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+ | {{for|{{Wow-inline}} Classic cvars|Console variables/Classic}} |
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− | The ''World of Warcraft'' game client stores all of its configurations in [[console]] variables ('''CVars'''). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. For a complete list with default CVar values, see [[Console variables/Complete list]] or {{api|C_Console.GetAllCommands}}() |
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+ | The ''World of Warcraft'' game client stores all of its configurations in [[console]] variables ('''CVars'''). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. CVar information can be queried with {{api|C_Console.GetAllCommands}}() |
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− | ==Details== |
+ | == Details == |
− | === |
+ | === WTF === |
The [[Config.wtf]] file stores settings mostly relevant to game startup, such as <code>gxMaximize</code> for the screen window size and <code>locale</code> for the language. |
The [[Config.wtf]] file stores settings mostly relevant to game startup, such as <code>gxMaximize</code> for the screen window size and <code>locale</code> for the language. |
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\World of Warcraft\_retail_\WTF\Config.wtf |
\World of Warcraft\_retail_\WTF\Config.wtf |
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Account: \World of Warcraft\_retail_\WTF\Account\<font color="#8080FF"><AccountName></font>\config-cache.wtf |
Account: \World of Warcraft\_retail_\WTF\Account\<font color="#8080FF"><AccountName></font>\config-cache.wtf |
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− | ===Setting CVars=== |
+ | === Setting CVars === |
There are several ways of setting the console variables: |
There are several ways of setting the console variables: |
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* The most commonly used CVars can be configured in the [[Interface window]] settings. |
* The most commonly used CVars can be configured in the [[Interface window]] settings. |
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* With <code>/console <command> <value></code>, for example: |
* With <code>/console <command> <value></code>, for example: |
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/console scriptErrors 1 |
/console scriptErrors 1 |
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− | * |
+ | * The <code>/console enable</code> command or launching the game with the <code>WoW.exe -console</code> argument will allow you to open the [[Console|Console window]] in-game by pressing the <code>`</code> or <code>~</code> key. |
* AddOns and scripts can set CVars by calling {{api|SetCVar}}() |
* AddOns and scripts can set CVars by calling {{api|SetCVar}}() |
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− | :: Some CVars (e.g. for Nameplates) can only be set from <code>SetCVar</code> instead of with /console |
+ | :: Some CVars (e.g. for Nameplates) can only be set from <code>SetCVar</code> instead of with /console, this can be checked with {{api|GetCVarInfo}}() |
* The <code>config-cache.wtf</code> files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is: |
* The <code>config-cache.wtf</code> files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is: |
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SET ''variableName'' "''value''" |
SET ''variableName'' "''value''" |
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− | ===CVar Scope=== |
+ | === CVar Scope === |
− | Some CVars are character-specific or WoW account-specific |
+ | Some CVars are character-specific or WoW account-specific, for example: |
− | * When setting {{api|t=c|nameplateMotion}}, it will |
+ | * When setting {{api|t=c|nameplateMotion}}, it will only be changed for your current character. |
* When setting {{api|t=c|chatBubbles}}, it will not be changed for any other WoW accounts on your Blizzard account. |
* When setting {{api|t=c|chatBubbles}}, it will not be changed for any other WoW accounts on your Blizzard account. |
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+ | === Resetting CVars === |
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+ | Use {{api|GetCVarDefault}}() or the {{api|t=c|cvar_default}} command to reset a specific CVar, for example: |
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+ | /run SetCVar("autoSelfCast", GetCVarDefault("autoSelfCast")) |
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− | :{{icon-exclamation}} Changing a CVar cannot be undone or reverted by uninstalling, repairing the game or deleting the WTF folder as described in [https://us.battle.net/support/en/article/7549 Resetting the WoW User Interface]. This is regardless of the <code>synchronizeConfig</code> CVar being disabled. |
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+ | /console cvar_default autoSelfCast |
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− | ===Resetting CVars=== |
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− | Use this command to reset a specific CVar, for example for <code>autoSelfCast</code> |
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− | /run SetCVar("autoSelfCast", {{api|GetCVarDefault}}("autoSelfCast")) |
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− | Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface with the <code>cvar_reset</code> command. |
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− | /console cvar_reset |
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+ | The [https://www.curseforge.com/wow/addons/advancedinterfaceoptions AdvancedInterfaceOptions] addon can show which cvars were changed from the default: |
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− | ==Variables== |
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− | This is a categorized list of console variables, along with a short explanation for each CVar. |
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+ | [[File:AdvancedInterfaceOptions_cvar_browser.png|thumb|none|AdvancedInterfaceOptions cvar browser]] |
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− | ===Camera=== |
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− | :[[CVar cameraBobbing|cameraBobbing]] - Enables camera bobbing in first person mode. |
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− | :[[CVar cameraBobbingSmoothSpeed|cameraBobbingSmoothSpeed]] |
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− | :[[CVar cameraCustomViewSmoothing|cameraCustomViewSmoothing]] |
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− | :[[CVar cameraDistanceMaxZoomFactor|cameraDistanceMaxZoomFactor]] |
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− | :[[CVar cameraDistanceRateMult|cameraDistanceRateMult]] |
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− | :[[CVar cameraDive|cameraDive]] |
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− | :[[CVar cameraFoVSmoothSpeed|cameraFoVSmoothSpeed]] |
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− | :[[CVar cameraGroundSmoothSpeed|cameraGroundSmoothSpeed]] |
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− | :[[CVar cameraHeightIgnoreStandState|cameraHeightIgnoreStandState]] |
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− | :[[CVar cameraPitchMoveSpeed|cameraPitchMoveSpeed]] |
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− | :[[CVar cameraPitchSmoothMax|cameraPitchSmoothMax]] |
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− | :[[CVar cameraPitchSmoothMin|cameraPitchSmoothMin]] |
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− | :[[CVar cameraPitchSmoothSpeed|cameraPitchSmoothSpeed]] |
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− | :[[CVar cameraPivot|cameraPivot]] - Lets you free look when the camera is on the ground. |
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− | :[[CVar cameraPivotDXMax|cameraPivotDXMax]] |
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− | :[[CVar cameraPivotDYMin|cameraPivotDYMin]] |
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− | :[[CVar cameraSavedDistance|cameraSavedDistance]] |
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− | :[[CVar cameraSavedPetBattleDistance|cameraSavedPetBattleDistance]] |
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− | :[[CVar cameraSavedPitch|cameraSavedPitch]] |
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− | :[[CVar cameraSavedVehicleDistance|cameraSavedVehicleDistance]] |
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− | :[[CVar cameraSmooth|cameraSmooth]] |
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− | :[[CVar cameraSmoothPitch|cameraSmoothPitch]] |
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− | :[[CVar cameraSmoothStyle|cameraSmoothStyle]] - Controls the automatic camera adjustment (following) style |
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− | :[[CVar cameraSmoothTimeMax|cameraSmoothTimeMax]] |
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− | :[[CVar cameraSmoothTimeMin|cameraSmoothTimeMin]] |
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− | :[[CVar cameraSmoothTrackingStyle|cameraSmoothTrackingStyle]] |
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− | :[[CVar cameraSmoothYaw|cameraSmoothYaw]] |
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− | :[[CVar cameraSubmergePitch|cameraSubmergePitch]] |
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− | :[[CVar cameraSurfacePitch|cameraSurfacePitch]] |
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− | :[[CVar cameraTargetSmoothSpeed|cameraTargetSmoothSpeed]] |
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− | :[[CVar cameraTerrainTilt|cameraTerrainTilt]] - Automatically changes the camera angle based on terrain |
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− | :[[CVar cameraTerrainTiltTimeMax|cameraTerrainTiltTimeMax]] |
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− | :[[CVar cameraTerrainTiltTimeMin|cameraTerrainTiltTimeMin]] |
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− | :[[CVar cameraView|cameraView]] |
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− | :[[CVar cameraViewBlendStyle|cameraViewBlendStyle]] - Controls if the camera moves from saved positions smoothly or instantly |
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− | :[[CVar cameraWaterCollision|cameraWaterCollision]] - Enables water collision for the camera |
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− | :[[CVar cameraYawMoveSpeed|cameraYawMoveSpeed]] - Sets the speed, at which the camera auto-adjusts |
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− | :[[CVar cameraYawSmoothMax|cameraYawSmoothMax]] |
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− | :[[CVar cameraYawSmoothMin|cameraYawSmoothMin]] |
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− | :[[CVar cameraYawSmoothSpeed|cameraYawSmoothSpeed]] - Sets the speed, at which the camera auto-adjusts (possible related to [[CVar camerasmooth|camerasmooth]]) |
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− | :[[CVar cameraZDamp|cameraZDamp]] - 1 = enable, 2 = also while standing still |
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− | :[[CVar cameraZoomSpeed|cameraZoomSpeed]] |
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+ | Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface. |
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− | ====[[CVar_ActionCam|Action Cam]]==== |
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+ | /console cvar_default |
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− | :[[CVar test_cameraDynamicPitch|test_cameraDynamicPitch]] |
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− | :[[CVar test_cameraDynamicPitchBaseFovPad|test_cameraDynamicPitchBaseFovPad]] |
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− | :[[CVar test_cameraDynamicPitchBaseFovPadDownScale|test_cameraDynamicPitchBaseFovPadDownScale]] |
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− | :[[CVar test_cameraDynamicPitchBaseFovPadFlying|test_cameraDynamicPitchBaseFovPadFlying]] |
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− | :[[CVar test_cameraDynamicPitchSmartPivotCutoffDist|test_cameraDynamicPitchSmartPivotCutoffDist]] |
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− | :[[CVar test_cameraHeadMovementDeadZone|test_cameraHeadMovementDeadZone]] |
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− | :[[CVar test_cameraHeadMovementFirstPersonDampRate|test_cameraHeadMovementFirstPersonDampRate]] |
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− | :[[CVar test_cameraHeadMovementMovingDampRate|test_cameraHeadMovementMovingDampRate]] |
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− | :[[CVar test_cameraHeadMovementMovingStrength|test_cameraHeadMovementMovingStrength]] |
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− | :[[CVar test_cameraHeadMovementRangeScale|test_cameraHeadMovementRangeScale]] |
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− | :[[CVar test_cameraHeadMovementStandingDampRate|test_cameraHeadMovementStandingDampRate]] |
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− | :[[CVar test_cameraHeadMovementStandingStrength|test_cameraHeadMovementStandingStrength]] |
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− | :[[CVar test_cameraHeadMovementStrength|test_cameraHeadMovementStrength]] |
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− | :[[CVar test_cameraOverShoulder|test_cameraOverShoulder]] |
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− | :[[CVar test_cameraTargetFocusEnemyEnable|test_cameraTargetFocusEnemyEnable]] |
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− | :[[CVar test_cameraTargetFocusEnemyStrengthPitch|test_cameraTargetFocusEnemyStrengthPitch]] |
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− | :[[CVar test_cameraTargetFocusEnemyStrengthYaw|test_cameraTargetFocusEnemyStrengthYaw]] |
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− | :[[CVar test_cameraTargetFocusInteractEnable|test_cameraTargetFocusInteractEnable]] |
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− | :[[CVar test_cameraTargetFocusInteractStrengthPitch|test_cameraTargetFocusInteractStrengthPitch]] |
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− | :[[CVar test_cameraTargetFocusInteractStrengthYaw|test_cameraTargetFocusInteractStrengthYaw]] |
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+ | :{{icon-exclamation}}Changing a character or account-specific CVar cannot be undone or reverted by uninstalling, repairing the game or [https://us.battle.net/support/en/article/7549 deleting] the WTF folder. They can only be reset as described above. |
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− | ===Chat=== |
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− | :[[CVar autoCompleteResortNamesOnRecency|autoCompleteResortNamesOnRecency]] - Shows people you recently spoke with higher up on the AutoComplete list. |
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− | :[[CVar autoCompleteUseContext|autoCompleteUseContext]] - The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed. |
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− | :[[CVar autoCompleteWhenEditingFromCenter|autoCompleteWhenEditingFromCenter]] - If you edit a name by inserting characters into the center, a smarter auto-complete will occur. |
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− | :[[CVar blockChannelInvites|blockChannelInvites]] - Whether to automatically block chat channel invites |
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− | :[[CVar chatBubblesParty|chatBubblesParty]] - Whether to show in-game chat bubbles for party chat |
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− | :[[CVar chatBubbles|chatBubbles]] - Whether to show in-game chat bubbles |
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− | :[[CVar chatClassColorOverride|chatClassColorOverride]] - Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings |
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− | :[[CVar chatMouseScroll|chatMouseScroll]] - Whether the user can use the mouse wheel to scroll through chat |
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− | :[[CVar chatStyle|chatStyle]] - The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im" |
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− | :[[CVar colorChatNamesByClass|colorChatNamesByClass]] - If enabled, the name of a player speaking in chat will be colored according to his class. |
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− | :[[CVar guildMemberNotify|guildMemberNotify]] - Receive notification when guild members log on/off |
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− | :[[CVar profanityFilter|profanityFilter]] - Whether to enable mature language filtering |
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− | :[[CVar removeChatDelay|removeChatDelay]] - Remove Chat Hover Delay |
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− | :[[CVar showTimestamps|showTimestamps]] - The format of timestamps in chat or "none" |
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− | :[[CVar showToastBroadcast|showToastBroadcast]] - Whether to show Battle.net message for broadcasts |
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− | :[[CVar showToastClubInvitation|showToastClubInvitation]] - Whether to show Battle.net message for club invitations |
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− | :[[CVar showToastConversation|showToastConversation]] - Whether to show Battle.net message for conversations |
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− | :[[CVar showToastFriendRequest|showToastFriendRequest]] - Whether to show Battle.net message for friend requests |
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− | :[[CVar showToastOffline|showToastOffline]] - Whether to show Battle.net message for friend going offline |
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− | :[[CVar showToastOnline|showToastOnline]] - Whether to show Battle.net message for friend coming online |
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− | :[[CVar showToastWindow|showToastWindow]] - Whether to show Battle.net system messages in a toast window |
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− | :[[CVar spamFilter|spamFilter]] - Whether to enable spam filtering |
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− | :[[CVar whisperMode|whisperMode]] - The action new whispers take by default: "popout", "inline", "popout_and_inline" |
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− | :[[CVar wholeChatWindowClickable|wholeChatWindowClickable]] - Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style) |
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+ | {{:Console_variables/Complete_list}} |
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− | ===Console=== |
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− | :[[CVar ConsoleKey|ConsoleKey]] - Set key that opens the console |
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− | :[[CVar useNewConsole|useNewConsole]] - Use the new console system |
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− | == |
+ | == Removed == |
− | :[[CVar assistAttack|assistAttack]] - Whether to start attacking after an assist |
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− | :[[CVar autoClearAFK|autoClearAFK]] - Automatically clear AFK when moving or chatting |
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− | :[[CVar autoDismountFlying|autoDismountFlying]] - If enabled, your character will automatically dismount before casting while flying |
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− | :[[CVar autoDismount|autoDismount]] - Automatically dismount when needed |
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− | :[[CVar autoInteract|autoInteract]] - Toggles auto-move to interact target |
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− | :[[CVar autoLootDefault|autoLootDefault]] - Automatically loot items when the loot window opens |
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− | :[[CVar autoLootRate|autoLootRate]] - Rate in milliseconds to tick auto loot |
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− | :[[CVar autoSelfCast|autoSelfCast]] - Whether spells should automatically be cast on you if you don't have a valid target |
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− | :[[CVar autoStand|autoStand]] - Automatically stand when needed |
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− | :[[CVar autoUnshift|autoUnshift]] - Automatically leave shapeshift form when needed |
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− | :[[CVar deselectOnClick|deselectOnClick]] - Clear the target when clicking on terrain |
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− | :[[CVar enableMovePad|enableMovePad]] - Enables the MovePad accessibility feature in the game |
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− | :[[CVar interactOnLeftClick|interactOnLeftClick]] - Test CVar for interacting with NPC's on left click |
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− | :[[CVar lootUnderMouse|lootUnderMouse]] - Whether the loot window should open under the mouse |
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− | :[[CVar secureAbilityToggle|secureAbilityToggle]] - Whether you should be protected against accidentally double-clicking an aura |
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− | :[[CVar stopAutoAttackOnTargetChange|stopAutoAttackOnTargetChange]] - Whether to stop attacking when changing targets |
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− | :[[CVar TargetNearestUseNew|TargetNearestUseNew]] - Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting) |
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− | :[[CVar TargetPriorityCombatLockContextualRelaxation|TargetPriorityCombatLockContextualRelaxation]] - 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront) |
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− | :[[CVar TargetPriorityCombatLockHighlight|TargetPriorityCombatLockHighlight]] - 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target) |
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− | :[[CVar TargetPriorityCombatLock|TargetPriorityCombatLock]] - 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. |
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− | :[[CVar TargetPriorityPvp|TargetPriorityPvp]] - When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only) |
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− | :[[CVar TargetPriorityValueBank|TargetPriorityValueBank]] - Selects the active targeting values bank for calculating target priority order |
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− | |||
− | ===Debug=== |
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− | :[[CVar asyncHandlerTimeout|asyncHandlerTimeout]] - Engine option: Async read main thread timeout |
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− | :[[CVar asyncThreadSleep|asyncThreadSleep]] - Engine option: Async read thread sleep |
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− | :[[CVar debugGameEvents|debugGameEvents]] - Show additional information about game events |
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− | :[[CVar DebugTorsoTwist|DebugTorsoTwist]] - Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All |
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− | :[[CVar enableBGDL|enableBGDL]] - Background Download (on async net thread) Enabled |
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− | :[[CVar ErrorFilter|ErrorFilter]] |
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− | :[[CVar ErrorLevelMax|ErrorLevelMax]] |
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− | :[[CVar ErrorLevelMin|ErrorLevelMin]] |
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− | :[[CVar Errors|Errors]] |
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− | :[[CVar fstack_showanchors|fstack_showanchors]] - 0: Hide Anchors, 1: Show Anchors (Default). |
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− | :[[CVar fstack_showhidden|fstack_showhidden]] - 0: Hide Hidden (Default), 1: Show Hidden. |
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− | :[[CVar fstack_showhighlight|fstack_showhighlight]] - 0: Hide Highlight, 1: Show Highlight (Default). |
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− | :[[CVar fstack_showregions|fstack_showregions]] - 0: Hide Regions, 1: Show Regions (Default). |
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− | :[[CVar fullDump|fullDump]] - When you crash, generate a full memory dump |
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− | :[[CVar incompleteQuestPriorityThresholdDelta|incompleteQuestPriorityThresholdDelta]] |
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− | :[[CVar outlineMouseOverFadeDuration|outlineMouseOverFadeDuration]] |
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− | :[[CVar outlineSelectionFadeDuration|outlineSelectionFadeDuration]] |
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− | :[[CVar persistMoveLogOnTransfer|persistMoveLogOnTransfer]] - Set to 1 to automatically re-enable logging on the current movelog target after a transfer |
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− | :[[CVar POIShiftComplete|POIShiftComplete]] |
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− | :[[CVar processAffinityMask|processAffinityMask]] - Sets which core(s) WoW may execute on - changes require restart to take effect |
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− | :[[CVar scriptErrors|scriptErrors]] - Whether or not the UI shows Lua errors |
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− | :[[CVar scriptProfile|scriptProfile]] - Whether or not script profiling is enabled |
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− | :[[CVar scriptWarnings|scriptWarnings]] - Whether or not the UI shows Lua warnings |
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− | :[[CVar showErrors|showErrors]] |
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− | :[[CVar sortDiskReads|sortDiskReads]] - Sort async disk reads to minimize seeks (requires restart) |
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− | :[[CVar SplineOpt|SplineOpt]] - toggles use of spline coll optimization |
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− | :[[CVar taintLog|taintLog]] - Whether taint logging is enabled |
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− | |||
− | ===Combat Text=== |
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− | :[[CVar enableFloatingCombatText|enableFloatingCombatText]] - Whether to show floating combat text |
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− | :[[CVar enablePetBattleFloatingCombatText|enablePetBattleFloatingCombatText]] - Whether to show floating combat text for pet battles |
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− | :[[CVar floatingCombatTextAllSpellMechanics|floatingCombatTextAllSpellMechanics]] |
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− | :[[CVar floatingCombatTextAuras|floatingCombatTextAuras]] |
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− | :[[CVar floatingCombatTextCombatDamageAllAutos|floatingCombatTextCombatDamageAllAutos]] - Show all auto-attack numbers, rather than hiding non-event numbers |
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− | :[[CVar floatingCombatTextCombatDamageDirectionalOffset|floatingCombatTextCombatDamageDirectionalOffset]] - Amount to offset directional damage numbers when they start |
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− | :[[CVar floatingCombatTextCombatDamageDirectionalScale|floatingCombatTextCombatDamageDirectionalScale]] - Directional damage numbers movement scale (0 = no directional numbers) |
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− | :[[CVar floatingCombatTextCombatDamageStyle|floatingCombatTextCombatDamageStyle]] - No longer used |
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− | :[[CVar floatingCombatTextCombatDamage|floatingCombatTextCombatDamage]] - Display damage numbers over hostile creatures when damaged |
