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Wowpedia

This page contains a comparison of CVars in Wrath Classic and Classic Era


Note
Note: This list is up to date for patch 3.4.0 (45435), 1.14.3 (44834) and 10.0.0 (45335)
CVar Name Default Category Scope Description
Wrath only
autoRangedCombat 1 Game Character If enabled, your character will automatically switch between auto attack and auto shot.
consolidateBuffs 0 Game Character Consolidates buffs displayed for the player.
equipmentManager 0 Game Character Enables the equipment management UI
lfgNewPlayerFriendly 0 Game Character Stores whether this character wants their group finder listings to be flagged as New Player Friendly.
previewTalents 0 Game Character Toggles the ability to preview talents before spending talent points.
ShowAllSpellRanks 1 Game Account show either all spell ranks, or only the highest rank
trackerFilter 7 Game Character filter option for the objectives tracker
trackerSorting 0 Game Character sorting option for the objectives tracker
watchFrameWidth 0 Game Controls objectives frame width
Wrath & Vanilla
alwaysShowBlizzardGroupsTab 0 Game Account Always show the Groups tab in the Social Frame, even when the player is not in a Group.
bspcache 1 Graphics BSP node caching
clampTargetNameplateToScreen 0 Graphics Character Clamps the target's nameplate to the edges of the screen, even if the target is off-screen.
ColorNameplateNameBySelection 0 Game Character Color the unit names above nameplates based on the unit.
floatingCombatTextAuraFade 0 Game Account
fullSizeFocusFrame 1 Game Character Increases the size of the focus frame to that of the target frame
GamePadEmulateEsc PADBACK GamePad button that should emulate the Esc key
graphicsSunshafts 3 Graphics UI value of the graphics setting
groundEffectAnimation 0 Ground effect animation
heardChoiceSFX 0 Game Whether or not the user has heard the special SFX for the first transition choice selection.
hideOutdoorWorldState 0 Game Account Whether to hide outdoor zone objectives.
instantQuestText 0 Game Account Whether to instantly show quest text instead of fading it in.
minimumAutomaticUiScale 0.9 Game When to stop automatically scaling the UI down based on higher resolution. Only applied when useUIScale is 0. Classic used 0.9 for this value. Mainline uses 0.64, the same as the hard cap on scaling.
multiBarRightVerticalLayout 0 Game Character Whether to force the right action bars to always align horizontally instead of vertically
nameplateCommentatorMaxDistance 1000 Graphics Character The max distance to show nameplates when in Commentator Mode.
nameplateNotSelectedAlpha 0.5 Graphics Character When you have a target, the alpha of other units' nameplates (not used if value is negative).
nameplateRemovalAnimation 0 Game Character When enabled, nameplates will play a brief shrinking animation when disappearing.
raidGraphicsSunshafts 1 UI value of the raidGraphics setting
RAIDgroundEffectAnimation 0 Raid Ground effect animation
seenSoMNotification 0 Game Whether or not the user has seen the Season of Mastery notification at least once.
seenTBCInfoPane 0 Game Whether or not the user has seen the TBC Info Pane at least once.
showKeyring 0 Game Account Show the keyring button
showLootSpam 1 Game Account Whether to show full loot rolls in chat.
showMinimapClock 1 Game Account Whether to show the clock and time manager features below the minimap frame.
showNewbieTips 1 Game Account Show extra explanations in tooltips.
showPartyBackground 0 Game Account Show a background behind party members
showUnactivatedCharacters 1 Game Show unactivated characters on Character Select.
spamFilter 1 Game Account Whether to enable spam filtering
spellClutterDefaultTargetScalar 3.000000 Game Starting target scalar value (min 0.1)
spellClutterHostileScalar 0.500000 Game Scalar we apply to the hostile creature spells (min 0.001)
spellClutterMinSpellCount 1 Game Min spells on a target before we apply clutter logic (min 0)
spellClutterMinWeaponTrailCount 3 Game Min weaponTrails in the scene before we apply clutter logic (min 0)
spellClutterPartySizeScalar 20.000000 Game Scales the targetScalar by how different the party size is from this (min 1)
spellClutterPlayerScalarMultiplier 1.666667 Game Increases number of effects on "interesting" targets multiplicatively (min 0.1)
spellClutterRangeConstant 30.000000 Game The number of yards before the priority is doubled (min 1.0)
spellClutterRangeConstantRaid 30.000000 Game The number of yards before the priority is doubled (min 1.0) in a raid
twitterCharactersPerMedia 23 Game Number of characters needed when attaching media to a Twitter post
worldEntityLinkMode 1 Graphics Entity link mode
Mainline & Wrath
calendarShowResets 0 Game Character Whether raid resets should appear in the calendar
cameraFov 90 Account Default camera field of view
enableSourceLocationLookup 0 Debug Allows addon file name lookup for debugging help
fstack_showhighlight 1 Debug 0: Hide Highlight, 1: Show Highlight (Default).
Sound_EnableDSPEffects 1 Sound
textureErrorColors 1 Graphics If enabled, replaceable textures that aren't specified will be purple
threatPlaySounds 1 Game Account Whether or not to sounds when certain threat transitions occur
threatShowNumeric 0 Game Account Whether or not to show numeric threat on the target and focus frames
threatWarning 3 Game Character Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
threatWorldText 1 Game Account Whether or not to show threat floaters in combat
Mainline & Wrath & Vanilla
ActionButtonUseKeyDown 1 Game Account Activate the action button on a keydown
actionedAdventureJournalEntries Game Account Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
activeCUFProfile Game Character The last active CUF Profile.
addFriendInfoShown 0 Game Account The info for Add Friend has been shown
advancedCombatLogging 0 Game Whether we want advanced combat log data sent from the server
advancedWatchFrame 0 Game Account Enables advanced Objectives tracking features
agentUID Game The UID provided by Battle.net to be passed to Agent
AIBrain 0
AIController 0
AIControllerEventLog 0
AIEventLog 0
allowCompareWithToggle 1 Game Account
alwaysCompareItems 0 Game Account Always show item comparison tooltips
alwaysShowActionBars 0 Game Account Whether to always show the action bar grid
animFrameSkipLOD 0 Graphics animations will skip frames at distance
AreaTriggerEventLog 0
AreaTriggers 0
assaoAdaptiveQualityLimit .45 Graphics ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3)
assaoBlurPassCount 2 Graphics ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used.
assaoDetailShadowStrength 0 Graphics ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
assaoFadeOutFrom 50.0 Graphics ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect.
assaoFadeOutTo 300.0 Graphics ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out.
assaoHorizonAngleThresh 0.4 Graphics ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing
assaoNormals 1 Graphics Use Normals for ASSAO
assaoRadius 1.85 Graphics ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere
assaoShadowClamp .98 Graphics ASSAO Shadow Clamp [0.0, 1.0]
assaoShadowMult 1.1 Graphics ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier
assaoShadowPower 1.34 Graphics ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier
assaoSharpness .98 Graphics ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges)
assaoTemporalSSAngleOffset 0.0 Graphics ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
assaoTemporalSSRadiusOffset 1.0 Graphics ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
assistAttack 0 Game Character Whether to start attacking after an assist
asyncHandlerTimeout 100 Debug Engine option: Async read main thread timeout
asyncThreadSleep 0 Debug Engine option: Async read thread sleep
auctionDisplayOnCharacter 0 Game Account Show auction items on the dress-up paperdoll
audioLocale Game Set the game locale for audio content
AuraDebugger 0
AuraEventLog 0
autoClearAFK 1 Game Account Automatically clear AFK when moving or chatting
autoCompleteResortNamesOnRecency 1 Game Account Shows people you recently spoke with higher up on the AutoComplete list.
autoCompleteUseContext 1 Game Account The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
autoCompleteWhenEditingFromCenter 1 Game Account If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
autoDismount 1 Game Account Automatically dismount when needed
autoDismountFlying 0 Game Account If enabled, your character will automatically dismount before casting while flying
autoFilledMultiCastSlots 0 Game Character Bitfield that saves whether multi-cast slots have been automatically filled.
autoInteract 0 Game Account Toggles auto-move to interact target
autojoinBGVoice 0 Sound Account Automatically join the voice session in battleground chat
autojoinPartyVoice 0 Sound Account Automatically join the voice session in party/raid chat
autoLootDefault 0 Game Character Automatically loot items when the loot window opens
autoLootRate 150 Game Character Rate in milliseconds to tick auto loot
autoOpenLootHistory 0 Game Account Automatically opens the Loot History window when certain items drop
autoQuestPopUps Game Character Saves current pop-ups for quests that are automatically acquired or completed.
autoQuestProgress 1 Game Account Whether to automatically watch all quests when they are updated
autoQuestWatch 1 Game Account Whether to automatically watch all quests when you obtain them
autoSelfCast 1 Game Character Whether spells should automatically be cast on you if you don't have a valid target
autoStand 1 Game Account Automatically stand when needed
autoUnshift 1 Game Account Automatically leave shapeshift form when needed
BeckonTriggerEventlog 0
BehaviorTree 0
blockChannelInvites 0 Game Character Whether to automatically block chat channel invites
blockTrades 0 Game Character Whether to automatically block trade requests
bodyQuota 100 Graphics Maximum number of componented bodies seen at once
breakUpLargeNumbers 0 Game Account Toggles using commas in large numbers
Brightness 50.000000 Graphics Brightness adjustment. Range: [0 - 100]
buffDurations 1 Game Account Whether to show buff durations
cacaoBilateralSimilarityDistanceSigma 0.01 Graphics CACAO Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0.
calendarShowBattlegrounds 1 Game Character Whether Battleground holidays should appear in the calendar
calendarShowDarkmoon 1 Game Character Whether Darkmoon Faire holidays should appear in the calendar
calendarShowHolidays 1 Game Character Whether holidays should appear in the calendar
calendarShowLockouts 1 Game Character Whether raid lockouts should appear in the calendar
calendarShowWeeklyHolidays 1 Game Character Whether weekly holidays should appear in the calendar
cameraBobbing 0
cameraBobbingSmoothSpeed 0.8 Account
cameraCustomViewSmoothing 0 Account
cameraDistanceMaxZoomFactor 1.0 Account
cameraDistanceRateMult 1 Account
cameraDive 1 Account
cameraFoVSmoothSpeed 0.5 Account
cameraGroundSmoothSpeed 7.5 Account
cameraHeightIgnoreStandState 0 Account
CameraKeepCharacterCentered 1 Account Motion sickness control to keep character's head at center of screen to act as motion reference point. Can override other cvar settings.
