyGuardianName 1 Game Account
GitHub Octocat.png UnitNameFriendlyMinionName 1 Game Account
GitHub Octocat.png UnitNameFriendlyPetName 1 Game Account
GitHub Octocat.png UnitNameFriendlyPlayerName 1 Game Account
GitHub Octocat.png UnitNameFriendlySpecialNPCName 1 Game Account
GitHub Octocat.png UnitNameFriendlyTotemName 1 Game Account
UnitNameGuildTitle 1 Game Account
GitHub Octocat.png UnitNameHostleNPC 1 Game Account
GitHub Octocat.png UnitNameInteractiveNPC 1 Game Account
GitHub Octocat.png UnitNameNonCombatCreatureName 0 Game Account
GitHub Octocat.png UnitNameNPC 0 Game Account
GitHub Octocat.png UnitNameOwn 0 Game Account
GitHub Octocat.png UnitNamePlayerGuild 1 Game Account
UnitNamePlayerPVPTitle 1 Game Account
unitsLookAtPlayers 1 Game Enables units turning their head to look at players
GitHub Octocat.png useCompactPartyFrames 0 Game Character Use the new raid frames for parties
useHighResolutionUITextures 0 Game Whether to use high resolution UI Textures
GitHub Octocat.png useIPv6 0 Net Enable the usage of IPv6 sockets
GitHub Octocat.png useUiScale 0 Game Whether or not the UI scale should be used
VerboseSpellScriptEventLog 0
videoOptionsVersion 0 Video options version
videoOptionsVersionDefault 0 Graphics
violenceLevel 2 Game Account Sets the violence level of the game
GitHub Octocat.png VoiceChatMasterVolumeScale 1 Sound Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat
VoiceCommunicationMode 0 Sound Account Which communication mode to use for voice chat: push-to-talk, open mic, etc...
VoiceEnableWhenGameIsInBG 1 Sound Enable Voice Chat when game is in background
VoiceInputDevice Sound Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default
GitHub Octocat.png VoiceInputVolume 50 Sound The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder.
VoiceOutputDevice Sound Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default
GitHub Octocat.png VoiceOutputVolume 50 Sound The volume of incoming voice chat, how loud other users' voices sound
VoicePushToTalkKeybind ` Sound Account Push to talk key
VoiceSelfDeafened 0 Sound Voice Chat Self Deafened
VoiceSelfMuted 0 Sound Voice Chat Self Muted
GitHub Octocat.png VoiceVADSensitivity 43 Sound How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold.
volumeFog 1 Graphics Volume Fog
volumeFogInterior 1 Graphics Volume Fog Interiors
volumeFogLevel 2 Graphics Volume Fog Level (0-3)
vrsParticles Graphics Render scale like effect for particles. Only used if lots of particles are on screen
vrsWorldGeo Graphics Render scale like effect for terrain, buildings and liquids
vsync 1 Graphics vsync on or off
wardrobeSetsFilters 0 Game Account Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal
wardrobeShowCollected 1 Game Account Whether to show collected transmogs in the wardrobe
wardrobeShowUncollected 1 Game Account Whether to show uncollected transmogs in the wardrobe
wardrobeSourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe in the collection journal
watchFrameBaseAlpha 0 Game Account Objectives frame opacity.
watchFrameIgnoreCursor 0 Game Account Disables Objectives frame mouseover and title dropdown.
watchFrameState 0 Game Account Stores Objectives frame locked and collapsed states
waterDetail 0 Water surface detail
weatherDensity 2
webChallengeURLTimeout 60 How long to wait for the web challenge URL (in seconds). 0 means wait forever.
GitHub Octocat.png whisperMode popout Game Account The action new whispers take by default: "popout", "inline", "popout_and_inline"
GitHub Octocat.png wholeChatWindowClickable 1 Game Account Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
windowResizeLock 0 Graphics prevent resizing in windowed mode
wmoDoodadDist 2000 Graphics Wmo doodad load distance
wmoLodDist 300 Wmo level of detail distance
wmoLodDistScale 1.0f Graphics Wmo level of detail distance scale
wmoPortalMinScreenSize 0 Graphics Wmo portal min screen size
WorldActionsLog 0
worldBaseMip 0 Graphics World texture base mip
worldEntityLinkMode 1 Graphics Entity link mode
worldLoadSort 1 Graphics Sort objects by distance when loading
worldMaxMipLevel 12 Graphics World maximum texture mip level
worldPreloadHighResTextures 1 Graphics Require high res textures to be loaded in streaming non critical radius when preloading
worldPreloadNonCritical 2 Graphics Require objects to be loaded in streaming non critical radius when preloading
worldPreloadNonCriticalTimeout 45 Graphics World preload time (in seconds) when non-critical items are automatically ignored
worldPreloadSort 1 Graphics Sort objects by distance when preloading
GitHub Octocat.png worldQuestFilterAnima 1 Game Character If enabled, world quests with anima rewards will be shown on the map
GitHub Octocat.png worldQuestFilterArtifactPower 1 Game Character If enabled, world quests with artifact power rewards will be shown on the map
GitHub Octocat.png worldQuestFilterEquipment 1 Game Character If enabled, world quests with equipment rewards will be shown on the map
GitHub Octocat.png worldQuestFilterGold 1 Game Character If enabled, world quests with gold rewards will be shown on the map
GitHub Octocat.png worldQuestFilterProfessionMaterials 1 Game Character If enabled, world quests with profession material rewards will be shown on the map
GitHub Octocat.png worldQuestFilterReputation 1 Game Character If enabled, world quests with reputation rewards will be shown on the map
GitHub Octocat.png worldQuestFilterResources 1 Game Character If enabled, world quests with order resource rewards or war resource rewards will be shown on the map
WorldTextCritScreenY 0.0275 Game Account
WorldTextGravity 0.5 Game Account
WorldTextNonRandomZ 2.5 Game Account
WorldTextRampDuration 1.0 Game Account
WorldTextRampPow 1.9 Game Account
WorldTextRampPowCrit 8.0 Game Account
WorldTextRandomXY 0.0 Game Account
WorldTextRandomZMax 1.5 Game Account
WorldTextRandomZMin 0.8 Game Account
WorldTextScale 1.0 Game Account
WorldTextScreenY 0.015 Game Account
WorldTextStartPosRandomness 1.0 Game Account
worldViewCullMaxJobs 32 Graphics Maximum job threads for culling
GitHub Octocat.png xpBarText 0 Game Account Whether the XP bar shows the numeric experience value
Test-inline.png agentLogLevel 1 Debug Logging level for agent (0, 1, 2)
Test-inline.png debugAllocSingleBlade At startup only, choose a single blade such as a CSI peer to have debug allocators
Test-inline.png debugAllocTrackStacktrace 1 Whether to track the stacktrace for each debug allocation
Test-inline.png debugLog0 0
Test-inline.png debugLog1 0
Test-inline.png debugLog2 0 Game CVar for debugging
Test-inline.png enableRefHistory 1 Debug Whether ref history tracking is enabled. Disabling may slightly improve performance, but at the cost of less information when leaks occur.
Test-inline.png ErrorFileLog 0 Debug
Test-inline.png useDebugAllocators 0 Should we use debug allocators (level: 0, 1, 2)

