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{{for|{{Wow-inline}} Classic cvars|Console variables/Classic}}
The ''World of Warcraft'' game client stores all of its configurations in [[console]] variables ('''CVars'''). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. For a complete list with default CVar values, see [[Console variables/Complete list]] or {{api|C_Console.GetAllCommands}}()
 
  +
The ''World of Warcraft'' game client stores all of its configurations in [[console]] variables ('''CVars'''). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. CVar information can be queried with {{api|C_Console.GetAllCommands}}()
   
==Details==
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== Details ==
===[[WTF]] files===
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=== WTF ===
 
The [[Config.wtf]] file stores settings mostly relevant to game startup, such as <code>gxMaximize</code> for the screen window size and <code>locale</code> for the language.
 
The [[Config.wtf]] file stores settings mostly relevant to game startup, such as <code>gxMaximize</code> for the screen window size and <code>locale</code> for the language.
 
\World of Warcraft\_retail_\WTF\Config.wtf
 
\World of Warcraft\_retail_\WTF\Config.wtf
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Account: \World of Warcraft\_retail_\WTF\Account\<font color="#8080FF"><AccountName></font>\config-cache.wtf
 
Account: \World of Warcraft\_retail_\WTF\Account\<font color="#8080FF"><AccountName></font>\config-cache.wtf
   
===Setting CVars===
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=== Setting CVars ===
 
There are several ways of setting the console variables:
 
There are several ways of setting the console variables:
 
* The most commonly used CVars can be configured in the [[Interface window]] settings.
 
* The most commonly used CVars can be configured in the [[Interface window]] settings.
 
* With <code>/console <command> <value></code>, for example:
 
* With <code>/console <command> <value></code>, for example:
 
/console scriptErrors 1
 
/console scriptErrors 1
* Launching the game with the <code>WoW.exe -console</code> argument will allow you to open the [[Console|Console window]] in-game by pressing the <code>`</code> or <code>~</code> key.
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* The <code>/console enable</code> command or launching the game with the <code>WoW.exe -console</code> argument will allow you to open the [[Console|Console window]] in-game by pressing the <code>`</code> or <code>~</code> key.
 
* AddOns and scripts can set CVars by calling {{api|SetCVar}}()
 
* AddOns and scripts can set CVars by calling {{api|SetCVar}}()
:: Some CVars (e.g. for Nameplates) can only be set from <code>SetCVar</code> instead of with /console.
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:: Some CVars (e.g. for Nameplates) can only be set from <code>SetCVar</code> instead of with /console, this can be checked with {{api|GetCVarInfo}}()
 
* The <code>config-cache.wtf</code> files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is:
 
* The <code>config-cache.wtf</code> files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is:
 
SET ''variableName'' "''value''"
 
SET ''variableName'' "''value''"
   
===CVar Scope===
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=== CVar Scope ===
Some CVars are character-specific or WoW account-specific (see [[Console variables/Complete list]] for a full list), for example:
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Some CVars are character-specific or WoW account-specific, for example:
* When setting {{api|t=c|nameplateMotion}}, it will not be changed for your other characters.
+
* When setting {{api|t=c|nameplateMotion}}, it will only be changed for your current character.
 
* When setting {{api|t=c|chatBubbles}}, it will not be changed for any other WoW accounts on your Blizzard account.
 
* When setting {{api|t=c|chatBubbles}}, it will not be changed for any other WoW accounts on your Blizzard account.
   
  +
=== Resetting CVars ===
  +
Use {{api|GetCVarDefault}}() or the {{api|t=c|cvar_default}} command to reset a specific CVar, for example:
   
  +
/run SetCVar("autoSelfCast", GetCVarDefault("autoSelfCast"))
:{{icon-exclamation}} Changing a CVar cannot be undone or reverted by uninstalling, repairing the game or deleting the WTF folder as described in [https://us.battle.net/support/en/article/7549 Resetting the WoW User Interface]. This is regardless of the <code>synchronizeConfig</code> CVar being disabled.
 
   
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/console cvar_default autoSelfCast
===Resetting CVars===
 
Use this command to reset a specific CVar, for example for <code>autoSelfCast</code>
 
/run SetCVar("autoSelfCast", {{api|GetCVarDefault}}("autoSelfCast"))
 
Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface with the <code>cvar_reset</code> command.
 
/console cvar_reset
 
   
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The [https://www.curseforge.com/wow/addons/advancedinterfaceoptions AdvancedInterfaceOptions] addon can show which cvars were changed from the default:
==Variables==
 
This is a categorized list of console variables, along with a short explanation for each CVar.
 
   
  +
[[File:AdvancedInterfaceOptions_cvar_browser.png|thumb|none|AdvancedInterfaceOptions cvar browser]]
===Camera===
 
:[[CVar cameraBobbing|cameraBobbing]] - Enables camera bobbing in first person mode.
 
:[[CVar cameraBobbingSmoothSpeed|cameraBobbingSmoothSpeed]]
 
:[[CVar cameraCustomViewSmoothing|cameraCustomViewSmoothing]]
 
:[[CVar cameraDistanceMaxZoomFactor|cameraDistanceMaxZoomFactor]]
 
:[[CVar cameraDistanceRateMult|cameraDistanceRateMult]]
 
:[[CVar cameraDive|cameraDive]]
 
:[[CVar cameraFoVSmoothSpeed|cameraFoVSmoothSpeed]]
 
:[[CVar cameraGroundSmoothSpeed|cameraGroundSmoothSpeed]]
 
:[[CVar cameraHeightIgnoreStandState|cameraHeightIgnoreStandState]]
 
:[[CVar cameraPitchMoveSpeed|cameraPitchMoveSpeed]]
 
:[[CVar cameraPitchSmoothMax|cameraPitchSmoothMax]]
 
:[[CVar cameraPitchSmoothMin|cameraPitchSmoothMin]]
 
:[[CVar cameraPitchSmoothSpeed|cameraPitchSmoothSpeed]]
 
:[[CVar cameraPivot|cameraPivot]] - Lets you free look when the camera is on the ground.
 