cameraPitchMoveSpeed 90 Account
cameraPitchSmoothMax 23.0 Account
cameraPitchSmoothMin 0.0 Account
cameraPitchSmoothSpeed 45 Account
cameraPivot 1 Account
cameraPivotDXMax 0.05 Account
cameraPivotDYMin 0.00 Account
CameraReduceUnexpectedMovement 0 Account Motion sickness control to reduce camera movement without player input. Can override other cvar settings.
cameraSavedDistance 5.55 Character
cameraSavedPetBattleDistance 10.0 Character
cameraSavedPitch 10.0 Character
cameraSavedVehicleDistance -1.0 Character
cameraSmooth 1 Account
cameraSmoothAlwaysFearDelay 0.0 Account
cameraSmoothAlwaysFearFactor 1.0 Account
cameraSmoothAlwaysIdleDelay 0.0 Account
cameraSmoothAlwaysIdleFactor 1.0 Account
cameraSmoothAlwaysMoveDelay 0.0 Account
cameraSmoothAlwaysMoveFactor 1.0 Account
cameraSmoothAlwaysStopDelay 0.0 Account
cameraSmoothAlwaysStopFactor 1.0 Account
cameraSmoothAlwaysStrafeDelay 0.0 Account
cameraSmoothAlwaysStrafeFactor 1.0 Account
cameraSmoothAlwaysTrackDelay 0.0 Account
cameraSmoothAlwaysTrackFactor 1.0 Account
cameraSmoothAlwaysTurnDelay 0.0 Account
cameraSmoothAlwaysTurnFactor 1.0 Account
cameraSmoothNeverFearDelay 0.0 Account
cameraSmoothNeverFearFactor 0.0 Account
cameraSmoothNeverIdleDelay 0.0 Account
cameraSmoothNeverIdleFactor 0.0 Account
cameraSmoothNeverMoveDelay 0.0 Account
cameraSmoothNeverMoveFactor 0.0 Account
cameraSmoothNeverStopDelay 0.0 Account
cameraSmoothNeverStopFactor 0.0 Account
cameraSmoothNeverStrafeDelay 0.0 Account
cameraSmoothNeverStrafeFactor 0.0 Account
cameraSmoothNeverTrackDelay 0.0 Account
cameraSmoothNeverTrackFactor 0.0 Account
cameraSmoothNeverTurnDelay 0.0 Account
cameraSmoothNeverTurnFactor 0.0 Account
cameraSmoothPitch 1 Account
cameraSmoothSmarterFearDelay 0.4 Account
cameraSmoothSmarterFearFactor 10.0 Account
cameraSmoothSmarterIdleDelay 0.0 Account
cameraSmoothSmarterIdleFactor 0.0 Account
cameraSmoothSmarterMoveDelay 0.0 Account
cameraSmoothSmarterMoveFactor 1.0 Account
cameraSmoothSmarterStopDelay 0.0 Account
cameraSmoothSmarterStopFactor 0.0 Account
cameraSmoothSmarterStrafeDelay 0.0 Account
cameraSmoothSmarterStrafeFactor 1.0 Account
cameraSmoothSmarterTrackDelay 0.4 Account
cameraSmoothSmarterTrackFactor 10.0 Account
cameraSmoothSmarterTurnDelay 0.0 Account
cameraSmoothSmarterTurnFactor 1.0 Account
cameraSmoothSmartFearDelay 0.4 Account
cameraSmoothSmartFearFactor 10.0 Account
cameraSmoothSmartIdleDelay 0.0 Account
cameraSmoothSmartIdleFactor 0.0 Account
cameraSmoothSmartMoveDelay 0.0 Account
cameraSmoothSmartMoveFactor 1.0 Account
cameraSmoothSmartStopDelay 0.0 Account
cameraSmoothSmartStopFactor 0.0 Account
cameraSmoothSmartStrafeDelay 0.0 Account
cameraSmoothSmartStrafeFactor 1.0 Account
cameraSmoothSmartTrackDelay 0.4 Account
cameraSmoothSmartTrackFactor 10.0 Account
cameraSmoothSmartTurnDelay 0.0 Account
cameraSmoothSmartTurnFactor 1.0 Account
cameraSmoothSplineFearDelay 0.0 Account
cameraSmoothSplineFearFactor 4.0 Account
cameraSmoothSplineIdleDelay 0.0 Account
cameraSmoothSplineIdleFactor 4.0 Account
cameraSmoothSplineMoveDelay 0.0 Account
cameraSmoothSplineMoveFactor 1.0 Account
cameraSmoothSplineStopDelay 0.0 Account
cameraSmoothSplineStopFactor 4.0 Account
cameraSmoothSplineStrafeDelay 0.0 Account
cameraSmoothSplineStrafeFactor 1.0 Account
cameraSmoothSplineTrackDelay 0.0 Account
cameraSmoothSplineTrackFactor 4.0 Account
cameraSmoothSplineTurnDelay 0.0 Account
cameraSmoothSplineTurnFactor 1.0 Account
cameraSmoothStyle 1 Account
cameraSmoothTimeMax 2.0 Account
cameraSmoothTimeMin 0.1 Account
cameraSmoothTrackingStyle 1 Account
cameraSmoothViewDataAlwaysDistanceDelay 0.0 Account
cameraSmoothViewDataAlwaysDistanceFactor 0.0 Account
cameraSmoothViewDataAlwaysPitchDelay 0.0 Account
cameraSmoothViewDataAlwaysPitchFactor 1.0 Account
cameraSmoothViewDataAlwaysYawDelay 0.0 Account
cameraSmoothViewDataAlwaysYawFactor 1.0 Account
cameraSmoothViewDataNeverDistanceDelay 0.0 Account
cameraSmoothViewDataNeverDistanceFactor 0.0 Account
cameraSmoothViewDataNeverPitchDelay 0.0 Account
cameraSmoothViewDataNeverPitchFactor 0.0 Account
cameraSmoothViewDataNeverYawDelay 0.0 Account
cameraSmoothViewDataNeverYawFactor 0.0 Account
cameraSmoothViewDataSmartDistanceDelay 0.0 Account
cameraSmoothViewDataSmartDistanceFactor 0.0 Account
cameraSmoothViewDataSmarterDistanceDelay 0.0 Account
cameraSmoothViewDataSmarterDistanceFactor 0.0 Account
cameraSmoothViewDataSmarterPitchDelay 0.0 Account
cameraSmoothViewDataSmarterPitchFactor 1.0 Account
cameraSmoothViewDataSmarterYawDelay 0.0 Account
cameraSmoothViewDataSmarterYawFactor 1.0 Account
cameraSmoothViewDataSmartPitchDelay 0.0 Account
cameraSmoothViewDataSmartPitchFactor 0.0 Account
cameraSmoothViewDataSmartYawDelay 0.0 Account
cameraSmoothViewDataSmartYawFactor 1.0 Account
cameraSmoothViewDataSplineDistanceDelay 0.0 Account
cameraSmoothViewDataSplineDistanceFactor 0.0 Account
cameraSmoothViewDataSplinePitchDelay 0.0 Account
cameraSmoothViewDataSplinePitchFactor 1.0 Account
cameraSmoothViewDataSplineYawDelay 0.0 Account
cameraSmoothViewDataSplineYawFactor 1.0 Account
cameraSmoothYaw 1 Account
cameraSubmergePitch 18.0 Account
cameraSurfacePitch 0.0 Account
cameraTargetSmoothSpeed 90 Account
cameraTerrainTilt 0 Account
cameraTerrainTiltAlwaysFallAbsorb 1.0 Account
cameraTerrainTiltAlwaysFallDelay 0.0 Account
cameraTerrainTiltAlwaysFallFactor 0.75 Account
cameraTerrainTiltAlwaysFearAbsorb 1.0 Account
cameraTerrainTiltAlwaysFearDelay 0.0 Account
cameraTerrainTiltAlwaysFearFactor 1.0 Account
cameraTerrainTiltAlwaysIdleAbsorb 1.0 Account
cameraTerrainTiltAlwaysIdleDelay 0.0 Account
cameraTerrainTiltAlwaysIdleFactor 1.0 Account
cameraTerrainTiltAlwaysJumpAbsorb 0.0 Account
cameraTerrainTiltAlwaysJumpDelay 0.0 Account
cameraTerrainTiltAlwaysJumpFactor -1.0 Account
cameraTerrainTiltAlwaysMoveAbsorb 1.0 Account
cameraTerrainTiltAlwaysMoveDelay 0.0 Account
cameraTerrainTiltAlwaysMoveFactor 1.0 Account
cameraTerrainTiltAlwaysStrafeAbsorb 1.0 Account
cameraTerrainTiltAlwaysStrafeDelay 0.0 Account
cameraTerrainTiltAlwaysStrafeFactor 1.0 Account
cameraTerrainTiltAlwaysSwimAbsorb 0.0 Account
cameraTerrainTiltAlwaysSwimDelay 0.0 Account
cameraTerrainTiltAlwaysSwimFactor 1.0 Account
cameraTerrainTiltAlwaysTaxiAbsorb 0.0 Account
cameraTerrainTiltAlwaysTaxiDelay 0.0 Account
cameraTerrainTiltAlwaysTaxiFactor 1.0 Account
cameraTerrainTiltAlwaysTrackAbsorb 1.0 Account
cameraTerrainTiltAlwaysTrackDelay 0.0 Account
cameraTerrainTiltAlwaysTrackFactor 1.0 Account
cameraTerrainTiltAlwaysTurnAbsorb 1.0 Account
cameraTerrainTiltAlwaysTurnDelay 0.0 Account
cameraTerrainTiltAlwaysTurnFactor 1.0 Account
cameraTerrainTiltNeverFallAbsorb 0.0 Account
cameraTerrainTiltNeverFallDelay 0.0 Account
cameraTerrainTiltNeverFallFactor -1.0 Account
cameraTerrainTiltNeverFearAbsorb 0.0 Account
cameraTerrainTiltNeverFearDelay 0.0 Account
cameraTerrainTiltNeverFearFactor -1.0 Account
cameraTerrainTiltNeverIdleAbsorb 0.0 Account
cameraTerrainTiltNeverIdleDelay 0.0 Account
cameraTerrainTiltNeverIdleFactor -1.0 Account
cameraTerrainTiltNeverJumpAbsorb 0.0 Account
cameraTerrainTiltNeverJumpDelay 0.0 Account
cameraTerrainTiltNeverJumpFactor -1.0 Account
cameraTerrainTiltNeverMoveAbsorb 0.0 Account
cameraTerrainTiltNeverMoveDelay 0.0 Account
cameraTerrainTiltNeverMoveFactor -1.0 Account
cameraTerrainTiltNeverStrafeAbsorb 0.0 Account
cameraTerrainTiltNeverStrafeDelay 0.0 Account
cameraTerrainTiltNeverStrafeFactor -1.0 Account
cameraTerrainTiltNeverSwimAbsorb 0.0 Account
cameraTerrainTiltNeverSwimDelay 0.0 Account
cameraTerrainTiltNeverSwimFactor -1.0 Account
cameraTerrainTiltNeverTaxiAbsorb 0.0 Account
cameraTerrainTiltNeverTaxiDelay 0.0 Account
cameraTerrainTiltNeverTaxiFactor -1.0 Account
cameraTerrainTiltNeverTrackAbsorb 0.0 Account
cameraTerrainTiltNeverTrackDelay 0.0 Account
cameraTerrainTiltNeverTrackFactor -1.0 Account
cameraTerrainTiltNeverTurnAbsorb 0.0 Account
cameraTerrainTiltNeverTurnDelay 0.0 Account