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− | :[[CVar floatingCombatTextCombatHealingAbsorbSelf|floatingCombatTextCombatHealingAbsorbSelf]] - Shows a message when you gain a shield. |
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− | :[[CVar floatingCombatTextCombatHealingAbsorbTarget|floatingCombatTextCombatHealingAbsorbTarget]] - Display amount of shield added to the target. |
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− | :[[CVar floatingCombatTextCombatHealing|floatingCombatTextCombatHealing]] - Display amount of healing you did to the target |
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− | :[[CVar floatingCombatTextCombatLogPeriodicSpells|floatingCombatTextCombatLogPeriodicSpells]] - Display damage caused by periodic effects |
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− | :[[CVar floatingCombatTextCombatState|floatingCombatTextCombatState]] |
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− | :[[CVar floatingCombatTextComboPoints|floatingCombatTextComboPoints]] |
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− | :[[CVar floatingCombatTextDamageReduction|floatingCombatTextDamageReduction]] |
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− | :[[CVar floatingCombatTextDodgeParryMiss|floatingCombatTextDodgeParryMiss]] |
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− | :[[CVar floatingCombatTextEnergyGains|floatingCombatTextEnergyGains]] |
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− | :[[CVar floatingCombatTextFloatMode|floatingCombatTextFloatMode]] - The combat text float mode |
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− | :[[CVar floatingCombatTextFriendlyHealers|floatingCombatTextFriendlyHealers]] |
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− | :[[CVar floatingCombatTextHonorGains|floatingCombatTextHonorGains]] |
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− | :[[CVar floatingCombatTextLowManaHealth|floatingCombatTextLowManaHealth]] |
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− | :[[CVar floatingCombatTextPeriodicEnergyGains|floatingCombatTextPeriodicEnergyGains]] |
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− | :[[CVar floatingCombatTextPetMeleeDamage|floatingCombatTextPetMeleeDamage]] - Display pet melee damage in the world |
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− | :[[CVar floatingCombatTextPetSpellDamage|floatingCombatTextPetSpellDamage]] - Display pet spell damage in the world |
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− | :[[CVar floatingCombatTextReactives|floatingCombatTextReactives]] |
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− | :[[CVar floatingCombatTextRepChanges|floatingCombatTextRepChanges]] |
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− | :[[CVar floatingCombatTextSpellMechanicsOther|floatingCombatTextSpellMechanicsOther]] |
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− | :[[CVar floatingCombatTextSpellMechanics|floatingCombatTextSpellMechanics]] |
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− | :[[CVar threatWorldText|threatWorldText]] - Whether or not to show threat floaters in combat |
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− | :[[CVar WorldTextCritScreenY|WorldTextCritScreenY]] |
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− | :[[CVar WorldTextGravity|WorldTextGravity]] |
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− | :[[CVar WorldTextNonRandomZ|WorldTextNonRandomZ]] |
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− | :[[CVar WorldTextRampDuration|WorldTextRampDuration]] |
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− | :[[CVar WorldTextRampPowCrit|WorldTextRampPowCrit]] |
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− | :[[CVar WorldTextRampPow|WorldTextRampPow]] |
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− | :[[CVar WorldTextRandomXY|WorldTextRandomXY]] |
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− | :[[CVar WorldTextRandomZMax|WorldTextRandomZMax]] |
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− | :[[CVar WorldTextRandomZMin|WorldTextRandomZMin]] |
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− | :[[CVar WorldTextScale|WorldTextScale]] |
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− | :[[CVar WorldTextScreenY|WorldTextScreenY]] |
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− | :[[CVar WorldTextStartPosRandomness|WorldTextStartPosRandomness]] |
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− | |||
− | ===Game=== |
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− | :[[CVar actionedAdventureJournalEntries|actionedAdventureJournalEntries]] - Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon |
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− | :[[CVar addFriendInfoShown|addFriendInfoShown]] - The info for Add Friend has been shown |
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− | :[[CVar advancedCombatLogging|advancedCombatLogging]] - Whether we want advanced combat log data sent from the server |
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− | :[[CVar advancedWatchFrame|advancedWatchFrame]] - Enables advanced Objectives tracking features |
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− | :[[CVar advJournalLastOpened|advJournalLastOpened]] - Last time the Adventure Journal opened |
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− | :[[CVar agentUID|agentUID]] - The UID provided by Battle.net to be passed to Agent |
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− | :[[CVar allowCompareWithToggle|allowCompareWithToggle]] |
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− | :[[CVar alwaysCompareItems|alwaysCompareItems]] - Always show item comparison tooltips |
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− | :[[CVar auctionDisplayOnCharacter|auctionDisplayOnCharacter]] - Show auction items on the dress-up paperdoll |
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− | :[[CVar audioLocale|audioLocale]] - Set the game locale for audio content |
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− | :[[CVar autoAcceptQuickJoinRequests|autoAcceptQuickJoinRequests]] - Whether or not to auto-accept players who are trying to join your party through quick join |
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− | :[[CVar autoFilledMultiCastSlots|autoFilledMultiCastSlots]] - Bitfield that saves whether multi-cast slots have been automatically filled. |
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− | :[[CVar autoOpenLootHistory|autoOpenLootHistory]] - Automatically opens the Loot History window when certain items drop |
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− | :[[CVar autoQuestPopUps|autoQuestPopUps]] - Saves current pop-ups for quests that are automatically acquired or completed. |
||
− | :[[CVar autoQuestProgress|autoQuestProgress]] - Whether to automatically watch all quests when they are updated |
||
− | :[[CVar autoQuestWatch|autoQuestWatch]] - Whether to automatically watch all quests when you obtain them |
||
− | :[[CVar azeriteEssenceSwapTutorial|azeriteEssenceSwapTutorial]] - Stores the state of the azerite essence swap tutorial. 0 = not seen, 1 = seen, 2 = acknowledged |
||
− | :[[CVar blockTrades|blockTrades]] - Whether to automatically block trade requests |
||
− | :[[CVar breakUpLargeNumbers|breakUpLargeNumbers]] - Toggles using commas in large numbers |
||
− | :[[CVar calendarShowBattlegrounds|calendarShowBattlegrounds]] - Whether Battleground holidays should appear in the calendar |
||
− | :[[CVar calendarShowDarkmoon|calendarShowDarkmoon]] - Whether Darkmoon Faire holidays should appear in the calendar |
||
− | :[[CVar calendarShowLockouts|calendarShowLockouts]] - Whether raid lockouts should appear in the calendar |
||
− | :[[CVar calendarShowWeeklyHolidays|calendarShowWeeklyHolidays]] - Whether weekly holidays should appear in the calendar |
||
− | :[[CVar closedInfoFrames|closedInfoFrames]] - Bitfield for which help frames have been acknowledged by the user |
||
− | :[[CVar clubFinderCacheExpiry|clubFinderCacheExpiry]] - Value in (MS) for time to expire the cache |
||
− | :[[CVar clubFinderCachePendingExpiry|clubFinderCachePendingExpiry]] - Value in (MS) for time to expire the cache. |
||
− | :[[CVar clubFinderPlayerSettings|clubFinderPlayerSettings]] - Bit field of Looking for guild player settings |
||
− | :[[CVar colorblindMode|colorblindMode]] - Enables colorblind accessibility features in the game |
||
− | :[[CVar combatLogRetentionTime|combatLogRetentionTime]] - The maximum duration in seconds to retain combat log entries |
||
− | :[[CVar comboPointLocation|comboPointLocation]] - Location of combo points in UI. 1=target, 2=self |
||
− | :[[CVar communitiesShowOffline|communitiesShowOffline]] - Show offline community members in the communities frame roster |
||
− | :[[CVar countdownForCooldowns|countdownForCooldowns]] - Whether to use number countdown instead of radial swipe for action button cooldowns or not. |
||
− | :[[CVar currencyCategoriesCollapsed|currencyCategoriesCollapsed]] - Internal CVar for tracking collapsed currency categories. |
||
− | :[[CVar currencyTokensBackpack1|currencyTokensBackpack1]] - Currency token types shown on backpack. |
||
− | :[[CVar currencyTokensBackpack2|currencyTokensBackpack2]] - Currency token types shown on backpack. |
||
− | :[[CVar currencyTokensUnused1|currencyTokensUnused1]] - Currency token types marked as unused. |
||
− | :[[CVar currencyTokensUnused2|currencyTokensUnused2]] - Currency token types marked as unused. |
||
− | :[[CVar dangerousShipyardMissionWarningAlreadyShown|dangerousShipyardMissionWarningAlreadyShown]] - Boolean indicating whether the shipyard's dangerous mission warning has been shown |
||
− | :[[CVar displayedRAFFriendInfo|displayedRAFFriendInfo]] - Stores whether we already told a recruited person about their new BattleTag friend |
||
− | :[[CVar displayFreeBagSlots|displayFreeBagSlots]] - Whether or not the backpack button should indicate how many inventory slots you've got free |
||
− | :[[CVar displaySpellActivationOverlays|displaySpellActivationOverlays]] - Whether to display Spell Activation Overlays (a.k.a. Spell Alerts) |
||
− | :[[CVar dontShowEquipmentSetsOnItems|dontShowEquipmentSetsOnItems]] - Don't show which equipment sets an item is associated with |
||
− | :[[CVar EJDungeonDifficulty|EJDungeonDifficulty]] - Stores the last dungeon difficulty viewed in the encounter journal |
||
− | :[[CVar EJLootClass|EJLootClass]] - Stores the last class that loot was filtered by in the encounter journal |
||
− | :[[CVar EJLootSpec|EJLootSpec]] - Stores the last spec that loot was filtered by in the encounter journal |
||
− | :[[CVar EJRaidDifficulty|EJRaidDifficulty]] - Stores the last raid difficulty viewed in the encounter journal |
||
− | :[[CVar EmitterCombatRange|EmitterCombatRange]] - Range to stop shoulder/weapon emissions during combat |
||
− | :[[CVar emphasizeMySpellEffects|emphasizeMySpellEffects]] - Whether other player's spell impacts are toned down or not. |
||
− | :[[CVar enableAssetTracking|enableAssetTracking]] - Whether to track which assets are least recently used |
||
− | :[[CVar EnableBlinkApplicationIcon|EnableBlinkApplicationIcon]] - Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS |
||
− | :[[CVar enablePVPNotifyAFK|enablePVPNotifyAFK]] - The ability to shutdown the AFK notification system |
||
− | :[[CVar enableTwitter|enableTwitter]] - Whether Twitter integration is enabled |
||
− | :[[CVar expandUpgradePanel|expandUpgradePanel]] - Controls whether the upgrade panel is expanded or collapsed. |
||
− | :[[CVar findYourselfAnywhere|findYourselfAnywhere]] - Always Highlight your character |
||
− | :[[CVar findYourselfAnywhereOnlyInCombat|findYourselfAnywhereOnlyInCombat]] - Highlight your character only when in combat |
||
− | :[[CVar findYourselfInBG|findYourselfInBG]] - Always Highlight your character in Battlegrounds |
||
− | :[[CVar findYourselfInBGOnlyInCombat|findYourselfInBGOnlyInCombat]] - Highlight your character in Battlegrounds only when in combat |
||
− | :[[CVar findYourselfInRaid|findYourselfInRaid]] - Always Highlight your character in Raids |
||
− | :[[CVar findYourselfInRaidOnlyInCombat|findYourselfInRaidOnlyInCombat]] - Highlight your character in Raids only when in combat |
||
− | :[[CVar findYourselfMode|findYourselfMode]] - Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline |
||
− | :[[CVar flaggedTutorials|flaggedTutorials]] - Internal cvar for saving completed tutorials in order |
||
− | :[[CVar flashErrorMessageRepeats|flashErrorMessageRepeats]] - Flashes the center screen red error text if the same message is fired. |
||
− | :[[CVar flightAngleLookAhead|flightAngleLookAhead]] - Enables more dynamic attitude adjustments while flying |
||
− | :[[CVar friendInvitesCollapsed|friendInvitesCollapsed]] - Whether friend invites are hidden in the friends list |
||
− | :[[CVar friendsSmallView|friendsSmallView]] - Whether to use smaller buttons in the friends list |
||
− | :[[CVar friendsViewButtons|friendsViewButtons]] - Whether to show the friends list view buttons |
||
− | :[[CVar garrisonCompleteTalent|garrisonCompleteTalent]] |
||
− | :[[CVar garrisonCompleteTalentType|garrisonCompleteTalentType]] |
||
− | :[[CVar guildNewsFilter|guildNewsFilter]] - Stores the guild news filters |
||
− | :[[CVar guildRewardsCategory|guildRewardsCategory]] - Show category of guild rewards |
||
− | :[[CVar guildRewardsUsable|guildRewardsUsable]] - Show usable guild rewards only |
||
− | :[[CVar guildRosterView|guildRosterView]] - The current guild roster display mode |
||
− | :[[CVar guildShowOffline|guildShowOffline]] - Show offline guild members in the guild UI |
||
− | :[[CVar hardTrackedQuests|hardTrackedQuests]] - Internal cvar for saving hard (user manually selected) tracked quests in order |
||
− | :[[CVar hardTrackedWorldQuests|hardTrackedWorldQuests]] - Internal cvar for saving hard tracked world quests |
||
− | :[[CVar heirloomCollectedFilters|heirloomCollectedFilters]] - Bitfield for which collected filters are applied in the heirloom journal |
||
− | :[[CVar heirloomSourceFilters|heirloomSourceFilters]] - Bitfield for which source filters are applied in the heirloom journal |
||
− | :[[CVar hideAdventureJournalAlerts|hideAdventureJournalAlerts]] - Hide alerts shown on the Adventure Journal Microbutton |
||
− | :[[CVar ImpactModelCollisionMelee|ImpactModelCollisionMelee]] - Enable model collision checks for melee impact effects |
||
− | :[[CVar ImpactModelCollisionMissile|ImpactModelCollisionMissile]] - Enable model collision checks for missile impact effects |
||
− | :[[CVar ImpactModelCollisionRanged|ImpactModelCollisionRanged]] - Enable model collision checks for ranged attack impact effects |
||
− | :[[CVar lastGarrisonMissionTutorial|lastGarrisonMissionTutorial]] - Stores the last garrison mission tutorial the player has accepted |
||
− | :[[CVar lastSelectedClubId|lastSelectedClubId]] - The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild. |
||
− | :[[CVar lastTalkedToGM|lastTalkedToGM]] - Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open. |
||
− | :[[CVar lastTransmogOutfitIDSpec1|lastTransmogOutfitIDSpec1]] - SetID of the last applied transmog outfit for the 1st spec |
||
− | :[[CVar lastTransmogOutfitIDSpec2|lastTransmogOutfitIDSpec2]] - SetID of the last applied transmog outfit for the 2nd spec |
||
− | :[[CVar lastTransmogOutfitIDSpec3|lastTransmogOutfitIDSpec3]] - SetID of the last applied transmog outfit for the 3rd spec |
||
− | :[[CVar lastTransmogOutfitIDSpec4|lastTransmogOutfitIDSpec4]] - SetID of the last applied transmog outfit for the 4th spec |
||
− | :[[CVar lastVoidStorageTutorial|lastVoidStorageTutorial]] - Stores the last void storage tutorial the player has accepted |
||
− | :[[CVar latestTransmogSetSource|latestTransmogSetSource]] - itemModifiedAppearanceID of the latest collected source belonging to a set |
||
− | :[[CVar launchAgent|launchAgent]] - Set this to have the client start up Agent |
||
− | :[[CVar lfdCollapsedHeaders|lfdCollapsedHeaders]] - Stores which LFD headers are collapsed. |
||
− | :[[CVar lfdSelectedDungeons|lfdSelectedDungeons]] - Stores which LFD dungeons are selected. |
||
− | :[[CVar lfgAutoFill|lfgAutoFill]] - Whether to automatically add party members while looking for a group |
||
− | :[[CVar lfgAutoJoin|lfgAutoJoin]] - Whether to automatically join a party while looking for a group |
||
− | :[[CVar lfgListSearchLanguages|lfgListSearchLanguages]] - A simple bitfield for what languages we want to search in. |
||
− | :[[CVar lfgSelectedRoles|lfgSelectedRoles]] - Stores what roles the player is willing to take on. |
||
− | :[[CVar lfGuildComment|lfGuildComment]] - Stores the player's Looking For Guild comment |
||
− | :[[CVar lfGuildSettings|lfGuildSettings]] - Bit field of Looking For Guild player settings |
||
− | :[[CVar lossOfControl|lossOfControl]] - Enables loss of control spell banner |
||
− | :[[CVar lossOfControlDisarm|lossOfControlDisarm]] - Setting for Loss of Control - Disarm |
||
− | :[[CVar lossOfControlFull|lossOfControlFull]] - Setting for Loss of Control - Full Loss |
||
− | :[[CVar lossOfControlInterrupt|lossOfControlInterrupt]] - Setting for Loss of Control - Interrupt |
||
− | :[[CVar lossOfControlRoot|lossOfControlRoot]] - Setting for Loss of Control - Root |
||
− | :[[CVar lossOfControlSilence|lossOfControlSilence]] - Setting for Loss of Control - Silence |
||
− | :[[CVar miniCommunitiesFrame|miniCommunitiesFrame]] - Whether or not the communities frame has been toggled to smaller size |
||
− | :[[CVar miniDressUpFrame|miniDressUpFrame]] - Whether or not the dress up has been toggled to smaller size |
||
− | :[[CVar missingTransmogSourceInItemTooltips|missingTransmogSourceInItemTooltips]] - Whether to show if you have collected the appearance of an item but not from that item itself |
||
− | :[[CVar mountJournalGeneralFilters|mountJournalGeneralFilters]] - Bitfield for which collected filters are applied in the mount journal |
||
− | :[[CVar mountJournalSourcesFilter|mountJournalSourcesFilter]] - Bitfield for which source filters are applied in the mount journal |
||
− | :[[CVar movieSubtitle|movieSubtitle]] - Show movie subtitles |
||
− | :[[CVar multiBarRightVerticalLayout|multiBarRightVerticalLayout]] - Whether to force the right action bars to always align horizontally instead of vertically |
||
− | :[[CVar newMythicPlusSeason|newMythicPlusSeason]] - Signals a new mythic+ season for the user, so when they open the UI it shows them the info about the season |
||
− | :[[CVar newPvpSeason|newPvpSeason]] - Signals a new pvp season for the user, so when they open the UI it shows them the info about the season |
||
− | :[[CVar NonEmitterCombatRange|NonEmitterCombatRange]] - Range to stop shoulder/weapon emissions outside combat |
||
− | :[[CVar ObjectSelectionCircle|ObjectSelectionCircle]] - Show the target selection circle underneath the current target |
||
− | :[[CVar orderHallMissionTutorial|orderHallMissionTutorial]] - Stores information about which order hall mission tutorials the player has seen |
||
− | :[[CVar otherRolesAzeriteEssencesHidden|otherRolesAzeriteEssencesHidden]] - Whether to collapse the Azerite Essences for player's other roles |
||
− | :[[CVar outdoorMinAltitudeDistance|outdoorMinAltitudeDistance]] - Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays |
||
− | :[[CVar Outline|Outline]] - Outline Mode |
||
− | :[[CVar overrideArchive|overrideArchive]] - Whether or not the client loads alternate data |
||
− | :[[CVar pathSmoothing|pathSmoothing]] - NPC will round corners on ground paths |
||
− | :[[CVar pendingInviteInfoShown|pendingInviteInfoShown]] - The info for pending invites has been shown |
||
− | :[[CVar petJournalFilters|petJournalFilters]] - Bitfield for which collected filters are applied in the pet journal |
||
− | :[[CVar petJournalSort|petJournalSort]] - Sorting value for the pet journal |
||
− | :[[CVar petJournalSourceFilters|petJournalSourceFilters]] - Bitfield for which source filters are applied in the pet journal |
||
− | :[[CVar petJournalTab|petJournalTab]] - Stores the last tab the pet journal was opened to |
||
− | :[[CVar petJournalTypeFilters|petJournalTypeFilters]] - Bitfield for which type filters are applied in the pet journal |
||
− | :[[CVar playerStatLeftDropdown|playerStatLeftDropdown]] - The player stat selected in the left dropdown |
||
− | :[[CVar playerStatRightDropdown|playerStatRightDropdown]] - The player stat selected in the right dropdown |
||
− | :[[CVar PraiseTheSun|PraiseTheSun]] - Shows a Dark Souls style "You Defeated" message in place of the boss name |
||
− | :[[CVar preloadPlayerModels|preloadPlayerModels]] - Preload all local racial models into memory |
||
− | :[[CVar raidOrBattleCount|raidOrBattleCount]] - How many times we've sent a raid or battleground survey to the servers |
||
− | :[[CVar reputationsCollapsed|reputationsCollapsed]] - List of reputation categories that have been collapsed in the Reputation tab |
||
− | :[[CVar seenAsiaCharacterUpgradePopup|seenAsiaCharacterUpgradePopup]] - Seen the free character upgrade popup (Asia) |
||
− | :[[CVar seenCharacterUpgradePopup|seenCharacterUpgradePopup]] - Seen the free character upgrade popup |
||
− | :[[CVar seenConfigurationWarnings|seenConfigurationWarnings]] - A bitfield to track which configuration warnings have been seen |
||
− | :[[CVar seenExpansionTrialPopup|seenExpansionTrialPopup]] - Seen the expansion trial popup |
||
− | :[[CVar serviceTypeFilter|serviceTypeFilter]] - Which trainer services to show |
||
− | :[[CVar shipyardMissionTutorialAreaBuff|shipyardMissionTutorialAreaBuff]] - Stores whether the player has accepted the first area buff mission tutorial |
||
− | :[[CVar shipyardMissionTutorialBlockade|shipyardMissionTutorialBlockade]] - Stores whether the player has accepted the first blockade mission tutorial |
||
− | :[[CVar shipyardMissionTutorialFirst|shipyardMissionTutorialFirst]] - Stores whether the player has accepted the first mission tutorial |
||
− | :[[CVar showNPETutorials|showNPETutorials]] - display NPE tutorials |
||
− | :[[CVar showQuestTrackingTooltips|showQuestTrackingTooltips]] - Displays quest tracking information in unit and object tooltips |
||
− | :[[CVar ShowQuestUnitCircles|ShowQuestUnitCircles]] - Determines if units related to a quest display an indicator on the ground. |
||
− | :[[CVar showSpectatorTeamCircles|showSpectatorTeamCircles]] - Determines if the team color circles are visible while spectating or commentating a wargame |
||
− | :[[CVar showTokenFrame|showTokenFrame]] - The token UI has been shown |
||
− | :[[CVar showTokenFrameHonor|showTokenFrameHonor]] - The token UI has shown Honor |
||
− | :[[CVar showTutorials|showTutorials]] - display tutorials |
||
− | :[[CVar skipStartGear|skipStartGear]] - Whether we should show starter gear on character create |
||
− | :[[CVar smoothUnitPhasing|smoothUnitPhasing]] - The client will try to smoothly switch between the same on model different phases. |
||
− | :[[CVar smoothUnitPhasingActorPurgatoryTimeMs|smoothUnitPhasingActorPurgatoryTimeMs]] - Time to keep client-actor displays in purgatory before letting go of them, if they were despawned |
||
− | :[[CVar smoothUnitPhasingAliveTimeoutMs|smoothUnitPhasingAliveTimeoutMs]] - Time to wait for an alive unit to get it's despawn message |
||
− | :[[CVar smoothUnitPhasingDestroyedPurgatoryTimeMs|smoothUnitPhasingDestroyedPurgatoryTimeMs]] - Time to keep unit displays in purgatory before letting go of them, if they were destroyed |
||
− | :[[CVar smoothUnitPhasingDistThreshold|smoothUnitPhasingDistThreshold]] - Distance threshold to active smooth unit phasing. |
||
− | :[[CVar smoothUnitPhasingEnableAlive|smoothUnitPhasingEnableAlive]] - Use units that have not despawn yet if they match, in hopes the despawn message will come later. |
||
− | :[[CVar smoothUnitPhasingUnseenPurgatoryTimeMs|smoothUnitPhasingUnseenPurgatoryTimeMs]] - Time to keep unit displays in purgatory before letting go of them, if they were just unseen. |
||
− | :[[CVar smoothUnitPhasingVehicleExtraTimeoutMs|smoothUnitPhasingVehicleExtraTimeoutMs]] - Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well. |
||
− | :[[CVar spellActivationOverlayOpacity|spellActivationOverlayOpacity]] - The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts) |
||
− | :[[CVar spellBookSort|spellBookSort]] |
||
− | :[[CVar spellClutter|spellClutter]] |
||
− | :[[CVar SpellQueueWindow|SpellQueueWindow]] - Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds) |
||
− | :[[CVar splashScreenBoost|splashScreenBoost]] - Show boost splash screen id |
||
− | :[[CVar splashScreenNormal|splashScreenNormal]] - Show normal splash screen id |
||
− | :[[CVar splashScreenSeason|splashScreenSeason]] - Show season splash screen id |
||
− | :[[CVar streamStatusMessage|streamStatusMessage]] - Whether to display status messages while streaming content |
||
− | :[[CVar superTrackerDist|superTrackerDist]] |
||
− | :[[CVar talentFrameShown|talentFrameShown]] - The talent UI has been shown |
||
− | :[[CVar talentPointsSpent|talentPointsSpent]] - The player has spent a talent point |
||
− | :[[CVar textLocale|textLocale]] - Set the game locale for text |
||
− | :[[CVar timeMgrAlarmEnabled|timeMgrAlarmEnabled]] - Toggles whether or not the time manager's alarm will go off |
||
− | :[[CVar timeMgrAlarmMessage|timeMgrAlarmMessage]] - The time manager's alarm message |
||
− | :[[CVar timeMgrAlarmTime|timeMgrAlarmTime]] - The time manager's alarm time in minutes |
||
− | :[[CVar timeMgrUseLocalTime|timeMgrUseLocalTime]] - Toggles the use of either the realm time or your system time |
||
− | :[[CVar timeMgrUseMilitaryTime|timeMgrUseMilitaryTime]] - Toggles the display of either 12 or 24 hour time |
||
− | :[[CVar toastDuration|toastDuration]] - How long to display Battle.net toast windows, in seconds |
||
− | :[[CVar toyBoxCollectedFilters|toyBoxCollectedFilters]] - Bitfield for which collected filters are applied in the toybox |
||
− | :[[CVar toyBoxExpansionFilters|toyBoxExpansionFilters]] - Bitfield for which expansion filters are applied in the toybox |
||
− | :[[CVar toyBoxSourceFilters|toyBoxSourceFilters]] - Bitfield for which source filters are applied in the toybox |
||
− | :[[CVar trackedAchievements|trackedAchievements]] - Internal cvar for saving tracked achievements in order |
||
− | :[[CVar trackedQuests|trackedQuests]] - Internal cvar for saving automatically tracked quests in order |
||
− | :[[CVar trackedWorldQuests|trackedWorldQuests]] - Internal cvar for saving tracked world quests |
||
− | :[[CVar trackQuestSorting|trackQuestSorting]] - Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting |
||
− | :[[CVar transmogCurrentSpecOnly|transmogCurrentSpecOnly]] - Stores whether transmogs apply to current spec instead of all specs |
||
− | :[[CVar transmogrifyShowCollected|transmogrifyShowCollected]] - Whether to show collected transmogs in the at the transmogrifier |
||
− | :[[CVar transmogrifyShowUncollected|transmogrifyShowUncollected]] - Whether to show uncollected transmogs in the at the transmogrifier |
||
− | :[[CVar transmogrifySourceFilters|transmogrifySourceFilters]] - Bitfield for which source filters are applied in the wardrobe at the transmogrifier |
||
− | :[[CVar twitterGetConfigTime|twitterGetConfigTime]] - Last time that we got Twitter configuration data successfully |
||
− | :[[CVar twitterShortUrlLength|twitterShortUrlLength]] - Number of characters that non-https URLS get shortened to |
||
− | :[[CVar twitterShortUrlLengthHttps|twitterShortUrlLengthHttps]] - Number of characters that https URLS get shortened to |
||
− | :[[CVar UberTooltips|UberTooltips]] - Show verbose tooltips |
||
− | :[[CVar uiScale|uiScale]] - The current UI scale |
||
− | :[[CVar uiScaleMultiplier|uiScaleMultiplier]] - A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0. |
||
− | :[[CVar unitClutter|unitClutter]] - Enables/Disables unit clutter |
||
− | :[[CVar unitClutterInstancesOnly|unitClutterInstancesOnly]] - Whether or not to use unit clutter in instances only (0 or 1) |
||
− | :[[CVar unitClutterPlayerThreshold|unitClutterPlayerThreshold]] - The number of players that have to be nearby to trigger unit clutter |
||
− | :[[CVar useHighResolutionUITextures|useHighResolutionUITextures]] - Whether to use high resolution UI Textures |