:[[CVar cameraPivotDXMax|cameraPivotDXMax]]
 
:[[CVar cameraPivotDYMin|cameraPivotDYMin]]
 
:[[CVar cameraSavedDistance|cameraSavedDistance]]
 
:[[CVar cameraSavedPetBattleDistance|cameraSavedPetBattleDistance]]
 
:[[CVar cameraSavedPitch|cameraSavedPitch]]
 
:[[CVar cameraSavedVehicleDistance|cameraSavedVehicleDistance]]
 
:[[CVar cameraSmooth|cameraSmooth]]
 
:[[CVar cameraSmoothPitch|cameraSmoothPitch]]
 
:[[CVar cameraSmoothStyle|cameraSmoothStyle]] - Controls the automatic camera adjustment (following) style
 
:[[CVar cameraSmoothTimeMax|cameraSmoothTimeMax]]
 
:[[CVar cameraSmoothTimeMin|cameraSmoothTimeMin]]
 
:[[CVar cameraSmoothTrackingStyle|cameraSmoothTrackingStyle]]
 
:[[CVar cameraSmoothYaw|cameraSmoothYaw]]
 
:[[CVar cameraSubmergePitch|cameraSubmergePitch]]
 
:[[CVar cameraSurfacePitch|cameraSurfacePitch]]
 
:[[CVar cameraTargetSmoothSpeed|cameraTargetSmoothSpeed]]
 
:[[CVar cameraTerrainTilt|cameraTerrainTilt]] - Automatically changes the camera angle based on terrain
 
:[[CVar cameraTerrainTiltTimeMax|cameraTerrainTiltTimeMax]]
 
:[[CVar cameraTerrainTiltTimeMin|cameraTerrainTiltTimeMin]]
 
:[[CVar cameraView|cameraView]]
 
:[[CVar cameraViewBlendStyle|cameraViewBlendStyle]] - Controls if the camera moves from saved positions smoothly or instantly
 
:[[CVar cameraWaterCollision|cameraWaterCollision]] - Enables water collision for the camera
 
:[[CVar cameraYawMoveSpeed|cameraYawMoveSpeed]] - Sets the speed, at which the camera auto-adjusts
 
:[[CVar cameraYawSmoothMax|cameraYawSmoothMax]]
 
:[[CVar cameraYawSmoothMin|cameraYawSmoothMin]]
 
:[[CVar cameraYawSmoothSpeed|cameraYawSmoothSpeed]] - Sets the speed, at which the camera auto-adjusts (possible related to [[CVar camerasmooth|camerasmooth]])
 
:[[CVar cameraZDamp|cameraZDamp]] - 1 = enable, 2 = also while standing still
 
:[[CVar cameraZoomSpeed|cameraZoomSpeed]]
 
   
  +
Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface.
====[[CVar_ActionCam|Action Cam]]====
 
  +
/console cvar_default
:[[CVar test_cameraDynamicPitch|test_cameraDynamicPitch]]
 
:[[CVar test_cameraDynamicPitchBaseFovPad|test_cameraDynamicPitchBaseFovPad]]
 
:[[CVar test_cameraDynamicPitchBaseFovPadDownScale|test_cameraDynamicPitchBaseFovPadDownScale]]
 
:[[CVar test_cameraDynamicPitchBaseFovPadFlying|test_cameraDynamicPitchBaseFovPadFlying]]
 
:[[CVar test_cameraDynamicPitchSmartPivotCutoffDist|test_cameraDynamicPitchSmartPivotCutoffDist]]
 
:[[CVar test_cameraHeadMovementDeadZone|test_cameraHeadMovementDeadZone]]
 
:[[CVar test_cameraHeadMovementFirstPersonDampRate|test_cameraHeadMovementFirstPersonDampRate]]
 
:[[CVar test_cameraHeadMovementMovingDampRate|test_cameraHeadMovementMovingDampRate]]
 
:[[CVar test_cameraHeadMovementMovingStrength|test_cameraHeadMovementMovingStrength]]
 
:[[CVar test_cameraHeadMovementRangeScale|test_cameraHeadMovementRangeScale]]
 
:[[CVar test_cameraHeadMovementStandingDampRate|test_cameraHeadMovementStandingDampRate]]
 
:[[CVar test_cameraHeadMovementStandingStrength|test_cameraHeadMovementStandingStrength]]
 
:[[CVar test_cameraHeadMovementStrength|test_cameraHeadMovementStrength]]
 
:[[CVar test_cameraOverShoulder|test_cameraOverShoulder]]
 
:[[CVar test_cameraTargetFocusEnemyEnable|test_cameraTargetFocusEnemyEnable]]
 
:[[CVar test_cameraTargetFocusEnemyStrengthPitch|test_cameraTargetFocusEnemyStrengthPitch]]
 
:[[CVar test_cameraTargetFocusEnemyStrengthYaw|test_cameraTargetFocusEnemyStrengthYaw]]
 
:[[CVar test_cameraTargetFocusInteractEnable|test_cameraTargetFocusInteractEnable]]
 
:[[CVar test_cameraTargetFocusInteractStrengthPitch|test_cameraTargetFocusInteractStrengthPitch]]
 
:[[CVar test_cameraTargetFocusInteractStrengthYaw|test_cameraTargetFocusInteractStrengthYaw]]
 
   
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:{{icon-exclamation}}Changing a character or account-specific CVar cannot be undone or reverted by uninstalling, repairing the game or [https://us.battle.net/support/en/article/7549 deleting] the WTF folder. They can only be reset as described above.
===Chat===
 
:[[CVar autoCompleteResortNamesOnRecency|autoCompleteResortNamesOnRecency]] - Shows people you recently spoke with higher up on the AutoComplete list.
 