cameraTerrainTiltNeverTurnFactor -1.0 Account
cameraTerrainTiltSmarterFallAbsorb 1.0 Account
cameraTerrainTiltSmarterFallDelay 0.0 Account
cameraTerrainTiltSmarterFallFactor 0.75 Account
cameraTerrainTiltSmarterFearAbsorb 1.0 Account
cameraTerrainTiltSmarterFearDelay 0.0 Account
cameraTerrainTiltSmarterFearFactor 1.0 Account
cameraTerrainTiltSmarterIdleAbsorb 0.0 Account
cameraTerrainTiltSmarterIdleDelay 0.0 Account
cameraTerrainTiltSmarterIdleFactor -1.0 Account
cameraTerrainTiltSmarterJumpAbsorb 0.0 Account
cameraTerrainTiltSmarterJumpDelay 0.0 Account
cameraTerrainTiltSmarterJumpFactor -1.0 Account
cameraTerrainTiltSmarterMoveAbsorb 1.0 Account
cameraTerrainTiltSmarterMoveDelay 0.0 Account
cameraTerrainTiltSmarterMoveFactor 1.0 Account
cameraTerrainTiltSmarterStrafeAbsorb 1.0 Account
cameraTerrainTiltSmarterStrafeDelay 0.0 Account
cameraTerrainTiltSmarterStrafeFactor 1.0 Account
cameraTerrainTiltSmarterSwimAbsorb 0.0 Account
cameraTerrainTiltSmarterSwimDelay 0.0 Account
cameraTerrainTiltSmarterSwimFactor 1.0 Account
cameraTerrainTiltSmarterTaxiAbsorb 0.0 Account
cameraTerrainTiltSmarterTaxiDelay 0.0 Account
cameraTerrainTiltSmarterTaxiFactor 1.0 Account
cameraTerrainTiltSmarterTrackAbsorb 1.0 Account
cameraTerrainTiltSmarterTrackDelay 0.0 Account
cameraTerrainTiltSmarterTrackFactor 1.0 Account
cameraTerrainTiltSmarterTurnAbsorb 1.0 Account
cameraTerrainTiltSmarterTurnDelay 0.0 Account
cameraTerrainTiltSmarterTurnFactor 1.0 Account
cameraTerrainTiltSmartFallAbsorb 1.0 Account
cameraTerrainTiltSmartFallDelay 0.0 Account
cameraTerrainTiltSmartFallFactor 0.75 Account
cameraTerrainTiltSmartFearAbsorb 1.0 Account
cameraTerrainTiltSmartFearDelay 0.0 Account
cameraTerrainTiltSmartFearFactor 1.0 Account
cameraTerrainTiltSmartIdleAbsorb 0.0 Account
cameraTerrainTiltSmartIdleDelay 0.0 Account
cameraTerrainTiltSmartIdleFactor -1.0 Account
cameraTerrainTiltSmartJumpAbsorb 0.0 Account
cameraTerrainTiltSmartJumpDelay 0.0 Account
cameraTerrainTiltSmartJumpFactor -1.0 Account
cameraTerrainTiltSmartMoveAbsorb 1.0 Account
cameraTerrainTiltSmartMoveDelay 0.0 Account
cameraTerrainTiltSmartMoveFactor 1.0 Account
cameraTerrainTiltSmartStrafeAbsorb 1.0 Account
cameraTerrainTiltSmartStrafeDelay 0.0 Account
cameraTerrainTiltSmartStrafeFactor 1.0 Account
cameraTerrainTiltSmartSwimAbsorb 0.0 Account
cameraTerrainTiltSmartSwimDelay 0.0 Account
cameraTerrainTiltSmartSwimFactor 1.0 Account
cameraTerrainTiltSmartTaxiAbsorb 0.0 Account
cameraTerrainTiltSmartTaxiDelay 0.0 Account
cameraTerrainTiltSmartTaxiFactor 1.0 Account
cameraTerrainTiltSmartTrackAbsorb 1.0 Account
cameraTerrainTiltSmartTrackDelay 0.0 Account
cameraTerrainTiltSmartTrackFactor 1.0 Account
cameraTerrainTiltSmartTurnAbsorb 1.0 Account
cameraTerrainTiltSmartTurnDelay 0.0 Account
cameraTerrainTiltSmartTurnFactor 1.0 Account
cameraTerrainTiltSplineFallAbsorb 1.0 Account
cameraTerrainTiltSplineFallDelay 0.0 Account
cameraTerrainTiltSplineFallFactor 0.75 Account
cameraTerrainTiltSplineFearAbsorb 1.0 Account
cameraTerrainTiltSplineFearDelay 0.0 Account
cameraTerrainTiltSplineFearFactor 1.0 Account
cameraTerrainTiltSplineIdleAbsorb 0.0 Account
cameraTerrainTiltSplineIdleDelay 0.0 Account
cameraTerrainTiltSplineIdleFactor -1.0 Account
cameraTerrainTiltSplineJumpAbsorb 0.0 Account
cameraTerrainTiltSplineJumpDelay 0.0 Account
cameraTerrainTiltSplineJumpFactor -1.0 Account
cameraTerrainTiltSplineMoveAbsorb 1.0 Account
cameraTerrainTiltSplineMoveDelay 0.0 Account
cameraTerrainTiltSplineMoveFactor 1.0 Account
cameraTerrainTiltSplineStrafeAbsorb 1.0 Account
cameraTerrainTiltSplineStrafeDelay 0.0 Account
cameraTerrainTiltSplineStrafeFactor 1.0 Account
cameraTerrainTiltSplineSwimAbsorb 0.0 Account
cameraTerrainTiltSplineSwimDelay 0.0 Account
cameraTerrainTiltSplineSwimFactor 1.0 Account
cameraTerrainTiltSplineTaxiAbsorb 0.0 Account
cameraTerrainTiltSplineTaxiDelay 0.0 Account
cameraTerrainTiltSplineTaxiFactor 1.0 Account
cameraTerrainTiltSplineTrackAbsorb 1.0 Account
cameraTerrainTiltSplineTrackDelay 0.0 Account
cameraTerrainTiltSplineTrackFactor 1.0 Account
cameraTerrainTiltSplineTurnAbsorb 1.0 Account
cameraTerrainTiltSplineTurnDelay 0.0 Account
cameraTerrainTiltSplineTurnFactor 1.0 Account
cameraTerrainTiltTimeMax 10.0 Account
cameraTerrainTiltTimeMin 3.0 Account
cameraView 2 Account
cameraViewBlendStyle 1 Account
cameraWaterCollision 0 Account
cameraYawMoveSpeed 180 Account
cameraYawSmoothMax 0.0 Account
cameraYawSmoothMin 0.0 Account
cameraYawSmoothSpeed 180 Account
cameraZoomSpeed 20 Account
cameraZSmooth 1 Account Smooths camera vertical movement. 1 = only while moving, 2 = also while standing still
ChatAmbienceVolume 0.3 Sound Ambience Volume (0.0 to 1.0)
chatBubbles 1 Game Account Whether to show in-game chat bubbles
chatBubblesParty 1 Game Account Whether to show in-game chat bubbles for party chat
chatClassColorOverride 1 Game Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings
chatMouseScroll 1 Game Account Whether the user can use the mouse wheel to scroll through chat
ChatMusicVolume 0.3 Sound Music volume (0.0 to 1.0)
ChatSoundVolume 0.4 Sound Sound volume (0.0 to 1.0)
chatStyle classic Game Account The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
checkAddonVersion 1 Game Check interface addon version number
ClientCastDebug 0 debug client cast allocation
ClientMessageEventLog 0
ClipCursor 0 Graphics Lock the cursor to the game window
cloakFixEnabled 1
closedInfoFrames Game Character Bitfield for which help frames have been acknowledged by the user
CMAA2ExtraSharpness 0 Graphics Set to 1 to preserve even more text and shape clarity at the expense of less AA
CMAA2Quality 2 Graphics CMAA2 Quality Level. 0 - LOW, 1 - MEDIUM, 2 - HIGH, 3 - ULTRA
Collision 0
colorblindMode 0 Game Account Enables colorblind accessibility features in the game
colorblindSimulator 0 Graphics Type of color blindness
colorblindWeaknessFactor 0.5 Graphics Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
colorChatNamesByClass 0 Game Account If enabled, the name of a player speaking in chat will be colored according to his class.
combatLogRetentionTime 300 Game Account The maximum duration in seconds to retain combat log entries
combatLogUniqueFilename 1 Game Write combat log file with a timestamped name per client launch
comboPointLocation 2 Game Location of combo points in UI. 1=target, 2=self
commentatorLossOfControlIconUnitFrame 1 Game Account 0: Off, 1: On.
commentatorLossOfControlTextNameplate 0 Game Account 0: Off, 1: On.
commentatorLossOfControlTextUnitFrame 0 Game Account 0: Off, 1: On.
communitiesShowOffline 1 Game Account Show offline community members in the communities frame roster
componentCompress 1 Graphics Character component texture compression
componentEmissive 1 Graphics Character component unlit/emissive
componentSpecular 1 Graphics Character component specular highlights
componentTexCacheSize 32 Graphics Character component texture cache size (in MB)
componentTexLoadLimit 16 Graphics Character component texture loading limit per frame
componentTextureLevel 0 Graphics Level of detail for character component textures. 0 means full detail.
componentThread 1 Graphics Multi thread character component processing
ConsoleKey ` Console Set key that opens the console
ContentTuning 0
Contrast 50.000000 Graphics Contrast adjustment. Range: [0 - 100]
countdownForCooldowns 0 Game Account Whether to use number countdown instead of radial swipe for action button cooldowns or not.
currencyCategoriesCollapsed 0 Game Character Internal CVar for tracking collapsed currency categories.
currencyTokensBackpack1 0 Game Character Currency token types shown on backpack.
currencyTokensBackpack2 0 Game Character Currency token types shown on backpack.
currencyTokensUnused1 0 Game Character Currency token types marked as unused.
currencyTokensUnused2 0 Game Character Currency token types marked as unused.