||
− | :[[CVar useUiScale|useUiScale]] - Whether or not the UI scale should be used |
||
− | :[[CVar violenceLevel|violenceLevel]] - Sets the violence level of the game |
||
− | :[[CVar wardrobeSetsFilters|wardrobeSetsFilters]] - Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal |
||
− | :[[CVar wardrobeShowCollected|wardrobeShowCollected]] - Whether to show collected transmogs in the wardrobe |
||
− | :[[CVar wardrobeShowUncollected|wardrobeShowUncollected]] - Whether to show uncollected transmogs in the wardrobe |
||
− | :[[CVar wardrobeSourceFilters|wardrobeSourceFilters]] - Bitfield for which source filters are applied in the wardrobe in the collection journal |
||
− | :[[CVar watchFrameBaseAlpha|watchFrameBaseAlpha]] - Objectives frame opacity. |
||
− | :[[CVar watchFrameIgnoreCursor|watchFrameIgnoreCursor]] - Disables Objectives frame mouseover and title dropdown. |
||
− | :[[CVar watchFrameState|watchFrameState]] - Stores Objectives frame locked and collapsed states |
||
− | |||
− | ===Graphics=== |
||
− | :[[CVar animFrameSkipLOD|animFrameSkipLOD]] - animations will skip frames at distance |
||
− | :[[CVar assaoAdaptiveQualityLimit|assaoAdaptiveQualityLimit]] - ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3) |
||
− | :[[CVar assaoBlurPassCount|assaoBlurPassCount]] - ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used. |
||
− | :[[CVar assaoDetailShadowStrength|assaoDetailShadowStrength]] - ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing). |
||
− | :[[CVar assaoFadeOutFrom|assaoFadeOutFrom]] - ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect. |
||
− | :[[CVar assaoFadeOutTo|assaoFadeOutTo]] - ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out. |
||
− | :[[CVar assaoHorizonAngleThresh|assaoHorizonAngleThresh]] - ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing |
||
− | :[[CVar assaoNormals|assaoNormals]] - Use Normals for ASSAO |
||
− | :[[CVar assaoRadius|assaoRadius]] - ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere |
||
− | :[[CVar assaoShadowClamp|assaoShadowClamp]] - ASSAO Shadow Clamp [0.0, 1.0] |
||
− | :[[CVar assaoShadowMult|assaoShadowMult]] - ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier |
||
− | :[[CVar assaoShadowPower|assaoShadowPower]] - ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier |
||
− | :[[CVar assaoSharpness|assaoSharpness]] - ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges) |
||
− | :[[CVar assaoTemporalSSAngleOffset|assaoTemporalSSAngleOffset]] - ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI. |
||
− | :[[CVar assaoTemporalSSRadiusOffset|assaoTemporalSSRadiusOffset]] - ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar. |
||
− | :[[CVar bodyQuota|bodyQuota]] - Maximum number of componented bodies seen at once |
||
− | :[[CVar Brightness|Brightness]] - Brightness adjustment. Range: [0 - 100] |
||
− | :[[CVar bspcache|bspcache]] - BSP node caching |
||
− | :[[CVar ClipCursor|ClipCursor]] - Lock the cursor to the game window |
||
− | :[[CVar colorblindSimulator|colorblindSimulator]] - Type of color blindness |
||
− | :[[CVar colorblindWeaknessFactor|colorblindWeaknessFactor]] - Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly) |
||
− | :[[CVar componentCompress|componentCompress]] - Character component texture compression |
||
− | :[[CVar componentEmissive|componentEmissive]] - Character component unlit/emissive |
||
− | :[[CVar componentSpecular|componentSpecular]] - Character component specular highlights |
||
− | :[[CVar componentTexCacheSize|componentTexCacheSize]] - Character component texture cache size (in MB) |
||
− | :[[CVar componentTexLoadLimit|componentTexLoadLimit]] - Character component texture loading limit per frame |
||
− | :[[CVar componentTextureLevel|componentTextureLevel]] - Level of detail for character component textures. 0 means full detail. |
||
− | :[[CVar componentThread|componentThread]] - Multi thread character component processing |
||
− | :[[CVar Contrast|Contrast]] - Contrast adjustment. Range: [0 - 100] |
||
− | :[[CVar cursorSizePreferred|cursorSizePreferred]] - Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64 |
||
− | :[[CVar daltonize|daltonize]] - Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness) |
||
− | :[[CVar doodadLodDist|doodadLodDist]] - Doodad level of detail distance |
||
− | :[[CVar engineSurvey|engineSurvey]] |
||
− | :[[CVar entityLodDist|entityLodDist]] |
||
− | :[[CVar entityLodOffset|entityLodOffset]] - Entity level of detail offset |
||
− | :[[CVar entityShadowFadeScale|entityShadowFadeScale]] |
||
− | :[[CVar farclip|farclip]] - Sets the view distance of the 3D environment. Anything past this distance will be covered in fog. |
||
− | :[[CVar ffxAntiAliasingMode|ffxAntiAliasingMode]] - Anti Aliasing Mode |
||
− | :[[CVar ffxDeath|ffxDeath]] - full screen death desat effect |
||
− | :[[CVar ffxGlow|ffxGlow]] - full screen glow effect |
||
− | :[[CVar ffxNether|ffxNether]] - full screen nether effect |
||
− | :[[CVar ForceAllowAero|ForceAllowAero]] - Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases |
||
− | :[[CVar forceLODCheck|forceLODCheck]] - If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles |
||
− | :[[CVar Gamma|Gamma]] - Gamma correction. Range: [0.3 - 2.8] |
||
− | :[[CVar graphicsDepthEffects|graphicsDepthEffects]] |
||
− | :[[CVar graphicsEnvironmentDetail|graphicsEnvironmentDetail]] |
||
− | :[[CVar graphicsGroundClutter|graphicsGroundClutter]] |
||
− | :[[CVar graphicsLightingQuality|graphicsLightingQuality]] |
||
− | :[[CVar graphicsLiquidDetail|graphicsLiquidDetail]] |
||
− | :[[CVar graphicsOutlineMode|graphicsOutlineMode]] |
||
− | :[[CVar graphicsParticleDensity|graphicsParticleDensity]] |
||
− | :[[CVar graphicsProjectedTextures|graphicsProjectedTextures]] |
||
− | :[[CVar graphicsQuality|graphicsQuality]] |
||
− | :[[CVar graphicsShadowQuality|graphicsShadowQuality]] |
||
− | :[[CVar graphicsSSAO|graphicsSSAO]] |
||
− | :[[CVar graphicsSunshafts|graphicsSunshafts]] |
||
− | :[[CVar graphicsTextureFiltering|graphicsTextureFiltering]] |
||
− | :[[CVar graphicsTextureResolution|graphicsTextureResolution]] |
||
− | :[[CVar graphicsViewDistance|graphicsViewDistance]] - UI value of the graphics setting |
||
− | :[[CVar groundEffectDensity|groundEffectDensity]] - Set the density of small ground objects. |
||
− | :[[CVar groundEffectDist|groundEffectDist]] - Set the maximum distance from the player at which to render small ground objects. |
||
− | :[[CVar groundEffectFade|groundEffectFade]] - Ground effect fade |
||
− | :[[CVar gxAdapter|gxAdapter]] - Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose) |
||
− | :[[CVar gxAFRDevicesCount|gxAFRDevicesCount]] - Force to set number of AFR devices |
||
− | :[[CVar gxAftermathEnabled|gxAftermathEnabled]] - Enable frame crash debugging |
||
− | :[[CVar gxApi|gxApi]] - Graphics API to use |
||
− | :[[CVar gxAspect|gxAspect]] - constrain window aspect |
||
− | :[[CVar gxFullscreenResolution|gxFullscreenResolution]] - resolution |
||
− | :[[CVar gxMaxFrameLatency|gxMaxFrameLatency]] - maximum number of frames ahead of GPU the CPU can be |
||
− | :[[CVar gxMaximize|gxMaximize]] - When using windowed mode, maximize the window |
||
− | :[[CVar gxMonitor|gxMonitor]] - monitor |
||
− | :[[CVar gxMTAlphaM2|gxMTAlphaM2]] - Render transparent M2 pass in parallel. |
||
− | :[[CVar gxMTBeginDraw|gxMTBeginDraw]] - Do BeginDraw multithreaded. |
||
− | :[[CVar gxMTDisable|gxMTDisable]] - Disable all render multithreading |
||
− | :[[CVar gxMTOpaqueM2|gxMTOpaqueM2]] - Render opaque model pass in parallel |
||
− | :[[CVar gxMTOpaqueM2NoReflect|gxMTOpaqueM2NoReflect]] - Render opaque model no reflection pass in parallel. |
||
− | :[[CVar gxMTOpaqueWMO|gxMTOpaqueWMO]] - Render opaque WMO in parallel. |
||
− | :[[CVar gxMTPrepass|gxMTPrepass]] - Render prepass in parallel. |
||
− | :[[CVar gxMTShadow|gxMTShadow]] - Render shadow bands in parallel. |
||
− | :[[CVar gxMTTerrain|gxMTTerrain]] - Render terrain in parallel. |
||
− | :[[CVar gxNewResolution|gxNewResolution]] - resolution to be set |
||
− | :[[CVar gxWindowedResolution|gxWindowedResolution]] - windowed resolution |
||
− | :[[CVar hdPlayerModels|hdPlayerModels]] - Use high definition replacements for player models |
||
− | :[[CVar horizonStart|horizonStart]] |
||
− | :[[CVar hotReloadModels|hotReloadModels]] - Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted |
||
− | :[[CVar hwDetect|hwDetect]] - Perform hardware detection for best values |
||
− | :[[CVar lightMode|lightMode]] |
||
− | :[[CVar lodObjectCullDist|lodObjectCullDist]] |
||
− | :[[CVar lodObjectCullSize|lodObjectCullSize]] |
||
− | :[[CVar lodObjectFadeScale|lodObjectFadeScale]] |
||
− | :[[CVar lodObjectMinSize|lodObjectMinSize]] |
||
− | :[[CVar lodTerrainDiv|lodTerrainDiv]] - Terrain lod divisor |
||
− | :[[CVar M2ForceAdditiveParticleSort|M2ForceAdditiveParticleSort]] - force all particles to sort as though they were additive |
||
− | :[[CVar M2UseInstancing|M2UseInstancing]] - use hardware instancing |
||
− | :[[CVar M2UseLOD|M2UseLOD]] - use model lod |
||
− | :[[CVar M2UseThreads|M2UseThreads]] - multithread model animations |
||
− | :[[CVar maxFPS|maxFPS]] - Set FPS limit |
||
− | :[[CVar maxFPSBk|maxFPSBk]] - Set background FPS limit |
||
− | :[[CVar maxFPSLoading|maxFPSLoading]] - Set loading screen max FPS |
||
− | :[[CVar maxLightCount|maxLightCount]] - Maximum lights to render |
||
− | :[[CVar maxLightDist|maxLightDist]] - Maximum distance to render lights |
||
− | :[[CVar MSAAAlphaTest|MSAAAlphaTest]] - Enable MSAA for alpha-tested geometry |
||
− | :[[CVar MSAAQuality|MSAAQuality]] - Multisampling AA quality |
||
− | :[[CVar nearclip|nearclip]] - Near clip plane distance |
||
− | :[[CVar occlusionMaxJobs|occlusionMaxJobs]] - Maximum job threads for occlusion render |
||
− | :[[CVar OutlineEngineMode|OutlineEngineMode]] |
||
− | :[[CVar particleDensity|particleDensity]] - Particle density |
||
− | :[[CVar particleMTDensity|particleMTDensity]] |
||
− | :[[CVar physicsLevel|physicsLevel]] - Level of physics world interaction |
||
− | :[[CVar preloadLoadingDistObject|preloadLoadingDistObject]] - Object preload distance when loading |
||
− | :[[CVar preloadLoadingDistTerrain|preloadLoadingDistTerrain]] - Terrain preload distance when loading |
||
− | :[[CVar preloadStreamingDistObject|preloadStreamingDistObject]] - Object preload distance when streaming |
||
− | :[[CVar preloadStreamingDistTerrain|preloadStreamingDistTerrain]] - Terrain preload distance when streaming |
||
− | :[[CVar projectedTextures|projectedTextures]] |
||
− | :[[CVar RAIDgroundEffectFade|RAIDgroundEffectFade]] - Raid Ground effect fade |
||
− | :[[CVar RAIDsettingsEnabled|RAIDsettingsEnabled]] - Raid graphic settings are available |
||
− | :[[CVar reflectionDownscale|reflectionDownscale]] - Reflection downscale |
||
− | :[[CVar reflectionMode|reflectionMode]] - Controls what parts of the world will reflect in the water. |
||
− | :[[CVar refraction|refraction]] |
||
− | :[[CVar RenderScale|RenderScale]] - Render scale (for supersampling or undersampling) |
||
− | :[[CVar ResampleQuality|ResampleQuality]] - Resample quality |
||
− | :[[CVar rippleDetail|rippleDetail]] - Controls display of water ripples |
||
− | :[[CVar sceneOcclusionEnable|sceneOcclusionEnable]] - Scene software occlusion |
||
− | :[[CVar screenshotFormat|screenshotFormat]] - Set the format of screenshots |
||
− | :[[CVar screenshotQuality|screenshotQuality]] - Set the quality of screenshots (1 - 10) |
||
− | :[[CVar shadowCull|shadowCull]] - enable shadow frustum culling |
||
− | :[[CVar shadowInstancing|shadowInstancing]] - enable instancing when rendering shadowmaps |
||
− | :[[CVar shadowMode|shadowMode]] - Controls the detail level of ingame shadows |
||
− | :[[CVar shadowScissor|shadowScissor]] - enable scissoring when rendering shadowmaps |
||
− | :[[CVar shadowSoft|shadowSoft]] |
||
− | :[[CVar shadowTextureSize|shadowTextureSize]] - Shadow texture size |
||
− | :[[CVar showfootprintparticles|showfootprintparticles]] - toggles rendering of footprint particles |
||
− | :[[CVar SkyCloudLOD|SkyCloudLOD]] - Texture resolution for clouds |
||
− | :[[CVar SSAO|SSAO]] |
||
− | :[[CVar ssaoMagicNormals|ssaoMagicNormals]] - SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters |
||
− | :[[CVar ssaoMagicThresholdHigh|ssaoMagicThresholdHigh]] - SSAO High threshold for transitioning from gbuffer to face normal (degrees) |
||
− | :[[CVar ssaoMagicThresholdLow|ssaoMagicThresholdLow]] - SSAO Low threshold for transitioning from gbuffer to face normal (degrees) |
||
− | :[[CVar streamingCameraLookAheadTime|streamingCameraLookAheadTime]] - Look ahead time for streaming. |
||
− | :[[CVar streamingCameraMaxRadius|streamingCameraMaxRadius]] - Max radius of the streaming camera. |
||
− | :[[CVar streamingCameraRadius|streamingCameraRadius]] - Base radius of the streaming camera. |
||
− | :[[CVar sunShafts|sunShafts]] |
||
− | :[[CVar terrainAlphaBitDepth|terrainAlphaBitDepth]] - Terrain alpha map bit depth |
||
− | :[[CVar terrainLodDist|terrainLodDist]] |
||
− | :[[CVar terrainMipLevel|terrainMipLevel]] - Terrain blend map mip level |
||
− | :[[CVar textureFilteringMode|textureFilteringMode]] - Texture filtering mode (?) |
||
− | :[[CVar videoOptionsVersion|videoOptionsVersion]] |
||
− | :[[CVar videoOptionsVersionDefault|videoOptionsVersionDefault]] |
||
− | :[[CVar volumeFog|volumeFog]] - Volume Fog |
||
− | :[[CVar volumeFogInterior|volumeFogInterior]] - Volume Fog Interiors |
||
− | :[[CVar volumeFogLevel|volumeFogLevel]] |
||
− | :[[CVar vsync|vsync]] - vsync on or off |
||
− | :[[CVar waterDetail|waterDetail]] - Enables water reflection (0 = old water, 1 = screen space reflection, 2 = dynamic reflection) |
||
− | :[[CVar weatherDensity|weatherDensity]] - Level of weather effects |
||
− | :[[CVar windowResizeLock|windowResizeLock]] - prevent resizing in windowed mode |
||
− | :[[CVar wmoDoodadDist|wmoDoodadDist]] - Wmo doodad load distance |
||
− | :[[CVar wmoLodDist|wmoLodDist]] |
||
− | :[[CVar wmoLodDistScale|wmoLodDistScale]] - Wmo level of detail distance scale |
||
− | :[[CVar worldBaseMip|worldBaseMip]] - World texture base mip |
||
− | :[[CVar worldEntityLinkMode|worldEntityLinkMode]] - Entity link mode |
||
− | :[[CVar worldLoadSort|worldLoadSort]] - Sort objects by distance when loading |
||
− | :[[CVar worldMaxMipLevel|worldMaxMipLevel]] - World maximum texture mip level |
||
− | :[[CVar worldPreloadHighResTextures|worldPreloadHighResTextures]] - Require high res textures to be loaded in streaming non critical radius when preloading |
||
− | :[[CVar worldPreloadNonCritical|worldPreloadNonCritical]] - Require objects to be loaded in streaming non critical radius when preloading |
||
− | :[[CVar worldPreloadNonCriticalTimeout|worldPreloadNonCriticalTimeout]] - World preload time (in seconds) when non-critical items are automatically ignored |
||
− | :[[CVar worldPreloadSort|worldPreloadSort]] - Sort objects by distance when preloading |
||
− | :[[CVar worldViewCullMaxJobs|worldViewCullMaxJobs]] - Maximum job threads for culling |
||
− | |||
− | ====Raid Graphics==== |
||
− | :[[CVar RAIDcomponentTextureLevel|RAIDcomponentTextureLevel]] |
||
− | :[[CVar RAIDDepthBasedOpacity|RAIDDepthBasedOpacity]] |
||
− | :[[CVar RAIDentityLodDist|RAIDentityLodDist]] |
||
− | :[[CVar RAIDentityShadowFadeScale|RAIDentityShadowFadeScale]] |
||
− | :[[CVar RAIDfarclip|RAIDfarclip]] |
||
− | :[[CVar raidGraphicsDepthEffects|raidGraphicsDepthEffects]] |
||
− | :[[CVar raidGraphicsEnvironmentDetail|raidGraphicsEnvironmentDetail]] |
||
− | :[[CVar raidGraphicsGroundClutter|raidGraphicsGroundClutter]] |
||
− | :[[CVar raidGraphicsLightingQuality|raidGraphicsLightingQuality]] |
||
− | :[[CVar raidGraphicsLiquidDetail|raidGraphicsLiquidDetail]] |
||
− | :[[CVar raidGraphicsOutlineMode|raidGraphicsOutlineMode]] |
||
− | :[[CVar raidGraphicsParticleDensity|raidGraphicsParticleDensity]] |
||
− | :[[CVar raidGraphicsProjectedTextures|raidGraphicsProjectedTextures]] |
||
− | :[[CVar RAIDgraphicsQuality|RAIDgraphicsQuality]] |
||
− | :[[CVar raidGraphicsShadowQuality|raidGraphicsShadowQuality]] |
||
− | :[[CVar raidGraphicsSSAO|raidGraphicsSSAO]] |
||
− | :[[CVar raidGraphicsSunshafts|raidGraphicsSunshafts]] |
||
− | :[[CVar raidGraphicsTextureFiltering|raidGraphicsTextureFiltering]] |
||
− | :[[CVar raidGraphicsTextureResolution|raidGraphicsTextureResolution]] |
||
− | :[[CVar raidGraphicsViewDistance|raidGraphicsViewDistance]] |
||
− | :[[CVar RAIDgroundEffectDensity|RAIDgroundEffectDensity]] |
||
− | :[[CVar RAIDgroundEffectDist|RAIDgroundEffectDist]] |
||
− | :[[CVar RAIDhorizonStart|RAIDhorizonStart]] |
||
− | :[[CVar RAIDLightMode|RAIDLightMode]] |
||
− | :[[CVar RAIDlodObjectCullDist|RAIDlodObjectCullDist]] |
||
− | :[[CVar RAIDlodObjectCullSize|RAIDlodObjectCullSize]] |
||
− | :[[CVar RAIDlodObjectFadeScale|RAIDlodObjectFadeScale]] |
||
− | :[[CVar RAIDlodObjectMinSize|RAIDlodObjectMinSize]] |
||
− | :[[CVar RAIDOutlineEngineMode|RAIDOutlineEngineMode]] |
||
− | :[[CVar RAIDparticleDensity|RAIDparticleDensity]] |
||
− | :[[CVar RAIDparticleMTDensity|RAIDparticleMTDensity]] |
||
− | :[[CVar RAIDprojectedTextures|RAIDprojectedTextures]] |
||
− | :[[CVar RAIDreflectionMode|RAIDreflectionMode]] |
||
− | :[[CVar RAIDrefraction|RAIDrefraction]] |
||
− | :[[CVar RAIDrippleDetail|RAIDrippleDetail]] |
||
− | :[[CVar RAIDshadowMode|RAIDshadowMode]] |
||
− | :[[CVar RAIDshadowSoft|RAIDshadowSoft]] |
||
− | :[[CVar RAIDshadowTextureSize|RAIDshadowTextureSize]] |
||
− | :[[CVar RAIDSSAO|RAIDSSAO]] |
||
− | :[[CVar RAIDsunShafts|RAIDsunShafts]] |
||
− | :[[CVar RAIDterrainLodDist|RAIDterrainLodDist]] |
||
− | :[[CVar RAIDterrainMipLevel|RAIDterrainMipLevel]] |
||
− | :[[CVar RAIDtextureFilteringMode|RAIDtextureFilteringMode]] |
||
− | :[[CVar RAIDVolumeFogLevel|RAIDVolumeFogLevel]] |
||
− | :[[CVar RAIDWaterDetail|RAIDWaterDetail]] |
||
− | :[[CVar RAIDweatherDensity|RAIDweatherDensity]] |
||
− | :[[CVar RAIDwmoLodDist|RAIDwmoLodDist]] |
||
− | :[[CVar RAIDworldBaseMip|RAIDworldBaseMip]] |
||
− | |||
− | ===Map=== |
||
− | :[[CVar digSites|digSites]] - If enabled, the archaeological dig site system will be used. |
||
− | :[[CVar displayWorldPVPObjectives|displayWorldPVPObjectives]] - Whether to show world PvP objectives |
||
− | :[[CVar mapAnimDuration|mapAnimDuration]] - Duration for the alpha animation |
||
− | :[[CVar mapAnimMinAlpha|mapAnimMinAlpha]] - Alpha value to animate to when player moves with windowed world map open |
||
− | :[[CVar mapAnimStartDelay|mapAnimStartDelay]] - Start delay for the alpha animation |
||
− | :[[CVar mapFade|mapFade]] - Whether to fade out the world map when moving |
||
− | :[[CVar minimapAltitudeHintMode|minimapAltitudeHintMode]] - Change minimap altitude difference display. 0=none, 1=darken, 2=arrows |
||
− | :[[CVar minimapInsideZoom|minimapInsideZoom]] - The current indoor minimap zoom level |
||
− | :[[CVar minimapPortalMax|minimapPortalMax]] - Max Number of Portals to traverse for minimap |
||
− | :[[CVar minimapShapeshiftTracking|minimapShapeshiftTracking]] - Stores shapeshift-specific tracking spells that were active last session. |
||
− | :[[CVar minimapShowArchBlobs|minimapShowArchBlobs]] - Stores whether to show the quest blobs on the minimap. |
||
− | :[[CVar minimapShowQuestBlobs|minimapShowQuestBlobs]] - Stores whether to show the quest blobs on the minimap. |
||
− | :[[CVar minimapTrackedInfov2|minimapTrackedInfov2]] - Stores the minimap tracking that was active last session. |
||
− | :[[CVar minimapZoom|minimapZoom]] - The current outdoor minimap zoom level |
||
− | :[[CVar miniWorldMap|miniWorldMap]] - Whether or not the world map has been toggled to smaller size |
||
− | :[[CVar primaryProfessionsFilter|primaryProfessionsFilter]] - If enabled, primary profession world quests icons will be shown on world maps |
||
− | :[[CVar questLogOpen|questLogOpen]] - Whether the quest log appears the side of the windowed map. |
||
− | :[[CVar questPOI|questPOI]] - If enabled, the quest POI system will be used. |
||
− | :[[CVar rotateMinimap|rotateMinimap]] - Whether to rotate the entire minimap instead of the player arrow |
||
− | :[[CVar screenEdgeFlash|screenEdgeFlash]] - Whether to show a red flash while you are in combat with the world map up |
||
− | :[[CVar secondaryProfessionsFilter|secondaryProfessionsFilter]] - If enabled, secondary profession world quests icons will be shown on world maps |
||
− | :[[CVar showBattlefieldMinimap|showBattlefieldMinimap]] - Whether or not the battlefield minimap is shown |
||
− | :[[CVar showDungeonEntrancesOnMap|showDungeonEntrancesOnMap]] - If enabled, dungeon entrances will display on the world map. |
||
− | :[[CVar showQuestObjectivesOnMap|showQuestObjectivesOnMap]] - Shows quest POIs on the main map. |
||
− | :[[CVar showTamers|showTamers]] - If enabled, pet battle icons will be shown on world maps |
||
− | :[[CVar worldQuestFilterArtifactPower|worldQuestFilterArtifactPower]] - If enabled, world quests with artifact power rewards will be shown on the map |
||
− | :[[CVar worldQuestFilterEquipment|worldQuestFilterEquipment]] - If enabled, world quests with equipment rewards will be shown on the map |
||
− | :[[CVar worldQuestFilterGold|worldQuestFilterGold]] - If enabled, world quests with gold rewards will be shown on the map |
||
− | :[[CVar worldQuestFilterProfessionMaterials|worldQuestFilterProfessionMaterials]] - If enabled, world quests with profession material rewards will be shown on the map |
||
− | :[[CVar worldQuestFilterReputation|worldQuestFilterReputation]] - If enabled, world quests with reputation rewards will be shown on the map |
||
− | :[[CVar worldQuestFilterResources|worldQuestFilterResources]] - If enabled, world quests with order resource rewards or war resource rewards will be shown on the map |
||
− | |||
− | ===Mouse=== |
||
− | :[[CVar enableMouseSpeed|enableMouseSpeed]] - Enables setting a custom mouse sensitivity to override the setting from the operating system. |
||
− | :[[CVar enableWowMouse|enableWowMouse]] - Enable Steelseries World of Warcraft Mouse |
||
− | :[[CVar mouseInvertPitch|mouseInvertPitch]] - Invert up-down mouse motion |
||
− | :[[CVar mouseInvertYaw|mouseInvertYaw]] - Invert left-right mouse motion |
||
− | :[[CVar mouseSpeed|mouseSpeed]] - Mouse speed |
||
− | :[[CVar rawMouseAccelerationEnable|rawMouseAccelerationEnable]] - Enable acceleration for raw mouse input |
||
− | :[[CVar rawMouseEnable|rawMouseEnable]] - Enable raw mouse input |
||
− | :[[CVar rawMouseRate|rawMouseRate]] - Raw mouse update rate |
||
− | :[[CVar rawMouseResolution|rawMouseResolution]] - Raw mouse resolution |
||
− | |||
− | ===Nameplates=== |
||
− | :[[CVar nameplateClassResourceTopInset|nameplateClassResourceTopInset]] - The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them. |
||
− | :[[CVar nameplateGlobalScale|nameplateGlobalScale]] - Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale. |
||
− | :[[CVar NamePlateHorizontalScale|NamePlateHorizontalScale]] - Applied to horizontal size of all nameplates. |
||
− | :[[CVar nameplateLargeBottomInset|nameplateLargeBottomInset]] - The inset from the bottom (in screen percent) that large nameplates are clamped to. |
||
− | :[[CVar nameplateLargerScale|nameplateLargerScale]] - An additional scale modifier for important monsters. |
||
− | :[[CVar nameplateLargeTopInset|nameplateLargeTopInset]] - The inset from the top (in screen percent) that large nameplates are clamped to. |
||
− | :[[CVar nameplateMaxAlphaDistance|nameplateMaxAlphaDistance]] - The distance from the camera that nameplates will reach their maximum alpha. |
||
− | :[[CVar nameplateMaxAlpha|nameplateMaxAlpha]] - The max alpha of nameplates. |
||
− | :[[CVar nameplateMaxDistance|nameplateMaxDistance]] - The max distance to show nameplates. |
||
− | :[[CVar nameplateMaxScaleDistance|nameplateMaxScaleDistance]] - The distance from the camera that nameplates will reach their maximum scale. |
||
− | :[[CVar nameplateMaxScale|nameplateMaxScale]] - The max scale of nameplates. |
||
− | :[[CVar nameplateMinAlphaDistance|nameplateMinAlphaDistance]] - The distance from the max distance that nameplates will reach their minimum alpha. |
||
− | :[[CVar nameplateMinAlpha|nameplateMinAlpha]] - The minimum alpha of nameplates. |
||
− | :[[CVar nameplateMinScaleDistance|nameplateMinScaleDistance]] - The distance from the max distance that nameplates will reach their minimum scale. |
||
− | :[[CVar nameplateMinScale|nameplateMinScale]] - The minimum scale of nameplates. |
||
− | :[[CVar nameplateMotionSpeed|nameplateMotionSpeed]] - Controls the rate at which nameplate animates into their target locations [0.0-1.0] |
||
− | :[[CVar nameplateMotion|nameplateMotion]] - Defines the movement/collision model for nameplates |
||
− | :[[CVar nameplateOccludedAlphaMult|nameplateOccludedAlphaMult]] - Alpha multiplier of nameplates for occluded targets. |
||
− | :[[CVar nameplateOtherAtBase|nameplateOtherAtBase]] - Position other nameplates at the base, rather than overhead |
||
− | :[[CVar nameplateOtherBottomInset|nameplateOtherBottomInset]] - The inset from the bottom (in screen percent) that the non-self nameplates are clamped to. |
||
− | :[[CVar nameplateOtherTopInset|nameplateOtherTopInset]] - The inset from the top (in screen percent) that the non-self nameplates are clamped to. |
||
− | :[[CVar nameplateOverlapH|nameplateOverlapH]] - Percentage amount for horizontal overlap of nameplates |
||
− | :[[CVar nameplateOverlapV|nameplateOverlapV]] - Percentage amount for vertical overlap of nameplates |
||
− | :[[CVar NameplatePersonalHideDelayAlpha|NameplatePersonalHideDelayAlpha]] - Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds). |
||
− | :[[CVar NameplatePersonalHideDelaySeconds|NameplatePersonalHideDelaySeconds]] - Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met. |
||
− | :[[CVar NameplatePersonalShowAlways|NameplatePersonalShowAlways]] - Determines if the the personal nameplate is always shown. |
||
− | :[[CVar NameplatePersonalShowInCombat|NameplatePersonalShowInCombat]] - Determines if the the personal nameplate is shown when you enter combat. |
||
− | :[[CVar NameplatePersonalShowWithTarget|NameplatePersonalShowWithTarget]] - Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target |
||
− | :[[CVar nameplateResourceOnTarget|nameplateResourceOnTarget]] - Nameplate class resource overlay mode. 0=self, 1=target |
||
− | :[[CVar nameplateSelectedAlpha|nameplateSelectedAlpha]] - The alpha of the selected nameplate. |
||
− | :[[CVar nameplateSelectedScale|nameplateSelectedScale]] - The scale of the selected nameplate. |
||
− | :[[CVar nameplateSelfAlpha|nameplateSelfAlpha]] - The alpha of the self nameplate. |
||
− | :[[CVar nameplateSelfBottomInset|nameplateSelfBottomInset]] - The inset from the bottom (in screen percent) that the self nameplate is clamped to. |
||
− | :[[CVar nameplateSelfScale|nameplateSelfScale]] - The scale of the self nameplate. |
||
− | :[[CVar nameplateSelfTopInset|nameplateSelfTopInset]] - The inset from the top (in screen percent) that the self nameplate is clamped to. |
||
− | :[[CVar nameplateShowAll|nameplateShowAll]] |
||
− | :[[CVar nameplateShowDebuffsOnFriendly|nameplateShowDebuffsOnFriendly]] |
||
− | :[[CVar nameplateShowEnemies|nameplateShowEnemies]] - Show enemy nameplates |
||
− | :[[CVar nameplateShowEnemyGuardians|nameplateShowEnemyGuardians]] - Show enemy guardian nameplates |
||
− | :[[CVar nameplateShowEnemyMinions|nameplateShowEnemyMinions]] |
||
− | :[[CVar nameplateShowEnemyMinus|nameplateShowEnemyMinus]] |
||
− | :[[CVar nameplateShowEnemyPets|nameplateShowEnemyPets]] - Show enemy pet nameplates |
||
− | :[[CVar nameplateShowEnemyTotems|nameplateShowEnemyTotems]] - Show enemy totem nameplates |
||
− | :[[CVar nameplateShowFriendlyGuardians|nameplateShowFriendlyGuardians]] - Show friendly nameplates |
||
− | :[[CVar nameplateShowFriendlyMinions|nameplateShowFriendlyMinions]] |
||
− | :[[CVar nameplateShowFriendlyNPCs|nameplateShowFriendlyNPCs]] |
||
− | :[[CVar nameplateShowFriendlyPets|nameplateShowFriendlyPets]] - Show friendly pet nameplates |
||
− | :[[CVar nameplateShowFriendlyTotems|nameplateShowFriendlyTotems]] - Show friendly totem nameplates |
||