:[[CVar autoCompleteUseContext|autoCompleteUseContext]] - The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
 
:[[CVar autoCompleteWhenEditingFromCenter|autoCompleteWhenEditingFromCenter]] - If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
 
:[[CVar blockChannelInvites|blockChannelInvites]] - Whether to automatically block chat channel invites
 
:[[CVar chatBubblesParty|chatBubblesParty]] - Whether to show in-game chat bubbles for party chat
 
:[[CVar chatBubbles|chatBubbles]] - Whether to show in-game chat bubbles
 
:[[CVar chatClassColorOverride|chatClassColorOverride]] - Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings
 
:[[CVar chatMouseScroll|chatMouseScroll]] - Whether the user can use the mouse wheel to scroll through chat
 
:[[CVar chatStyle|chatStyle]] - The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
 
:[[CVar colorChatNamesByClass|colorChatNamesByClass]] - If enabled, the name of a player speaking in chat will be colored according to his class.
 
:[[CVar guildMemberNotify|guildMemberNotify]] - Receive notification when guild members log on/off
 
:[[CVar profanityFilter|profanityFilter]] - Whether to enable mature language filtering
 
:[[CVar removeChatDelay|removeChatDelay]] - Remove Chat Hover Delay
 
:[[CVar showTimestamps|showTimestamps]] - The format of timestamps in chat or "none"
 
:[[CVar showToastBroadcast|showToastBroadcast]] - Whether to show Battle.net message for broadcasts
 
:[[CVar showToastClubInvitation|showToastClubInvitation]] - Whether to show Battle.net message for club invitations
 
:[[CVar showToastConversation|showToastConversation]] - Whether to show Battle.net message for conversations
 
:[[CVar showToastFriendRequest|showToastFriendRequest]] - Whether to show Battle.net message for friend requests
 
:[[CVar showToastOffline|showToastOffline]] - Whether to show Battle.net message for friend going offline
 
:[[CVar showToastOnline|showToastOnline]] - Whether to show Battle.net message for friend coming online
 
:[[CVar showToastWindow|showToastWindow]] - Whether to show Battle.net system messages in a toast window
 
:[[CVar spamFilter|spamFilter]] - Whether to enable spam filtering
 
:[[CVar whisperMode|whisperMode]] - The action new whispers take by default: "popout", "inline", "popout_and_inline"
 
:[[CVar wholeChatWindowClickable|wholeChatWindowClickable]] - Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
 
   
  +
{{:Console_variables/Complete_list}}
===Console===
 
:[[CVar ConsoleKey|ConsoleKey]] - Set key that opens the console
 
:[[CVar useNewConsole|useNewConsole]] - Use the new console system
 
   
===Controls===
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== Removed ==
:[[CVar assistAttack|assistAttack]] - Whether to start attacking after an assist
 
:[[CVar autoClearAFK|autoClearAFK]] - Automatically clear AFK when moving or chatting
 
:[[CVar autoDismountFlying|autoDismountFlying]] - If enabled, your character will automatically dismount before casting while flying
 
:[[CVar autoDismount|autoDismount]] - Automatically dismount when needed
 
:[[CVar autoInteract|autoInteract]] - Toggles auto-move to interact target
 
:[[CVar autoLootDefault|autoLootDefault]] - Automatically loot items when the loot window opens
 
:[[CVar autoLootRate|autoLootRate]] - Rate in milliseconds to tick auto loot
 
:[[CVar autoSelfCast|autoSelfCast]] - Whether spells should automatically be cast on you if you don't have a valid target
 
:[[CVar autoStand|autoStand]] - Automatically stand when needed
 
:[[CVar autoUnshift|autoUnshift]] - Automatically leave shapeshift form when needed
 
:[[CVar deselectOnClick|deselectOnClick]] - Clear the target when clicking on terrain
 
:[[CVar enableMovePad|enableMovePad]] - Enables the MovePad accessibility feature in the game
 
:[[CVar interactOnLeftClick|interactOnLeftClick]] - Test CVar for interacting with NPC's on left click
 
:[[CVar lootUnderMouse|lootUnderMouse]] - Whether the loot window should open under the mouse
 
:[[CVar secureAbilityToggle|secureAbilityToggle]] - Whether you should be protected against accidentally double-clicking an aura
 
:[[CVar stopAutoAttackOnTargetChange|stopAutoAttackOnTargetChange]] - Whether to stop attacking when changing targets
 
:[[CVar TargetNearestUseNew|TargetNearestUseNew]] - Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting)
 
:[[CVar TargetPriorityCombatLockContextualRelaxation|TargetPriorityCombatLockContextualRelaxation]] - 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront)
 
:[[CVar TargetPriorityCombatLockHighlight|TargetPriorityCombatLockHighlight]] - 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
 
:[[CVar TargetPriorityCombatLock|TargetPriorityCombatLock]] - 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
 
:[[CVar TargetPriorityPvp|TargetPriorityPvp]] - When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only)
 
:[[CVar TargetPriorityValueBank|TargetPriorityValueBank]] - Selects the active targeting values bank for calculating target priority order
 
 
===Debug===
 
:[[CVar asyncHandlerTimeout|asyncHandlerTimeout]] - Engine option: Async read main thread timeout
 
:[[CVar asyncThreadSleep|asyncThreadSleep]] - Engine option: Async read thread sleep
 
:[[CVar debugGameEvents|debugGameEvents]] - Show additional information about game events
 
:[[CVar DebugTorsoTwist|DebugTorsoTwist]] - Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All
 
:[[CVar enableBGDL|enableBGDL]] - Background Download (on async net thread) Enabled
 
:[[CVar ErrorFilter|ErrorFilter]]
 
:[[CVar ErrorLevelMax|ErrorLevelMax]]
 
:[[CVar ErrorLevelMin|ErrorLevelMin]]
 
:[[CVar Errors|Errors]]
 
:[[CVar fstack_showanchors|fstack_showanchors]] - 0: Hide Anchors, 1: Show Anchors (Default).
 