CursorCenteredYPos 0.6 0-1 vertical position of centered cursor/targeting (0 at bottom)
CursorFreelookCentering 0 Center the cursor when using Mouse freelook
CursorFreelookStartDelta 0 Fraction of the screen the cursor must move to start freelook after mouse button goes down
cursorSizePreferred -1 Graphics Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64, 3=96x96, 4=128x128
CursorStickyCentering 0 Make the centered position stick after freelook; Don't restore previous cursor position
CustomDesignEventLog 0
CustomWindowEventLog 0
daltonize 1 Graphics Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
DamageCalculator 0
dangerousShipyardMissionWarningAlreadyShown 0 Game Character Boolean indicating whether the shipyard's dangerous mission warning has been shown
debugGameEvents 0 Debug Show additional information about game events
DebugTorsoTwist 0 Debug Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All
deselectOnClick 0 Game Account Clear the target when clicking on terrain
digSites 1 Game Character If enabled, the archaeological dig site system will be used.
disableAutoRealmSelect 0 Disable automatically selecting a realm on login
disableServerNagle 1 Net Disable server-side nagle algorithm
displayedRAFFriendInfo 0 Game Account Stores whether we already told a recruited person about their new BattleTag friend
displayFreeBagSlots 0 Game Account Whether or not the backpack button should indicate how many inventory slots you've got free
displayWorldPVPObjectives 1 Game Account Whether to show world PvP objectives
doNotFlashLowHealthWarning 1 Game Account Do not flash your screen red when you are low on health.
dontShowEquipmentSetsOnItems 0 Game Account Don't show which equipment sets an item is associated with
doodadLodScale 100 Graphics Doodad level of detail scale
DriverVersionCheck 1 Graphics
dynamicLod 1 Graphics Dynamic level of detail adjustment
DynamicRenderScale 0 Graphics Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on.
DynamicRenderScaleMin 0.333333 Graphics Lowest render scale DynamicRenderScale can use
EJDungeonDifficulty 0 Game Character Stores the last dungeon difficulty viewed in the encounter journal
EJLootClass -1 Game Character Stores the last class that loot was filtered by in the encounter journal
EJLootSpec 0 Game Character Stores the last spec that loot was filtered by in the encounter journal
EJRaidDifficulty 0 Game Character Stores the last raid difficulty viewed in the encounter journal
EmitterCombatRange 900 Game Account Range to stop shoulder/weapon emissions during combat
emphasizeMySpellEffects 1 Game Account Whether other player's spell impacts are toned down or not.
enableAssetTracking 1 Game Whether to track which assets are least recently used
enableBGDL 1 Debug Background Download (on async net thread) Enabled
EnableBlinkApplicationIcon 1 Game Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS
enableFloatingCombatText 0 Game Account Whether to show floating combat text
enableMouseSpeed 0 Game Enables setting a custom mouse sensitivity to override the setting from the operating system.
enableMovePad 0 Game Account Enables the MovePad accessibility feature in the game
enablePetBattleFloatingCombatText 1 Game Account Whether to show floating combat text for pet battles
enablePVPNotifyAFK 1 Game Account The ability to shutdown the AFK notification system
enableRuneSpentAnim 1 Adjust the time the rune fades after it flashes when you spend it
enableTwitter 0 Game Account Whether Twitter integration is enabled
enableWowMouse 0 Enable Steelseries World of Warcraft Mouse
engineSurvey 0 Whether to send the engine survey to the servers
engineSurveyPatch 0 Game Engine Survey Patch
entityLodDist 10 Graphics Entity level of detail distance
entityLodOffset 10 Graphics Entity level of detail offset
entityShadowFadeScale 25 Graphics Entity shadow fade scale
ErrorFilter all Debug
ErrorLevelMax 3 Debug
ErrorLevelMin 2 Debug
Errors 0 Debug
expandUpgradePanel 1 Game Controls whether the upgrade panel is expanded or collapsed.
farclip 5108 Graphics Far clip plane distance
ffxAntiAliasingMode 0 Graphics Anti Aliasing Mode
ffxDeath 1 Graphics full screen death desat effect
ffxGlow 1 Graphics full screen glow effect
ffxLingeringVenari 1 Graphics full screen Lingering Cloak of Ven'ari effect
ffxNether 1 Graphics full screen nether effect
ffxVenari 1 Graphics full screen Cloak of Ven'ari effect
findYourselfAnywhere 0 Game Account Always Highlight your character
findYourselfAnywhereOnlyInCombat 0 Game Account Highlight your character only when in combat
findYourselfInBG 1 Game Account Always Highlight your character in Battlegrounds
findYourselfInBGOnlyInCombat 0 Game Account Highlight your character in Battlegrounds only when in combat
findYourselfInRaid 1 Game Account Always Highlight your character in Raids
findYourselfInRaidOnlyInCombat 1 Game Account Highlight your character in Raids only when in combat
findYourselfMode -1 Game Account Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline
flaggedTutorials Game Account Internal cvar for saving completed tutorials in order
flashErrorMessageRepeats 1 Game Account Flashes the center screen red error text if the same message is fired.
flightAngleLookAhead 0 Game Enables more dynamic attitude adjustments while flying
floatingCombatTextAllSpellMechanics 0 Game Account
floatingCombatTextAuras 0 Game Account
floatingCombatTextCombatDamage 1 Game Account Display damage numbers over hostile creatures when damaged
floatingCombatTextCombatDamageAllAutos 1 Game Account Show all auto-attack numbers, rather than hiding non-event numbers
floatingCombatTextCombatDamageDirectionalOffset 1 Game Account Amount to offset directional damage numbers when they start
floatingCombatTextCombatDamageDirectionalScale 0 Game Account Directional damage numbers movement scale (0 = no directional numbers)
floatingCombatTextCombatDamageStyle 1 Game Account No longer used
floatingCombatTextCombatHealing 1 Game Account Display amount of healing you did to the target
floatingCombatTextCombatLogPeriodicSpells 1 Game Account Display damage caused by periodic effects
floatingCombatTextCombatState 0 Game Account
floatingCombatTextComboPoints 0 Game Account
floatingCombatTextDamageReduction 0 Game Account
floatingCombatTextDodgeParryMiss 0 Game Account
floatingCombatTextEnergyGains 0 Game Account
floatingCombatTextFloatMode 1 Game Account The combat text float mode
floatingCombatTextFriendlyHealers 0 Game Account
floatingCombatTextHonorGains 0 Game Account
floatingCombatTextLowManaHealth 1 Game Account
floatingCombatTextPeriodicEnergyGains 0 Game Account
floatingCombatTextPetMeleeDamage 1 Game Account Display pet melee damage in the world
floatingCombatTextPetSpellDamage 1 Game Account Display pet spell damage in the world
floatingCombatTextReactives 1 Game Account
floatingCombatTextRepChanges 0 Game Account
floatingCombatTextSpellMechanics 0 Game Account
floatingCombatTextSpellMechanicsOther 0 Game Account
FootstepSounds 1 Sound play footstep sounds
ForceAllowAero 0 Graphics Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases
forceEnglishNames 0
forceLODCheck 0 Graphics If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
ForceResolutionDefaultToMaxSize 0 Graphics Force default resolution to the maximum supported size rather than the auto-detected size
FrameBufferCacheForceNoHeaps 0 Graphics Disable use of texture heaps and force the fallback path
friendInvitesCollapsed 0 Game Account Whether friend invites are hidden in the friends list
friendsSmallView 0 Game Character Whether to use smaller buttons in the friends list
friendsViewButtons 0 Game Character Whether to show the friends list view buttons
fstack_showanchors 1 Debug 0: Hide Anchors, 1: Show Anchors (Default).
fstack_showhidden 0 Debug 0: Hide Hidden (Default), 1: Show Hidden.
fstack_showregions 1 Debug 0: Hide Regions, 1: Show Regions (Default).