− | :[[CVar nameplateShowFriends|nameplateShowFriends]] - Show friendly nameplates |
||
− | :[[CVar nameplateShowOnlyNames|nameplateShowOnlyNames]] - Whether to hide the nameplate bars |
||
− | :[[CVar nameplateShowSelf|nameplateShowSelf]] |
||
− | :[[CVar nameplateTargetBehindMaxDistance|nameplateTargetBehindMaxDistance]] - The max distance to show the target nameplate when the target is behind the camera. |
||
− | :[[CVar nameplateTargetRadialPosition|nameplateTargetRadialPosition]] - When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat |
||
− | :[[CVar NamePlateVerticalScale|NamePlateVerticalScale]] - Applied to vertical size of all nameplates. |
||
− | :[[CVar ShowClassColorInFriendlyNameplate|ShowClassColorInFriendlyNameplate]] - use this to display the class color in friendly nameplate health bars |
||
− | :[[CVar ShowClassColorInNameplate|ShowClassColorInNameplate]] - use this to display the class color in enemy nameplate health bars |
||
− | :[[CVar ShowNamePlateLoseAggroFlash|ShowNamePlateLoseAggroFlash]] - When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash. |
||
− | :[[CVar showVKeyCastbarOnlyOnTarget|showVKeyCastbarOnlyOnTarget]] |
||
− | :[[CVar showVKeyCastbarSpellName|showVKeyCastbarSpellName]] |
||
− | :[[CVar showVKeyCastbar|showVKeyCastbar]] - If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field |
||
− | |||
− | ===Names=== |
||
− | :[[CVar UnitNameEnemyGuardianName|UnitNameEnemyGuardianName]] - Toggle Enemy Guardian Names |
||
− | :[[CVar UnitNameEnemyMinionName|UnitNameEnemyMinionName]] |
||
− | :[[CVar UnitNameEnemyPetName|UnitNameEnemyPetName]] - Toggle Enemy Pet Names |
||
− | :[[CVar UnitNameEnemyPlayerName|UnitNameEnemyPlayerName]] - Toggle Enemy Player Names |
||
− | :[[CVar UnitNameEnemyTotemName|UnitNameEnemyTotemName]] - Toggle Enemy Totem Names |
||
− | :[[CVar UnitNameForceHideMinus|UnitNameForceHideMinus]] |
||
− | :[[CVar UnitNameFriendlyGuardianName|UnitNameFriendlyGuardianName]] - Toggle Friendly Guardian Names |
||
− | :[[CVar UnitNameFriendlyMinionName|UnitNameFriendlyMinionName]] |
||
− | :[[CVar UnitNameFriendlyPetName|UnitNameFriendlyPetName]] - Toggle Friendly Pet Names |
||
− | :[[CVar UnitNameFriendlyPlayerName|UnitNameFriendlyPlayerName]] - Toggle Friendly Player Names |
||
− | :[[CVar UnitNameFriendlySpecialNPCName|UnitNameFriendlySpecialNPCName]] - Toggle Friendly Special NPC Names (?) |
||
− | :[[CVar UnitNameFriendlyTotemName|UnitNameFriendlyTotemName]] - Toggle Friendly Totem Names |
||
− | :[[CVar UnitNameGuildTitle|UnitNameGuildTitle]] - Toggle Guild Titles in Player Names |
||
− | :[[CVar UnitNameHostleNPC|UnitNameHostleNPC]] |
||
− | :[[CVar UnitNameInteractiveNPC|UnitNameInteractiveNPC]] |
||
− | :[[CVar UnitNameNonCombatCreatureName|UnitNameNonCombatCreatureName]] - Toggle Non-Combat Creature Names |
||
− | :[[CVar UnitNameNPC|UnitNameNPC]] - Toggle NPC Name |
||
− | :[[CVar UnitNameOwn|UnitNameOwn]] - Toggle Own Name |
||
− | :[[CVar UnitNamePlayerGuild|UnitNamePlayerGuild]] - Toggle Guild Tags |
||
− | :[[CVar UnitNamePlayerPVPTitle|UnitNamePlayerPVPTitle]] - Toggle Titles |
||
− | |||
− | ===Net=== |
||
− | :[[CVar disableServerNagle|disableServerNagle]] - Disable server-side nagle algorithm |
||
− | :[[CVar portal|portal]] - Name of Battle.net portal to use |
||
− | :[[CVar serverAlert|serverAlert]] - Get the glue-string tag for the URL |
||
− | :[[CVar useIPv6|useIPv6]] - Enable the usage of IPv6 sockets |
||
− | |||
− | ===Sound=== |
||
− | :[[CVar ChatAmbienceVolume|ChatAmbienceVolume]] - Ambience Volume (0.0 to 1.0) |
||
− | :[[CVar ChatMusicVolume|ChatMusicVolume]] - Music volume (0.0 to 1.0) |
||
− | :[[CVar ChatSoundVolume|ChatSoundVolume]] - Sound volume (0.0 to 1.0) |
||
− | :[[CVar FootstepSounds|FootstepSounds]] - play footstep sounds |
||
− | :[[CVar SoundPerf_VariationCap|SoundPerf_VariationCap]] - Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines |
||
− | :[[CVar Sound_AllyPlayerHighpassDSPCutoff|Sound_AllyPlayerHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz) |
||
− | :[[CVar Sound_AlternateListener|Sound_AlternateListener]] - When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position |
||
− | :[[CVar Sound_AmbienceHighpassDSPCutoff|Sound_AmbienceHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz) |
||
− | :[[CVar Sound_AmbienceVolume|Sound_AmbienceVolume]] |
||
− | :[[CVar Sound_DialogVolume|Sound_DialogVolume]] - Dialog Volume (0.0 to 1.0) |
||
− | :[[CVar Sound_DSPBufferSize|Sound_DSPBufferSize]] - sound buffer size, default 0 |
||
− | :[[CVar Sound_EnableAllSound|Sound_EnableAllSound]] - Enables All Sound |
||
− | :[[CVar Sound_EnableAmbience|Sound_EnableAmbience]] |
||
− | :[[CVar Sound_EnableArmorFoleySoundForOthers|Sound_EnableArmorFoleySoundForOthers]] - Enables armor damage sounds for NPCs and other PCs |
||
− | :[[CVar Sound_EnableArmorFoleySoundForSelf|Sound_EnableArmorFoleySoundForSelf]] - Enables armor damage sounds for player |
||
− | :[[CVar Sound_EnableDialog|Sound_EnableDialog]] |
||
− | :[[CVar Sound_EnableDSPEffects|Sound_EnableDSPEffects]] |
||
− | :[[CVar Sound_EnableEmoteSounds|Sound_EnableEmoteSounds]] - Enables emote voices |
||
− | :[[CVar Sound_EnableErrorSpeech|Sound_EnableErrorSpeech]] - error speech |
||
− | :[[CVar Sound_EnableMixMode2|Sound_EnableMixMode2]] - test |
||
− | :[[CVar Sound_EnableMusic|Sound_EnableMusic]] - Enables Music |
||
− | :[[CVar Sound_EnablePetBattleMusic|Sound_EnablePetBattleMusic]] - Enables music in pet battles |
||
− | :[[CVar Sound_EnablePetSounds|Sound_EnablePetSounds]] - Enables pet sounds |
||
− | :[[CVar Sound_EnablePositionalLowPassFilter|Sound_EnablePositionalLowPassFilter]] - Environmental effect to make sounds duller behind you or far away |
||
− | :[[CVar Sound_EnableReverb|Sound_EnableReverb]] |
||
− | :[[CVar Sound_EnableSFX|Sound_EnableSFX]] - Enables SoundFX |
||
− | :[[CVar Sound_EnableSoundWhenGameIsInBG|Sound_EnableSoundWhenGameIsInBG]] - Enable Sound When Game Is In Background |
||
− | :[[CVar Sound_EnemyPlayerHighpassDSPCutoff|Sound_EnemyPlayerHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz) |
||
− | :[[CVar Sound_ListenerAtCharacter|Sound_ListenerAtCharacter]] - lock listener at character |
||
− | :[[CVar Sound_MasterVolume|Sound_MasterVolume]] - master volume (0.0 to 1.0) |
||
− | :[[CVar Sound_MaxCacheableSizeInBytes|Sound_MaxCacheableSizeInBytes]] - Max sound size that will be cached, larger files will be streamed instead |
||
− | :[[CVar Sound_MaxCacheSizeInBytes|Sound_MaxCacheSizeInBytes]] - Max cache size in bytes |
||
− | :[[CVar Sound_MusicVolume|Sound_MusicVolume]] |
||
− | :[[CVar Sound_NPCHighpassDSPCutoff|Sound_NPCHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz) |
||
− | :[[CVar Sound_NumChannels|Sound_NumChannels]] - number of sound channels |
||
− | :[[CVar Sound_OutputDriverIndex|Sound_OutputDriverIndex]] - Audio Device Selected |
||
− | :[[CVar Sound_OutputDriverName|Sound_OutputDriverName]] |
||
− | :[[CVar Sound_OutputSampleRate|Sound_OutputSampleRate]] - output sample rate |
||
− | :[[CVar Sound_SFXVolume|Sound_SFXVolume]] - sound volume (0.0 to 1.0) |
||
− | :[[CVar Sound_ZoneMusicNoDelay|Sound_ZoneMusicNoDelay]] |
||
− | |||
− | ====Voice Chat==== |
||
− | :[[CVar autojoinBGVoice|autojoinBGVoice]] - Automatically join the voice session in battleground chat |
||
− | :[[CVar autojoinPartyVoice|autojoinPartyVoice]] - Automatically join the voice session in party/raid chat |
||
− | :[[CVar PushToTalkSound|PushToTalkSound]] - Play a sound when voice recording activates and deactivates |
||
− | :[[CVar Sound_VoiceChatInputDriverIndex|Sound_VoiceChatInputDriverIndex]] - Device for voice input (Microphone) |
||
− | :[[CVar Sound_VoiceChatInputDriverName|Sound_VoiceChatInputDriverName]] |
||
− | :[[CVar Sound_VoiceChatOutputDriverIndex|Sound_VoiceChatOutputDriverIndex]] - Device for voice output (Headset or secondary speakers) |
||
− | :[[CVar Sound_VoiceChatOutputDriverName|Sound_VoiceChatOutputDriverName]] |
||
− | :[[CVar VoiceChatMasterVolumeScale|VoiceChatMasterVolumeScale]] - Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat |
||
− | :[[CVar VoiceCommunicationMode|VoiceCommunicationMode]] - Which communication mode to use for voice chat: push-to-talk, open mic, etc... |
||
− | :[[CVar VoiceEnableWhenGameIsInBG|VoiceEnableWhenGameIsInBG]] - Enable Voice Chat when game is in background |
||
− | :[[CVar VoiceInputDevice|VoiceInputDevice]] - Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default |
||
− | :[[CVar VoiceInputVolume|VoiceInputVolume]] - The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder. |
||
− | :[[CVar VoiceOutputDevice|VoiceOutputDevice]] - Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default |
||
− | :[[CVar VoiceOutputVolume|VoiceOutputVolume]] - The volume of incoming voice chat, how loud other users' voices sound |
||
− | :[[CVar VoicePushToTalkKeybind|VoicePushToTalkKeybind]] - Push to talk key |
||
− | :[[CVar VoiceSelfDeafened|VoiceSelfDeafened]] - Voice Chat Self Deafened |
||
− | :[[CVar VoiceSelfMuted|VoiceSelfMuted]] - Voice Chat Self Muted |
||
− | :[[CVar VoiceVADSensitivity|VoiceVADSensitivity]] - How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold. |
||
− | |||
− | ===Uncategorized=== |
||
− | :[[CVar AIBrain|AIBrain]] |
||
− | :[[CVar AIController|AIController]] |
||
− | :[[CVar AIControllerEventLog|AIControllerEventLog]] |
||
− | :[[CVar AIEventLog|AIEventLog]] |
||
− | :[[CVar AreaTriggerEventLog|AreaTriggerEventLog]] |
||
− | :[[CVar AreaTriggers|AreaTriggers]] |
||
− | :[[CVar AuraEventLog|AuraEventLog]] |
||
− | :[[CVar BehaviorTree|BehaviorTree]] |
||
− | :[[CVar checkAddonVersion|checkAddonVersion]] - Disable loading of out-of-date addons |
||
− | :[[CVar ClientCastDebug|ClientCastDebug]] - debug client cast allocation |
||
− | :[[CVar ClientMessageEventLog|ClientMessageEventLog]] |
||
− | :[[CVar cloakFixEnabled|cloakFixEnabled]] |
||
− | :[[CVar ContentTuning|ContentTuning]] |
||
− | :[[CVar CustomDesignEventLog|CustomDesignEventLog]] |
||
− | :[[CVar CustomWindowEventLog|CustomWindowEventLog]] |
||
− | :[[CVar DamageCalculator|DamageCalculator]] |
||
− | :[[CVar DepthBasedOpacity|DepthBasedOpacity]] |
||
− | :[[CVar disableAutoRealmSelect|disableAutoRealmSelect]] - Disable automatically selecting a realm on login |
||
− | :[[CVar enableRuneSpentAnim|enableRuneSpentAnim]] - Adjust the time the rune fades after it flashes when you spend it |
||
− | :[[CVar forceEnglishNames|forceEnglishNames]] |
||
− | :[[CVar gameTip|gameTip]] - Determine which Loading Screen tip will display next (increments per character Login) |
||
− | :[[CVar HealHandler|HealHandler]] |
||
− | :[[CVar HotfixEventLog|HotfixEventLog]] |
||
− | :[[CVar initialRealmListTimeout|initialRealmListTimeout]] - How long to wait for the initial realm list before failing login (in seconds) |
||
− | :[[CVar lastAddonVersion|lastAddonVersion]] |
||
− | :[[CVar lastCharacterIndex|lastCharacterIndex]] - Number of last character that was used for logging in (initial selection for character screen) |
||
− | :[[CVar locale|locale]] - Set the game locale |
||
− | :[[CVar MaxObservedPetBattles|MaxObservedPetBattles]] - Maximum number of observed pet battles |
||
− | :[[CVar MoveHistoryEventLog|MoveHistoryEventLog]] |
||
− | :[[CVar Pathing|Pathing]] |
||
− | :[[CVar PlayerSpawnTracking|PlayerSpawnTracking]] |
||
− | :[[CVar playIntroMovie|playIntroMovie]] |
||
− | :[[CVar PreemptiveCastEnable|PreemptiveCastEnable]] - Enable preemptive triggering of cast visuals based on spell release timing |
||
− | :[[CVar ProcDebugEventLog|ProcDebugEventLog]] |
||
− | :[[CVar QuestEventLog|QuestEventLog]] |
||
− | :[[CVar seenAlliedRaceUnlocks|seenAlliedRaceUnlocks]] |
||
− | :[[CVar ServerMessageEventLog|ServerMessageEventLog]] |
||
− | :[[CVar simd|simd]] - Enable SIMD features (e.g. SSE) |
||
− | :[[CVar SpawnRegion|SpawnRegion]] |
||
− | :[[CVar SpellEventLog|SpellEventLog]] |
||
− | :[[CVar SpellOverrides|SpellOverrides]] |
||
− | :[[CVar SpellScriptEventLog|SpellScriptEventLog]] |
||
− | :[[CVar SpellTargeting|SpellTargeting]] |
||
− | :[[CVar synchronizeBindings|synchronizeBindings]] - Toggles the saving of key bindings to the server |
||
− | :[[CVar synchronizeChatFrames|synchronizeChatFrames]] |
||
− | :[[CVar synchronizeConfig|synchronizeConfig]] - Toggles the saving of CVars to the server |
||
− | :[[CVar synchronizeMacros|synchronizeMacros]] - Toggles the saving of macros to the server |
||
− | :[[CVar synchronizeSettings|synchronizeSettings]] - Whether client settings should be stored on the server |
||
− | :[[CVar timingMethod|timingMethod]] - Desired method for game timing |
||
− | :[[CVar timingTestError|timingTestError]] - Error reported by the timing validation system |
||
− | :[[CVar UnitEnterCombatLog|UnitEnterCombatLog]] |
||
− | :[[CVar VerboseSpellScriptEventLog|VerboseSpellScriptEventLog]] |
||
− | :[[CVar webChallengeURLTimeout|webChallengeURLTimeout]] - How long to wait for the web challenge URL (in seconds). 0 means wait forever. |
||
− | :[[CVar WorldActionsLog|WorldActionsLog]] |
||
− | |||
− | ===Unit Frames=== |
||
− | :[[CVar ActionButtonUseKeyDown|ActionButtonUseKeyDown]] - Activate the action button on a keydown |
||
− | :[[CVar activeCUFProfile|activeCUFProfile]] - The last active CUF Profile. |
||
− | :[[CVar alwaysShowActionBars|alwaysShowActionBars]] - Whether to always show the action bar grid |
||
− | :[[CVar buffDurations|buffDurations]] - Whether to show buff durations |
||
− | :[[CVar doNotFlashLowHealthWarning|doNotFlashLowHealthWarning]] - Do not flash your screen red when you are low on health. |
||
− | :[[CVar fullSizeFocusFrame|fullSizeFocusFrame]] - Increases the size of the focus frame to that of the target frame |
||
− | :[[CVar lockActionBars|lockActionBars]] - Whether the action bars should be locked, preventing changes |
||
− | :[[CVar noBuffDebuffFilterOnTarget|noBuffDebuffFilterOnTarget]] - Do not filter buffs or debuffs at all on targets |
||
− | :[[CVar partyBackgroundOpacity|partyBackgroundOpacity]] - The opacity of the party background |
||
− | :[[CVar predictedHealth|predictedHealth]] - Whether or not to use predicted health values in the UI |
||
− | :[[CVar pvpSelectedRoles|pvpSelectedRoles]] - Stores what roles the player will fulfill in a BG. |
||
− | :[[CVar raidFramesDisplayAggroHighlight|raidFramesDisplayAggroHighlight]] - Whether to display aggro highlights on Raid Frames |
||
− | :[[CVar raidFramesDisplayClassColor|raidFramesDisplayClassColor]] - Colors raid frames with the class color |
||
− | :[[CVar raidFramesDisplayOnlyDispellableDebuffs|raidFramesDisplayOnlyDispellableDebuffs]] - Whether to display only dispellable debuffs on Raid Frames |
||
− | :[[CVar raidFramesDisplayPowerBars|raidFramesDisplayPowerBars]] - Whether to display mana, rage, etc. on Raid Frames |
||
− | :[[CVar raidFramesHealthText|raidFramesHealthText]] - How to display health text on the raid frames |
||
− | :[[CVar raidFramesHeight|raidFramesHeight]] - The height of the individual raid frames |
||
− | :[[CVar raidFramesPosition|raidFramesPosition]] - Where the raid frames should be placed |
||
− | :[[CVar raidFramesWidth|raidFramesWidth]] - The width of the individual raid frames |
||
− | :[[CVar raidOptionDisplayMainTankAndAssist|raidOptionDisplayMainTankAndAssist]] - Whether to display main tank and main assist units in the raid frames |
||
− | :[[CVar raidOptionDisplayPets|raidOptionDisplayPets]] - Whether to display pets on the raid frames |
||
− | :[[CVar raidOptionIsShown|raidOptionIsShown]] - Whether the Raid Frames are shown |
||
− | :[[CVar raidOptionKeepGroupsTogether|raidOptionKeepGroupsTogether]] - The way to group raid frames |
||
− | :[[CVar raidOptionLocked|raidOptionLocked]] - Whether the raid frames are locked |
||
− | :[[CVar raidOptionShowBorders|raidOptionShowBorders]] - Displays borders around the raid frames. |
||
− | :[[CVar raidOptionSortMode|raidOptionSortMode]] - The way to sort raid frames |
||
− | :[[CVar runeFadeTime|runeFadeTime]] - Adjust the time the rune fades from on CD to ready |
||
− | :[[CVar runeSpentFadeTime|runeSpentFadeTime]] - Adjust the time the base rune takes to fade out after the rune flash fades out |
||
− | :[[CVar runeSpentFlashTime|runeSpentFlashTime]] - Adjust the time the rune flash takes to fade out |
||
− | :[[CVar showArenaEnemyCastbar|showArenaEnemyCastbar]] - Show the spell enemies are casting on the Arena Enemy frames |
||
− | :[[CVar showArenaEnemyFrames|showArenaEnemyFrames]] - Show arena enemy frames while in an Arena |
||
− | :[[CVar showArenaEnemyPets|showArenaEnemyPets]] - Show the enemy team's pets on the ArenaEnemy frames |
||
− | :[[CVar showBuilderFeedback|showBuilderFeedback]] - Show animation when building power for builder/spender bar |
||
− | :[[CVar showCastableBuffs|showCastableBuffs]] - Show only Buffs the player can cast. Only applies to raids. |
||
− | :[[CVar showDispelDebuffs|showDispelDebuffs]] - Show only Debuffs that the player can dispel. Only applies to raids. |
||
− | :[[CVar showHonorAsExperience|showHonorAsExperience]] - Show the honor bar as a regular experience bar in place of rep |
||
− | :[[CVar showPartyBackground|showPartyBackground]] - Show a background behind party members |
||
− | :[[CVar showPartyPets|showPartyPets]] - Whether to show pets in the party UI |
||
− | :[[CVar showSpenderFeedback|showSpenderFeedback]] - Show animation when spending power for builder/spender bar |
||
− | :[[CVar showTargetCastbar|showTargetCastbar]] - Show the spell your current target is casting |
||
− | :[[CVar showTargetOfTarget|showTargetOfTarget]] - Whether the target of target frame should be shown |
||
− | :[[CVar statusText|statusText]] - Whether the status bars show numeric health/mana values |
||
− | :[[CVar statusTextDisplay|statusTextDisplay]] - Whether numeric health/mana values are shown as raw values or percentages, or both |
||
− | :[[CVar threatPlaySounds|threatPlaySounds]] - Whether or not to sounds when certain threat transitions occur |
||
− | :[[CVar threatShowNumeric|threatShowNumeric]] - Whether or not to show numeric threat on the target and focus frames |
||
− | :[[CVar threatWarning|threatWarning]] - Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always) |
||
− | :[[CVar useCompactPartyFrames|useCompactPartyFrames]] - Use the new raid frames for parties |
||
− | :[[CVar xpBarText|xpBarText]] - Whether the XP bar shows the numeric experience value |
||
− | |||
− | ===Classic Specific CVars=== |
||
− | {{Wow-inline}} See [[Console variables/Complete list/Classic]] for a full list. |
||
− | :[[CVar alwaysShowBlizzardGroupsTab|alwaysShowBlizzardGroupsTab]] |
||
− | :[[CVar alwaysShowTargetNameplate|alwaysShowTargetNameplate]] |
||
− | :[[CVar clampTargetNameplateToScreen|clampTargetNameplateToScreen]] |
||
− | :[[CVar floatingCombatTextAuraFade|floatingCombatTextAuraFade]] |
||
− | :[[CVar groundEffectAnimation|groundEffectAnimation]] |
||
− | :[[CVar gxFixLag|gxFixLag]] |
||
− | :[[CVar gxTripleBuffer|gxTripleBuffer]] |
||
− | :[[CVar hideOutdoorWorldState|hideOutdoorWorldState]] |
||
− | :[[CVar instantQuestText|instantQuestText]] |
||
− | :[[CVar minimumAutomaticUiScale|minimumAutomaticUiScale]] |
||
− | :[[CVar nameplateNotSelectedAlpha|nameplateNotSelectedAlpha]] |
||
− | :[[CVar nameplateRemovalAnimation|nameplateRemovalAnimation]] |
||
− | :[[CVar RAIDgroundEffectAnimation|RAIDgroundEffectAnimation]] |
||
− | :[[CVar RAIDSSAOBlur|RAIDSSAOBlur]] |
||
− | :[[CVar showLoadingScreenTips|showLoadingScreenTips]] |
||
− | :[[CVar showLootSpam|showLootSpam]] |
||
− | :[[CVar showNewbieTips|showNewbieTips]] |
||
− | :[[CVar spellClutterDefaultTargetScalar|spellClutterDefaultTargetScalar]] |
||
− | :[[CVar spellClutterHostileScalar|spellClutterHostileScalar]] |
||
− | :[[CVar spellClutterMinSpellCount|spellClutterMinSpellCount]] |
||
− | :[[CVar spellClutterMinWeaponTrailCount|spellClutterMinWeaponTrailCount]] |
||
− | :[[CVar spellClutterPartySizeScalar|spellClutterPartySizeScalar]] |
||
− | :[[CVar spellClutterPlayerScalarMultiplier|spellClutterPlayerScalarMultiplier]] |
||
− | :[[CVar spellClutterRangeConstant|spellClutterRangeConstant]] |
||
− | :[[CVar spellClutterRangeConstantRaid|spellClutterRangeConstantRaid]] |
||
− | :[[CVar SSAOBlur|SSAOBlur]] |
||
− | :[[CVar SSAODistance|SSAODistance]] |
||
− | :[[CVar terrainHoles|terrainHoles]] |
||
− | :[[CVar twitterCharactersPerMedia|twitterCharactersPerMedia]] |
||
− | |||
− | ==Commands== |
||
− | ===Console=== |
||
− | {{i-note|These are commands that only affect the drop down menu when WoW is started with the <code>-console</code> argument.}} |
||
− | :[[CVar AppendLogToFile|AppendLogToFile]] - [filename = ConsoleLogs/Log<Timestamp>.txt] [numLines = all] |
||
− | :[[CVar bgcolor|bgcolor]] - [alpha 0-255] [Red 0-255] [Green 0-255] [Blue 0-255] |
||
− | :[[CVar clear|clear]] - Clears the console buffer |
||
− | :[[CVar closeconsole|closeconsole]] - Closes the Console window |
||
− | :[[CVar consolelines|consolelines]] - [number] number of lines to show in the console |
||
− | :[[CVar default|default]] - Resets all the font and console settings |
||
− | :[[CVar font|font]] - [fontname] make sure to use the .ttf file name |
||
− | :[[CVar fontcolor|fontcolor]] - [ColorClassName] [Red 0-255] [Green 0-255] [Blue 0-255] |
||
− | :[[CVar fontsize|fontsize]] - [10-50] arbitrary font size |
||
− | :[[CVar help|help]] - Provides help information about a command. |
||
− | :[[CVar highlightcolor|highlightcolor]] - [alpha 0-255] [Red 0-255] [Green 0-255] [Blue 0-255] |
||
− | :[[CVar linecount|linecount]] - [float] specifies console height, in lines |
||
− | :[[CVar proportionaltext|proportionaltext]] - Toggles fixed-width text characters |
||
− | :[[CVar repeat|repeat]] - Repeats a command |
||
− | :[[CVar settings|settings]] - Shows current font and console settings |
||
− | :[[CVar spacing|spacing]] - [float] specifies inter-character spacing, in pixels |
||
− | |||
− | ===Debug=== |
||
− | :[[CVar DumpSoundKits|DumpSoundKits]] |
||
− | :[[CVar fstack_preferParentKeys|fstack_preferParentKeys]] - 0: Prefer Global Names, 1: Prefer ParentKeys (Default). |
||
− | :[[CVar perf|perf]] |
||
− | :[[CVar physCreateForceField|physCreateForceField]] |
||
− | :[[CVar physCulling|physCulling]] |
||
− | :[[CVar physCullingDist|physCullingDist]] |
||
− | :[[CVar physDraw|physDraw]] |
||
− | :[[CVar physDrawBroadphase|physDrawBroadphase]] |
||
− | :[[CVar physDrawCenterOfMass|physDrawCenterOfMass]] |
||
− | :[[CVar physDrawContacts|physDrawContacts]] |
||
− | :[[CVar physDrawDMStats|physDrawDMStats]] |
||
− | :[[CVar physDrawFixtures|physDrawFixtures]] |
||
− | :[[CVar physDrawJoints|physDrawJoints]] |
||
− | :[[CVar physDrawStats|physDrawStats]] |
||
− | :[[CVar physDrawTransparent|physDrawTransparent]] |
||
− | :[[CVar physEnable|physEnable]] |
||
− | :[[CVar physEnableVegOverrides|physEnableVegOverrides]] - Toggles physics vegetation cvars for tuning vegetation physics simulation etc. |
||
− | :[[CVar physReset|physReset]] |
||
− | :[[CVar physVegMinPushDist|physVegMinPushDist]] - Squared distance the unit must be within from the bone to begin pushing it. |
||
− | :[[CVar physVegPosMaxPush|physVegPosMaxPush]] - Maximum distance in yards a bone can be pushed from its base position before being clamped. |
||
− | :[[CVar physVegPosPushAmt|physVegPosPushAmt]] - Distance per frame in yards the bone is pushed while a unit moves along the push direction, scaled by delta time. |
||
− | :[[CVar physVegPosRelaxSpeed|physVegPosRelaxSpeed]] - Speed at which the bone will return to rest once the unit leaves the volume, or crosses the max push threshold. |
||
− | :[[CVar physVegVelMaxPush|physVegVelMaxPush]] - Max distance the bone can be pushed additionally when a unit has velocity while moving in the veg, pushed along the units vel direction. |
||
− | :[[CVar physVegVelSpeed|physVegVelSpeed]] - Speed at which the bone moves along the velocity direction when a unit has move while within the veg. |
||
− | :[[CVar timingInfo|timingInfo]] |
||
− | :[[CVar whois|whois]] - Ask the server to do an account/real name lookup on a character name |
||
− | |||
− | ===Game=== |
||
− | :[[CVar ActionCam|ActionCam]] |
||
− | :[[CVar ObjUsage|ObjUsage]] - Displays the Object manager list status (Only works in the Console) |
||
− | :[[CVar pitchLimit|pitchLimit]] |
||
− | :[[CVar ShowObjUsage|ShowObjUsage]] |
||
− | :[[CVar UpdatePOI|UpdatePOI]] - Updates Quest POI from User Server |
||
− | |||
− | ===Graphics=== |
||
− | :[[CVar GxCurrentAPI|GxCurrentAPI]] |
||
− | :[[CVar GxCurrentGPU|GxCurrentGPU]] |
||
− | :[[CVar GxGetVideoMemory|GxGetVideoMemory]] |
||
− | :[[CVar GxListGPUs|GxListGPUs]] |
||
− | :[[CVar GxLogFullGPUInfo|GxLogFullGPUInfo]] |
||
− | :[[CVar GxRestart|GxRestart]] |
||
− | :[[CVar GxuSwapChainSize|GxuSwapChainSize]] |
||
− | :[[CVar GxuWindowSize|GxuWindowSize]] |
||
− | :[[CVar reloadUI|reloadUI]] - Reloads the user interface |
||
− | :[[CVar showPlayer|showPlayer]] |
||
− | :[[CVar ToggleWindowMode|ToggleWindowMode]] |
||
− | :[[CVar UpdateWindow|UpdateWindow]] |
||
− | |||
− | ===Uncategorized=== |
||
− | :[[CVar cvar_default|cvar_default]] - Set the value of a CVar to its coded default value |
||
− | :[[CVar cvar_reset|cvar_reset]] - Set the value of a CVar to its startup value |
||
− | :[[CVar cvarlist|cvarlist]] - List CVars |
||
− | :[[CVar logout|logout]] |
||
− | :[[CVar quit|quit]] |
||
− | :[[CVar ResetChallengeMode|ResetChallengeMode]] |
||
− | :[[CVar set|set]] - Set the value of a CVar |
||
− | :[[CVar SetDifficulty|SetDifficulty]] |
||
− | :[[CVar ver|ver]] - Displays build number and build date |
||
− | |||
− | ==Removed== |
||
Please see [[:Category:Removed console variables]] for the deprecated/removed cvars. |
Please see [[:Category:Removed console variables]] for the deprecated/removed cvars. |
||
[[Category:Console variables]] |
[[Category:Console variables]] |
Revision as of 17:42, 21 May 2021
The API is no longer being updated here until further notice. |
- For Classic cvars, see Console variables/Classic.
The World of Warcraft game client stores all of its configurations in console variables (CVars). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. CVar information can be queried with C_Console.GetAllCommands()
Details
WTF
The Config.wtf file stores settings mostly relevant to game startup, such as gxMaximize
for the screen window size and locale
for the language.
\World of Warcraft\_retail_\WTF\Config.wtf
The config-cache.wtf files are used for character and WoW account-specific settings. They are synchronized to the server if the synchronizeConfig CVar is enabled (by default).
Character: \World of Warcraft\_retail_\WTF\Account\<AccountName>\<Server>\<Character>\config-cache.wtf Account: \World of Warcraft\_retail_\WTF\Account\<AccountName>\config-cache.wtf
Setting CVars
There are several ways of setting the console variables:
- The most commonly used CVars can be configured in the Interface window settings.
- With
/console <command> <value>
, for example:
/console scriptErrors 1
- The
/console enable
command or launching the game with theWoW.exe -console
argument will allow you to open the Console window in-game by pressing the`
or~
key. - AddOns and scripts can set CVars by calling SetCVar()
- Some CVars (e.g. for Nameplates) can only be set from
SetCVar
instead of with /console, this can be checked with GetCVarInfo()
- Some CVars (e.g. for Nameplates) can only be set from
- The
config-cache.wtf
files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is:
SET variableName "value"
CVar Scope
Some CVars are character-specific or WoW account-specific, for example:
- When setting nameplateMotion, it will only be changed for your current character.
- When setting chatBubbles, it will not be changed for any other WoW accounts on your Blizzard account.
Resetting CVars
Use GetCVarDefault() or the cvar_default command to reset a specific CVar, for example:
/run SetCVar("autoSelfCast", GetCVarDefault("autoSelfCast"))
/console cvar_default autoSelfCast
The AdvancedInterfaceOptions addon can show which cvars were changed from the default:
Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface.
/console cvar_default
- Changing a character or account-specific CVar cannot be undone or reverted by uninstalling, repairing the game or deleting the WTF folder. They can only be reset as described above.