Console Commands

Name Category Description
ActionCam Game
clear Console Clears the console buffer
clearSeenCustomizationChoices Game
closeconsole Console Closes the Console window
cvar_default Set the value of a CVar to its coded default value
cvar_reset Set the value of a CVar to its startup value
cvarlist List CVars
D3D11 Graphics
D3D11_LEGACY Graphics
D3D12 Graphics
DefragmentGPU Graphics Defragment suballocated GPU resources
enable Console Enable the console with "/console enable" in the chat window. This is the same as launching the client with -console
fontcolor Console [ColorClassName] [Red 0-255] [Green 0-255] [Blue 0-255]
fontsize Console [10-50] arbitrary font size
FrameBufferCacheGpuFootprint Graphics
GamePadListDevices Game List all connected GamePad devices in the console
GetSwapChainSize Graphics
GetWindowSize Graphics
GxCurrentAPI Graphics
GxCurrentGPU Graphics
GxFrameStats Graphics Get Engine Frame Stats
GxGetVideoMemory Graphics
GxIsPrism Graphics
GxListGPUs Graphics
GxLogFlush Graphics
GxLogFullGPUInfo Graphics
GxRestart Graphics
help Console Provides help information about a command.
logout
ObjUsage Game
physCreateForceField Debug
physCulling Debug
physCullingDist Debug
physDraw Debug
physDrawBroadphase Debug
physDrawCenterOfMass Debug
physDrawContacts Debug
physDrawDMStats Debug
physDrawFixtures Debug
physDrawJoints Debug
physDrawStats Debug
physDrawTransparent Debug
physEnable Debug
physEnableVegOverrides Debug Toggles physics vegetation cvars for tuning vegetation physics simulation etc.
physReset Debug
physVegMinPushDist Debug Squared distance the unit must be within from the bone to begin pushing it.
physVegPosMaxPush Debug Maximum distance in yards a bone can be pushed from its base position before being clamped.
physVegPosPushAmt Debug Distance per frame in yards the bone is pushed while a unit moves along the push direction, scaled by delta time.
physVegPosRelaxSpeed Debug Speed at which the bone will return to rest once the unit leaves the volume, or crosses the max push threshold.
physVegVelMaxPush Debug Max distance the bone can be pushed additionally when a unit has velocity while moving in the veg, pushed along the units vel direction.
physVegVelSpeed Debug Speed at which the bone moves along the velocity direction when a unit has move while within the veg.
pitchLimit Game
quit
reloadUI Graphics Reloads the user interface
repeat Console Repeats a command [repeat <count> <command> <args ...>]
ResetChallengeMode
set Set the value of a CVar
SetDifficulty
SetGraphicsQuality Graphics
SetGraphicsQualityRAID Graphics
ShowObjUsage Game
showPlayer Graphics
spectate Game Spectate <CharName-Realm> - Begin commentator view of specified player's instance party. Exclude name to exit spectator mode
TakeScreenshot Graphics
timingInfo Debug
ToggleWindowMode Graphics
UpdatePOI Game Updates Quest POI from User Server
UpdateWindow Graphics
ver
whois Debug Ask the server to do an account/real name lookup on a character name
Test-inline.png HeapUsage Game
Test-inline.png HeapUsage2 Game
Test-inline.png HeapUsage3 Game
Test-inline.png logWowConnections Net
Test-inline.png MemTimings Game
Test-inline.png memTypeUsage Console Shows memory usage by category
Test-inline.png MemUsage Game
Test-inline.png MemUsageDetailed Game

Removed

Please see Category:Removed console variables for the deprecated/removed cvars.

Advertisement