fullDump 0 Debug When you crash, generate a full memory dump
GamePadAbbreviatedBindingReverse 1 Display main binding button first so it's visible even if truncated on action bar
GamePadAnalogMovement 0 Enable analog movement in any direction, rather than just the 8 cardinal directions
GamePadCameraLookMaxPitch 0 Max pitch 'Look' stick can adjust camera angle
GamePadCameraLookMaxYaw 0 Max yaw 'Look' stick can adjust camera angle
GamePadCameraPitchSpeed 1 Pitch speed of GamePad camera moving up/down
GamePadCameraYawSpeed 1 Yaw speed of GamePad camera turning left/right
GamePadCursorAutoDisableJump 1 GamePad cursor control will auto-disable when you jump
GamePadCursorAutoDisableSticks 2 GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor)
GamePadCursorAutoEnable 1 Auto enable GamePad cursor control when opening UIs that may need it
GamePadCursorCenteredEmulation 1 When cursor is centered for GamePad movement, also emulate mouse clicks
GamePadCursorCentering 0 When using GamePad, center the cursor
GamePadCursorForTargeting 1 Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target)
GamePadCursorLeftClick PADRTRIGGER GamePad button that should emulate mouse Left Click while controlling the mouse cursor
GamePadCursorOnLogin 1 Enable GamePad cursor control on login and character screens
GamePadCursorPushCamera 1 Rate for GamePad controlled cursor to push/turn camera when at edge of window
GamePadCursorRightClick PADRSHOULDER GamePad button that should emulate mouse Right Click while controlling the mouse cursor
GamePadCursorSpeedAccel 2 Acceleration of GamePad cursor per second as it continues to move
GamePadCursorSpeedMax 1 Top speed of GamePad cursor movement
GamePadCursorSpeedStart 0.1 Speed of GamePad cursor when it starts moving
GamePadEmulateAlt none GamePad button that should emulate the Alt key
GamePadEmulateCtrl PADLSHOULDER GamePad button that should emulate the Ctrl key
GamePadEmulateShift PADLTRIGGER GamePad button that should emulate the Shift key
GamePadEmulateTapWindowMs 350 GamePad buttons emulating Ctrl/Alt/Shift will be 'tapped' if released withing this time in MS
GamePadEnable 0 Whether GamePad input should be enabled
GamePadFaceMovementMaxAngle 0 Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around)
GamePadFaceMovementMaxAngleCombat 180 Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around)
GamePadFactionColor 1 Enable setting GamePad's led color to match current faction
GamePadSingleActiveID 0 ID of single GamePad device to use. 0 = Use all devices' combined input
GamePadStickAxisButtons 0 Enables virtual buttons for the GamePad stick cardinal directions
GamePadTankTurnSpeed 0 If non-zero, character turns like a tank from GamePad movement
GamePadTouchCursorEnable 1 Enable cursor control with GamePad's touch pad
GamePadTurnWithCamera 1 Turn character to match when camera facing is changed (1=in-combat, 2=always)
GamePadVibrationStrength 1 GamePad vibration effect strength
GameplayContext 0
gameTip 0
Gamma 1.000000 Graphics Gamma correction. Range: [0.3 - 2.8]
garrisonCompleteTalent 0 Game Character
garrisonCompleteTalentType 0 Game Character
graphicsEnvironmentDetail 6 Graphics UI value of the graphics setting
graphicsGroundClutter 6 Graphics UI value of the graphics setting
graphicsLiquidDetail 4 Graphics UI value of the graphics setting
graphicsParticleDensity 3 Graphics UI value of the graphics setting
graphicsProjectedTextures 2 Graphics UI value of the graphics setting
graphicsQuality 4 save for Graphics Quality Selection
graphicsShadowQuality 5 UI value of the graphics setting
graphicsSpellDensity 5 UI value of the graphics setting
graphicsSSAO 4 UI value of the graphics setting
graphicsTextureResolution 5 UI value of the graphics setting
groundEffectDensity 16 Ground effect density
groundEffectDist 70 Ground effect dist
groundEffectFade 70 Graphics Ground effect fade
guildMemberNotify 1 Game Account Receive notification when guild members log on/off
guildNewsFilter 0 Game Character Stores the guild news filters
guildRewardsCategory 0 Game Character Show category of guild rewards
guildRewardsUsable 0 Game Character Show usable guild rewards only
guildRosterView Game Character The current guild roster display mode
guildShowOffline 1 Game Account Show offline guild members in the guild UI
gxAdapter Graphics Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose)
gxAFRDevicesCount 0 Graphics Force to set number of AFR devices
gxAftermathEnabled 1 Graphics Enable frame crash debugging
gxApi auto graphics api
gxAspect 1 Graphics constrain window aspect
gxFullscreenResolution auto Graphics resolution
gxMaxFrameLatency 3 Graphics maximum number of frames ahead of GPU the CPU can be
gxMaximize 1
gxMonitor 0 Graphics monitor
gxMTAlphaM2 1 Graphics Render transparent M2 pass in parallel.
gxMTBeginDraw 1 Graphics Do BeginDraw multithreaded.
gxMTDisable 0 Graphics Disable all render multithreading
gxMTOpaqueM2 1 Graphics Render opaque model pass in parallel.
gxMTOpaqueM2NoReflect 1 Graphics Render opaque model no reflection pass in parallel.
gxMTOpaqueWMO 1 Graphics Render opaque WMO in parallel.
gxMTPrepass 1 Graphics Render prepass in parallel.
gxMTShadow 1 Graphics Render shadow bands in parallel.
gxMTTerrain 1 Graphics Render terrain in parallel.
gxNewResolution 0x0 Graphics resolution to be set
GxPrismEnabled 1 Graphics 0: Prism backends Disabled. 1: Default Prism backends Enabled. 2: Experimental Prism backends Enabled.
gxWindowedResolution 1920x1080 Graphics windowed resolution
hardTrackedQuests Game Character Internal cvar for saving hard (user manually selected) tracked quests in order
hardTrackedWorldQuests Game Internal cvar for saving user manually tracked world quests
HardwareCursor 1 Graphics
HealHandler 0
heirloomCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the heirloom journal
heirloomSourceFilters 0 Game Account Bitfield for which source filters are applied in the heirloom journal
horizonClip 1600 Graphics Horizon end distance
horizonStart 1277 Graphics Horizon start distance
HotfixEventLog 0
hotReloadModels 1 Graphics Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
hwDetect 1 do hardware detection
ImpactModelCollisionMelee 1 Game Enable model collision checks for melee impact effects
ImpactModelCollisionMissile 1 Game Enable model collision checks for missile impact effects
ImpactModelCollisionRanged 1 Game Enable model collision checks for ranged attack impact effects
incompleteQuestPriorityThresholdDelta 135 Debug
initialRealmListTimeout 60 How long to wait for the initial realm list before failing login (in seconds)
interactOnLeftClick 0 Game Account Test CVar for interacting with NPC's on left click
KioskCanSessionExpire
KioskCharacterTemplateSet
KioskLobbyKickSeconds
lastAddonVersion 0 Game Addon interface version number from previous build
lastCharacterGuid 0 Game Last character selected's guid
lastCharacterIndex 0 Game Last character selected
lastGarrisonMissionTutorial 0 Game Character Stores the last garrison mission tutorial the player has accepted
lastSelectedClubId 0 Game Character The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild.
lastTalkedToGM Game Account Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
lastTransmogOutfitIDSpec1 Game Character SetID of the last applied transmog outfit for the 1st spec
lastTransmogOutfitIDSpec2 Game Character SetID of the last applied transmog outfit for the 2nd spec
lastTransmogOutfitIDSpec3 Game Character SetID of the last applied transmog outfit for the 3rd spec
lastTransmogOutfitIDSpec4 Game Character SetID of the last applied transmog outfit for the 4th spec
lastVoidStorageTutorial 0 Game Character Stores the last void storage tutorial the player has accepted
latestTransmogSetSource 0 Game Character itemModifiedAppearanceID of the latest collected source belonging to a set
launchAgent 1 Game Set this to have the client start up Agent
lfdCollapsedHeaders Game Character Stores which LFD headers are collapsed.
lfdSelectedDungeons Game Character Stores which LFD dungeons are selected.
lfgAutoFill 0 Game Account Whether to automatically add party members while looking for a group
lfgAutoJoin 0 Game Account Whether to automatically join a party while looking for a group
lfgListSearchLanguages 0 Game Account A simple bitfield for what languages we want to search in.
lfgSelectedRoles 0 Game Character Stores what roles the player is willing to take on.
lfGuildComment Game Character Stores the player's Looking For Guild comment
lfGuildSettings 1 Game Character Bit field of Looking For Guild player settings
locale Set the game locale
lockActionBars 0 Game Account Whether the action bars should be locked, preventing changes
lodObjectCullDist 30 Graphics Lod object culling dist minimum
lodObjectCullSize 15 Lod object culling size
lodObjectFadeScale 100 Graphics Lod object fade scale
lodObjectMinSize 20 Graphics Lod object min size
lodObjectSizeScale 1 Graphics Scales all objects size for culling
lootUnderMouse 0 Game Account Whether the loot window should open under the mouse
M2ForceAdditiveParticleSort 0 Graphics force all particles to sort as though they were additive
M2UseInstancing 1 Graphics use hardware instancing
M2UseThreads 1 Graphics multithread model animations
mapAnimDuration 0.12 Game Account Duration for the alpha animation
mapAnimMinAlpha 0.35 Game Account Alpha value to animate to when player moves with windowed world map open
mapAnimStartDelay 0.0 Game Account Start delay for the alpha animation
mapFade 1 Game Character Whether to fade out the world map when moving
maxFPS 100 Graphics Set FPS limit
maxFPSBk 30 Graphics Set background FPS limit
maxFPSLoading 10 Graphics Set loading screen max FPS
maxLightCount Graphics Maximum lights to render
maxLightDist 2048 Graphics Maximum distance to render lights
MaxObservedPetBattles 4 Maximum number of observed pet battles
miniCommunitiesFrame 0 Game Character Whether or not the communities frame has been toggled to smaller size
miniDressUpFrame 0 Game Character Whether or not the dress up has been toggled to smaller size
minimapAltitudeHintMode 0 Game Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
minimapInsideZoom 0 Game Character The current indoor minimap zoom level
minimapPortalMax 99 Game Max Number of Portals to traverse for minimap
minimapShapeshiftTracking Game Character Stores shapeshift-specific tracking spells that were active last session.
minimapShowArchBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapShowQuestBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapTrackedInfov2 491528 Game Character Stores the minimap tracking that was active last session.
minimapZoom 0 Game Character The current outdoor minimap zoom level
missingTransmogSourceInItemTooltips 0 Game Character Whether to show if you have collected the appearance of an item but not from that item itself
mountJournalGeneralFilters Game Account Bitfield for which collected filters are applied in the mount journal
mountJournalSourcesFilter Game Account Bitfield for which source filters are applied in the mount journal
mouseInvertPitch 0 Account
mouseInvertYaw 0 Account
MouseNoRepositioning 0 Game Disables repositioning of mouse cursor during relative movement to keep it in the game's window frame
mouseSpeed 1.0
MouseUseLazyRepositioning 1 Game During camera control, only reposition mouse cursor when nearing edge of window, rather than every input event
MoveHistoryEventLog 0
movieSubtitle 1 Game Show movie subtitles
MSAAAlphaTest 1 Graphics Enable MSAA for alpha-tested geometry
MSAAQuality 0 Graphics Multisampling AA quality
nameplateClassResourceTopInset .03 Graphics Character The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
nameplateGlobalScale 1.0 Graphics Character Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
NamePlateHorizontalScale 1.0 Game Character Applied to horizontal size of all nameplates.
nameplateLargeBottomInset .15 Graphics Character The inset from the bottom (in screen percent) that large nameplates are clamped to.
nameplateLargerScale 1.2 Graphics Character An additional scale modifier for important monsters.
nameplateLargeTopInset .1 Graphics Character The inset from the top (in screen percent) that large nameplates are clamped to.
nameplateMaxAlpha 1.0 Graphics Character The max alpha of nameplates.
nameplateMaxAlphaDistance 40 Graphics Character The distance from the camera that nameplates will reach their maximum alpha.
nameplateMaxDistance 20 Graphics Character The max distance to show nameplates.
nameplateMaxScale 1.0 Graphics Character The max scale of nameplates.
nameplateMaxScaleDistance 10 Graphics Character The distance from the camera that nameplates will reach their maximum scale.
nameplateMinAlpha 1.0 Graphics Character The minimum alpha of nameplates.
nameplateMinAlphaDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum alpha.
nameplateMinScale 1.0 Graphics Character The minimum scale of nameplates.
nameplateMinScaleDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum scale.
nameplateMotion 0 Graphics Character Defines the movement/collision model for nameplates
nameplateMotionSpeed 0.025 Graphics Character Controls the rate at which nameplate animates into their target locations [0.0-1.0]
nameplateOccludedAlphaMult 1.0 Graphics Character Alpha multiplier of nameplates for occluded targets.
nameplateOtherAtBase 0 Game Account Position other nameplates at the base, rather than overhead
nameplateOtherBottomInset .1 Graphics Character The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
nameplateOtherTopInset .08 Graphics Character The inset from the top (in screen percent) that the non-self nameplates are clamped to.
nameplateOverlapH 0.8 Graphics Account Percentage amount for horizontal overlap of nameplates
nameplateOverlapV 1.1 Graphics Account Percentage amount for vertical overlap of nameplates
NameplatePersonalHideDelayAlpha 0.45 Game Character Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
NameplatePersonalHideDelaySeconds 3.0 Game Character Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
NameplatePersonalShowAlways 0 Game Character Determines if the the personal nameplate is always shown.