List of Console Variables
Name | Default | Category | Scope | Description | |||
---|---|---|---|---|---|---|---|
10.1.0 | acknowledgedArrowCallouts | 0 |
Game | Character | Bit field of Looking for guild player settings | ||
4.x | ActionButtonUseKeyDown | 1 |
Game | Account | Activate the action button on a keydown | ||
10.0.0 | ActionButtonUseKeyHeldSpell | 0 |
Game | Account | Activate the press and hold cast option on a keydown | ||
7.0.3 | actionedAdventureJournalEntries | Game | Account | Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon | |||
4.x | activeCUFProfile | Game | Character | The last active CUF Profile. | |||
3.x | addFriendInfoShown | 0 |
Game | Account | The info for Add Friend has been shown | ||
5.x | advancedCombatLogging | 0 |
Game | Whether we want advanced combat log data sent from the server | |||
3.x | advancedWatchFrame | 0 |
Game | Account | Enables advanced Objectives tracking features | ||
10.0.0 | AdvFlyingDynamicFOVEnabled | 1 |
Game | Enables adjustment of camera field of view based on gliding speed | |||
6.2.0 | advJournalLastOpened | 0 |
Game | Account | Last time the Adventure Journal opened | ||
6.0.2 | agentUID | wow_ptr |
Game | The UID provided by Battle.net to be passed to Agent | |||
AIBrain | 0 |
||||||
8.0.1 | AIController | 0 |
|||||
AIControllerEventLog | 0 |
||||||
AIEventLog | 0 |
||||||
6.0.2 | allowCompareWithToggle | 1 |
Game | Account | |||
3.x | alwaysCompareItems | 0 |
Game | Account | Always show item comparison tooltips | ||
2.x | 🛡️ | alwaysShowActionBars | 0 |
Game | Account | Whether to always show the action bar grid | |
5.x | animFrameSkipLOD | 0 |
Graphics | animations will skip frames at distance | |||
AreaTriggerEventLog | 0 |
||||||
AreaTriggers | 0 |
||||||
8.0.1 | assaoAdaptiveQualityLimit | .45 |
Graphics | ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3) | |||
8.0.1 | assaoBlurPassCount | 2 |
Graphics | ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used. | |||
8.0.1 | assaoDetailShadowStrength | 0 |
Graphics | ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing). | |||
8.0.1 | assaoFadeOutFrom | 50.0 |
Graphics | ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect. | |||
8.0.1 | assaoFadeOutTo | 300.0 |
Graphics | ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out. | |||
8.0.1 | assaoHorizonAngleThresh | 0.4 |
Graphics | ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing | |||
8.0.1 | assaoNormals | 1 |
Graphics | Use Normals for ASSAO | |||
8.0.1 | assaoRadius | 1.85 |
Graphics | ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere | |||
8.0.1 | assaoShadowClamp | .98 |
Graphics | ASSAO Shadow Clamp [0.0, 1.0] | |||
8.0.1 | assaoShadowMult | 1.1 |
Graphics | ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier | |||
8.0.1 | assaoShadowPower | 1.34 |
Graphics | ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier | |||
8.0.1 | assaoSharpness | .98 |
Graphics | ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges) | |||
8.0.1 | assaoTemporalSSAngleOffset | 0.0 |
Graphics | ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI. | |||
8.0.1 | assaoTemporalSSRadiusOffset | 1.0 |
Graphics | ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar. | |||
1.0.0 | assistAttack | 0 |
Game | Character | Whether to start attacking after an assist | ||
2.x | asyncHandlerTimeout | 100 |
Debug | Engine option: Async read main thread timeout | |||
2.x | asyncThreadSleep | 0 |
Debug | Engine option: Async read thread sleep | |||
3.x | auctionDisplayOnCharacter | 0 |
Game | Account | Show auction items on the dress-up paperdoll | ||
9.0.1 | auctionHouseDurationDropdown | 2 |
Game | Account | The previously selected duration index in the auction house duration dropdown | ||
6.0.2 | audioLocale | Game | Set the game locale for audio content | ||||
AuraDebugger | 0 |
||||||
AuraEventLog | 0 |
||||||
7.2.0 | autoAcceptQuickJoinRequests | 0 |
Game | Account | Whether or not to auto-accept players who are trying to join your party through quick join | ||
1.0.0 | autoClearAFK | 1 |
Game | Account | Automatically clear AFK when moving or chatting | ||
3.x | autoCompleteResortNamesOnRecency | 1 |
Game | Account | Shows people you recently spoke with higher up on the AutoComplete list. | ||
3.x | autoCompleteUseContext | 1 |
Game | Account | The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed. | ||
3.x | autoCompleteWhenEditingFromCenter | 1 |
Game | Account | If you edit a name by inserting characters into the center, a smarter auto-complete will occur. | ||
2.x | autoDismount | 1 |
Game | Account | Automatically dismount when needed | ||
2.x | autoDismountFlying | 0 |
Game | Account | If enabled, your character will automatically dismount before casting while flying | ||
3.x | autoFilledMultiCastSlots | 0 |
Game | Character | Bitfield that saves whether multi-cast slots have been automatically filled. | ||
1.0.0 | autoInteract | 0 |
Game | Account | Toggles auto-move to interact target | ||
2.x | autojoinBGVoice | 0 |
Sound | Account | Automatically join the voice session in battleground chat | ||
2.x | autojoinPartyVoice | 0 |
Sound | Account | Automatically join the voice session in party/raid chat | ||
3.x | autoLootDefault | 0 |
Game | Character | Automatically loot items when the loot window opens | ||
6.0.2 | autoLootRate | 150 |
Game | Character | Rate in milliseconds to tick auto loot | ||
9.0.1 | AutoPushSpellToActionBar | 1 |
Game | Character | Determines if spells are automatically pushed to the Action Bar. 0: No, 1: Yes (default). | ||
4.x | autoQuestPopUps | Game | Character | Saves current pop-ups for quests that are automatically acquired or completed. | |||
3.x | autoQuestProgress | 1 |
Game | Account | Whether to automatically watch all quests when they are updated | ||
2.x | autoQuestWatch | 1 |
Game | Account | Whether to automatically watch all quests when you obtain them | ||
1.x | autoSelfCast | 1 |
Game | Character | Whether spells should automatically be cast on you if you don't have a valid target | ||
2.x | autoStand | 1 |
Game | Account | Automatically stand when needed | ||
2.x | autoUnshift | 1 |
Game | Account | Automatically leave shapeshift form when needed | ||
BeckonTriggerEventlog | 0 |
||||||
BehaviorTree | 0 |
||||||
5.x | blockChannelInvites | 0 |
Game | Character | Whether to automatically block chat channel invites | ||
1.0.0 | blockTrades | 0 |
Game | Character | Whether to automatically block trade requests | ||
5.x | bodyQuota | 100 |
Graphics | Maximum number of componented bodies seen at once | |||
5.x | breakUpLargeNumbers | 1 |
Game | Account | Toggles using commas in large numbers | ||
8.0.1 | Brightness | 50.000000 |
Graphics | Brightness adjustment. Range: [0 - 100] | |||
2.x | buffDurations | 1 |
Game | Account | Whether to show buff durations | ||
9.0.1 | cacaoBilateralSimilarityDistanceSigma | 0.01 |
Graphics | CACAO Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0. | |||
3.x | calendarShowBattlegrounds | 1 |
Game | Character | Whether Battleground holidays should appear in the calendar | ||
3.x | calendarShowDarkmoon | 1 |
Game | Character | Whether Darkmoon Faire holidays should appear in the calendar | ||
8.3.0 | calendarShowHolidays | 1 |
Game | Character | Whether holidays should appear in the calendar | ||
3.x | calendarShowLockouts | 1 |
Game | Character | Whether raid lockouts should appear in the calendar | ||
10.0.0 | calendarShowResets | 0 |
Game | Character | Whether raid resets should appear in the calendar | ||
3.x | calendarShowWeeklyHolidays | 1 |
Game | Character | Whether weekly holidays should appear in the calendar | ||
1.0.0 | cameraBobbing | 0 |
Game | ||||
1.0.0 | cameraBobbingSmoothSpeed | 0.800000 |
Game | Account | |||
1.0.0 | cameraCustomViewSmoothing | 0 |
Game | Account | |||
7.1.0 | cameraDistanceMaxZoomFactor | 1.900000 |
Game | Account | |||
7.1.0 | cameraDistanceRateMult | 1.000000 |
Game | Account | |||
1.0.0 | cameraDive | 1 |
Game | Account | |||
9.1.5 | CameraFollowGamepadAdjustDelay | 1.000000 |
Game | Account | Delay before follow resuming after manually adjusting the camera with Gamepad input | ||
9.1.5 | CameraFollowGamepadAdjustEaseIn | 1.000000 |
Game | Account | Ease-in time for follow resuming after manually adjusting the camera with Gamepad input | ||
9.0.1 | CameraFollowOnStick | 0 |
Game | Account | Enable camera to follow target as though being pushed/pulled along on a stick | ||
9.0.1 | CameraFollowPitchDeadZone | 5.000000 |
Game | Account | Controls pitch follow deadzone size | ||
9.0.1 | CameraFollowPitchSpeed | 1.000000 |
Game | Account | Controls speed of pitch following | ||
9.0.1 | CameraFollowPitchStrength | 0.700000 |
Game | Account | Controls strength of pitch following | ||
9.0.1 | CameraFollowSnapCharacterAngle | 45.000000 |
Game | Account | Angle beyond which character will snap to camera's facing when moving | ||
10.1.7 | CameraFollowTargetCombat | 1 |
Game | Account | Camera follow the locked target only during combat. | ||
9.0.1 | CameraFollowYawSpeed | 1.000000 |
Game | Account | Controls speed of yaw following | ||
9.2.5 | cameraFov | 90.000000 |
Graphics | Default camera field of view | |||
1.0.0 | cameraFoVSmoothSpeed | 0.500000 |
Game | Account | |||
1.0.0 | cameraGroundSmoothSpeed | 7.500000 |
Game | Account | |||
1.0.0 | cameraHeightIgnoreStandState | 0 |
Game | Account | |||
9.0.1 | CameraKeepCharacterCentered | 1 |
Game | Account | Motion sickness control to keep character's head at center of screen to act as motion reference point. Can override other cvar settings. | ||
1.0.0 | cameraPitchMoveSpeed | 90.000000 |
Game | Account | |||
1.0.0 | cameraPitchSmoothMax | 23.000000 |
Game | Account | |||
1.0.0 | cameraPitchSmoothMin | 0.000000 |
Game | Account | |||
1.0.0 | cameraPitchSmoothSpeed | 45.000000 |
Game | Account | |||
1.0.0 | cameraPivot | 1 |
Game | Account | |||
1.0.0 | cameraPivotDXMax | 0.050000 |
Game | Account | |||
1.0.0 | cameraPivotDYMin | 0.000000 |
Game | Account | |||
9.0.1 | CameraReduceUnexpectedMovement | 0 |
Game | Account | Motion sickness control to reduce camera movement without player input. Can override other cvar settings. | ||
3.x | cameraSavedDistance | 5.550000 |
Game | Character | |||
5.x | cameraSavedPetBattleDistance | 10.000000 |
Game | Character | |||
3.x | cameraSavedPitch | 10.000000 |
Game | Character | |||
3.x | cameraSavedVehicleDistance | -1.000000 |
Game | Character | |||
1.0.0 | cameraSmooth | 1 |
Game | Account | |||
cameraSmoothAlwaysFearDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysFearFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysIdleFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysStopFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysTrackDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysTrackFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothNeverFearDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverFearFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverIdleFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverMoveFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStopFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStrafeFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTrackDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTrackFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTurnFactor | 0.000000 |
Game | Account | ||||
1.0.0 | cameraSmoothPitch | 1 |
Game | Account | |||
cameraSmoothSmarterFearDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmarterFearFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmarterIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterIdleFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmarterStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterStopFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmarterTrackDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmarterTrackFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmarterTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmartFearDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmartFearFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmartIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartIdleFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmartMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmartStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartStopFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmartStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmartTrackDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmartTrackFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmartTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSplineFearDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineFearFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineIdleFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSplineStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineStopFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSplineTrackDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineTrackFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineTurnFactor | 1.000000 |
Game | Account | ||||
1.0.0 | cameraSmoothStyle | 4 |
Game | Account | |||
1.0.0 | cameraSmoothTimeMax | 2.000000 |
Game | Account | |||
1.0.0 | cameraSmoothTimeMin | 0.100000 |
Game | Account | |||
1.0.0 | cameraSmoothTrackingStyle | 4 |
Game | Account | |||
cameraSmoothViewDataAlwaysDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysPitchFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverPitchFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverYawFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterPitchFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartPitchFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplinePitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplinePitchFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineYawFactor | 1.000000 |
Game | Account | ||||
1.0.0 | cameraSmoothYaw | 1 |
Game | Account | |||
1.x | cameraSubmergePitch | 18.000000 |
Game | Account | |||
1.0.0 | cameraSurfacePitch | 0.000000 |
Game | Account | |||
1.0.0 | cameraTargetSmoothSpeed | 90.000000 |
Game | Account | |||
1.0.0 | cameraTerrainTilt | 0 |
Game | Account | |||
cameraTerrainTiltAlwaysFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysIdleAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysIdleFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFallAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFallFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFearAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFearFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverMoveAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverMoveFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverStrafeAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverStrafeFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverSwimFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTaxiFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTrackAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTrackFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTurnAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTurnFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltSmarterFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltSmartFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltSplineFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTurnFactor | 1.000000 |
Game | Account | ||||
1.0.0 | cameraTerrainTiltTimeMax | 10.000000 |
Game | Account | |||
1.0.0 | cameraTerrainTiltTimeMin | 3.000000 |
Game | Account | |||
1.0.0 | cameraView | 2 |
Game | Account | |||
1.0.0 | cameraViewBlendStyle | 1 |
Game | Account | |||
1.0.0 | cameraWaterCollision | 0 |
Game | Account | |||
1.0.0 | cameraYawMoveSpeed | 180.000000 |
Game | Account | |||
1.0.0 | cameraYawSmoothMax | 0.000000 |
Game | Account | |||
1.0.0 | cameraYawSmoothMin | 0.000000 |
Game | Account | |||
1.0.0 | cameraYawSmoothSpeed | 180.000000 |
Game | Account | |||
7.1.0 | cameraZoomSpeed | 20.000000 |
Game | Account | |||
9.0.1 | cameraZSmooth | 1 |
Game | Account | Smooths camera vertical movement. 1 = only while moving, 2 = also while standing still | ||
2.x | ChatAmbienceVolume | 0.3 |
Sound | Ambience Volume (0.0 to 1.0) | |||
1.x | chatBubbles | 1 |
Game | Account | Whether to show in-game chat bubbles | ||
1.x | chatBubblesParty | 1 |
Game | Account | Whether to show in-game chat bubbles for party chat | ||
8.0.1 | chatClassColorOverride | 0 |
Game | Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings | |||
3.x | chatMouseScroll | 1 |
Game | Account | Whether the user can use the mouse wheel to scroll through chat | ||
2.x | ChatMusicVolume | 0.3 |
Sound | Music volume (0.0 to 1.0) | |||
2.x | ChatSoundVolume | 0.4 |
Sound | Sound volume (0.0 to 1.0) | |||
3.x | chatStyle | im |
Game | Account | The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im" | ||
1.x | checkAddonVersion | 1 |
Game | Check interface addon version number | |||
7.3.0 | ClientCastDebug | 0 |
debug client cast allocation | ||||
ClientMessageEventLog | 0 |
||||||
8.0.1 | ClipCursor | 0 |
Graphics | Lock the cursor to the game window | |||
7.0.3 | cloakFixEnabled | 1 |
|||||
9.0.1 | closedExtraAbiltyTutorials | Game | Character | Bitfield for which extra ability tutorials have been acknowledged by the user | |||
5.x | closedInfoFrames | Game | Character | Bitfield for which help frames have been acknowledged by the user | |||
8.3.0 | closedInfoFramesAccountWide | Game | Account | Bitfield for which help frames have been acknowledged by the user (account-wide) | |||
8.2.0 | clubFinderCacheExpiry | 1000 |
Game | Value in (MS) for time to expire the cache. | |||
8.2.0 | clubFinderCachePendingExpiry | 5000 |
Game | Value in (MS) for time to expire the cache. | |||
8.3.0 | clubFinderPlayerLanguageSettings | 0 |
Game | Character | Bit field of Looking for club/guild player language settings | ||
8.2.0 | clubFinderPlayerSettings | 1 |
Game | Character | Bit field of Looking for guild player settings | ||
9.2.0 | CMAA2ExtraSharpness | 0 |
Graphics | Set to 1 to preserve even more text and shape clarity at the expense of less AA | |||
10.0.0 | CMAA2HalfFloat | 0 |
Graphics | 0: 32-bit Float. 1: 16-bit Float. | |||
9.2.0 | CMAA2Quality | 3 |
Graphics | CMAA2 Quality Level. 0 - LOW, 1 - MEDIUM, 2 - HIGH, 3 - ULTRA | |||
3.x | Collision | 0 |
|||||
3.x | colorblindMode | 0 |
Game | Account | Enables colorblind accessibility features in the game | ||
6.1.0 | 🛡️ | colorblindSimulator | 0 |
Graphics | Type of color blindness | ||
6.1.0 | 🛡️ | colorblindWeaknessFactor | 0.5 |
Graphics | Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly) | ||
3.x | colorChatNamesByClass | 0 |
Game | Account | If enabled, the name of a player speaking in chat will be colored according to his class. | ||
2.x | combatLogRetentionTime | 300 |
Game | Account | The maximum duration in seconds to retain combat log entries | ||
9.0.1 | combatLogUniqueFilename | 1 |
Game | Write combat log file with a timestamped name per client launch | |||
10.0.0 | combinedBags | 0 |
Game | Account | Use combined bag frame for all bags | ||
7.0.3 | comboPointLocation | 2 |
Game | Location of combo points in UI. 1=target, 2=self | |||
9.0.1 | commentatorLossOfControlIconUnitFrame | 1 |
Game | Account | 0: Off, 1: On. | ||
9.0.1 | commentatorLossOfControlTextNameplate | 0 |
Game | Account | 0: Off, 1: On. | ||
9.0.1 | commentatorLossOfControlTextUnitFrame | 0 |
Game | Account | 0: Off, 1: On. | ||
8.0.1 | communitiesShowOffline | 1 |
Game | Account | Show offline community members in the communities frame roster | ||
3.x | componentCompress | 1 |
Graphics | Character component texture compression | |||
7.0.3 | componentEmissive | 1 |
Graphics | Character component unlit/emissive | |||
7.0.3 | componentSpecular | 1 |
Graphics | Character component specular highlights | |||
5.x | componentTexCacheSize | 32 |
Graphics | Character component texture cache size (in MB) | |||
5.x | componentTexLoadLimit | 16 |
Graphics | Character component texture loading limit per frame | |||
3.x | componentTextureLevel | 0 |
Graphics | Level of detail for character component textures. 0 means full detail. | |||
3.x | componentThread | 1 |
Graphics | Multi thread character component processing | |||
8.0.1 | ConsoleKey | ` |
Console | Set key that opens the console | |||
10.1.5 | contentTrackingFilter | 1 |
Game | Character | If enabled, tracked items will display on the world map. | ||
8.0.1 | ContentTuning | 0 |
|||||
8.0.1 | Contrast | 50.000000 |
Graphics | Contrast adjustment. Range: [0 - 100] | |||
6.0.2 | countdownForCooldowns | 0 |
Game | Account | Whether to use number countdown instead of radial swipe for action button cooldowns or not. | ||
9.0.2 | covenantMissionTutorial | 0 |
Game | Character | Stores information about which covenant mission/adventures tutorials the player has seen | ||
6.1.0 | currencyCategoriesCollapsed | 0 |
Game | Character | Internal CVar for tracking collapsed currency categories. | ||
3.x | currencyTokensBackpack1 | 0 |
Game | Character | Currency token types shown on backpack. | ||
3.x | currencyTokensBackpack2 | 0 |
Game | Character | Currency token types shown on backpack. | ||
3.x | currencyTokensUnused1 | 0 |
Game | Character | Currency token types marked as unused. | ||
3.x | currencyTokensUnused2 | 0 |
Game | Character | Currency token types marked as unused. | ||
9.0.1 | CursorCenteredYPos | 0.6 |
0-1 vertical position of centered cursor/targeting (0 at bottom) | ||||
9.0.1 | CursorFreelookCentering | 0 |
Center the cursor when using Mouse freelook | ||||
9.0.5 | CursorFreelookStartDelta | 0.001 |
Fraction of the screen the cursor must move to start freelook after mouse button goes down | ||||
7.1.0 | cursorSizePreferred | -1 |
Graphics | Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64, 3=96x96, 4=128x128 | |||
9.0.1 | CursorStickyCentering | 0 |
Make the centered position stick after freelook; Don't restore previous cursor position | ||||
CustomDesignEventLog | 0 |
||||||
CustomWindowEventLog | 0 |
||||||
6.1.0 | 🛡️ | daltonize | 1 |
Graphics | Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness) | ||
DamageCalculator | 0 |
||||||
6.2.0 | dangerousShipyardMissionWarningAlreadyShown | 0 |
Game | Character | Boolean indicating whether the shipyard's dangerous mission warning has been shown | ||
8.0.1 | debugGameEvents | 0 |
Debug | Show additional information about game events | |||
7.2.0 | DebugTorsoTwist | 0 |
Debug | Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All | |||
6.0.2 | DepthBasedOpacity | 1 |
Graphics | Enable/Disable Soft Edge Effect | |||
1.x | deselectOnClick | 0 |
Game | Account | Clear the target when clicking on terrain | ||
4.x | digSites | 1 |
Game | Character | If enabled, the archaeological dig site system will be used. | ||
10.0.5 | DisableAdvancedFlyingVelocityVFX | 0 |
Game | Account | Disable the advanced flying velocity VFX | ||
9.0.1 | disableAELooting | 0 |
Game | Disable AoE Looting | |||
6.2.4 | disableAutoRealmSelect | 0 |
Disable automatically selecting a realm on login | ||||
4.x | disableServerNagle | 1 |
Net | Disable server-side nagle algorithm | |||
6.0.2 | displayedRAFFriendInfo | 0 |
Game | Account | Stores whether we already told a recruited person about their new BattleTag friend | ||
4.x | displaySpellActivationOverlays | 1 |
Game | Character | Whether to display Spell Activation Overlays (a.k.a. Spell Alerts) | ||
2.x | displayWorldPVPObjectives | 1 |
Game | Account | Whether to show world PvP objectives | ||
10.1.0 | dnMTUpdate | 1 |
Graphics | Update Daynight in parralel. | |||
7.0.3 | doNotFlashLowHealthWarning | 0 |
Game | Account | Do not flash your screen red when you are low on health. | ||
4.x | dontShowEquipmentSetsOnItems | 0 |
Game | Account | Don't show which equipment sets an item is associated with | ||
9.0.1 | doodadLodScale | 100 |
Graphics | Doodad level of detail scale | |||
10.0.0 | dragonRidingPitchSensitivity | 2.5 |
Game | Changes the sensitivity of pitch down/up keys | |||
10.0.0 | dragonRidingTurnSensitivity | 5 |
Game | Changes the sensitivity of turn left/right keys | |||
9.0.1 | DriverVersionCheck | 1 |
Graphics | ||||
9.0.1 | dynamicLod | 1 |
Graphics | Dynamic level of detail adjustment | |||
9.1.5 | DynamicRenderScale | 0 |
Graphics | Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on. | |||
9.1.5 | DynamicRenderScaleMin | 0.333333 |
Graphics | Lowest render scale DynamicRenderScale can use | |||
6.1.0 | EJDungeonDifficulty | 0 |
Game | Character | Stores the last dungeon difficulty viewed in the encounter journal | ||
5.x | EJLootClass | -1 |
Game | Character | Stores the last class that loot was filtered by in the encounter journal | ||
5.x | EJLootSpec | 0 |
Game | Character | Stores the last spec that loot was filtered by in the encounter journal | ||
6.1.0 | EJRaidDifficulty | 0 |
Game | Character | Stores the last raid difficulty viewed in the encounter journal | ||
10.0.2 | EJSelectedTier | 0 |
Game | Character | Stores the last manually selected journal tier in the encounter journal | ||
6.0.2 | EmitterCombatRange | 900 |
Game | Account | Range to stop shoulder/weapon emissions during combat | ||
4.x | emphasizeMySpellEffects | 1 |
Game | Account | Whether other player's spell impacts are toned down or not. | ||
10.0.0 | EmpowerMinHoldStagePercent | 1.000000 |
Game | Account | Sets a percentage of the first empower stage [0.0,1.0]. Before this point, the spell will be auto-held. After it, releases will be accepted. | ||
10.0.0 | empowerTapControls | 0 |
Game | Character | By default, Empower spells use a press-hold-release control scheme. Set this CVar to use a tap-tap scheme instead. | ||
10.0.0 | EmpowerTapControlsReleaseThreshold | 300 |
Game | Account | Sets the time in milliseconds after which release/re-hold requests will be registered for press-and-tap empowers. Begins when the cast is sent from the client. | ||
10.1.0 | EnableAirlockLogging | 0 |
Game | If 1, enables airlock logging, which will print out the various steps as they happen so that timing can be done. | |||
8.0.1 | enableAssetTracking | 1 |
Game | Whether to track which assets are least recently used | |||
6.0.2 | enableBGDL | 1 |
Debug | Background Download (on async net thread) Enabled | |||
7.2.0 | EnableBlinkApplicationIcon | 1 |
Game | Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS | |||
7.0.3 | enableFloatingCombatText | 0 |
Game | Account | Whether to show floating combat text | ||
9.2.0 | 🛡️ | enableMouseoverCast | 0 |
Game | Character | Whether mouseover casting is enabled (optionally with a modifier key). | |
5.x | enableMouseSpeed | 0 |
Game | Enables setting a custom mouse sensitivity to override the setting from the operating system. | |||
4.x | enableMovePad | 0 |
Game | Account | Enables the MovePad accessibility feature in the game | ||
7.0.3 | enablePetBattleFloatingCombatText | 1 |
Game | Account | Whether to show floating combat text for pet battles | ||
10.1.7 | enablePings | 1 |
Game | Enables ping system. | |||
2.x | enablePVPNotifyAFK | 1 |
Game | Account | The ability to shutdown the AFK notification system | ||
7.3.0 | enableRuneSpentAnim | 1 |
Adjust the time the rune fades after it flashes when you spend it | ||||
9.2.5 | enableSourceLocationLookup | 1 |
Debug | Allows addon file name lookup for debugging help | |||
6.1.0 | enableTwitter | 0 |
Game | Account | Whether Twitter integration is enabled | ||
3.x | enableWowMouse | 0 |
Enable Steelseries World of Warcraft Mouse | ||||
6.1.0 | engineSurvey | 0 |
Game | Whether to send the engine survey to the servers | |||
9.1.5 | engineSurveyPatch | 0 |
Game | Engine Survey Patch | |||
6.0.2 | entityLodDist | 10 |
Graphics | Entity level of detail distance | |||
8.0.1 | entityLodOffset | 10 |
Graphics | Entity level of detail offset | |||
8.0.1 | entityShadowFadeScale | 50 |
Graphics | Entity shadow fade scale | |||
1.0.0 | ErrorFilter | all |
Debug | ||||
1.0.0 | ErrorLevelMax | 3 |
Debug | ||||
1.0.0 | ErrorLevelMin | 2 |
Debug | ||||
1.0.0 | Errors | 0 |
Debug | ||||
10.0.7 | excludedCensorSources | 1 |
Game | Account | Inappropriate message source exemptions. 0 = Exempt nobody, 1 = Exempt Friends, 3 = Exempt Friends and Guildmates, 255 = Exempt All | ||
10.0.0 | expandBagBar | 1 |
Game | Account | Expand the main menu bar that shows the bags so you can see all equipped bags instead of just the backpack and reagent bag | ||
4.x | expandUpgradePanel | 1 |
Game | Controls whether the upgrade panel is expanded or collapsed. | |||
1.0.0 | farclip | 1000 |
Far clip plane distance | ||||
6.0.2 | ffxAntiAliasingMode | 0 |
Graphics | Anti Aliasing Mode | |||
1.0.0 | ffxDeath | 1 |
Graphics | full screen death desat effect | |||
1.0.0 | ffxGlow | 1 |
Graphics | full screen glow effect | |||
9.0.5 | ffxLingeringVenari | 1 |
Graphics | full screen Lingering Cloak of Ven'ari effect | |||
7.2.0 | ffxNether | 1 |
Graphics | full screen nether effect | |||
9.0.5 | ffxVenari | 1 |
Graphics | full screen Cloak of Ven'ari effect | |||
7.0.3 | findYourselfAnywhere | 0 |
Game | Account | Always Highlight your character | ||
7.0.3 | findYourselfAnywhereOnlyInCombat | 0 |
Game | Account | Highlight your character only when in combat | ||
7.0.3 | findYourselfInBG | 1 |
Game | Account | Always Highlight your character in Battlegrounds | ||