:[[CVar fstack_showhidden|fstack_showhidden]] - 0: Hide Hidden (Default), 1: Show Hidden.
 
:[[CVar fstack_showhighlight|fstack_showhighlight]] - 0: Hide Highlight, 1: Show Highlight (Default).
 
:[[CVar fstack_showregions|fstack_showregions]] - 0: Hide Regions, 1: Show Regions (Default).
 
:[[CVar fullDump|fullDump]] - When you crash, generate a full memory dump
 
:[[CVar incompleteQuestPriorityThresholdDelta|incompleteQuestPriorityThresholdDelta]]
 
:[[CVar outlineMouseOverFadeDuration|outlineMouseOverFadeDuration]]
 
:[[CVar outlineSelectionFadeDuration|outlineSelectionFadeDuration]]
 
:[[CVar persistMoveLogOnTransfer|persistMoveLogOnTransfer]] - Set to 1 to automatically re-enable logging on the current movelog target after a transfer
 
:[[CVar POIShiftComplete|POIShiftComplete]]
 
:[[CVar processAffinityMask|processAffinityMask]] - Sets which core(s) WoW may execute on - changes require restart to take effect
 
:[[CVar scriptErrors|scriptErrors]] - Whether or not the UI shows Lua errors
 
:[[CVar scriptProfile|scriptProfile]] - Whether or not script profiling is enabled
 
:[[CVar scriptWarnings|scriptWarnings]] - Whether or not the UI shows Lua warnings
 
:[[CVar showErrors|showErrors]]
 
:[[CVar sortDiskReads|sortDiskReads]] - Sort async disk reads to minimize seeks (requires restart)
 
:[[CVar SplineOpt|SplineOpt]] - toggles use of spline coll optimization
 
:[[CVar taintLog|taintLog]] - Whether taint logging is enabled
 
 
===Combat Text===
 
:[[CVar enableFloatingCombatText|enableFloatingCombatText]] - Whether to show floating combat text
 
:[[CVar enablePetBattleFloatingCombatText|enablePetBattleFloatingCombatText]] - Whether to show floating combat text for pet battles
 
:[[CVar floatingCombatTextAllSpellMechanics|floatingCombatTextAllSpellMechanics]]
 
:[[CVar floatingCombatTextAuras|floatingCombatTextAuras]]
 
:[[CVar floatingCombatTextCombatDamageAllAutos|floatingCombatTextCombatDamageAllAutos]] - Show all auto-attack numbers, rather than hiding non-event numbers
 
:[[CVar floatingCombatTextCombatDamageDirectionalOffset|floatingCombatTextCombatDamageDirectionalOffset]] - Amount to offset directional damage numbers when they start
 
:[[CVar floatingCombatTextCombatDamageDirectionalScale|floatingCombatTextCombatDamageDirectionalScale]] - Directional damage numbers movement scale (0 = no directional numbers)
 
:[[CVar floatingCombatTextCombatDamageStyle|floatingCombatTextCombatDamageStyle]] - No longer used
 
:[[CVar floatingCombatTextCombatDamage|floatingCombatTextCombatDamage]] - Display damage numbers over hostile creatures when damaged
 
:[[CVar floatingCombatTextCombatHealingAbsorbSelf|floatingCombatTextCombatHealingAbsorbSelf]] - Shows a message when you gain a shield.
 
:[[CVar floatingCombatTextCombatHealingAbsorbTarget|floatingCombatTextCombatHealingAbsorbTarget]] - Display amount of shield added to the target.
 
:[[CVar floatingCombatTextCombatHealing|floatingCombatTextCombatHealing]] - Display amount of healing you did to the target
 
:[[CVar floatingCombatTextCombatLogPeriodicSpells|floatingCombatTextCombatLogPeriodicSpells]] - Display damage caused by periodic effects
 
:[[CVar floatingCombatTextCombatState|floatingCombatTextCombatState]]
 
:[[CVar floatingCombatTextComboPoints|floatingCombatTextComboPoints]]
 
:[[CVar floatingCombatTextDamageReduction|floatingCombatTextDamageReduction]]
 
:[[CVar floatingCombatTextDodgeParryMiss|floatingCombatTextDodgeParryMiss]]
 
:[[CVar floatingCombatTextEnergyGains|floatingCombatTextEnergyGains]]
 
:[[CVar floatingCombatTextFloatMode|floatingCombatTextFloatMode]] - The combat text float mode
 
:[[CVar floatingCombatTextFriendlyHealers|floatingCombatTextFriendlyHealers]]
 
:[[CVar floatingCombatTextHonorGains|floatingCombatTextHonorGains]]
 
:[[CVar floatingCombatTextLowManaHealth|floatingCombatTextLowManaHealth]]
 
:[[CVar floatingCombatTextPeriodicEnergyGains|floatingCombatTextPeriodicEnergyGains]]
 
:[[CVar floatingCombatTextPetMeleeDamage|floatingCombatTextPetMeleeDamage]] - Display pet melee damage in the world
 
:[[CVar floatingCombatTextPetSpellDamage|floatingCombatTextPetSpellDamage]] - Display pet spell damage in the world
 
:[[CVar floatingCombatTextReactives|floatingCombatTextReactives]]
 
:[[CVar floatingCombatTextRepChanges|floatingCombatTextRepChanges]]
 
:[[CVar floatingCombatTextSpellMechanicsOther|floatingCombatTextSpellMechanicsOther]]
 
:[[CVar floatingCombatTextSpellMechanics|floatingCombatTextSpellMechanics]]
 
:[[CVar threatWorldText|threatWorldText]] - Whether or not to show threat floaters in combat
 
:[[CVar WorldTextCritScreenY|WorldTextCritScreenY]]
 
:[[CVar WorldTextGravity|WorldTextGravity]]
 
:[[CVar WorldTextNonRandomZ|WorldTextNonRandomZ]]
 
:[[CVar WorldTextRampDuration|WorldTextRampDuration]]
 