NameplatePersonalShowInCombat 1 Game Character Determines if the the personal nameplate is shown when you enter combat.
NameplatePersonalShowWithTarget 0 Game Character Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
nameplateSelectedAlpha 1.0 Graphics Character The alpha of the selected nameplate.
nameplateSelectedScale 1.0 Graphics Character The scale of the selected nameplate.
nameplateSelfAlpha 0.75 Graphics Character The alpha of the self nameplate.
nameplateSelfBottomInset .2 Graphics Character The inset from the bottom (in screen percent) that the self nameplate is clamped to.
nameplateSelfScale 1.0 Graphics Character The scale of the self nameplate.
nameplateSelfTopInset .5 Graphics Character The inset from the top (in screen percent) that the self nameplate is clamped to.
nameplateShowAll 1 Game Character
nameplateShowDebuffsOnFriendly 1 Game Character
nameplateShowEnemies 0 Game Character
nameplateShowEnemyGuardians 0 Game Character
nameplateShowEnemyMinions 0 Game Character
nameplateShowEnemyMinus 1 Game Character
nameplateShowEnemyPets 0 Game Character
nameplateShowEnemyTotems 0 Game Character
nameplateShowFriendlyGuardians 0 Game Character
nameplateShowFriendlyMinions 0 Game Character
nameplateShowFriendlyNPCs 1 Game Character
nameplateShowFriendlyPets 1 Game Character
nameplateShowFriendlyTotems 0 Game Character
nameplateShowFriends 0 Game Character
nameplateShowOnlyNames 0 Game Character Whether to hide the nameplate bars
nameplateTargetBehindMaxDistance 0 Graphics Character The max distance to show the target nameplate when the target is behind the camera.
nameplateTargetRadialPosition 0 Game Account When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat
NamePlateVerticalScale 1.0 Game Character Applied to vertical size of all nameplates.
nearclip 0.2 Graphics Near clip plane distance
noBuffDebuffFilterOnTarget 1 Game Character Do not filter buffs or debuffs at all on targets
NonEmitterCombatRange 6400 Game Account Range to stop shoulder/weapon emissions outside combat
NotchedDisplayMode 1 Graphics Do nothing = 0. Shift UI down = 1. Shift everything down = 2.
ObjectSelectionCircle 1 Game
occlusionMaxJobs 5 Graphics Maximum job threads for occlusion render
orderHallMissionTutorial 0 Game Character Stores information about which order hall mission tutorials the player has seen
outdoorMinAltitudeDistance 20 Game Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
outlineMouseOverFadeDuration 0.9 Debug
outlineSelectionFadeDuration 0.32 Debug
overrideArchive 0 Game Whether or not the client loads alternate data
overrideScreenFlash 0 Game Account Overrides fade color options so that it always fades to black
particleDensity 33 Graphics Particle density
particleMTDensity 33 Graphics Multi-Tex particle density
partyBackgroundOpacity 0.5 Game Account The opacity of the party background
Pathing 0
pathSmoothing 1 Game NPC will round corners on ground paths
pendingInviteInfoShown 0 Game Account The info for pending invites has been shown
persistMoveLogOnTransfer 0 Debug Set to 1 to automatically re-enable logging on the current movelog target after a transfer
petJournalFilters Game Account Bitfield for which collected filters are applied in the pet journal
petJournalSort 0 Game Account Sorting value for the pet journal
petJournalSourceFilters Game Account Bitfield for which source filters are applied in the pet journal
petJournalTab 1 Game Account Stores the last tab the pet journal was opened to
petJournalTypeFilters Game Account Bitfield for which type filters are applied in the pet journal
PhaseHistory 0
PlayerSpawnTracking 0
playerStatLeftDropdown Game Character The player stat selected in the left dropdown
playerStatRightDropdown Game Character The player stat selected in the right dropdown
playIntroMovie 0 Game Starting expansion movie to play on startup
POIShiftComplete 0.3 Debug
portal Net Name of Battle.net portal to use
predictedHealth 1 Game Account Whether or not to use predicted health values in the UI
PreemptiveCastEnable 0 Enable preemptive triggering of cast visuals based on spell release timing
preloadLoadingDistObject 512 Object preload distance when loading
preloadLoadingDistTerrain 1024 Terrain preload distance when loading
preloadPlayerModels 1 Game Preload all local racial models into memory
preloadStreamingDistObject 64 Object preload distance when streaming
preloadStreamingDistTerrain 256 Terrain preload distance when streaming
PreventOsIdleSleep 0 Enable this to prevent the computer from idle sleeping while the game is running
primaryProfessionsFilter 1 Game Character If enabled, primary profession world quests icons will be shown on world maps
ProcDebugEventLog 0
processAffinityMask 0 Debug Sets which core(s) WoW may execute on - changes require restart to take effect
profanityFilter 1 Game Account Whether to enable mature language filtering
projectedTextures 0 Projected Textures
PushToTalkSound 0 Sound Account Play a sound when voice recording activates and deactivates
pvpSelectedRoles 0 Game Character Stores what roles the player will fulfill in a BG.
QuestEventLog 0
questLogOpen 1 Game Character Whether the quest log appears the side of the windowed map.
RAIDcomponentTextureLevel 0 Graphics Level of detail for character component textures. 0 means full detail.
RAIDdoodadLodScale 100 Graphics Raid doodad level of detail scale
RAIDentityLodDist 10 Graphics Raid Entity level of detail distance
RAIDentityShadowFadeScale 25 Graphics Raid Entity shadow fade scale
RAIDfarclip 2112 Graphics Raid Far clip plane distance
raidFramesDisplayClassColor 0 Game Character Colors raid frames with the class color
raidFramesDisplayOnlyDispellableDebuffs 0 Game Character Whether to display only dispellable debuffs on Raid Frames
raidFramesDisplayPowerBars 0 Game Character Whether to display mana, rage, etc. on Raid Frames
raidFramesHealthText none Game Character How to display health text on the raid frames
raidFramesHeight 36 Game Character The height of the individual raid frames
raidFramesPosition Game Character Where the raid frames should be placed
raidFramesWidth 72 Game Character The width of the individual raid frames
raidGraphicsEnvironmentDetail 6 UI value of the raidGraphics setting
raidGraphicsGroundClutter 6 UI value of the raidGraphics setting
raidGraphicsLiquidDetail 2 UI value of the raidGraphics setting
raidGraphicsParticleDensity 2 UI value of the raidGraphics setting
raidGraphicsProjectedTextures 1 UI value of the raidGraphics setting
RAIDgraphicsQuality 4 save for Raid Graphics Quality Selection
raidGraphicsShadowQuality 3 UI value of the raidGraphics setting
raidGraphicsSpellDensity 5 UI value of the raidGraphics setting
raidGraphicsSSAO 2 UI value of the raidGraphics setting
raidGraphicsTextureResolution 3 UI value of the raidGraphics setting
RAIDgroundEffectDensity 16 Raid Ground effect density
RAIDgroundEffectDist 70 Raid Ground effect dist
RAIDgroundEffectFade 70 Graphics Raid Ground effect fade
RAIDhorizonClip 1600 Graphics Raid Horizon end distance
RAIDhorizonStart 777 Graphics Raid Horizon start distance
RAIDlodObjectCullDist 30 Graphics Lod object culling dist minimum
RAIDlodObjectCullSize 15 Lod object culling size
RAIDlodObjectFadeScale 100 Graphics Lod object fade scale
RAIDlodObjectMinSize 20 Lod object min size
raidOptionDisplayMainTankAndAssist 1 Game Character Whether to display main tank and main assist units in the raid frames
raidOptionDisplayPets 0 Game Character Whether to display pets on the raid frames
raidOptionIsShown 1 Game Character Whether the Raid Frames are shown
raidOptionKeepGroupsTogether 0 Game Character The way to group raid frames
raidOptionLocked lock Game Character Whether the raid frames are locked
raidOptionShowBorders 1 Game Character Displays borders around the raid frames.
raidOptionSortMode role Game Character The way to sort raid frames
RAIDparticleDensity 33 Particle density
RAIDparticleMTDensity 33 Graphics Multi-Tex particle density
RAIDprojectedTextures 0 Projected Textures
RAIDreflectionMode 3 Reflection mode
RAIDrippleDetail 2 Ripple surface detail
RAIDsettingsEnabled 0 Graphics Raid graphic settings are available
RAIDshadowMode 0 Raid Quality of shadows (0-3)
RAIDshadowRt 0 Graphics Raid Raytraced shadows (0-2)
RAIDshadowSoft 0 Graphics Soft shadows (0/1)
RAIDshadowTextureSize 1024 Shadow texture size (1024-2048)
RAIDspellClutter -1 Graphics Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
RAIDSSAO 0 Raid Screen-Space Ambient Occlusion
RAIDsunShafts 0 SunShafts
RAIDterrainLodDist 500 Graphics Raid Terrain level of detail distance
RAIDTerrainLodDiv 768 Graphics Raid Terrain lod divisor
RAIDterrainMipLevel 0 Graphics Terrain blend map mip level
RAIDWaterDetail 0 Raid Water surface detail
RAIDweatherDensity 3 Graphics
RAIDwmoLodDist 400 Graphics Raid Wmo level of detail distance
RAIDworldBaseMip 1 Graphics World texture base mip
rawMouseAccelerationEnable 1 Game Enable acceleration for raw mouse input
rawMouseEnable 0 Game Enable raw mouse input
rawMouseRate 125 Game Raw mouse update rate
rawMouseResolution 400 Game Raw mouse resolution
reflectionDownscale 0 Graphics Reflection downscale
reflectionMode 3 Graphics Reflection mode
remoteTextToSpeech 0 Game Account Enables typing into a voice chat window to speak to other players using the text to speech system
remoteTextToSpeechVoice 1 Game Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
removeChatDelay 0 Game Account Remove Chat Hover Delay
RenderScale 1.000000 Graphics Render scale (for supersampling or undersampling)
reputationsCollapsed Game Character List of reputation categories that have been collapsed in the Reputation tab
ResampleAlwaysSharpen 0 Graphics Run sharpness pass, even if not using AMD FSR Upscale [0,1]
ResampleQuality 3 Graphics Resample quality
ResampleSharpness 0.2 Graphics FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable.