7.0.3 | findYourselfInBGOnlyInCombat | 0 |
Game | Account | Highlight your character in Battlegrounds only when in combat | ||
7.0.3 | findYourselfInRaid | 1 |
Game | Account | Always Highlight your character in Raids | ||
7.0.3 | findYourselfInRaidOnlyInCombat | 1 |
Game | Account | Highlight your character in Raids only when in combat | ||
7.0.3 | findYourselfMode | 0 |
Game | Account | Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline | ||
3.x | flaggedTutorials | Account | Internal cvar for saving completed tutorials in order | ||||
7.0.3 | flashErrorMessageRepeats | 1 |
Game | Account | Flashes the center screen red error text if the same message is fired. | ||
7.1.0 | flightAngleLookAhead | 0 |
Game | Enables more dynamic attitude adjustments while flying | |||
7.0.3 | floatingCombatTextAllSpellMechanics | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextAuras | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextCombatDamage | 1 |
Game | Account | Display damage numbers over hostile creatures when damaged | ||
7.0.3 | floatingCombatTextCombatDamageAllAutos | 1 |
Game | Account | Show all auto-attack numbers, rather than hiding non-event numbers | ||
7.0.3 | floatingCombatTextCombatDamageDirectionalOffset | 1 |
Game | Account | Amount to offset directional damage numbers when they start | ||
7.0.3 | floatingCombatTextCombatDamageDirectionalScale | 1 |
Game | Account | Directional damage numbers movement scale (0 = no directional numbers) | ||
7.0.3 | floatingCombatTextCombatDamageStyle | 1 |
Game | Account | No longer used | ||
7.0.3 | floatingCombatTextCombatHealing | 1 |
Game | Account | Display amount of healing you did to the target | ||
7.0.3 | floatingCombatTextCombatHealingAbsorbSelf | 1 |
Game | Account | Shows a message when you gain a shield. | ||
7.0.3 | floatingCombatTextCombatHealingAbsorbTarget | 1 |
Game | Account | Display amount of shield added to the target. | ||
7.0.3 | floatingCombatTextCombatLogPeriodicSpells | 1 |
Game | Account | Display damage caused by periodic effects | ||
7.0.3 | floatingCombatTextCombatState | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextComboPoints | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextDamageReduction | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextDodgeParryMiss | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextEnergyGains | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextFloatMode | 1 |
Game | Account | The combat text float mode | ||
7.0.3 | floatingCombatTextFriendlyHealers | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextHonorGains | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextLowManaHealth | 1 |
Game | Account | |||
7.0.3 | floatingCombatTextPeriodicEnergyGains | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextPetMeleeDamage | 1 |
Game | Account | Display pet melee damage in the world | ||
7.0.3 | floatingCombatTextPetSpellDamage | 1 |
Game | Account | Display pet spell damage in the world | ||
7.0.3 | floatingCombatTextReactives | 1 |
Game | Account | |||
7.0.3 | floatingCombatTextRepChanges | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextSpellMechanics | 0 |
Game | Account | |||
7.0.3 | floatingCombatTextSpellMechanicsOther | 0 |
Game | Account | |||
1.0.0 | FootstepSounds | 1 |
Sound | play footstep sounds | |||
8.2.0 | ForceAllowAero | 0 |
Graphics | Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases | |||
2.x | forceEnglishNames | 0 |
|||||
10.0.0 | ForceGenerateSlug | 0 |
Debug | Generate .slug files for all loaded fonts before they are actually used rather than deferred load. | |||
7.0.3 | forceLODCheck | 0 |
Graphics | If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles | |||
9.0.1 | ForceResolutionDefaultToMaxSize | 0 |
Graphics | Force default resolution to the maximum supported size rather than the auto-detected size | |||
9.1.5 | FrameBufferCacheForceNoHeaps | 0 |
Graphics | Disable use of texture heaps and force the fallback path | |||
7.1.0 | friendInvitesCollapsed | 0 |
Game | Account | Whether friend invites are hidden in the friends list | ||
10.1.0 | friendInvitesCollapsed_WowLabs | 0 |
Game | The info for pending invites has been shown | |||
3.x | friendsSmallView | 0 |
Game | Character | Whether to use smaller buttons in the friends list | ||
3.x | friendsViewButtons | 0 |
Game | Character | Whether to show the friends list view buttons | ||
10.1.0 | frontendMatchingModes_WowLabs | 1 |
Game | 0=All,1=DuoOnly,2=TrioOnly,3=DuoAndTrio | |||
10.0.0 | fstack_enabled | 0 |
Debug | 0: Hide Framestack Tooltip (Default), 1: Show Framestack Tooltip. | |||
8.2.0 | fstack_preferParentKeys | 0 |
Debug | 0: Prefer Global Names, 1: Prefer ParentKeys (Default). | |||
8.1.0 | fstack_showanchors | 1 |
Debug | 0: Hide Anchors, 1: Show Anchors (Default). | |||
8.1.0 | fstack_showhidden | 0 |
Debug | 0: Hide Hidden (Default), 1: Show Hidden. | |||
8.1.5 | fstack_showhighlight | 1 |
Debug | 0: Hide Highlight, 1: Show Highlight (Default). | |||
9.0.2 | fstack_showRaisedFrameLevels | 0 |
Debug | 0: Show normal frame levels (default), 1: Show raised frame levels instead | |||
8.1.0 | fstack_showregions | 1 |
Debug | 0: Hide Regions, 1: Show Regions (Default). | |||
5.x | fullDump | 0 |
Debug | When you crash, generate a full memory dump | |||
GameDataVisualizer | 0 |
||||||
9.1.0 | GamePadAnalogMovement | 1 |
Enable analog movement in any direction, rather than just the 8 cardinal directions | ||||
9.1.5 | GamePadCameraLookMaxPitch | 0 |
Max pitch 'Look' stick can adjust camera angle | ||||
9.1.5 | GamePadCameraLookMaxYaw | 0 |
Max yaw 'Look' stick can adjust camera angle | ||||
9.0.1 | GamePadCameraPitchSpeed | 1 |
Pitch speed of GamePad camera moving up/down | ||||
9.0.1 | GamePadCameraYawSpeed | 1 |
Yaw speed of GamePad camera turning left/right | ||||
9.0.1 | GamePadCursorAutoDisableJump | 1 |
GamePad cursor control will auto-disable when you jump | ||||
9.0.1 | GamePadCursorAutoDisableSticks | 2 |
GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor) | ||||
9.0.1 | GamePadCursorAutoEnable | 1 |
Auto enable GamePad cursor control when opening UIs that may need it | ||||
9.0.1 | GamePadCursorCenteredEmulation | 1 |
When cursor is centered for GamePad movement, also emulate mouse clicks | ||||
9.0.1 | GamePadCursorCentering | 0 |
When using GamePad, center the cursor | ||||
9.1.5 | GamePadCursorForTargeting | 1 |
Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target) | ||||
9.0.1 | GamePadCursorLeftClick | PADRTRIGGER |
GamePad button that should emulate mouse Left Click while controlling the mouse cursor | ||||
9.0.1 | GamePadCursorOnLogin | 1 |
Enable GamePad cursor control on login and character screens | ||||
9.1.0 | GamePadCursorPushCamera | 1 |
Rate for GamePad controlled cursor to push/turn camera when at edge of window | ||||
9.0.1 | GamePadCursorRightClick | PADRSHOULDER |
GamePad button that should emulate mouse Right Click while controlling the mouse cursor | ||||
9.0.1 | GamePadCursorSpeedAccel | 2 |
Acceleration of GamePad cursor per second as it continues to move | ||||
9.0.1 | GamePadCursorSpeedMax | 1 |
Top speed of GamePad cursor movement | ||||
9.0.1 | GamePadCursorSpeedStart | 0.1 |
Speed of GamePad cursor when it starts moving | ||||
9.0.1 | GamePadEmulateAlt | none |
GamePad button that should emulate the Alt key | ||||
9.0.1 | GamePadEmulateCtrl | PADLSHOULDER |
GamePad button that should emulate the Ctrl key | ||||
9.0.1 | GamePadEmulateShift | PADLTRIGGER |
GamePad button that should emulate the Shift key | ||||
9.2.5 | GamePadEmulateTapWindowMs | 350 |
GamePad buttons emulating Ctrl/Alt/Shift will be 'tapped' if released withing this time in MS | ||||
9.0.1 | GamePadEnable | 0 |
Whether GamePad input should be enabled | ||||
9.1.5 | GamePadFaceMovementMaxAngle | 0 |
Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around) | ||||
9.1.5 | GamePadFaceMovementMaxAngleCombat | 180 |
Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around) | ||||
9.2.0 | GamePadFactionColor | 1 |
Enable setting GamePad's led color to match current faction | ||||
10.0.0 | GamePadOverlapMouseMs | 2000 |
Duration after gamepad+mouse input to switch to just one or the other. | ||||
10.0.0 | GamePadRunThreshold | 0.5 |
0-1 Amount of stick movement before character transitions from walk to run | ||||
9.0.1 | GamePadSingleActiveID | 0 |
ID of single GamePad device to use. 0 = Use all devices' combined input | ||||
9.0.5 | GamePadStickAxisButtons | 0 |
Enables virtual buttons for the GamePad stick cardinal directions | ||||
9.0.1 | GamePadTankTurnSpeed | 0 |
If non-zero, character turns like a tank from GamePad movement | ||||
9.1.5 | GamePadTouchCursorEnable | 1 |
Enable cursor control with GamePad's touch pad | ||||
9.1.0 | GamePadTurnWithCamera | 1 |
Turn character to match when camera facing is changed (1=in-combat, 2=always) | ||||
9.1.5 | GamePadVibrationStrength | 1 |
GamePad vibration effect strength | ||||
GameplayContext | 0 |
||||||
1.x | gameTip | 0 |
|||||
1.0.0 | Gamma | 1.000000 |
Graphics | Gamma correction. Range: [0.3 - 2.8] | |||
7.0.3 | 🛡️ | garrisonCompleteTalent | 0 |
Game | Character | ||
7.0.3 | 🛡️ | garrisonCompleteTalentType | 0 |
Game | Character | ||
9.1.0 | graphicsComputeEffects | 3 |
|||||
7.0.3 | graphicsDepthEffects | 3 |
Graphics | UI value of the graphics setting | |||
7.0.3 | graphicsEnvironmentDetail | 6 |
Graphics | UI value of the graphics setting | |||
7.0.3 | graphicsGroundClutter | 6 |
Graphics | UI value of the graphics setting | |||
7.0.3 | graphicsLiquidDetail | 2 |
Graphics | UI value of the graphics setting | |||
7.0.3 | graphicsOutlineMode | 2 |
Graphics | UI value of the graphics setting | |||
7.0.3 | graphicsParticleDensity | 4 |
Graphics | UI value of the graphics setting | |||
7.0.3 | graphicsProjectedTextures | 1 |
Graphics | UI value of the graphics setting | |||
4.x | graphicsQuality | 6 |
save for Graphics Quality Selection | ||||
7.0.3 | graphicsShadowQuality | 3 |
UI value of the graphics setting | ||||
9.0.1 | graphicsSpellDensity | 4 |
UI value of the graphics setting | ||||
7.0.3 | graphicsSSAO | 3 |
UI value of the graphics setting | ||||
7.0.3 | graphicsTextureResolution | 2 |
UI value of the graphics setting | ||||
7.0.3 | graphicsViewDistance | 6 |
Graphics | UI value of the graphics setting | |||
2.x | groundEffectDensity | 16 |
Ground effect density | ||||
2.x | groundEffectDist | 70 |
Ground effect dist | ||||
4.x | groundEffectFade | 70 |
Graphics | Ground effect fade | |||
1.0.0 | guildMemberNotify | 1 |
Game | Account | Receive notification when guild members log on/off | ||
4.x | guildNewsFilter | 0 |
Game | Character | Stores the guild news filters | ||
4.x | guildRewardsCategory | 0 |
Game | Character | Show category of guild rewards | ||
4.x | guildRewardsUsable | 0 |
Game | Character | Show usable guild rewards only | ||
4.x | guildRosterView | Game | Character | The current guild roster display mode | |||
3.x | guildShowOffline | 1 |
Game | Account | Show offline guild members in the guild UI | ||
6.0.2 | gxAdapter | Graphics | Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose) | ||||
5.x | gxAFRDevicesCount | 0 |
Graphics | Force to set number of AFR devices | |||
8.0.1 | gxAftermathEnabled | 1 |
Graphics | Enable frame crash debugging | |||
10.0.0 | GxAllowCachelessShaderMode | 0 |
Graphics | CPU memory saving mode, if supported by backend. When enabled, shaders are fetched from disk as needed instead of being kept resident. This mode may slightly increase the time objects take to appear the first time they are encountered. Computers without solid state drives may want to disable this feature | |||
1.0.0 | gxApi | auto |
graphics api | ||||
1.x | gxAspect | 1 |
Graphics | constrain window aspect | |||
10.0.7 | GxFrameEndMode | 0 |
Graphics | Allow GxFrameEnd to overlap next frame (feature not yet available) | |||
7.0.3 | gxFullscreenResolution | auto |
Graphics | resolution | |||
6.2.0 | gxMaxFrameLatency | 3 |
Graphics | maximum number of frames ahead of GPU the CPU can be | |||
1.x | gxMaximize | 1 |
|||||
4.x | gxMonitor | 0 |
Graphics | monitor | |||
8.1.0 | gxMTAlphaM2 | 1 |
Graphics | Render transparent M2 pass in parallel. | |||
10.1.5 | gxMTAlphaWater | 1 |
Graphics | Render Alpha Water Volumes in parallel. | |||
8.1.0 | gxMTBeginDraw | 1 |
Graphics | Do BeginDraw multithreaded. | |||
8.1.0 | gxMTDisable | 0 |
Graphics | Disable all render multithreading | |||
8.2.0 | gxMTOpaqueM2 | 1 |
Graphics | Render opaque model pass in parallel. | |||
8.2.0 | gxMTOpaqueM2NoReflect | 1 |
Graphics | Render opaque model no reflection pass in parallel. | |||
8.1.0 | gxMTOpaqueWMO | 1 |
Graphics | Render opaque WMO in parallel. | |||
10.1.5 | gxMTParticulateVolumes | 0 |
Graphics | Render Particulate Volumes in parallel. | |||
8.1.0 | gxMTPrepass | 1 |
Graphics | Render prepass in parallel. | |||
8.1.0 | gxMTShadow | 1 |
Graphics | Render shadow bands in parallel. | |||
8.2.0 | gxMTTerrain | 1 |
Graphics | Render terrain in parallel. | |||
7.0.3 | gxNewResolution | 0x0 |
Graphics | resolution to be set | |||
9.0.1 | GxPrismEnabled | 1 |
Graphics | 0: Prism backends Disabled. 1: Default Prism backends Enabled. 2: Experimental Prism backends Enabled. | |||
7.0.3 | gxWindowedResolution | 1920x1080 |
Graphics | windowed resolution | |||
6.0.2 | hardTrackedQuests | Game | Character | Internal cvar for saving user manually tracked quests in order | |||
7.0.3 | hardTrackedWorldQuests | Game | Character | Internal cvar for saving user manually tracked world quests | |||
9.0.1 | HardwareCursor | 1 |
Graphics | ||||
HealHandler | 0 |
||||||
6.1.0 | heirloomCollectedFilters | 0 |
Game | Account | Bitfield for which collected filters are applied in the heirloom journal | ||
6.1.0 | heirloomSourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the heirloom journal | ||
7.0.3 | hideAdventureJournalAlerts | 0 |
Game | Account | Hide alerts shown on the Adventure Journal Microbutton | ||
9.0.1 | horizonClip | 1600 |
|||||
7.0.3 | horizonStart | 800 |
Horizon start distance | ||||
HotfixEventLog | 0 |
||||||
7.0.3 | hotReloadModels | 1 |
Graphics | Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted | |||
1.0.0 | hwDetect | 1 |
do hardware detection | ||||
8.0.1 | ImpactModelCollisionMelee | 1 |
Game | Enable model collision checks for melee impact effects | |||
8.0.1 | ImpactModelCollisionMissile | 1 |
Game | Enable model collision checks for missile impact effects | |||
8.0.1 | ImpactModelCollisionRanged | 1 |
Game | Enable model collision checks for ranged attack impact effects | |||
7.0.3 | incompleteQuestPriorityThresholdDelta | 135 |
Debug | ||||
6.2.4 | initialRealmListTimeout | 60 |
How long to wait for the initial realm list before failing login (in seconds) | ||||
10.0.2 | interactKeyWarningTutorial | 0 |
Game | Has the player seen the interact key warning tutorial since they have logged in | |||
4.x | interactOnLeftClick | 1 |
Game | Account | Test CVar for interacting with NPC's on left click | ||
10.0.0 | interactQuestItems | 1 |
Game | Account | Enable Quest Item use as an interaction | ||
9.0.1 | 🛡️ | KioskCanSessionExpire | |||||
9.0.1 | 🛡️ | KioskCharacterTemplateSet | |||||
9.0.1 | 🛡️ | KioskLobbyKickSeconds | |||||
5.x | lastAddonVersion | 0 |
Game | Addon interface version number from previous build | |||
9.1.0 | lastCharacterGuid | 0 |
Game | Last character selected's guid | |||
1.x | lastCharacterIndex | 0 |
Game | Last character selected | |||
6.0.2 | lastGarrisonMissionTutorial | 0 |
Game | Character | Stores the last garrison mission tutorial the player has accepted | ||
9.0.2 | lastRenownForCovenant1 | 0 |
Game | Character | Stores the Kyrian renown when Renown UI is closed | ||
9.0.2 | lastRenownForCovenant2 | 0 |
Game | Character | Stores the Venthyr renown when Renown UI is closed | ||
9.0.2 | lastRenownForCovenant3 | 0 |
Game | Character | Stores the NightFae renown when Renown UI is closed | ||
9.0.2 | lastRenownForCovenant4 | 0 |
Game | Character | Stores the Necrolord renown when Renown UI is closed | ||
10.0.0 | lastRenownForMajorFaction2503 | 0 |
Game | Character | Stores the Maruuk Centaur renown when Renown UI is closed | ||
10.0.0 | lastRenownForMajorFaction2507 | 0 |
Game | Character | Stores the Dragonscale Expedition renown when Renown UI is closed | ||
10.0.0 | lastRenownForMajorFaction2510 | 0 |
Game | Character | Stores the Valdrakken Accord renown when Renown UI is closed | ||
10.0.0 | lastRenownForMajorFaction2511 | 0 |
Game | Character | Stores the Iskaara Tuskarr renown when Renown UI is closed | ||
10.1.0 | lastRenownForMajorFaction2564 | 0 |
Game | Character | Stores the Loamm Niffen renown when Renown UI is closed | ||
8.0.1 | lastSelectedClubId | 0 |
Game | Character | The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild. | ||
3.x | lastTalkedToGM | Game | Account | Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open. | |||
7.3.0 | lastTransmogOutfitIDSpec1 | Game | Character | SetID of the last applied transmog outfit for the 1st spec | |||
7.3.0 | lastTransmogOutfitIDSpec2 | Game | Character | SetID of the last applied transmog outfit for the 2nd spec | |||
7.3.0 | lastTransmogOutfitIDSpec3 | Game | Character | SetID of the last applied transmog outfit for the 3rd spec | |||
7.3.0 | lastTransmogOutfitIDSpec4 | Game | Character | SetID of the last applied transmog outfit for the 4th spec | |||
4.x | lastVoidStorageTutorial | 0 |
Game | Character | Stores the last void storage tutorial the player has accepted | ||
9.0.1 | 🛡️ | latestSplashScreen | 0 |
Game | Character | The ID of the latest splash screen from the UISPLASHSCREEN table. | |
7.3.0 | latestTransmogSetSource | 0 |
Game | Character | itemModifiedAppearanceID of the latest collected source belonging to a set | ||
5.x | launchAgent | 1 |
Game | Set this to have the client start up Agent | |||
3.x | lfdCollapsedHeaders | Game | Character | Stores which LFD headers are collapsed. | |||
3.x | lfdSelectedDungeons | Game | Character | Stores which LFD dungeons are selected. | |||
3.x | lfgAutoFill | 0 |
Game | Account | Whether to automatically add party members while looking for a group | ||
3.x | lfgAutoJoin | 0 |
Game | Account | Whether to automatically join a party while looking for a group | ||
6.2.0 | lfgListSearchLanguages | 0 |
Game | Account | A simple bitfield for what languages we want to search in. | ||
3.x | lfgSelectedRoles | 0 |
Game | Character | Stores what roles the player is willing to take on. | ||
4.x | lfGuildComment | Game | Character | Stores the player's Looking For Guild comment | |||
4.x | lfGuildSettings | 1 |
Game | Character | Bit field of Looking For Guild player settings | ||
2.x | locale | Set the game locale | |||||
10.1.0 | locateViewerMaxJobs | 32 |
Graphics | Maximum job threads for LocateViewer | |||
2.x | lockActionBars | 1 |
Game | Account | Whether the action bars should be locked, preventing changes | ||
7.0.3 | lodObjectCullDist | 30 |
Graphics | Lod object culling dist minimum | |||
7.0.3 | lodObjectCullSize | 15 |
Lod object culling size | ||||
7.2.0 | lodObjectFadeScale | 100 |
Graphics | Lod object fade scale | |||
7.0.3 | lodObjectMinSize | 20 |
Graphics | Lod object min size | |||
9.1.0 | lodObjectSizeScale | 1 |
Graphics | Scales all objects size for culling | |||
2.x | lootUnderMouse | 1 |
Game | Account | Whether the loot window should open under the mouse | ||
5.x | lossOfControl | 1 |
Game | Character | Enables loss of control spell banner | ||
5.x | lossOfControlDisarm | 2 |
Game | Character | Setting for Loss of Control - Disarm | ||
5.x | lossOfControlFull | 2 |
Game | Character | Setting for Loss of Control - Full Loss | ||
5.x | lossOfControlInterrupt | 2 |
Game | Character | Setting for Loss of Control - Interrupt | ||
5.x | lossOfControlRoot | 2 |
Game | Character | Setting for Loss of Control - Root | ||
5.x | lossOfControlSilence | 2 |
Game | Character | Setting for Loss of Control - Silence | ||
10.0.0 | LowLatencyMode | 0 |
Graphics | 0=None, 1=BuiltIn, 2=Reflex | |||
10.0.0 | luaErrorExceptions | 1 |
Game | Enable exceptions for non-tainted lua errors | |||
2.x | M2ForceAdditiveParticleSort | 0 |
Graphics | force all particles to sort as though they were additive | |||
6.0.2 | M2UseInstancing | 1 |
Graphics | use hardware instancing | |||
1.0.0 | M2UseThreads | 1 |
Graphics | multithread model animations | |||
6.0.2 | mapAnimDuration | 0.12 |
Game | Account | Duration for the alpha animation | ||
6.0.2 | mapAnimMinAlpha | 0.35 |
Game | Account | Alpha value to animate to when player moves with windowed world map open | ||
6.0.2 | mapAnimStartDelay | 0.0 |
Game | Account | Start delay for the alpha animation | ||
6.0.2 | mapFade | 1 |
Game | Character | Whether to fade out the world map when moving | ||
2.x | maxFPS | 120 |
Graphics | Set FPS limit | |||
2.x | maxFPSBk | 30 |
Graphics | Set background FPS limit | |||
7.3.0 | maxFPSLoading | 10 |
Graphics | Set loading screen max FPS | |||
10.0.0 | maxLevelSpecsUsed | 0 |
Game | Character | The specs the player has switched to at max level | ||
6.1.0 | maxLightCount | Graphics | Maximum lights to render | ||||
6.1.0 | maxLightDist | 2048 |
Graphics | Maximum distance to render lights | |||
5.x | MaxObservedPetBattles | 4 |
Maximum number of observed pet battles | ||||
8.0.1 | miniCommunitiesFrame | 0 |
Game | Character | Whether or not the communities frame has been toggled to smaller size | ||
7.3.0 | miniDressUpFrame | 0 |
Game | Character | Whether or not the dress up has been toggled to smaller size | ||
7.0.3 | minimapAltitudeHintMode | 0 |
Game | Change minimap altitude difference display. 0=none, 1=darken, 2=arrows | |||
1.0.0 | minimapInsideZoom | 0 |
Game | Character | The current indoor minimap zoom level | ||
3.x | minimapPortalMax | 99 |
Game | Max Number of Portals to traverse for minimap | |||
4.x | minimapShapeshiftTracking | Game | Character | Stores shapeshift-specific tracking spells that were active last session. | |||
5.x | minimapShowArchBlobs | 1 |
Game | Character | Stores whether to show the quest blobs on the minimap. | ||
4.x | minimapShowQuestBlobs | 1 |
Game | Character | Stores whether to show the quest blobs on the minimap. | ||
minimapTrackedInfov2 | |||||||
10.0.0 | minimapTrackedInfov3 | 1006319 |
Game | Character | Stores the minimap tracking that was active last session. | ||
10.0.0 | minimapTrackingClosestOnly | 1 |
Game | If enabled, show only the closest tracked icon for certain minimap icon types. | |||
10.0.0 | minimapTrackingShowAll | 0 |
Game | If enabled, show dropdown for configuring all possible minimap tracking options. | |||
1.0.0 | minimapZoom | 0 |
Game | Character | The current outdoor minimap zoom level | ||
3.x | miniWorldMap | 1 |
Game | Character | Whether or not the world map has been toggled to smaller size | ||
7.0.3 | missingTransmogSourceInItemTooltips | 0 |
Game | Character | Whether to show if you have collected the appearance of an item but not from that item itself | ||
10.0.5 | motionSicknessFocalCircle | 0 |
Game | Account | Enables a focal circle showing up when mounted | ||
10.0.5 | motionSicknessLandscapeDarkening | 0 |
Game | Account | Enables landscape darkening at higher speeds | ||
7.3.0 | mountJournalGeneralFilters | Game | Account | Bitfield for which collected filters are applied in the mount journal | |||
8.3.0 | mountJournalShowPlayer | 0 |
Game | Account | Show the player on the mount preview. | ||
7.3.0 | mountJournalSourcesFilter | Game | Account | Bitfield for which source filters are applied in the mount journal | |||
9.1.5 | mountJournalTypeFilter | Game | Account | Bitfield for which type filters are applied in the mount journal | |||
1.0.0 | mouseInvertPitch | 0 |
Game | Account | |||
1.0.0 | mouseInvertYaw | 0 |
Game | Account | |||
9.0.1 | MouseNoRepositioning | 0 |
Game | Disables repositioning of mouse cursor during relative movement to keep it in the game's window frame | |||
1.x | mouseSpeed | 1.0 |
Game | ||||
8.3.7 | MouseUseLazyRepositioning | 1 |
Game | During camera control, only reposition mouse cursor when nearing edge of window, rather than every input event | |||
MoveHistoryEventLog | 0 |
||||||
1.0.0 | movieSubtitle | 1 |
Game | Show movie subtitles | |||
6.1.0 | MSAAAlphaTest | 1 |
Graphics | Enable MSAA for alpha-tested geometry | |||
6.1.0 | MSAAQuality | 0 |
Graphics | Multisampling AA quality | |||
8.3.0 | 🛡️ | NamePlateClassificationScale | 1.0 |
Game | Character | Applied to the classification icon for nameplates. | |
7.0.3 | 🛡️ | nameplateClassResourceTopInset | .03 |
Graphics | Character | The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them. | |
10.1.0 | 🛡️ | nameplateGameObjectMaxDistance | 30 |
Graphics | Character | The max distance to show player nameplates for game objects | |
7.0.3 | 🛡️ | nameplateGlobalScale | 1.0 |
Graphics | Character | Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale. | |
10.0.0 | 🛡️ | nameplateHideHealthAndPower | 0 |
Game | Character | ||
7.0.3 | 🛡️ | NamePlateHorizontalScale | 1.0 |
Game | Character | Applied to horizontal size of all nameplates. | |
7.0.3 | 🛡️ | nameplateLargeBottomInset | 0.15 |
Graphics | Character | The inset from the bottom (in screen percent) that large nameplates are clamped to. | |
7.0.3 | 🛡️ | nameplateLargerScale | 1.2 |
Graphics | Character | An additional scale modifier for important monsters. | |
7.0.3 | 🛡️ | nameplateLargeTopInset | 0.1 |
Graphics | Character | The inset from the top (in screen percent) that large nameplates are clamped to. | |
7.0.3 | 🛡️ | nameplateMaxAlpha | 1.0 |
Graphics | Character | The max alpha of nameplates. | |
7.0.3 | 🛡️ | nameplateMaxAlphaDistance | 40 |
Graphics | Character | The distance from the camera that nameplates will reach their maximum alpha. | |
7.0.3 | 🛡️ | nameplateMaxDistance | 60 |
Graphics | Character | The max distance to show nameplates. | |
8.3.0 | 🛡️ | NamePlateMaximumClassificationScale | 1.25 |
Game | Character | This is the maximum effective scale of the classification icon for nameplates. | |
7.0.3 | 🛡️ | nameplateMaxScale | 1.0 |
Graphics | Character | The max scale of nameplates. | |
7.0.3 | 🛡️ | nameplateMaxScaleDistance | 10 |
Graphics | Character | The distance from the camera that nameplates will reach their maximum scale. | |
7.0.3 | 🛡️ | nameplateMinAlpha | 0.6 |
Graphics | Character | The minimum alpha of nameplates. | |
7.0.3 | 🛡️ | nameplateMinAlphaDistance | 10 |
Graphics | Character | The distance from the max distance that nameplates will reach their minimum alpha. | |
7.0.3 | 🛡️ | nameplateMinScale | 0.8 |
Graphics | Character | The minimum scale of nameplates. | |
7.0.3 | 🛡️ | nameplateMinScaleDistance | 10 |
Graphics | Character | The distance from the max distance that nameplates will reach their minimum scale. | |
4.x | 🛡️ | nameplateMotion | 0 |
Graphics | Character | Defines the movement/collision model for nameplates | |
7.0.3 | 🛡️ | nameplateMotionSpeed | 0.025 |
Graphics | Character | Controls the rate at which nameplate animates into their target locations [0.0-1.0] | |
7.2.0 | 🛡️ | nameplateOccludedAlphaMult | 0.4 |
Graphics | Character | Alpha multiplier of nameplates for occluded targets. | |
7.0.3 | 🛡️ | nameplateOtherAtBase | 0 |
Game | Account | Position other nameplates at the base, rather than overhead | |
7.0.3 | 🛡️ | nameplateOtherBottomInset | 0.1 |
Graphics | Character | The inset from the bottom (in screen percent) that the non-self nameplates are clamped to. | |
7.0.3 | 🛡️ | nameplateOtherTopInset | 0.08 |
Graphics | Character | The inset from the top (in screen percent) that the non-self nameplates are clamped to. | |
4.x | 🛡️ | nameplateOverlapH | 0.8 |
Graphics | Account | Percentage amount for horizontal overlap of nameplates | |
4.x | 🛡️ | nameplateOverlapV | 1.1 |
Graphics | Account | Percentage amount for vertical overlap of nameplates | |
9.0.1 | NameplatePersonalClickThrough | 1 |
Game | Character | When enabled, the personal nameplate is transparent to mouse clicks. | ||
7.1.0 | 🛡️ | NameplatePersonalHideDelayAlpha | 0.45 |
Game | Character | Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds). | |
7.1.0 | 🛡️ | NameplatePersonalHideDelaySeconds | 3.0 |
Game | Character | Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met. | |
7.1.0 | 🛡️ | NameplatePersonalShowAlways | 0 |
Game | Character | Determines if the the personal nameplate is always shown. | |
7.1.0 | 🛡️ | NameplatePersonalShowInCombat | 1 |
Game | Character | Determines if the the personal nameplate is shown when you enter combat. | |
7.1.0 | 🛡️ | NameplatePersonalShowWithTarget | 0 |
Game | Character | Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target | |
10.0.0 | 🛡️ | nameplatePlayerLargerScale | 1.8 |
Graphics | Character | An additional scale modifier for players. | |
10.0.0 | 🛡️ | nameplatePlayerMaxDistance | 60 |
Graphics | Character | The max distance to show player nameplates. | |
7.0.3 | 🛡️ | nameplateResourceOnTarget | 0 |
Game | Character | Nameplate class resource overlay mode. 0=self, 1=target | |
7.0.3 | 🛡️ | nameplateSelectedAlpha | 1.0 |
Graphics | Character | The alpha of the selected nameplate. | |
7.0.3 | 🛡️ | nameplateSelectedScale | 1.2 |
Graphics | Character | The scale of the selected nameplate. | |
7.0.3 | 🛡️ | nameplateSelfAlpha | 0.75 |
Graphics | Character | The alpha of the self nameplate. | |
7.0.3 | 🛡️ | nameplateSelfBottomInset | 0.2 |
Graphics | Character | The inset from the bottom (in screen percent) that the self nameplate is clamped to. | |