:[[CVar WorldTextRampPowCrit|WorldTextRampPowCrit]]
 
:[[CVar WorldTextRampPow|WorldTextRampPow]]
 
:[[CVar WorldTextRandomXY|WorldTextRandomXY]]
 
:[[CVar WorldTextRandomZMax|WorldTextRandomZMax]]
 
:[[CVar WorldTextRandomZMin|WorldTextRandomZMin]]
 
:[[CVar WorldTextScale|WorldTextScale]]
 
:[[CVar WorldTextScreenY|WorldTextScreenY]]
 
:[[CVar WorldTextStartPosRandomness|WorldTextStartPosRandomness]]
 
 
===Game===
 
:[[CVar actionedAdventureJournalEntries|actionedAdventureJournalEntries]] - Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
 
:[[CVar addFriendInfoShown|addFriendInfoShown]] - The info for Add Friend has been shown
 
:[[CVar advancedCombatLogging|advancedCombatLogging]] - Whether we want advanced combat log data sent from the server
 
:[[CVar advancedWatchFrame|advancedWatchFrame]] - Enables advanced Objectives tracking features
 
:[[CVar advJournalLastOpened|advJournalLastOpened]] - Last time the Adventure Journal opened
 
:[[CVar agentUID|agentUID]] - The UID provided by Battle.net to be passed to Agent
 
:[[CVar allowCompareWithToggle|allowCompareWithToggle]]
 
:[[CVar alwaysCompareItems|alwaysCompareItems]] - Always show item comparison tooltips
 
:[[CVar auctionDisplayOnCharacter|auctionDisplayOnCharacter]] - Show auction items on the dress-up paperdoll
 
:[[CVar audioLocale|audioLocale]] - Set the game locale for audio content
 
:[[CVar autoAcceptQuickJoinRequests|autoAcceptQuickJoinRequests]] - Whether or not to auto-accept players who are trying to join your party through quick join
 
:[[CVar autoFilledMultiCastSlots|autoFilledMultiCastSlots]] - Bitfield that saves whether multi-cast slots have been automatically filled.
 
:[[CVar autoOpenLootHistory|autoOpenLootHistory]] - Automatically opens the Loot History window when certain items drop
 
:[[CVar autoQuestPopUps|autoQuestPopUps]] - Saves current pop-ups for quests that are automatically acquired or completed.
 
:[[CVar autoQuestProgress|autoQuestProgress]] - Whether to automatically watch all quests when they are updated
 
:[[CVar autoQuestWatch|autoQuestWatch]] - Whether to automatically watch all quests when you obtain them
 
:[[CVar azeriteEssenceSwapTutorial|azeriteEssenceSwapTutorial]] - Stores the state of the azerite essence swap tutorial. 0 = not seen, 1 = seen, 2 = acknowledged
 
:[[CVar blockTrades|blockTrades]] - Whether to automatically block trade requests
 
:[[CVar breakUpLargeNumbers|breakUpLargeNumbers]] - Toggles using commas in large numbers
 
:[[CVar calendarShowBattlegrounds|calendarShowBattlegrounds]] - Whether Battleground holidays should appear in the calendar
 
:[[CVar calendarShowDarkmoon|calendarShowDarkmoon]] - Whether Darkmoon Faire holidays should appear in the calendar
 
:[[CVar calendarShowLockouts|calendarShowLockouts]] - Whether raid lockouts should appear in the calendar
 
:[[CVar calendarShowWeeklyHolidays|calendarShowWeeklyHolidays]] - Whether weekly holidays should appear in the calendar
 
:[[CVar closedInfoFrames|closedInfoFrames]] - Bitfield for which help frames have been acknowledged by the user
 
:[[CVar clubFinderCacheExpiry|clubFinderCacheExpiry]] - Value in (MS) for time to expire the cache
 
:[[CVar clubFinderCachePendingExpiry|clubFinderCachePendingExpiry]] - Value in (MS) for time to expire the cache.
 
:[[CVar clubFinderPlayerSettings|clubFinderPlayerSettings]] - Bit field of Looking for guild player settings
 
:[[CVar colorblindMode|colorblindMode]] - Enables colorblind accessibility features in the game
 
:[[CVar combatLogRetentionTime|combatLogRetentionTime]] - The maximum duration in seconds to retain combat log entries
 
:[[CVar comboPointLocation|comboPointLocation]] - Location of combo points in UI. 1=target, 2=self
 
:[[CVar communitiesShowOffline|communitiesShowOffline]] - Show offline community members in the communities frame roster
 
:[[CVar countdownForCooldowns|countdownForCooldowns]] - Whether to use number countdown instead of radial swipe for action button cooldowns or not.
 
:[[CVar currencyCategoriesCollapsed|currencyCategoriesCollapsed]] - Internal CVar for tracking collapsed currency categories.
 
:[[CVar currencyTokensBackpack1|currencyTokensBackpack1]] - Currency token types shown on backpack.
 
:[[CVar currencyTokensBackpack2|currencyTokensBackpack2]] - Currency token types shown on backpack.
 
:[[CVar currencyTokensUnused1|currencyTokensUnused1]] - Currency token types marked as unused.
 
:[[CVar currencyTokensUnused2|currencyTokensUnused2]] - Currency token types marked as unused.
 