ResolvedSSAOType 1 Graphics
rippleDetail 2 Graphics Ripple surface detail
rotateMinimap 0 Game Account Whether to rotate the entire minimap instead of the player arrow
runeFadeTime 0.2 Adjust the time the rune fades from on CD to ready
runeSpentFadeTime 0.1 Adjust the time the base rune takes to fade out after the rune flash fades out
runeSpentFlashTime 0.15 Adjust the time the rune flash takes to fade out
sceneOcclusionEnable 1 Graphics Scene software occlusion
screenEdgeFlash 0 Game Account Whether to show a red flash while you are in combat with the world map up
screenshotFormat jpeg Graphics Set the format of screenshots
screenshotQuality 3 Graphics Set the quality of screenshots (1 - 10)
screenshotSizeOverride 0x0 Graphics Set the size of screenshots to a specific resolution (e.g. 7680x4320). 0x0 means use the window size
scriptErrors 0 Account Whether or not the UI shows Lua errors
scriptProfile 0 Whether or not script profiling is enabled
scriptWarnings 0 Account Whether or not the UI shows Lua warnings
secondaryProfessionsFilter 1 Game Character If enabled, secondary profession world quests icons will be shown on world maps
secureAbilityToggle 1 Game Account Whether you should be protected against accidentally double-clicking an aura
seenAlliedRaceUnlocks 0 Game Bit array for which allied race unlocks have been seen
seenAsiaCharacterUpgradePopup 0 Game Account Seen the free character upgrade popup (Asia)
seenCharacterUpgradePopup 6 Game Seen the free character upgrade popup
seenConfigurationWarnings 0 Game A bitfield to track which configuration warnings have been seen
seenExpansionTrialPopup 6 Game Seen the expansion trial popup
seenLevelSquishPopup 0 Game Seen the level squish popup
seenRegionalChatDisabled 0 Game Account Seen the alert indicating chat has been disabled by default. (UK AADC)
serverAlert SERVER_ALERT_URL Net Get the glue-string tag for the URL
ServerMessageEventLog 0
serviceTypeFilter 6 Game Account Which trainer services to show
shadowCull 1 enable shadow frustum culling
shadowInstancing 1 enable instancing when rendering shadowmaps
shadowMode 0 Quality of shadows (0-3)
shadowRt 0 Graphics Raytraced shadows (0-3)
shadowScissor 1 enable scissoring when rendering shadowmaps
shadowSoft 0 Graphics Soft shadows (0/1)
shadowTextureSize 1024 Shadow texture size (1024-2048)
ShakeStrengthCamera 1 Account Motion sickness control for how much effects can shake the camera
ShakeStrengthUI 1 Account Motion sickness control for how much effects can shake in 2D UI
shipyardMissionTutorialAreaBuff 0 Game Character Stores whether the player has accepted the first area buff mission tutorial
shipyardMissionTutorialBlockade 0 Game Character Stores whether the player has accepted the first blockade mission tutorial
shipyardMissionTutorialFirst 0 Game Character Stores whether the player has accepted the first mission tutorial
showArenaEnemyCastbar 1 Game Character Show the spell enemies are casting on the Arena Enemy frames
showArenaEnemyFrames 1 Game Character Show arena enemy frames while in an Arena
showArenaEnemyPets 1 Game Character Show the enemy team's pets on the ArenaEnemy frames
showBattlefieldMinimap 0 Game Character Whether or not the battlefield minimap is shown
showBuilderFeedback 1 Game Show animation when building power for builder/spender bar
showCastableBuffs 0 Game Character Show only Buffs the player can cast. Only applies to raids.
ShowClassColorInFriendlyNameplate 0 Game Character use this to display the class color in friendly nameplate health bars
ShowClassColorInNameplate 0 Game Character use this to display the class color in enemy nameplate health bars
showDispelDebuffs 0 Game Character Show only Debuffs that the player can dispel. Only applies to raids.
showErrors 1 Debug
showfootprintparticles 1 Graphics toggles rendering of footprint particles
showHonorAsExperience 0 Game Character Show the honor bar as a regular experience bar in place of rep
showLoadingScreenTips 1 Game Show loading screen tooltips
showPartyPets 0 Game Character Whether to show pets in the party UI
showQuestObjectivesOnMap 1 Game Character Shows quest POIs on the main map.
showSpectatorTeamCircles 1 Game Determines if the team color circles are visible while spectating or commentating a wargame
showSpenderFeedback 1 Game Show animation when spending power for builder/spender bar
showTamers 1 Game Character If enabled, pet battle icons will be shown on world maps
showTargetCastbar 1 Game Account Show the spell your current target is casting
showTargetOfTarget 0 Game Account Whether the target of target frame should be shown
showTimestamps none Game Account The format of timestamps in chat or "none"
showToastBroadcast 0 Game Account Whether to show Battle.net message for broadcasts
showToastClubInvitation 1 Game Account Whether to show Battle.net message for club invitations
showToastConversation 1 Game Account Whether to show Battle.net message for conversations
showToastFriendRequest 1 Game Account Whether to show Battle.net message for friend requests
showToastOffline 1 Game Account Whether to show Battle.net message for friend going offline
showToastOnline 1 Game Account Whether to show Battle.net message for friend coming online
showToastWindow 0 Game Account Whether to show Battle.net system messages in a toast window
showTokenFrame 0 Game Character The token UI has been shown
showTokenFrameHonor 0 Game Character The token UI has shown Honor
showTutorials 1 Game Account display tutorials
showVKeyCastbar 1 Game Account If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
showVKeyCastbarOnlyOnTarget 0 Game Character
showVKeyCastbarSpellName 1 Game Character
simd -1 Enable SIMD features (e.g. SSE)
skipStartGear 0 Game Whether we should show starter gear on character create
SkyCloudLOD 0 Graphics Texture resolution for clouds
smoothUnitPhasing 1 Game The client will try to smoothly switch between the same on model different phases.
smoothUnitPhasingActorPurgatoryTimeMs 1500 Game Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
smoothUnitPhasingAliveTimeoutMs 3500 Game Time to wait for an alive unit to get it's despawn message
smoothUnitPhasingDestroyedPurgatoryTimeMs 750 Game Time to keep unit displays in purgatory before letting go of them, if they were destroyed
smoothUnitPhasingDistThreshold 0.25 Game Distance threshold to active smooth unit phasing.
smoothUnitPhasingEnableAlive 1 Game Use units that have not despawn yet if they match, in hopes the despawn message will come later.
smoothUnitPhasingUnseenPurgatoryTimeMs 1000 Game Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
smoothUnitPhasingVehicleExtraTimeoutMs 1000 Game Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
sortDiskReads 0 Debug Sort async disk reads to minimize seeks (requires restart)
Sound_AllyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz)
Sound_AlternateListener 1 Sound When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position
Sound_AmbienceHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz)
Sound_AmbienceVolume 0.6
Sound_DialogVolume 1.0 Sound Dialog Volume (0.0 to 1.0)
Sound_DSPBufferSize 0 Sound sound buffer size, default 0
Sound_EnableAllSound 1 Sound
Sound_EnableAmbience 1 Sound Enable Ambience
Sound_EnableArmorFoleySoundForOthers 1 Sound
Sound_EnableArmorFoleySoundForSelf 1 Sound
Sound_EnableDialog 1 Sound all dialog
Sound_EnableEmoteSounds 1 Sound
Sound_EnableErrorSpeech 1 Sound error speech
Sound_EnableMixMode2 0 Sound test
Sound_EnableMusic 1 Sound Enables music
Sound_EnablePetSounds 1 Sound Enables pet sounds
Sound_EnablePositionalLowPassFilter 0 Sound Environmental effect to make sounds duller behind you or far away
Sound_EnableReverb 0 Sound
Sound_EnableSFX 1 Sound
Sound_EnableSoundWhenGameIsInBG 0 Sound Enable Sound When Game Is In Background
Sound_EnemyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz)
Sound_ListenerAtCharacter 1 Sound lock listener at character
Sound_MasterVolume 1.0 Sound master volume (0.0 to 1.0)
Sound_MaxCacheableSizeInBytes 174762 Sound Max sound size that will be cached, larger files will be streamed instead
Sound_MaxCacheSizeInBytes 134217728 Sound Max cache size in bytes
Sound_MusicVolume 0.4
Sound_NPCHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz)
Sound_NumChannels 64 Sound number of sound channels
Sound_OutputDriverIndex 0 Sound
Sound_OutputDriverName Primary Sound Driver Sound
Sound_OutputSampleRate 44100 Sound output sample rate
Sound_SFXVolume 1.0 Sound sound volume (0.0 to 1.0)
Sound_VoiceChatInputDriverIndex 0 Sound
Sound_VoiceChatInputDriverName Primary Sound Capture Driver Sound
Sound_VoiceChatOutputDriverIndex 0 Sound
Sound_VoiceChatOutputDriverName Primary Sound Driver Sound
Sound_ZoneMusicNoDelay 0 Sound
SoundPerf_VariationCap 32 Sound Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
SpawnRegion 0
specular 1 Graphics Specular lighting multiplier (0-1)
speechToText 0 Game Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
spellBookSort 1 Game Account
spellClutter -1 Graphics Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
SpellCooldownDebugger 0
SpellEventLog 0
SpellOverrides 0
SpellQueueWindow 400 Game Account Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds)
SpellScriptEventLog 0
SpellTargeting 0
splashScreenBoost 0 Game Character Show boost splash screen id
splashScreenNormal 0 Game Character Show normal splash screen id
SplineOpt 1 Debug toggles use of spline coll optimization
SSAO 0 Screen-Space Ambient Occlusion
ssaoMagicNormals 1 Graphics SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters
ssaoMagicThresholdHigh 50 Graphics SSAO High threshold for transitioning from gbuffer to face normal (degrees)
ssaoMagicThresholdLow 25 Graphics SSAO Low threshold for transitioning from gbuffer to face normal (degrees)
SSAOType 0 Graphics Screen-Space Ambient Occlusion Type
statusText 0 Game Account Whether the status bars show numeric health/mana values
statusTextDisplay NONE Game Account Whether numeric health/mana values are shown as raw values or percentages, or both
stopAutoAttackOnTargetChange 0 Game Character Whether to stop attacking when changing targets
streamingCameraLookAheadTime 2000 Graphics Look ahead time for streaming.