7.0.3 | 🛡️ | nameplateSelfScale | 1.0 |
Graphics | Character | The scale of the self nameplate. | |
7.0.3 | 🛡️ | nameplateSelfTopInset | 0.5 |
Graphics | Character | The inset from the top (in screen percent) that the self nameplate is clamped to. | |
7.0.3 | 🛡️ | nameplateShowAll | 0 |
Game | Character | ||
7.3.0 | 🛡️ | nameplateShowDebuffsOnFriendly | 1 |
Game | Character | ||
3.x | 🛡️ | nameplateShowEnemies | 1 |
Game | Character | ||
3.x | 🛡️ | nameplateShowEnemyGuardians | 0 |
Game | Character | ||
7.0.3 | 🛡️ | nameplateShowEnemyMinions | 0 |
Game | Character | ||
6.0.2 | 🛡️ | nameplateShowEnemyMinus | 1 |
Game | Character | ||
3.x | 🛡️ | nameplateShowEnemyPets | 0 |
Game | Character | ||
3.x | 🛡️ | nameplateShowEnemyTotems | 0 |
Game | Character | ||
10.0.0 | 🛡️ | nameplateShowFriendlyBuffs | 0 |
Game | Character | ||
3.x | 🛡️ | nameplateShowFriendlyGuardians | 0 |
Game | Character | ||
7.0.3 | 🛡️ | nameplateShowFriendlyMinions | 0 |
Game | Character | ||
7.1.0 | 🛡️ | nameplateShowFriendlyNPCs | 1 |
Game | Character | ||
3.x | 🛡️ | nameplateShowFriendlyPets | 0 |
Game | Character | ||
3.x | 🛡️ | nameplateShowFriendlyTotems | 0 |
Game | Character | ||
3.x | 🛡️ | nameplateShowFriends | 0 |
Game | Character | ||
7.3.0 | nameplateShowOnlyNames | 0 |
Game | Whether to hide the nameplate bars | |||
10.0.0 | 🛡️ | nameplateShowPersonalCooldowns | 0 |
Game | Character | ||
7.0.3 | 🛡️ | nameplateShowSelf | 1 |
Game | Character | ||
7.0.3 | 🛡️ | nameplateTargetBehindMaxDistance | 15 |
Graphics | Character | The max distance to show the target nameplate when the target is behind the camera. | |
7.2.0 | 🛡️ | nameplateTargetRadialPosition | 0 |
Game | Account | When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat | |
7.0.3 | 🛡️ | NamePlateVerticalScale | 1.0 |
Game | Character | Applied to vertical size of all nameplates. | |
1.0.0 | nearclip | 0.2 |
Graphics | Near clip plane distance | |||
8.1.0 | 🛡️ | newMythicPlusSeason | 1 |
Game | Character | Signals a new mythic+ season for the user, so when they open the UI it shows them the info about the season | |
8.1.0 | 🛡️ | newPvpSeason | 1 |
Game | Character | Signals a new pvp season for the user, so when they open the UI it shows them the info about the season | |
7.0.3 | noBuffDebuffFilterOnTarget | 0 |
Game | Character | Do not filter buffs or debuffs at all on targets | ||
6.0.2 | NonEmitterCombatRange | 6400 |
Game | Account | Range to stop shoulder/weapon emissions outside combat | ||
9.2.0 | NotchedDisplayMode | 1 |
Graphics | Do nothing = 0. Shift UI down = 1. Shift everything down = 2. | |||
10.1.7 | notifiedOfNewMail | 0 |
Game | Character | Stores whether the player has been previously notified of new mail. Only set to false once everything in their Inbox has been marked as read. | ||
1.0.0 | ObjectSelectionCircle | 1 |
Game | ||||
8.0.1 | occlusionMaxJobs | 5 |
Graphics | Maximum job threads for occlusion render | |||
7.0.3 | orderHallMissionTutorial | 0 |
Game | Character | Stores information about which order hall mission tutorials the player has seen | ||
8.2.0 | otherRolesAzeriteEssencesHidden | 0 |
Game | Character | Whether to collapse the Azerite Essences for player's other roles | ||
7.0.3 | outdoorMinAltitudeDistance | 10 |
Game | Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays | |||
1.0.0 | Outline | 2 |
Game | Account | Outline Mode | ||
6.0.2 | OutlineEngineMode | 0 |
|||||
6.0.2 | outlineMouseOverFadeDuration | 0.9 |
Debug | ||||
6.0.2 | outlineSelectionFadeDuration | 0.32 |
Debug | ||||
10.0.0 | outlineSoftInteractFadeDuration | 0.3 |
Debug | ||||
5.x | overrideArchive | 0 |
Game | Whether or not the client loads alternate data | |||
9.0.1 | overrideScreenFlash | 0 |
Game | Account | Overrides fade color options so that it always fades to black | ||
1.0.0 | particleDensity | 100 |
Graphics | Particle density | |||
6.1.0 | particleMTDensity | 100 |
Graphics | Multi-Tex particle density | |||
9.0.1 | particulatesEnabled | 1 |
Graphics | Particulates enabled | |||
3.x | partyBackgroundOpacity | 0.5 |
Game | Account | The opacity of the party background | ||
10.1.0 | partyInvitesCollapsed_WowLabs | 0 |
Game | The info for pending invites has been shown | |||
2.x | Pathing | 0 |
|||||
4.x | pathSmoothing | 1 |
Game | NPC will round corners on ground paths | |||
3.x | pendingInviteInfoShown | 0 |
Game | Account | The info for pending invites has been shown | ||
10.1.0 | pendingInviteInfoShown_WowLabs | 0 |
Game | The info for pending invites has been shown | |||
10.0.5 | perksActivitiesCurrentMonth | 0 |
Game | Account | Current month for perks activities | ||
10.0.5 | perksActivitiesLastPoints | 0 |
Game | Account | Last seen number of influence points in the perks progress bar | ||
10.0.5 | perksActivitiesPendingCompletion | Game | Account | List of completed activities that are pending completion animation in the UI | |||
7.3.0 | persistMoveLogOnTransfer | 0 |
Debug | Set to 1 to automatically re-enable logging on the current movelog target after a transfer | |||
5.x | petJournalFilters | Game | Account | Bitfield for which collected filters are applied in the pet journal | |||
6.0.2 | petJournalSort | 0 |
Game | Account | Sorting value for the pet journal | ||
7.0.3 | petJournalSourceFilters | Game | Account | Bitfield for which source filters are applied in the pet journal | |||
5.x | petJournalTab | 1 |
Game | Account | Stores the last tab the pet journal was opened to | ||
7.0.3 | petJournalTypeFilters | Game | Account | Bitfield for which type filters are applied in the pet journal | |||
PhaseHistory | 0 |
||||||
7.0.3 | physicsLevel | 1 |
Graphics | Level of physics world interaction | |||
10.1.7 | pingMode | 0 |
Game | Determines which mode is used to use the ping system. | |||
PlayerSpawnTracking | 0 |
||||||
3.x | playerStatLeftDropdown | Game | Character | The player stat selected in the left dropdown | |||
3.x | playerStatRightDropdown | Game | Character | The player stat selected in the right dropdown | |||
4.x | playIntroMovie | 0 |
Game | Starting expansion movie to play on startup | |||
3.x | POIShiftComplete | 0.3 |
Debug | ||||
3.x | portal | Net | Name of Battle.net portal to use | ||||
PraiseTheSun | 0 |
Game | |||||
3.x | predictedHealth | 1 |
Game | Account | Whether or not to use predicted health values in the UI | ||
7.3.0 | PreemptiveCastEnable | 0 |
Enable preemptive triggering of cast visuals based on spell release timing | ||||
4.x | preloadLoadingDistObject | 512 |
Object preload distance when loading | ||||
4.x | preloadLoadingDistTerrain | 1024 |
Terrain preload distance when loading | ||||
6.0.2 | preloadPlayerModels | 1 |
Game | Preload all local racial models into memory | |||
4.x | preloadStreamingDistObject | 64 |
Object preload distance when streaming | ||||
4.x | preloadStreamingDistTerrain | 256 |
Terrain preload distance when streaming | ||||
8.3.0 | PreventOsIdleSleep | 0 |
Enable this to prevent the computer from idle sleeping while the game is running | ||||
7.0.3 | primaryProfessionsFilter | 1 |
Game | Character | If enabled, primary profession world quests icons will be shown on world maps | ||
ProcDebugEventLog | 0 |
||||||
2.x | processAffinityMask | 0 |
Debug | Sets which core(s) WoW may execute on - changes require restart to take effect | |||
1.0.0 | profanityFilter | 1 |
Game | Account | Whether to enable mature language filtering | ||
10.0.2 | professionAccessorySlotsExampleShown | 0 |
Game | Character | If the profession gear slots example has been shown | ||
10.0.0 | professionsAllocateBestQualityReagents | 1 |
Game | Account | Indicates if best quality reagents should be automatically allocated in the crafting UI. | ||
10.0.5 | professionsAllocateBestQualityReagentsCustomer | 1 |
Game | Account | Indicates if best quality reagents should be automatically allocated in the customer crafting order UI. | ||
10.0.0 | professionsFlyoutHideUnowned | 0 |
Game | Character | Boolean indicating if unowned items are hidden in the profession slot flyouts | ||
10.0.0 | professionsOrderDurationDropdown | 2 |
Game | Account | The previously selected duration index in the professions customer order form dropdown | ||
10.0.0 | professionsOrderRecipientDropdown | 1 |
Game | Account | The previously selected order recipient index in the professions customer order form dropdown | ||
10.0.2 | professionToolSlotsExampleShown | 0 |
Game | Character | If the profession gear slots example has been shown | ||
3.x | projectedTextures | 0 |
Projected Textures | ||||
3.x | PushToTalkSound | 0 |
Sound | Account | Play a sound when voice recording activates and deactivates | ||
10.1.5 | pvpFramesDisplayClassColor | 0 |
Game | Character | Colors pvp frames with the class color | ||
10.1.5 | pvpFramesDisplayOnlyHealerPowerBars | 0 |
Game | Character | Whether to display power bars only for healers on Pvp Frames | ||
10.1.5 | pvpFramesDisplayPowerBars | 0 |
Game | Character | Whether to display mana, rage, etc. on Pvp Frames | ||
10.1.5 | pvpFramesHealthText | none |
Game | Character | How to display health text on the pvp frames | ||
10.1.5 | pvpOptionDisplayPets | 0 |
Game | Character | Whether to display pets on the pvp frames | ||
5.x | pvpSelectedRoles | 0 |
Game | Character | Stores what roles the player will fulfill in a BG. | ||
QuestEventLog | 0 |
||||||
6.0.2 | questLogOpen | 1 |
Game | Character | Whether the quest log appears the side of the windowed map. | ||
3.x | questPOI | 1 |
Game | Character | If enabled, the quest POI system will be used. | ||
9.1.0 | questTextContrast | 0 |
Game | Whether to increase text contrast in Quest UIs | |||
6.0.2 | RAIDcomponentTextureLevel | 0 |
Graphics | Level of detail for character component textures. 0 means full detail. | |||
6.1.0 | RAIDDepthBasedOpacity | 1 |
Graphics | Raid Enable/Disable Soft Edge Effect | |||
9.0.1 | RAIDdoodadLodScale | 100 |
Graphics | Raid doodad level of detail scale | |||
8.0.1 | RAIDentityLodDist | 10 |
Graphics | Raid Entity level of detail distance | |||
8.0.1 | RAIDentityShadowFadeScale | 10 |
Raid Entity shadow fade scale | ||||
6.0.2 | RAIDfarclip | 1000 |
Raid Far clip plane distance | ||||
4.x | raidFramesDisplayAggroHighlight | 1 |
Game | Character | Whether to display aggro highlights on Raid Frames | ||
4.x | raidFramesDisplayClassColor | 0 |
Game | Character | Colors raid frames with the class color | ||
10.0.0 | raidFramesDisplayDebuffs | 1 |
Game | Character | Whether to display debuffs on Raid Frames | ||
10.0.0 | raidFramesDisplayIncomingHeals | 1 |
Game | Character | Whether to display incoming heals on Raid Frames | ||
4.x | raidFramesDisplayOnlyDispellableDebuffs | 0 |
Game | Character | Whether to display only dispellable debuffs on Raid Frames | ||
10.1.5 | raidFramesDisplayOnlyHealerPowerBars | 0 |
Game | Character | Whether to display power bars only for healers on Raid Frames | ||
4.x | raidFramesDisplayPowerBars | 0 |
Game | Character | Whether to display mana, rage, etc. on Raid Frames | ||
4.x | raidFramesHealthText | none |
Game | Character | How to display health text on the raid frames | ||
4.x | raidFramesHeight | 36 |
Game | Character | The height of the individual raid frames | ||
4.x | raidFramesPosition | Game | Character | Where the raid frames should be placed | |||
4.x | raidFramesWidth | 72 |
Game | Character | The width of the individual raid frames | ||
9.1.0 | raidGraphicsComputeEffects | 3 |
|||||
7.0.3 | raidGraphicsDepthEffects | 3 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsEnvironmentDetail | 6 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsGroundClutter | 6 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsLiquidDetail | 2 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsOutlineMode | 2 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsParticleDensity | 4 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsProjectedTextures | 1 |
UI value of the raidGraphics setting | ||||
6.0.2 | RAIDgraphicsQuality | 6 |
save for Raid Graphics Quality Selection | ||||
7.0.3 | raidGraphicsShadowQuality | 3 |
UI value of the raidGraphics setting | ||||
9.0.1 | raidGraphicsSpellDensity | 4 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsSSAO | 3 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsTextureResolution | 2 |
UI value of the raidGraphics setting | ||||
7.0.3 | raidGraphicsViewDistance | 6 |
UI value of the raidGraphics setting | ||||
6.0.2 | RAIDgroundEffectDensity | 16 |
Raid Ground effect density | ||||
6.0.2 | RAIDgroundEffectDist | 70 |
Raid Ground effect dist | ||||
6.0.2 | RAIDgroundEffectFade | 70 |
Graphics | Raid Ground effect fade | |||
9.0.1 | RAIDhorizonClip | 1600 |
|||||
7.0.3 | RAIDhorizonStart | 800 |
Raid Horizon start distance | ||||
7.0.3 | RAIDlodObjectCullDist | 30 |
Graphics | Lod object culling dist minimum | |||
7.0.3 | RAIDlodObjectCullSize | 15 |
Lod object culling size | ||||
7.2.0 | RAIDlodObjectFadeScale | 100 |
Graphics | Lod object fade scale | |||
7.0.3 | RAIDlodObjectMinSize | 20 |
Lod object min size | ||||
4.x | raidOptionDisplayMainTankAndAssist | 1 |
Game | Character | Whether to display main tank and main assist units in the raid frames | ||
4.x | raidOptionDisplayPets | 0 |
Game | Character | Whether to display pets on the raid frames | ||
4.x | raidOptionIsShown | 1 |
Game | Character | Whether the Raid Frames are shown | ||
4.x | raidOptionKeepGroupsTogether | 0 |
Game | Character | The way to group raid frames | ||
4.x | raidOptionLocked | lock |
Game | Character | Whether the raid frames are locked | ||
4.x | raidOptionShowBorders | 1 |
Game | Character | Displays borders around the raid frames. | ||
4.x | raidOptionSortMode | role |
Game | Character | The way to sort raid frames | ||
6.1.0 | RAIDOutlineEngineMode | 0 |
Mode for the OutlineBuffer | ||||
6.0.2 | RAIDparticleDensity | 100 |
Particle density | ||||
6.1.0 | RAIDparticleMTDensity | 100 |
Graphics | Multi-Tex particle density | |||
9.0.1 | RAIDParticulatesEnabled | 1 |
Graphics | Enabling particulates (0-1) | |||
6.0.2 | RAIDprojectedTextures | 0 |
Projected Textures | ||||
6.0.2 | RAIDreflectionMode | 3 |
Reflection mode | ||||
6.0.2 | RAIDrefraction | 0 |
Refraction | ||||
6.0.2 | RAIDrippleDetail | 2 |
Ripple surface detail | ||||
6.0.2 | RAIDsettingsEnabled | 0 |
Graphics | Raid graphic settings are available | |||
10.1.0 | RAIDshadowBlendCascades | 0 |
Graphics | Blend between shadow cascades (0/1) | |||
6.0.2 | RAIDshadowMode | 0 |
Raid Quality of shadows (0-3) | ||||
9.0.1 | RAIDshadowRt | 0 |
Graphics | Raid Raytraced shadows (0-2) | |||
7.0.3 | RAIDshadowSoft | 0 |
Graphics | Soft shadows (0/1) | |||
6.0.2 | RAIDshadowTextureSize | 1024 |
Graphics | Shadow texture size (1024-2048) | |||
9.0.1 | RAIDspellClutter | -1 |
Graphics | Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can | |||
6.0.2 | RAIDSSAO | 0 |
Raid Screen-Space Ambient Occlusion | ||||
6.0.2 | RAIDsunShafts | 0 |
SunShafts | ||||
6.0.2 | RAIDterrainLodDist | 400 |
Graphics | Raid Terrain level of detail distance | |||
9.0.1 | RAIDTerrainLodDiv | 768 |
|||||
6.0.2 | RAIDterrainMipLevel | 0 |
Graphics | Terrain blend map mip level | |||
9.1.0 | RAIDVolumeFog | 0 |
Graphics | Volume Fog | |||
8.0.1 | RAIDVolumeFogLevel | 2 |
Graphics | Volume Fog Level (0-3) | |||
6.0.2 | RAIDWaterDetail | 0 |
Raid Water surface detail | ||||
6.0.2 | RAIDweatherDensity | 2 |
|||||
6.0.2 | RAIDwmoLodDist | 650 |
Raid Wmo level of detail distance | ||||
6.0.2 | RAIDworldBaseMip | 0 |
Graphics | World texture base mip | |||
7.1.0 | rawMouseAccelerationEnable | 1 |
Game | Enable acceleration for raw mouse input | |||
7.1.0 | rawMouseEnable | 0 |
Game | Enable raw mouse input | |||
7.1.0 | rawMouseRate | 125 |
Game | Raw mouse update rate | |||
7.1.0 | rawMouseResolution | 400 |
Game | Raw mouse resolution | |||
4.x | reflectionDownscale | 0 |
Graphics | Reflection downscale | |||
4.x | reflectionMode | 3 |
Graphics | Reflection mode | |||
6.0.2 | refraction | 0 |
|||||
10.0.0 | reloadUIOnAspectChange | 0 |
Graphics | Reload the UI on aspect change | |||
9.1.0 | remoteTextToSpeech | 0 |
Game | Account | Enables typing into a voice chat window to speak to other players using the text to speech system | ||
9.1.0 | remoteTextToSpeechVoice | 1 |
Game | Account | Voice option used with Speak for Me where you can send text to speech to other players in voice chat | ||
2.x | removeChatDelay | 0 |
Game | Account | Remove Chat Hover Delay | ||
6.1.0 | RenderScale | 1.000000 |
Graphics | Render scale (for supersampling or undersampling) | |||
10.1.5 | ReplaceMyPlayerPortrait | 0 |
Game | Account | Replaces local player's unit frame portrait with their class icon | ||
10.1.5 | ReplaceOtherPlayerPortraits | 0 |
Game | Account | Replaces other player unit frame portraits with their class icon | ||
4.x | reputationsCollapsed | Game | Character | List of reputation categories that have been collapsed in the Reputation tab | |||
9.1.5 | ResampleAlwaysSharpen | 0 |
Graphics | Run sharpness pass, even if not using AMD FSR Upscale [0,1] | |||
6.1.0 | ResampleQuality | 3 |
Graphics | Resample quality | |||
9.1.5 | ResampleSharpness | 0.2 |
Graphics | FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable. | |||
9.0.2 | ResolvedSSAOType | 0 |
Graphics | ||||
4.x | rippleDetail | 2 |
Graphics | Ripple surface detail | |||
2.x | rotateMinimap | 0 |
Game | Account | Whether to rotate the entire minimap instead of the player arrow | ||
7.3.0 | runeFadeTime | 0.2 |
Adjust the time the rune fades from on CD to ready | ||||
7.3.0 | runeSpentFadeTime | 0.1 |
Adjust the time the base rune takes to fade out after the rune flash fades out | ||||
7.3.0 | runeSpentFlashTime | 0.15 |
Adjust the time the rune flash takes to fade out | ||||
6.0.2 | sceneOcclusionEnable | 1 |
Graphics | Scene software occlusion | |||
2.x | screenEdgeFlash | 1 |
Game | Account | Whether to show a red flash while you are in combat with the world map up | ||
2.x | screenshotFormat | jpeg |
Graphics | Set the format of screenshots | |||
2.x | screenshotQuality | 3 |
Graphics | Set the quality of screenshots (1 - 10) | |||
9.0.1 | screenshotSizeOverride | 0x0 |
Graphics | Set the size of screenshots to a specific resolution (e.g. 7680x4320). 0x0 means use the window size | |||
2.x | scriptErrors | 1 |
Account | Whether or not the UI shows Lua errors | |||
2.x | scriptProfile | 0 |
Whether or not script profiling is enabled | ||||
5.x | scriptWarnings | 0 |
Account | Whether or not the UI shows Lua warnings | |||
7.0.3 | secondaryProfessionsFilter | 1 |
Game | Character | If enabled, secondary profession world quests icons will be shown on world maps | ||
2.x | secureAbilityToggle | 1 |
Game | Account | Whether you should be protected against accidentally double-clicking an aura | ||
8.1.0 | seenAlliedRaceUnlocks | 0 |
Game | Bit array for which allied race unlocks have been seen | |||
6.0.2 | 🛡️ | seenAsiaCharacterUpgradePopup | 0 |
Game | Account | Seen the free character upgrade popup (Asia) | |
5.x | seenCharacterUpgradePopup | 6 |
Game | Seen the free character upgrade popup | |||
7.3.0 | seenConfigurationWarnings | 0 |
Game | A bitfield to track which configuration warnings have been seen | |||
8.0.1 | seenExpansionTrialPopup | 6 |
Game | Seen the expansion trial popup | |||
9.0.1 | seenLevelSquishPopup | 0 |
Game | Seen the level squish popup | |||
9.1.5 | seenRegionalChatDisabled | 0 |
Game | Account | Seen the alert indicating chat has been disabled by default. (UK AADC) | ||
1.x | serverAlert | SERVER_ALERT_URL |
Net | Get the glue-string tag for the URL | |||
ServerMessageEventLog | 0 |
||||||
3.x | serviceTypeFilter | 6 |
Game | Account | Which trainer services to show | ||
10.1.0 | shadowBlendCascades | 0 |
Graphics | Blend between shadow cascades (0/1) | |||
3.x | shadowCull | 1 |
enable shadow frustum culling | ||||
7.0.3 | shadowInstancing | 1 |
enable instancing when rendering shadowmaps | ||||
5.x | shadowMode | 0 |
Quality of shadows (0-3) | ||||
9.0.1 | shadowRt | 0 |
Graphics | Raytraced shadows (0-3) | |||
3.x | shadowScissor | 1 |
enable scissoring when rendering shadowmaps | ||||
7.0.3 | shadowSoft | 0 |
Graphics | Soft shadows (0/1) | |||
4.x | shadowTextureSize | 1024 |
Graphics | Shadow texture size (1024-2048) | |||
9.0.1 | ShakeStrengthCamera | 1.000000 |
Game | Account | Motion sickness control for how much effects can shake the camera | ||
9.0.1 | ShakeStrengthUI | 1.000000 |
Game | Account | Motion sickness control for how much effects can shake in 2D UI | ||
6.2.0 | shipyardMissionTutorialAreaBuff | 0 |
Game | Character | Stores whether the player has accepted the first area buff mission tutorial | ||
6.2.0 | shipyardMissionTutorialBlockade | 0 |
Game | Character | Stores whether the player has accepted the first blockade mission tutorial | ||
6.2.0 | shipyardMissionTutorialFirst | 0 |
Game | Character | Stores whether the player has accepted the first mission tutorial | ||
3.x | showArenaEnemyCastbar | 1 |
Game | Character | Show the spell enemies are casting on the Arena Enemy frames | ||
3.x | 🛡️ | showArenaEnemyFrames | 1 |
Game | Character | Show arena enemy frames while in an Arena | |
3.x | 🛡️ | showArenaEnemyPets | 1 |
Game | Character | Show the enemy team's pets on the ArenaEnemy frames | |
3.x | showBattlefieldMinimap | 0 |
Game | Character | Whether or not the battlefield minimap is shown | ||
7.0.3 | showBuilderFeedback | 1 |
Game | Show animation when building power for builder/spender bar | |||
3.x | showCastableBuffs | 0 |
Game | Character | Show only Buffs the player can cast. Only applies to raids. | ||
7.3.0 | ShowClassColorInFriendlyNameplate | 1 |
Game | Character | use this to display the class color in friendly nameplate health bars | ||
3.x | ShowClassColorInNameplate | 1 |
Game | Character | use this to display the class color in enemy nameplate health bars | ||
3.x | showDispelDebuffs | 1 |
Game | Character | Show only Debuffs that the player can dispel. Only applies to raids. | ||
8.2.0 | showDungeonEntrancesOnMap | 1 |
Game | Character | If enabled, dungeon entrances will display on the world map. | ||
1.0.0 | showErrors | 1 |
Debug | ||||
1.0.0 | showfootprintparticles | 1 |
Graphics | toggles rendering of footprint particles | |||
7.0.3 | showHonorAsExperience | 0 |
Game | Character | Show the honor bar as a regular experience bar in place of rep | ||
9.0.1 | showInGameNavigation | 1 |
Game | Account | 0: Disable IGN, 1: Enable IGN (Default). | ||
9.1.0 | showLoadingScreenTips | 1 |
Game | Show loading screen tooltips | |||
7.0.3 | ShowNamePlateLoseAggroFlash | 1 |
Game | Character | When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash. | ||
6.0.2 | showNPETutorials | 1 |
Game | Account | display NPE tutorials | ||
9.1.5 | showOutfitDetails | 1 |
Game | Character | Whether or not to show outfit details when the dressing room is opened in maximized mode, default on | ||
2.x | 🛡️ | showPartyPets | 0 |
Game | Character | Whether to show pets in the party UI | |
10.1.7 | showPingsInChat | 1 |
Game | Enables ping details being shown in chat. | |||
3.x | showQuestObjectivesOnMap | 1 |
Game | Character | Shows quest POIs on the main map. | ||
7.0.3 | ShowQuestUnitCircles | 1 |
Game | Account | Determines if units related to a quest display an indicator on the ground. | ||
6.2.4 | showSpectatorTeamCircles | 1 |
Game | Determines if the team color circles are visible while spectating or commentating a wargame | |||
7.0.3 | showSpenderFeedback | 1 |
Game | Show animation when spending power for builder/spender bar | |||
5.x | showTamers | 1 |
Game | Character | If enabled, pet battle icons will be shown on world maps | ||
2.x | showTargetCastbar | 1 |
Game | Account | Show the spell your current target is casting | ||
2.x | 🛡️ | showTargetOfTarget | 0 |
Game | Account | Whether the target of target frame should be shown | |
3.x | showTimestamps | none |
Game | Account | The format of timestamps in chat or "none" | ||
3.x | showToastBroadcast | 0 |
Game | Account | Whether to show Battle.net message for broadcasts | ||
8.0.1 | showToastClubInvitation | 1 |
Game | Account | Whether to show Battle.net message for club invitations | ||
3.x | showToastConversation | 1 |
Game | Account | Whether to show Battle.net message for conversations | ||
3.x | showToastFriendRequest | 1 |
Game | Account | Whether to show Battle.net message for friend requests | ||
3.x | showToastOffline | 1 |
Game | Account | Whether to show Battle.net message for friend going offline | ||
3.x | showToastOnline | 1 |
Game | Account | Whether to show Battle.net message for friend coming online | ||
3.x | showToastWindow | 1 |
Game | Account | Whether to show Battle.net system messages in a toast window | ||
3.x | showTokenFrame | 0 |
Game | Character | The token UI has been shown | ||
3.x | showTokenFrameHonor | 0 |
Game | Character | The token UI has shown Honor | ||
3.x | showTutorials | 1 |
Game | Account | display tutorials | ||
2.x | showVKeyCastbar | 1 |
Game | Account | If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field | ||
5.x | showVKeyCastbarOnlyOnTarget | 0 |
Game | Character | |||
5.x | showVKeyCastbarSpellName | 1 |
Game | Character | |||
4.x | simd | -1 |
Enable SIMD features (e.g. SSE) | ||||
6.0.2 | skipStartGear | 0 |
Game | Whether we should show starter gear on character create | |||
1.0.0 | SkyCloudLOD | 0 |
Graphics | Texture resolution for clouds | |||
10.0.0 | SlugOpticalWeight | 0 |
Debug | When rendering, coverage values are remapped to increase the optical weight of the glyphs. This can improve the appearance of small text, but usually looks good only for dark text on a light background. | |||
10.0.0 | SlugSupersampling | 1 |
Debug | The slug glyph shader performs adaptive supersampling for high-quality rendering at small font sizes | |||
5.x | smoothUnitPhasing | 1 |
Game | The client will try to smoothly switch between the same on model different phases. | |||
5.x | smoothUnitPhasingActorPurgatoryTimeMs | 1500 |
Game | Time to keep client-actor displays in purgatory before letting go of them, if they were despawned | |||
6.0.2 | smoothUnitPhasingAliveTimeoutMs | 3500 |
Game | Time to wait for an alive unit to get it's despawn message | |||
5.x | smoothUnitPhasingDestroyedPurgatoryTimeMs | 750 |
Game | Time to keep unit displays in purgatory before letting go of them, if they were destroyed | |||
5.x | smoothUnitPhasingDistThreshold | 0.25 |
Game | Distance threshold to active smooth unit phasing. | |||
5.x | smoothUnitPhasingEnableAlive | 1 |
Game | Use units that have not despawn yet if they match, in hopes the despawn message will come later. | |||
5.x | smoothUnitPhasingUnseenPurgatoryTimeMs | 1000 |
Game | Time to keep unit displays in purgatory before letting go of them, if they were just unseen. | |||
7.0.3 | smoothUnitPhasingVehicleExtraTimeoutMs | 1000 |
Game | Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well. | |||
10.0.0 | SoftTargetEnemy | 1 |
Game | Character | Sets when enemy soft targeting should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always | ||
10.0.0 | SoftTargetEnemyArc | 2 |
Game | Character | 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in tab targeting area. | ||
10.0.0 | SoftTargetEnemyRange | 45.000000 |
Game | Character | Max range to soft target enemies (limited to tab targeting range) | ||
10.0.0 | SoftTargetForce | 1 |
Game | Auto-set target to match soft target. 1 = for enemies, 2 = for friends | |||
10.0.0 | SoftTargetFriend | 0 |
Game | Character | Sets when friend soft targeting should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always | ||
10.0.0 | SoftTargetFriendArc | 2 |
Game | Character | 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in targeting area. | ||
10.0.0 | SoftTargetFriendRange | 45.000000 |
Game | Character | Max range to soft target friends (limited to tab targeting range) | ||
10.0.0 | SoftTargetIconEnemy | 0 |
Game | Account | Show icon for soft enemy target | ||
10.0.0 | SoftTargetIconFriend | 0 |
Game | Account | Show icon for soft friend target | ||
10.0.0 | SoftTargetIconGameObject | 0 |
Game | Account | Show icon for sot interact game objects (interactable objects you cannot normally target) | ||
10.0.0 | SoftTargetIconInteract | 1 |
Game | Account | Show icon for soft interact target | ||
10.0.0 | SoftTargetInteract | 1 |
Game | Account | Sets when soft interact should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always | ||
10.0.0 | SoftTargetInteractArc | 0 |
Game | Account | 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in targeting area. | ||
10.0.2 | softTargetInteractionTutorialTotalInteractions | 0 |
Game | total interactions that the player has used in soft targetting | |||
10.0.0 | SoftTargetInteractRange | 10.000000 |
Game | Account | Max range to soft target interacts (limited to tab targeting and individual interact ranges) | ||
10.0.0 | SoftTargetInteractRangeIsHard | 0 |
Game | Account | Sets if it should be a hard range cutoff, even for something you can interact with right now. | ||
10.0.0 | SoftTargetLowPriorityIcons | 0 |
Game | Account | Show interact icons even when there is other visual indicators, such as quest or loot effects | ||
10.0.0 | SoftTargetMatchLocked | 1 |
Game | Match appropriate soft target to locked target. 1 = hard locked target only, 2 = for targets you attack | |||
10.0.0 | SoftTargetNameplateEnemy | 1 |