:[[CVar dangerousShipyardMissionWarningAlreadyShown|dangerousShipyardMissionWarningAlreadyShown]] - Boolean indicating whether the shipyard's dangerous mission warning has been shown
 
:[[CVar displayedRAFFriendInfo|displayedRAFFriendInfo]] - Stores whether we already told a recruited person about their new BattleTag friend
 
:[[CVar displayFreeBagSlots|displayFreeBagSlots]] - Whether or not the backpack button should indicate how many inventory slots you've got free
 
:[[CVar displaySpellActivationOverlays|displaySpellActivationOverlays]] - Whether to display Spell Activation Overlays (a.k.a. Spell Alerts)
 
:[[CVar dontShowEquipmentSetsOnItems|dontShowEquipmentSetsOnItems]] - Don't show which equipment sets an item is associated with
 
:[[CVar EJDungeonDifficulty|EJDungeonDifficulty]] - Stores the last dungeon difficulty viewed in the encounter journal
 
:[[CVar EJLootClass|EJLootClass]] - Stores the last class that loot was filtered by in the encounter journal
 
:[[CVar EJLootSpec|EJLootSpec]] - Stores the last spec that loot was filtered by in the encounter journal
 
:[[CVar EJRaidDifficulty|EJRaidDifficulty]] - Stores the last raid difficulty viewed in the encounter journal
 
:[[CVar EmitterCombatRange|EmitterCombatRange]] - Range to stop shoulder/weapon emissions during combat
 
:[[CVar emphasizeMySpellEffects|emphasizeMySpellEffects]] - Whether other player's spell impacts are toned down or not.
 
:[[CVar enableAssetTracking|enableAssetTracking]] - Whether to track which assets are least recently used
 
:[[CVar EnableBlinkApplicationIcon|EnableBlinkApplicationIcon]] - Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS
 
:[[CVar enablePVPNotifyAFK|enablePVPNotifyAFK]] - The ability to shutdown the AFK notification system
 
:[[CVar enableTwitter|enableTwitter]] - Whether Twitter integration is enabled
 
:[[CVar expandUpgradePanel|expandUpgradePanel]] - Controls whether the upgrade panel is expanded or collapsed.
 
:[[CVar findYourselfAnywhere|findYourselfAnywhere]] - Always Highlight your character
 
:[[CVar findYourselfAnywhereOnlyInCombat|findYourselfAnywhereOnlyInCombat]] - Highlight your character only when in combat
 
:[[CVar findYourselfInBG|findYourselfInBG]] - Always Highlight your character in Battlegrounds
 
:[[CVar findYourselfInBGOnlyInCombat|findYourselfInBGOnlyInCombat]] - Highlight your character in Battlegrounds only when in combat
 
:[[CVar findYourselfInRaid|findYourselfInRaid]] - Always Highlight your character in Raids
 
:[[CVar findYourselfInRaidOnlyInCombat|findYourselfInRaidOnlyInCombat]] - Highlight your character in Raids only when in combat
 
:[[CVar findYourselfMode|findYourselfMode]] - Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline
 
:[[CVar flaggedTutorials|flaggedTutorials]] - Internal cvar for saving completed tutorials in order
 
:[[CVar flashErrorMessageRepeats|flashErrorMessageRepeats]] - Flashes the center screen red error text if the same message is fired.
 
:[[CVar flightAngleLookAhead|flightAngleLookAhead]] - Enables more dynamic attitude adjustments while flying
 
:[[CVar friendInvitesCollapsed|friendInvitesCollapsed]] - Whether friend invites are hidden in the friends list
 
:[[CVar friendsSmallView|friendsSmallView]] - Whether to use smaller buttons in the friends list
 
:[[CVar friendsViewButtons|friendsViewButtons]] - Whether to show the friends list view buttons
 
:[[CVar garrisonCompleteTalent|garrisonCompleteTalent]]
 
:[[CVar garrisonCompleteTalentType|garrisonCompleteTalentType]]
 
:[[CVar guildNewsFilter|guildNewsFilter]] - Stores the guild news filters
 
:[[CVar guildRewardsCategory|guildRewardsCategory]] - Show category of guild rewards
 
:[[CVar guildRewardsUsable|guildRewardsUsable]] - Show usable guild rewards only
 
:[[CVar guildRosterView|guildRosterView]] - The current guild roster display mode
 
:[[CVar guildShowOffline|guildShowOffline]] - Show offline guild members in the guild UI
 
:[[CVar hardTrackedQuests|hardTrackedQuests]] - Internal cvar for saving hard (user manually selected) tracked quests in order
 
:[[CVar hardTrackedWorldQuests|hardTrackedWorldQuests]] - Internal cvar for saving hard tracked world quests
 
:[[CVar heirloomCollectedFilters|heirloomCollectedFilters]] - Bitfield for which collected filters are applied in the heirloom journal
 
:[[CVar heirloomSourceFilters|heirloomSourceFilters]] - Bitfield for which source filters are applied in the heirloom journal
 
:[[CVar hideAdventureJournalAlerts|hideAdventureJournalAlerts]] - Hide alerts shown on the Adventure Journal Microbutton
 
:[[CVar ImpactModelCollisionMelee|ImpactModelCollisionMelee]] - Enable model collision checks for melee impact effects
 
:[[CVar ImpactModelCollisionMissile|ImpactModelCollisionMissile]] - Enable model collision checks for missile impact effects
 
:[[CVar ImpactModelCollisionRanged|ImpactModelCollisionRanged]] - Enable model collision checks for ranged attack impact effects
 
:[[CVar lastGarrisonMissionTutorial|lastGarrisonMissionTutorial]] - Stores the last garrison mission tutorial the player has accepted
 
:[[CVar lastSelectedClubId|lastSelectedClubId]] - The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild.
 
:[[CVar lastTalkedToGM|lastTalkedToGM]] - Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
 
:[[CVar lastTransmogOutfitIDSpec1|lastTransmogOutfitIDSpec1]] - SetID of the last applied transmog outfit for the 1st spec
 
:[[CVar lastTransmogOutfitIDSpec2|lastTransmogOutfitIDSpec2]] - SetID of the last applied transmog outfit for the 2nd spec
 
:[[CVar lastTransmogOutfitIDSpec3|lastTransmogOutfitIDSpec3]] - SetID of the last applied transmog outfit for the 3rd spec
 
:[[CVar lastTransmogOutfitIDSpec4|lastTransmogOutfitIDSpec4]] - SetID of the last applied transmog outfit for the 4th spec
 
:[[CVar lastVoidStorageTutorial|lastVoidStorageTutorial]] - Stores the last void storage tutorial the player has accepted
 
:[[CVar latestTransmogSetSource|latestTransmogSetSource]] - itemModifiedAppearanceID of the latest collected source belonging to a set
 
:[[CVar launchAgent|launchAgent]] - Set this to have the client start up Agent
 
:[[CVar lfdCollapsedHeaders|lfdCollapsedHeaders]] - Stores which LFD headers are collapsed.
 