streamingCameraMaxRadius 250 Graphics Max radius of the streaming camera.
streamingCameraRadius 100 Graphics Base radius of the streaming camera.
streamStatusMessage 1 Game Account Whether to display status messages while streaming content
sunShafts 0 SunShafts
superTrackerDist 0.75 Game Account
synchronizeBindings 1
synchronizeChatFrames 1
synchronizeConfig 1
synchronizeMacros 1
synchronizeSettings 1 Whether client settings should be stored on the server
taintLog 0 Whether taint logging is enabled
talentFrameShown 0 Game Account The talent UI has been shown
talentPointsSpent 0 Game Character The player has spent a talent point
targetFPS 0 Graphics Set target FPS. Dynamic actions will be taken if you fall below the FPS target
TargetNearestUseNew 1 Game Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting)
TargetPriorityCombatLock 1 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
TargetPriorityCombatLockContextualRelaxation 1 Game 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront)
TargetPriorityCombatLockHighlight 0 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
TargetPriorityPvp 1 Game When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only)
TargetPriorityValueBank 1 Game Selects the active targeting values bank for calculating target priority order
telemetryTargetPackage Blizzard.Telemetry.Wow_Classic The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic
teleportMaxNoLoadDist 200 Graphics Max teleport distanace without preload
terrainLodDist 500 Graphics Terrain level of detail distance
TerrainLodDiv 768 Graphics Terrain lod divisor
terrainMipLevel 0 Graphics Terrain blend map mip level
test_cameraDynamicPitch 0
test_cameraDynamicPitchBaseFovPad 0.4 Fraction of screen height to keep feet below
test_cameraDynamicPitchBaseFovPadDownScale 0.25 Strength of dynamic pitch when looking down
test_cameraDynamicPitchBaseFovPadFlying 0.75 Fraction of screen height to keep character below when able to fly
test_cameraDynamicPitchSmartPivotCutoffDist 10 Dynamic pitch disables Smart Pivot within this camera distance
test_cameraHeadMovementDeadZone 0.015
test_cameraHeadMovementFirstPersonDampRate 20
test_cameraHeadMovementMovingDampRate 10
test_cameraHeadMovementMovingStrength 0.5
test_cameraHeadMovementRangeScale 5
test_cameraHeadMovementStandingDampRate 10
test_cameraHeadMovementStandingStrength 0.3
test_cameraHeadMovementStrength 0
test_cameraOverShoulder 0
test_cameraTargetFocusEnemyEnable 0
test_cameraTargetFocusEnemyStrengthPitch 0.4
test_cameraTargetFocusEnemyStrengthYaw 0.5
test_cameraTargetFocusInteractEnable 0
test_cameraTargetFocusInteractStrengthPitch 0.75
test_cameraTargetFocusInteractStrengthYaw 1.0
textLocale Game Set the game locale for text
textToSpeech 0 Game Account Reads chat text out loud using the voice text to speech system based on the selected options
textureFilteringMode 5 Graphics Texture filtering mode
timeMgrAlarmEnabled 0 Game Account Toggles whether or not the time manager's alarm will go off
timeMgrAlarmMessage Game Account The time manager's alarm message
timeMgrAlarmTime 0 Game Account The time manager's alarm time in minutes
timeMgrUseLocalTime 0 Game Account Toggles the use of either the realm time or your system time
timeMgrUseMilitaryTime 0 Game Account Toggles the display of either 12 or 24 hour time
timingMethod 0 Desired method for game timing
timingTestError 0 Error reported by the timing validation system
toastDuration 4 Game Account How long to display Battle.net toast windows, in seconds
toyBoxCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the toybox
toyBoxExpansionFilters 0 Game Account Bitfield for which expansion filters are applied in the toybox
toyBoxSourceFilters 0 Game Account Bitfield for which source filters are applied in the toybox
trackedAchievements Game Character Internal cvar for saving tracked achievements in order
trackedQuests Game Character Internal cvar for saving automatically tracked quests in order
trackedWorldQuests Game Internal cvar for saving automatically tracked world quests
trackQuestSorting top Game Account Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
transmogCurrentSpecOnly 0 Game Character Stores whether transmogs apply to current spec instead of all specs
transmogrifyShowCollected 1 Game Account Whether to show collected transmogs in the at the transmogrifier
transmogrifyShowUncollected 0 Game Account Whether to show uncollected transmogs in the at the transmogrifier
transmogrifySourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe at the transmogrifier
twitterGetConfigTime 0 Game Last time that we got Twitter configuration data successfully
twitterShortUrlLength 22 Game Number of characters that non-https URLS get shortened to
twitterShortUrlLengthHttps 23 Game Number of characters that https URLS get shortened to
UberTooltips 1 Game Account Show verbose tooltips
uiScale 1.0 Game The current UI scale
uiScaleMultiplier -1 Game A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0.
unitClutter 1 Game Enables/Disables unit clutter
unitClutterInstancesOnly 1 Game Whether or not to use unit clutter in instances only (0 or 1)
unitClutterPlayerThreshold 10 Game The number of players that have to be nearby to trigger unit clutter
UnitEnterCombatLog 0
UnitNameEnemyGuardianName 1 Game Account
UnitNameEnemyMinionName 1 Game Account
UnitNameEnemyPetName 1 Game Account
UnitNameEnemyPlayerName 1 Game Account
UnitNameEnemyTotemName 1 Game Account
UnitNameForceHideMinus 0 Game Account
UnitNameFriendlyGuardianName 1 Game Account
UnitNameFriendlyMinionName 1 Game Account
UnitNameFriendlyPetName 1 Game Account
UnitNameFriendlyPlayerName 1 Game Account
UnitNameFriendlyTotemName 1 Game Account
UnitNameGuildTitle 1 Game Account
UnitNameNonCombatCreatureName 0 Game Account
UnitNameNPC 0 Game Account
UnitNameOwn 0 Game Account
UnitNamePlayerGuild 1 Game Account
UnitNamePlayerPVPTitle 1 Game Account
useCompactPartyFrames 0 Game Character Use the new raid frames for parties
useHighResolutionUITextures 0 Game Whether to use high resolution UI Textures
useIPv6 0 Net Enable the usage of IPv6 sockets
useUiScale 0 Game Whether or not the UI scale should be used
VerboseSpellScriptEventLog 0
videoOptionsVersion 0 Video options version
videoOptionsVersionDefault 0 Graphics
violenceLevel 2 Game Account Sets the violence level of the game
VoiceChatMasterVolumeScale 1 Sound Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat
VoiceCommunicationMode 0 Sound Account Which communication mode to use for voice chat: push-to-talk, open mic, etc...
VoiceEnableWhenGameIsInBG 1 Sound Enable Voice Chat when game is in background
VoiceInputDevice Sound Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default
VoiceInputVolume 50 Sound The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder.
VoiceOutputDevice Sound Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default
VoiceOutputVolume 50 Sound The volume of incoming voice chat, how loud other users' voices sound
VoicePushToTalkKeybind ` Sound Account Push to talk key
VoiceSelfDeafened 0 Sound Voice Chat Self Deafened
VoiceSelfMuted 0 Sound Voice Chat Self Muted
VoiceVADSensitivity 43 Sound How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold.
vrsParticles Graphics Render scale like effect for particles. Only used if lots of particles are on screen
vrsWorldGeo Graphics Render scale like effect for terrain, buildings and liquids
vsync 1 Graphics vsync on or off
wardrobeSetsFilters 0 Game Account Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal
wardrobeShowCollected 1 Game Account Whether to show collected transmogs in the wardrobe
wardrobeShowUncollected 1 Game Account Whether to show uncollected transmogs in the wardrobe
wardrobeSourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe in the collection journal
watchFrameBaseAlpha 0 Game Account Objectives frame opacity.
watchFrameIgnoreCursor 0 Game Account Disables Objectives frame mouseover and title dropdown.
watchFrameState 0 Game Account Stores Objectives frame locked and collapsed states
waterDetail 0 Water surface detail
weatherDensity 3 Graphics
webChallengeURLTimeout 60 How long to wait for the web challenge URL (in seconds). 0 means wait forever.
whisperMode inline Game Account The action new whispers take by default: "popout", "inline", "popout_and_inline"
wholeChatWindowClickable 1 Game Account Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
windowResizeLock 0 Graphics prevent resizing in windowed mode
wmoDoodadDist 2000 Graphics Wmo doodad load distance
wmoLodDist 400 Graphics Wmo level of detail distance
wmoLodDistScale 1.0f Graphics Wmo level of detail distance scale
wmoPortalMinScreenSize 0 Graphics Wmo portal min screen size
WorldActionsLog 0
worldBaseMip 1 Graphics World texture base mip
worldLoadSort 1 Graphics Sort objects by distance when loading
worldMaxMipLevel 12 Graphics World maximum texture mip level
worldPreloadHighResTextures 1 Graphics Require high res textures to be loaded in streaming non critical radius when preloading
worldPreloadNonCritical 2 Graphics Require objects to be loaded in streaming non critical radius when preloading
worldPreloadNonCriticalTimeout 45 Graphics World preload time (in seconds) when non-critical items are automatically ignored
worldPreloadSort 1 Graphics Sort objects by distance when preloading
worldQuestFilterArtifactPower 1 Game Character If enabled, world quests with artifact power rewards will be shown on the map
worldQuestFilterEquipment 1 Game Character If enabled, world quests with equipment rewards will be shown on the map
worldQuestFilterGold 1 Game Character If enabled, world quests with gold rewards will be shown on the map
worldQuestFilterProfessionMaterials 1 Game Character If enabled, world quests with profession material rewards will be shown on the map
worldQuestFilterResources 1 Game Character If enabled, world quests with order resource rewards or war resource rewards will be shown on the map
WorldTextCritScreenY 0.0 Game Account
WorldTextGravity 0.5 Game Account
WorldTextNonRandomZ 2.0 Game Account
WorldTextRampDuration 1.0 Game Account
WorldTextRampPow 1.9 Game Account
WorldTextRampPowCrit 8.0 Game Account
WorldTextRandomXY 0.0 Game Account
WorldTextRandomZMax 1.5 Game Account
WorldTextRandomZMin 0.8 Game Account
WorldTextScale 1.0 Game Account
WorldTextScreenY 0.0 Game Account
WorldTextStartPosRandomness 0.0 Game Account
worldViewCullMaxJobs 32 Graphics Maximum job threads for culling
xpBarText 0 Game Account Whether the XP bar shows the numeric experience value