Game | Account | Always show nameplates for soft enemy target | ||
10.0.0 | SoftTargetNameplateFriend | 0 |
Game | Account | Always show nameplates for soft friend target | ||
10.0.0 | SoftTargetNameplateInteract | 0 |
Game | Account | Always show nameplates for soft interact target | ||
10.0.0 | SoftTargetNameplateSize | 19 |
Game | Account | Size of soft target icon on nameplate (0 to disable) | ||
10.0.0 | softTargettingInteractKeySound | 0 |
Game | Account | Setting for soft targeting that enables sound cues | ||
10.0.0 | SoftTargetTooltipDurationMs | 2000 |
Game | Account | |||
10.0.0 | SoftTargetTooltipEnemy | 0 |
Game | Account | |||
10.0.0 | SoftTargetTooltipFriend | 0 |
Game | Account | |||
10.0.0 | SoftTargetTooltipInteract | 0 |
Game | Account | |||
10.0.0 | SoftTargetTooltipLocked | 0 |
Game | Account | |||
10.0.0 | SoftTargetWithLocked | 1 |
Game | Allows soft target selection while player has a locked target. 2 = always do soft targeting | |||
10.0.0 | SoftTargetWorldtextFarDist | 40.000000 |
Game | Account | |||
10.0.0 | SoftTargetWorldtextNearDist | 4.000000 |
Game | Account | |||
10.0.0 | SoftTargetWorldtextNearScale | 1.000000 |
Game | Account | |||
10.0.0 | SoftTargetWorldtextSize | 32.000000 |
Game | Account | |||
7.2.0 | sortDiskReads | 0 |
Debug | Sort async disk reads to minimize seeks (requires restart) | |||
9.0.1 | soulbindsActivatedTutorial | Game | Character | Bitfield for tutorializing activating soulbinds | |||
9.0.1 | soulbindsLandingPageTutorial | Game | Character | Boolean indicating if the landing page tutorial has been completed. | |||
9.0.1 | soulbindsViewedTutorial | Game | Character | Bitfield for tutorializing viewing soulbinds trees | |||
8.0.1 | Sound_AllyPlayerHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz) | ||||
7.3.5 | Sound_AlternateListener | 1 |
Sound | When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position | |||
7.3.5 | Sound_AmbienceHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz) | ||||
2.x | Sound_AmbienceVolume | 0.6 |
Sound | Ambience Volume (0.0 to 1.0) | |||
6.0.2 | Sound_DialogVolume | 1.0 |
Sound | Dialog Volume (0.0 to 1.0) | |||
2.x | Sound_DSPBufferSize | 0 |
Sound | sound buffer size, default 0 | |||
2.x | Sound_EnableAllSound | 1 |
Sound | ||||
2.x | Sound_EnableAmbience | 1 |
Sound | Enable Ambience | |||
2.x | Sound_EnableArmorFoleySoundForOthers | 1 |
Sound | ||||
2.x | Sound_EnableArmorFoleySoundForSelf | 1 |
Sound | ||||
6.1.0 | Sound_EnableDialog | 1 |
Sound | all dialog | |||
3.x | Sound_EnableDSPEffects | 1 |
Sound | ||||
2.x | Sound_EnableEmoteSounds | 1 |
Sound | ||||
2.x | Sound_EnableErrorSpeech | 1 |
Sound | error speech | |||
7.1.0 | Sound_EnableMixMode2 | 0 |
Sound | test | |||
2.x | Sound_EnableMusic | 1 |
Sound | Enables music | |||
5.x | Sound_EnablePetBattleMusic | 1 |
Sound | Enables music in pet battles | |||
3.x | Sound_EnablePetSounds | 1 |
Sound | Enables pet sounds | |||
10.1.7 | Sound_EnablePingSounds | 1 |
Sound | Enable Ping Sounds | |||
7.0.3 | Sound_EnablePositionalLowPassFilter | 1 |
Sound | Environmental effect to make sounds duller behind you or far away | |||
2.x | Sound_EnableReverb | 1 |
Sound | ||||
2.x | Sound_EnableSFX | 1 |
Sound | ||||
2.x | Sound_EnableSoundWhenGameIsInBG | 0 |
Sound | Enable Sound When Game Is In Background | |||
8.0.1 | Sound_EnemyPlayerHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz) | ||||
4.x | Sound_ListenerAtCharacter | 1 |
Sound | lock listener at character | |||
2.x | Sound_MasterVolume | 1.0 |
Sound | master volume (0.0 to 1.0) | |||
2.x | Sound_MaxCacheableSizeInBytes | 174762 |
Sound | Max sound size that will be cached, larger files will be streamed instead | |||
2.x | Sound_MaxCacheSizeInBytes | 134217728 |
Sound | Max cache size in bytes | |||
2.x | Sound_MusicVolume | 0.4 |
Sound | music volume (0.0 to 1.0) | |||
7.3.5 | Sound_NPCHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz) | ||||
2.x | Sound_NumChannels | 64 |
Sound | number of sound channels | |||
2.x | Sound_OutputDriverIndex | 0 |
Sound | ||||
2.x | Sound_OutputDriverName | Primary Sound Driver |
Sound | ||||
4.x | Sound_OutputSampleRate | 44100 |
Sound | output sample rate | |||
10.1.7 | Sound_PingVolume | 1.0 |
Sound | Ping Volume (0.0 to 1.0) | |||
2.x | Sound_SFXVolume | 1.0 |
Sound | sound volume (0.0 to 1.0) | |||
2.x | Sound_VoiceChatInputDriverIndex | 0 |
Sound | ||||
2.x | Sound_VoiceChatInputDriverName | Primary Sound Capture Driver |
Sound | ||||
4.x | Sound_VoiceChatOutputDriverIndex | 0 |
Sound | ||||
2.x | Sound_VoiceChatOutputDriverName | Primary Sound Driver |
Sound | ||||
2.x | Sound_ZoneMusicNoDelay | 0 |
Sound | ||||
6.2.0 | SoundPerf_VariationCap | 32 |
Sound | Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines | |||
SpawnRegion | 0 |
||||||
7.0.3 | specular | 1 |
Graphics | Specular lighting multiplier (0-1) | |||
9.1.0 | speechToText | 0 |
Game | Account | Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players | ||
4.x | spellActivationOverlayOpacity | 0.65 |
Game | Account | The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts) | ||
5.x | spellBookSort | 1 |
Game | Account | |||
6.0.2 | spellClutter | -1 |
Graphics | Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can | |||
SpellCooldownDebugger | 0 |
||||||
SpellEventLog | 0 |
||||||
SpellOverrides | 0 |
||||||
7.2.0 | SpellQueueWindow | 400 |
Game | Account | Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds) | ||
SpellScriptEventLog | 0 |
||||||
SpellTargeting | 0 |
||||||
7.3.5 | SpellVisuals | 0 |
|||||
6.0.2 | 🛡️ | splashScreenBoost | 0 |
Game | Character | Show boost splash screen id | |
6.0.2 | 🛡️ | splashScreenNormal | 0 |
Game | Character | Show normal splash screen id | |
8.1.0 | 🛡️ | splashScreenSeason | 1 |
Game | Character | Show season splash screen id | |
2.x | SplineOpt | 1 |
Debug | toggles use of spline coll optimization | |||
5.x | SSAO | 0 |
Screen-Space Ambient Occlusion | ||||
8.0.1 | ssaoMagicNormals | 1 |
Graphics | SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters | |||
8.0.1 | ssaoMagicThresholdHigh | 50 |
Graphics | SSAO High threshold for transitioning from gbuffer to face normal (degrees) | |||
8.0.1 | ssaoMagicThresholdLow | 25 |
Graphics | SSAO Low threshold for transitioning from gbuffer to face normal (degrees) | |||
9.0.1 | SSAOType | 0 |
Graphics | Screen-Space Ambient Occlusion Type | |||
7.0.3 | statusText | 0 |
Game | Account | Whether the status bars show numeric health/mana values | ||
5.x | statusTextDisplay | NONE |
Game | Account | Whether numeric health/mana values are shown as raw values or percentages, or both | ||
2.x | stopAutoAttackOnTargetChange | 0 |
Game | Character | Whether to stop attacking when changing targets | ||
5.x | streamingCameraLookAheadTime | 2000 |
Graphics | Look ahead time for streaming. | |||
5.x | streamingCameraMaxRadius | 250 |
Graphics | Max radius of the streaming camera. | |||
5.x | streamingCameraRadius | 100 |
Graphics | Base radius of the streaming camera. | |||
4.x | streamStatusMessage | 1 |
Game | Account | Whether to display status messages while streaming content | ||
4.x | sunShafts | 0 |
SunShafts | ||||
5.x | superTrackerDist | 0.75 |
Game | Account | |||
3.x | synchronizeBindings | 1 |
|||||
6.0.2 | synchronizeChatFrames | 1 |
|||||
3.x | synchronizeConfig | 1 |
|||||
3.x | synchronizeMacros | 1 |
|||||
3.x | synchronizeSettings | 1 |
Whether client settings should be stored on the server | ||||
2.x | taintLog | 0 |
Whether taint logging is enabled | ||||
3.x | talentFrameShown | 0 |
Game | Account | The talent UI has been shown | ||
4.x | talentPointsSpent | 0 |
Game | Character | The player has spent a talent point | ||
10.0.0 | TargetAutoEnemy | 1 |
Game | Character | Auto-Target from your single target helpful spells | ||
10.0.0 | TargetAutoFriend | 1 |
Game | Character | Auto-Target from your single target helpful spells | ||
10.1.5 | TargetAutoLock | 0 |
Game | Character | Lock targets auto-set by the game | ||
10.0.0 | TargetEnemyAttacker | 1 |
Game | Character | Auto-Target Enemy when they attack you | ||
9.0.1 | targetFPS | 60 |
Graphics | Set target FPS. Dynamic actions will be taken if you fall below the FPS target | |||
7.2.0 | TargetNearestUseNew | 1 |
Game | Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting) | |||
7.0.3 | TargetPriorityCombatLock | 1 |
Game | 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. | |||
7.2.0 | TargetPriorityCombatLockContextualRelaxation | 1 |
Game | 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront) | |||
7.0.3 | TargetPriorityCombatLockHighlight | 0 |
Game | 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target) | |||
7.0.3 | TargetPriorityPvp | 1 |
Game | When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only) | |||
9.2.0 | telemetryTargetPackage | ... | The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic | ||||
9.0.1 | teleportMaxNoLoadDist | 200 |
Graphics | Max teleport distanace without preload | |||
5.x | terrainLodDist | 400 |
Graphics | Terrain level of detail distance | |||
9.0.1 | TerrainLodDiv | 768 |
Graphics | Terrain lod divisor | |||
4.x | terrainMipLevel | 0 |
Graphics | Terrain blend map mip level | |||
7.1.0 | test_cameraDynamicPitch | 0.000000 |
Game | Adjust camera pitch according to zoom distance for a more cinematic view | |||
7.1.0 | test_cameraDynamicPitchBaseFovPad | 0.400000 |
Game | Fraction of screen height to keep feet below | |||
7.1.0 | test_cameraDynamicPitchBaseFovPadDownScale | 0.250000 |
Game | Strength of dynamic pitch when looking down | |||
7.1.0 | test_cameraDynamicPitchBaseFovPadFlying | 0.750000 |
Game | Fraction of screen height to keep character below when able to fly | |||
7.1.0 | test_cameraDynamicPitchSmartPivotCutoffDist | 10.000000 |
Game | Dynamic pitch disables Smart Pivot within this camera distance | |||
7.1.0 | test_cameraHeadMovementDeadZone | 0.015000 |
Game | ||||
7.1.0 | test_cameraHeadMovementFirstPersonDampRate | 20.000000 |
Game | ||||
7.1.0 | test_cameraHeadMovementMovingDampRate | 10.000000 |
Game | ||||
7.1.0 | test_cameraHeadMovementMovingStrength | 0.500000 |
Game | ||||
7.1.0 | test_cameraHeadMovementRangeScale | 5.000000 |
Game | ||||
7.1.0 | test_cameraHeadMovementStandingDampRate | 10.000000 |
Game | ||||
7.1.0 | test_cameraHeadMovementStandingStrength | 0.300000 |
Game | ||||
7.1.0 | test_cameraHeadMovementStrength | 0.000000 |
Game | ||||
7.1.0 | test_cameraOverShoulder | 0.000000 |
Game | ||||
7.2.0 | test_cameraTargetFocusEnemyEnable | 0 |
Game | ||||
7.2.0 | test_cameraTargetFocusEnemyStrengthPitch | 0.400000 |
Game | ||||
7.2.0 | test_cameraTargetFocusEnemyStrengthYaw | 0.500000 |
Game | ||||
7.2.0 | test_cameraTargetFocusInteractEnable | 0 |
Game | ||||
7.2.0 | test_cameraTargetFocusInteractStrengthPitch | 0.750000 |
Game | ||||
7.2.0 | test_cameraTargetFocusInteractStrengthYaw | 1.000000 |
Game | ||||
6.0.2 | textLocale | Game | Set the game locale for text | ||||
9.1.0 | textToSpeech | 0 |
Game | Account | Reads chat text out loud using the voice text to speech system based on the selected options | ||
10.0.0 | textureErrorColors | 1 |
Graphics | If enabled, replaceable textures that aren't specified will be purple | |||
2.x | textureFilteringMode | 5 |
Graphics | Texture filtering mode | |||
3.x | threatPlaySounds | 1 |
Game | Account | Whether or not to sounds when certain threat transitions occur | ||
3.x | threatShowNumeric | 0 |
Game | Account | Whether or not to show numeric threat on the target and focus frames | ||
3.x | threatWarning | 3 |
Game | Character | Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always) | ||
3.x | threatWorldText | 1 |
Game | Account | Whether or not to show threat floaters in combat | ||
2.x | timeMgrAlarmEnabled | 0 |
Game | Account | Toggles whether or not the time manager's alarm will go off | ||
2.x | timeMgrAlarmMessage | Game | Account | The time manager's alarm message | |||
2.x | timeMgrAlarmTime | 0 |
Game | Account | The time manager's alarm time in minutes | ||
2.x | timeMgrUseLocalTime | 0 |
Game | Account | Toggles the use of either the realm time or your system time | ||
2.x | timeMgrUseMilitaryTime | 0 |
Game | Account | Toggles the display of either 12 or 24 hour time | ||
2.x | timingMethod | 0 |
Desired method for game timing | ||||
2.x | timingTestError | 0 |
Error reported by the timing validation system | ||||
3.x | toastDuration | 4 |
Game | Account | How long to display Battle.net toast windows, in seconds | ||
6.1.0 | toyBoxCollectedFilters | 0 |
Game | Account | Bitfield for which collected filters are applied in the toybox | ||
7.3.5 | toyBoxExpansionFilters | 0 |
Game | Account | Bitfield for which expansion filters are applied in the toybox | ||
6.1.0 | toyBoxSourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the toybox | ||
3.x | trackedAchievements | Game | Character | Internal cvar for saving tracked achievements in order | |||
10.0.5 | trackedPerksActivities | Game | Character | Internal cvar for saving tracked perks activities in order | |||
10.0.0 | trackedProfessionRecipes | Game | Character | Internal cvar for saving tracked recipes in order | |||
10.0.5 | trackedProfessionRecraftRecipes | Game | Character | Internal cvar for saving tracked recraft recipes in order | |||
3.x | trackedQuests | Game | Character | Internal cvar for saving automatically tracked quests in order | |||
7.0.3 | trackedWorldQuests | Game | Character | Internal cvar for saving automatically tracked world quests | |||
6.0.2 | trackQuestSorting | top |
Game | Account | Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting | ||
7.0.3 | transmogCurrentSpecOnly | 0 |
Game | Character | Stores whether transmogs apply to current spec instead of all specs | ||
7.0.3 | transmogrifyShowCollected | 1 |
Game | Account | Whether to show collected transmogs in the at the transmogrifier | ||
7.0.3 | transmogrifyShowUncollected | 0 |
Game | Account | Whether to show uncollected transmogs in the at the transmogrifier | ||
7.0.3 | transmogrifySourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the wardrobe at the transmogrifier | ||
9.1.5 | TTSUseCharacterSettings | 1 |
Character | If character-specific TTS settings are being used. | |||
9.0.1 | TurnSpeed | 180 |
Set the keyboard turn rate in degrees per second; capped by the server | ||||
6.1.0 | twitterGetConfigTime | 0 |
Game | Last time that we got Twitter configuration data successfully | |||
6.1.0 | twitterShortUrlLength | 23 |
Game | Number of characters that non-https URLS get shortened to | |||
6.1.0 | twitterShortUrlLengthHttps | 23 |
Game | Number of characters that https URLS get shortened to | |||
1.0.0 | UberTooltips | 1 |
Game | Account | Show verbose tooltips | ||
1.0.0 | 🛡️ | uiScale | 1.0 |
Game | The current UI scale | ||
7.1.0 | 🛡️ | uiScaleMultiplier | -1 |
Game | A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0. | ||
7.0.3 | unitClutter | 1 |
Game | Enables/Disables unit clutter | |||
7.0.3 | unitClutterInstancesOnly | 1 |
Game | Whether or not to use unit clutter in instances only (0 or 1) | |||
7.0.3 | unitClutterPlayerThreshold | 10 |
Game | The number of players that have to be nearby to trigger unit clutter | |||
UnitEnterCombatLog | 0 |
||||||
9.0.1 | unitFacingPlayerDeadZoneDeg | 60 |
Game | Degrees outside a unit's default facing a player has to be for the unit to face them on interact | |||
3.x | UnitNameEnemyGuardianName | 1 |
Game | Account | |||
7.0.3 | UnitNameEnemyMinionName | 1 |
Game | Account | |||
2.x | UnitNameEnemyPetName | 1 |
Game | Account | |||
2.x | UnitNameEnemyPlayerName | 1 |
Game | Account | |||
3.x | UnitNameEnemyTotemName | 1 |
Game | Account | |||
6.0.2 | UnitNameForceHideMinus | 0 |
Game | Account | |||
3.x | UnitNameFriendlyGuardianName | 1 |
Game | Account | |||
7.0.3 | UnitNameFriendlyMinionName | 1 |
Game | Account | |||
2.x | UnitNameFriendlyPetName | 1 |
Game | Account | |||
2.x | UnitNameFriendlyPlayerName | 1 |
Game | Account | |||
4.x | UnitNameFriendlySpecialNPCName | 1 |
Game | Account | |||
3.x | UnitNameFriendlyTotemName | 1 |
Game | Account | |||
6.0.2 | UnitNameGuildTitle | 1 |
Game | Account | |||
5.x | UnitNameHostleNPC | 1 |
Game | Account | |||
7.0.3 | UnitNameInteractiveNPC | 1 |
Game | Account | |||
3.x | UnitNameNonCombatCreatureName | 0 |
Game | Account | |||
1.x | UnitNameNPC | 0 |
Game | Account | |||
1.x | UnitNameOwn | 0 |
Game | Account | |||
1.0.0 | UnitNamePlayerGuild | 1 |
Game | Account | |||
1.x | UnitNamePlayerPVPTitle | 1 |
Game | Account | |||
9.0.1 | unitsLookAtPlayers | 1 |
Game | Enables units turning their head to look at players | |||
10.0.2 | unlockedExpansionLandingPages | Game | Character | Bitfield for which expansion landing pages have been unlocked/seen by the user | |||
10.0.2 | unlockedMajorFactions | Game | Character | Internal cvar for tracking unlocked Major Factions. Used to play a toast when a new faction has been unlocked. | |||
10.1.7 | useCommentatorSelectionCircles | 1 |
Game | Determines whether to use the commentator selection circles or the default selection circles while spectating or commentating a wargame | |||
8.0.1 | useHighResolutionUITextures | 0 |
Game | Whether to use high resolution UI Textures | |||
4.x | useIPv6 | 0 |
Net | Enable the usage of IPv6 sockets | |||
10.0.0 | UseKeyHeldSpellErrorPollTime | 500 |
Game | Account | (Internal only) Time between a failed cast and when it should attempt to cast again in ms. (Clamped to 100 and 10000) | ||
10.0.0 | useMaxFPS | 0 |
Graphics | Enables or disables FPS limit | |||
10.0.0 | useMaxFPSBk | 1 |
Graphics | Enables or disables background FPS limit | |||
10.0.0 | UseSlug | 1 |
Debug | Render with slug text | |||
10.0.0 | useTargetFPS | 1 |
Graphics | Enables or disables background FPS limit | |||
1.0.0 | 🛡️ | useUiScale | 0 |
Game | Whether or not the UI scale should be used | ||
10.0.0 | validateFrameXML | 1 |
Display warning when FrameXML detects unparsed elements | ||||
VerboseSpellScriptEventLog | 0 |
||||||
2.x | videoOptionsVersion | 0 |
Video options version | ||||
8.1.0 | videoOptionsVersionDefault | 0 |
Graphics | ||||
1.0.0 | violenceLevel | 2 |
Game | Account | Sets the violence level of the game | ||
8.0.1 | VoiceChatMasterVolumeScale | 1 |
Sound | Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat | |||
8.0.1 | VoiceCommunicationMode | 0 |
Sound | Account | Which communication mode to use for voice chat: push-to-talk, open mic, etc... | ||
8.0.1 | VoiceEnableWhenGameIsInBG | 1 |
Sound | Enable Voice Chat when game is in background | |||
8.0.1 | VoiceInputDevice | Sound | Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default | ||||
8.0.1 | VoiceInputVolume | 50 |
Sound | The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder. | |||
8.0.1 | VoiceOutputDevice | Sound | Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default | ||||
8.0.1 | VoiceOutputVolume | 50 |
Sound | The volume of incoming voice chat, how loud other users' voices sound | |||
8.0.1 | VoicePushToTalkKeybind | ` |
Sound | Account | Push to talk key | ||
8.0.1 | VoiceSelfDeafened | 0 |
Sound | Voice Chat Self Deafened | |||
8.0.1 | VoiceSelfMuted | 0 |
Sound | Voice Chat Self Muted | |||
8.0.1 | VoiceVADSensitivity | 43 |
Sound | How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold. | |||
8.0.1 | volumeFog | 0 |
Graphics | Volume Fog | |||
8.0.1 | volumeFogInterior | 1 |
Graphics | Volume Fog Interiors | |||
8.0.1 | volumeFogLevel | 2 |
Graphics | Volume Fog Level (0-3) | |||
9.0.1 | vrsParticles | 1x1 |
Graphics | Render scale like effect for particles. Only used if lots of particles are on screen | |||
10.0.7 | vrsValar | 0 |
Graphics | Generate a shading rate mask based on velocity and luminance. Requires VRS Tier 2. | |||
10.0.7 | vrsValarEnvLuma | 0.05 |
Graphics | Env. Luma for VALAR | |||
10.0.7 | vrsValarK | 2.13 |
Graphics | Quarter Rate Sensitivity (K) for VALAR | |||
10.0.7 | vrsValarSensitivityThreshold | 0.31 |
Graphics | Sensitivity Threshold for VALAR | |||
10.0.7 | vrsValarUseAsyncCompute | 0 |
Graphics | Use async compute for VALAR | |||
10.0.7 | vrsValarUseMotionVectors | 0 |
Graphics | Use motion vectors for VALAR | |||
10.0.7 | vrsValarUseWeberFechner | 0 |
Graphics | Use Weber-Fechner Algo for VALAR | |||
10.0.7 | vrsValarWeberFechnerConstant | 1.0 |
Graphics | Weber-Fechner Constant for VALAR | |||
9.0.1 | vrsWorldGeo | 1x1 |
Graphics | Render scale like effect for terrain, buildings and liquids | |||
1.0.0 | vsync | 1 |
Graphics | vsync on or off | |||
WalkableSurfacesValidationLog | 0 |
||||||
7.2.0 | wardrobeSetsFilters | 0 |
Game | Account | Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal | ||
7.0.3 | wardrobeShowCollected | 1 |
Game | Account | Whether to show collected transmogs in the wardrobe | ||
7.0.3 | wardrobeShowUncollected | 1 |
Game | Account | Whether to show uncollected transmogs in the wardrobe | ||
7.0.3 | wardrobeSourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the wardrobe in the collection journal | ||
3.x | watchFrameBaseAlpha | 0 |
Game | Account | Objectives frame opacity. | ||
3.x | watchFrameIgnoreCursor | 0 |
Game | Account | Disables Objectives frame mouseover and title dropdown. | ||
3.x | watchFrameState | 0 |
Game | Account | Stores Objectives frame locked and collapsed states | ||
4.x | waterDetail | 0 |
Water surface detail | ||||
1.x | weatherDensity | 2 |
|||||
6.2.4 | webChallengeURLTimeout | 60 |
How long to wait for the web challenge URL (in seconds). 0 means wait forever. | ||||
4.x | whisperMode | popout |
Game | Account | The action new whispers take by default: "popout", "inline", "popout_and_inline" | ||
3.x | wholeChatWindowClickable | 1 |
Game | Account | Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style) | ||
2.x | windowResizeLock | 0 |
Graphics | prevent resizing in windowed mode | |||
6.0.2 | wmoDoodadDist | 2000 |
Graphics | Wmo doodad load distance | |||
5.x | wmoLodDist | 300 |
Wmo level of detail distance | ||||
7.3.0 | wmoLodDistScale | 1.0 |
Graphics | Wmo level of detail distance scale | |||
10.1.5 | wmoPortalFadeScale | 1000 |
Graphics | Wmo portal fade scale | |||
10.1.5 | wmoPortalInteriorFade | 0 |
Graphics | Wmo portal interior fade | |||
WorldActionsLog | 0 |
||||||
5.x | worldBaseMip | 0 |
Graphics | World texture base mip | |||
10.1.0 | worldIntersectMaxJobs | 32 |
Graphics | Maximum job threads for culling | |||
7.2.0 | worldLoadSort | 1 |
Graphics | Sort objects by distance when loading | |||
5.x | worldMaxMipLevel | 12 |
Graphics | World maximum texture mip level | |||
7.2.0 | worldPreloadHighResTextures | 1 |
Graphics | Require high res textures to be loaded in streaming non critical radius when preloading | |||
7.1.0 | worldPreloadNonCritical | 2 |
Graphics | Require objects to be loaded in streaming non critical radius when preloading | |||
8.1.0 | worldPreloadNonCriticalTimeout | 45 |
Graphics | World preload time (in seconds) when non-critical items are automatically ignored | |||
7.2.0 | worldPreloadSort | 1 |
Graphics | Sort objects by distance when preloading | |||
9.0.2 | worldQuestFilterAnima | 1 |
Game | Character | If enabled, world quests with anima rewards will be shown on the map | ||
7.1.0 | worldQuestFilterArtifactPower | 1 |
Game | Character | If enabled, world quests with artifact power rewards will be shown on the map | ||
7.1.0 | worldQuestFilterEquipment | 1 |
Game | Character | If enabled, world quests with equipment rewards will be shown on the map | ||
7.1.0 | worldQuestFilterGold | 1 |
Game | Character | If enabled, world quests with gold rewards will be shown on the map | ||
7.1.0 | worldQuestFilterProfessionMaterials | 1 |
Game | Character | If enabled, world quests with profession material rewards will be shown on the map | ||
8.1.0 | worldQuestFilterReputation | 1 |
Game | Character | If enabled, world quests with reputation rewards will be shown on the map | ||
8.0.1 | worldQuestFilterResources | 1 |
Game | Character | If enabled, world quests with order resource rewards or war resource rewards will be shown on the map | ||
7.0.3 | WorldTextCritScreenY | 0.0275 |
Game | Account | |||
7.0.3 | WorldTextGravity | 0.5 |
Game | Account | |||
10.0.0 | WorldTextMinAlpha | 0.5 |
Game | Account | |||
10.0.0 | WorldTextMinSize | 0 |
Game | Account | |||
6.0.2 | WorldTextNonRandomZ | 2.5 |
Game | Account | |||
7.0.3 | WorldTextRampDuration | 1.0 |
Game | Account | |||
7.0.3 | WorldTextRampPow | 1.9 |
Game | Account | |||
7.0.3 | WorldTextRampPowCrit | 8.0 |
Game | Account | |||
6.0.2 | WorldTextRandomXY | 0.0 |
Game | Account | |||
7.0.3 | WorldTextRandomZMax | 1.5 |
Game | Account | |||
7.0.3 | WorldTextRandomZMin | 0.8 |
Game | Account | |||
7.1.0 | WorldTextScale | 1.0 |
Game | Account | |||
7.0.3 | WorldTextScreenY | 0.015 |
Game | Account | |||
6.0.2 | WorldTextStartPosRandomness | 1.0 |
Game | Account | |||
8.1.5 | worldViewCullMaxJobs | 32 |
Graphics | Maximum job threads for culling | |||
10.1.0 | wowLabsClosedTutorials | Game | Character | Bitfield for which help frames have been acknowledged by the user, specifically for WoW Labs | |||
2.x | xpBarText | 0 |
Game | Account | Whether the XP bar shows the numeric experience value | ||
agentLogLevel | 1 |
Debug | Logging level for agent (0, 1, 2) | ||||
debugAllocSingleBlade | At startup only, choose a single blade such as a CSI peer to have debug allocators | ||||||
debugAllocTrackStacktrace | 0 |
Whether to track the stacktrace for each debug allocation | |||||
debugLog0 | 0 |
||||||
debugLog1 | 0 |
||||||
debugLog2 | 0 |
Game | CVar for debugging | ||||
enableRefHistory | 1 |
Debug | Whether ref history tracking is enabled. Disabling may slightly improve performance, but at the cost of less information when leaks occur. | ||||
ErrorFileLog | 0 |
Debug | |||||
useDebugAllocators | 0 |
Should we use debug allocators (level: 0, 1, 2) |
List of Console Commands
Name | Category | Description |
---|---|---|
ActionCam | Game | |
clear | Console | Clears the console buffer |
clearSeenCustomizationChoices | Game | |
closeconsole | Console | Closes the Console window |
cvar_default | Set the value of a CVar to its coded default value | |
cvar_reset | Set the value of a CVar to its startup value | |
cvarlist | List CVars | |
D3D11 | Graphics | |
D3D11_LEGACY | Graphics | |
D3D12 | Graphics | |
DefragmentGPU | Graphics | Defragment suballocated GPU resources |
enable | Console | Enable the console with "/console enable" in the chat window. This is the same as launching the client with -console |
fontcolor | Console | [ColorClassName] [Red 0-255] [Green 0-255] [Blue 0-255] |
fontsize | Console | [10-50] arbitrary font size |
FrameBufferCacheGpuFootprint | Graphics | |
GamePadListDevices | Game | List all connected GamePad devices in the console |
GetSwapChainSize | Graphics | |
GetWindowSize | Graphics | |
GxCurrentAPI | Graphics | |
GxCurrentGPU | Graphics | |
GxFrameStats | Graphics | Get Engine Frame Stats |
GxGetVideoMemory | Graphics | |
GxIsPrism | Graphics | |
GxListGPUs | Graphics | |
GxLogFlush | Graphics | |
GxLogFullGPUInfo | Graphics | |
GxRestart | Graphics | |
help | Console | Provides help information about a command. |
LogFps | Graphics | Log FPS data to file. Optionally pass in polling freq in seconds, default 1 second. Call again to end logging. |
logout | ||
ObjUsage | Game | |
physCreateForceField | Debug | |
physCulling | Debug | |
physCullingDist | Debug | |
physEnable | Debug | |
physEnableVegOverrides | Debug | Toggles physics vegetation cvars for tuning vegetation physics simulation etc. |
physReset | Debug | |
physVegMinPushDist | Debug | Squared distance the unit must be within from the bone to begin pushing it. |
physVegPosMaxPush | Debug | Maximum distance in yards a bone can be pushed from its base position before being clamped. |
physVegPosPushAmt | Debug | Distance per frame in yards the bone is pushed while a unit moves along the push direction, scaled by delta time. |
physVegPosRelaxSpeed | Debug | Speed at which the bone will return to rest once the unit leaves the volume, or crosses the max push threshold. |
physVegVelMaxPush | Debug | Max distance the bone can be pushed additionally when a unit has velocity while moving in the veg, pushed along the units vel direction. |
physVegVelSpeed | Debug | Speed at which the bone moves along the velocity direction when a unit has move while within the veg. |
pitchLimit | Game | |
quit | ||
reloadUI | Graphics | Reloads the user interface |
repeat | Console | Repeats a command [repeat <count> <command> <args ...>] |
ResetChallengeMode | ||
set | Set the value of a CVar | |
SetDifficulty | ||
SetGraphicsQuality | Graphics | |
SetGraphicsQualityRAID | Graphics | |
ShowObjUsage | Game | |
showPlayer | Graphics | |
spectate | Game | Spectate <CharName-Realm> - Begin commentator view of specified player's instance party. Exclude name to exit spectator mode |
TakeScreenshot | Graphics | |
timingInfo | Debug | |
ToggleWindowMode | Graphics | |
UpdatePOI | Game | Updates Quest POI from User Server |
UpdateWindow | Graphics | |
ver | ||
whois | Debug | Ask the server to do an account/real name lookup on a character name |
WriteCustomizationOptions | Game | |
HeapUsage | Game | |
HeapUsage2 | Game | |
HeapUsage3 | Game | |
logWowConnections | Net | |
MemTimings | Game | |
memTypeUsage | Console | Shows memory usage by category |
MemUsage | Game | |
MemUsageDetailed | Game |
Removed
Please see Category:Removed console variables for the deprecated/removed cvars.