:[[CVar lfdSelectedDungeons|lfdSelectedDungeons]] - Stores which LFD dungeons are selected.
 
:[[CVar lfgAutoFill|lfgAutoFill]] - Whether to automatically add party members while looking for a group
 
:[[CVar lfgAutoJoin|lfgAutoJoin]] - Whether to automatically join a party while looking for a group
 
:[[CVar lfgListSearchLanguages|lfgListSearchLanguages]] - A simple bitfield for what languages we want to search in.
 
:[[CVar lfgSelectedRoles|lfgSelectedRoles]] - Stores what roles the player is willing to take on.
 
:[[CVar lfGuildComment|lfGuildComment]] - Stores the player's Looking For Guild comment
 
:[[CVar lfGuildSettings|lfGuildSettings]] - Bit field of Looking For Guild player settings
 
:[[CVar lossOfControl|lossOfControl]] - Enables loss of control spell banner
 
:[[CVar lossOfControlDisarm|lossOfControlDisarm]] - Setting for Loss of Control - Disarm
 
:[[CVar lossOfControlFull|lossOfControlFull]] - Setting for Loss of Control - Full Loss
 
:[[CVar lossOfControlInterrupt|lossOfControlInterrupt]] - Setting for Loss of Control - Interrupt
 
:[[CVar lossOfControlRoot|lossOfControlRoot]] - Setting for Loss of Control - Root
 
:[[CVar lossOfControlSilence|lossOfControlSilence]] - Setting for Loss of Control - Silence
 
:[[CVar miniCommunitiesFrame|miniCommunitiesFrame]] - Whether or not the communities frame has been toggled to smaller size
 
:[[CVar miniDressUpFrame|miniDressUpFrame]] - Whether or not the dress up has been toggled to smaller size
 
:[[CVar missingTransmogSourceInItemTooltips|missingTransmogSourceInItemTooltips]] - Whether to show if you have collected the appearance of an item but not from that item itself
 
:[[CVar mountJournalGeneralFilters|mountJournalGeneralFilters]] - Bitfield for which collected filters are applied in the mount journal
 
:[[CVar mountJournalSourcesFilter|mountJournalSourcesFilter]] - Bitfield for which source filters are applied in the mount journal
 
:[[CVar movieSubtitle|movieSubtitle]] - Show movie subtitles
 
:[[CVar multiBarRightVerticalLayout|multiBarRightVerticalLayout]] - Whether to force the right action bars to always align horizontally instead of vertically
 
:[[CVar newMythicPlusSeason|newMythicPlusSeason]] - Signals a new mythic+ season for the user, so when they open the UI it shows them the info about the season
 
:[[CVar newPvpSeason|newPvpSeason]] - Signals a new pvp season for the user, so when they open the UI it shows them the info about the season
 
:[[CVar NonEmitterCombatRange|NonEmitterCombatRange]] - Range to stop shoulder/weapon emissions outside combat
 
:[[CVar ObjectSelectionCircle|ObjectSelectionCircle]] - Show the target selection circle underneath the current target
 
:[[CVar orderHallMissionTutorial|orderHallMissionTutorial]] - Stores information about which order hall mission tutorials the player has seen
 
:[[CVar otherRolesAzeriteEssencesHidden|otherRolesAzeriteEssencesHidden]] - Whether to collapse the Azerite Essences for player's other roles
 
:[[CVar outdoorMinAltitudeDistance|outdoorMinAltitudeDistance]] - Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
 
:[[CVar Outline|Outline]] - Outline Mode
 
:[[CVar overrideArchive|overrideArchive]] - Whether or not the client loads alternate data
 
:[[CVar pathSmoothing|pathSmoothing]] - NPC will round corners on ground paths
 
:[[CVar pendingInviteInfoShown|pendingInviteInfoShown]] - The info for pending invites has been shown
 
:[[CVar petJournalFilters|petJournalFilters]] - Bitfield for which collected filters are applied in the pet journal
 
:[[CVar petJournalSort|petJournalSort]] - Sorting value for the pet journal
 
:[[CVar petJournalSourceFilters|petJournalSourceFilters]] - Bitfield for which source filters are applied in the pet journal
 
:[[CVar petJournalTab|petJournalTab]] - Stores the last tab the pet journal was opened to
 
:[[CVar petJournalTypeFilters|petJournalTypeFilters]] - Bitfield for which type filters are applied in the pet journal
 
:[[CVar playerStatLeftDropdown|playerStatLeftDropdown]] - The player stat selected in the left dropdown
 
:[[CVar playerStatRightDropdown|playerStatRightDropdown]] - The player stat selected in the right dropdown
 
:[[CVar PraiseTheSun|PraiseTheSun]] - Shows a Dark Souls style "You Defeated" message in place of the boss name
 
:[[CVar preloadPlayerModels|preloadPlayerModels]] - Preload all local racial models into memory
 
:[[CVar raidOrBattleCount|raidOrBattleCount]] - How many times we've sent a raid or battleground survey to the servers
 
:[[CVar reputationsCollapsed|reputationsCollapsed]] - List of reputation categories that have been collapsed in the Reputation tab
 
:[[CVar seenAsiaCharacterUpgradePopup|seenAsiaCharacterUpgradePopup]] - Seen the free character upgrade popup (Asia)
 
:[[CVar seenCharacterUpgradePopup|seenCharacterUpgradePopup]] - Seen the free character upgrade popup
 
:[[CVar seenConfigurationWarnings|seenConfigurationWarnings]] - A bitfield to track which configuration warnings have been seen
 
:[[CVar seenExpansionTrialPopup|seenExpansionTrialPopup]] - Seen the expansion trial popup
 
:[[CVar serviceTypeFilter|serviceTypeFilter]] - Which trainer services to show
 
:[[CVar shipyardMissionTutorialAreaBuff|shipyardMissionTutorialAreaBuff]] - Stores whether the player has accepted the first area buff mission tutorial
 
:[[CVar shipyardMissionTutorialBlockade|shipyardMissionTutorialBlockade]] - Stores whether the player has accepted the first blockade mission tutorial
 
:[[CVar shipyardMissionTutorialFirst|shipyardMissionTutorialFirst]] - Stores whether the player has accepted the first mission tutorial
 
:[[CVar showNPETutorials|showNPETutorials]] - display NPE tutorials
 
:[[CVar showQuestTrackingTooltips|showQuestTrackingTooltips]] - Displays quest tracking information in unit and object tooltips
 
:[[CVar ShowQuestUnitCircles|ShowQuestUnitCircles]] - Determines if units related to a quest display an indicator on the ground.
 
:[[CVar showSpectatorTeamCircles|showSpectatorTeamCircles]] - Determines if the team color circles are visible while spectating or commentating a wargame
 
:[[CVar showTokenFrame|showTokenFrame]] - The token UI has been shown
 
:[[CVar showTokenFrameHonor|showTokenFrameHonor]] - The token UI has shown Honor
 
:[[CVar showTutorials|showTutorials]] - display tutorials
 
:[[CVar skipStartGear|skipStartGear]] - Whether we should show starter gear on character create
 
:[[CVar smoothUnitPhasing|smoothUnitPhasing]] - The client will try to smoothly switch between the same on model different phases.
 
:[[CVar smoothUnitPhasingActorPurgatoryTimeMs|smoothUnitPhasingActorPurgatoryTimeMs]] - Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
 
:[[CVar smoothUnitPhasingAliveTimeoutMs|smoothUnitPhasingAliveTimeoutMs]] - Time to wait for an alive unit to get it's despawn message
 
:[[CVar smoothUnitPhasingDestroyedPurgatoryTimeMs|smoothUnitPhasingDestroyedPurgatoryTimeMs]] - Time to keep unit displays in purgatory before letting go of them, if they were destroyed
 
:[[CVar smoothUnitPhasingDistThreshold|smoothUnitPhasingDistThreshold]] - Distance threshold to active smooth unit phasing.
 
:[[CVar smoothUnitPhasingEnableAlive|smoothUnitPhasingEnableAlive]] - Use units that have not despawn yet if they match, in hopes the despawn message will come later.
 
:[[CVar smoothUnitPhasingUnseenPurgatoryTimeMs|smoothUnitPhasingUnseenPurgatoryTimeMs]] - Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
 
:[[CVar smoothUnitPhasingVehicleExtraTimeoutMs|smoothUnitPhasingVehicleExtraTimeoutMs]] - Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
 
:[[CVar spellActivationOverlayOpacity|spellActivationOverlayOpacity]] - The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts)
 
:[[CVar spellBookSort|spellBookSort]]
 
:[[CVar spellClutter|spellClutter]]
 
:[[CVar SpellQueueWindow|SpellQueueWindow]] - Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds)
 
:[[CVar splashScreenBoost|splashScreenBoost]] - Show boost splash screen id
 
:[[CVar splashScreenNormal|splashScreenNormal]] - Show normal splash screen id
 
:[[CVar splashScreenSeason|splashScreenSeason]] - Show season splash screen id
 
:[[CVar streamStatusMessage|streamStatusMessage]] - Whether to display status messages while streaming content
 
:[[CVar superTrackerDist|superTrackerDist]]
 
:[[CVar talentFrameShown|talentFrameShown]] - The talent UI has been shown
 
:[[CVar talentPointsSpent|talentPointsSpent]] - The player has spent a talent point
 
:[[CVar textLocale|textLocale]] - Set the game locale for text
 
:[[CVar timeMgrAlarmEnabled|timeMgrAlarmEnabled]] - Toggles whether or not the time manager's alarm will go off
 
:[[CVar timeMgrAlarmMessage|timeMgrAlarmMessage]] - The time manager's alarm message
 
:[[CVar timeMgrAlarmTime|timeMgrAlarmTime]] - The time manager's alarm time in minutes
 
:[[CVar timeMgrUseLocalTime|timeMgrUseLocalTime]] - Toggles the use of either the realm time or your system time
 
:[[CVar timeMgrUseMilitaryTime|timeMgrUseMilitaryTime]] - Toggles the display of either 12 or 24 hour time
 
:[[CVar toastDuration|toastDuration]] - How long to display Battle.net toast windows, in seconds
 
:[[CVar toyBoxCollectedFilters|toyBoxCollectedFilters]] - Bitfield for which collected filters are applied in the toybox
 
:[[CVar toyBoxExpansionFilters|toyBoxExpansionFilters]] - Bitfield for which expansion filters are applied in the toybox
 
:[[CVar toyBoxSourceFilters|toyBoxSourceFilters]] - Bitfield for which source filters are applied in the toybox
 
:[[CVar trackedAchievements|trackedAchievements]] - Internal cvar for saving tracked achievements in order
 
:[[CVar trackedQuests|trackedQuests]] - Internal cvar for saving automatically tracked quests in order
 
:[[CVar trackedWorldQuests|trackedWorldQuests]] - Internal cvar for saving tracked world quests
 
:[[CVar trackQuestSorting|trackQuestSorting]] - Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
 
:[[CVar transmogCurrentSpecOnly|transmogCurrentSpecOnly]] - Stores whether transmogs apply to current spec instead of all specs
 
:[[CVar transmogrifyShowCollected|transmogrifyShowCollected]] - Whether to show collected transmogs in the at the transmogrifier
 
:[[CVar transmogrifyShowUncollected|transmogrifyShowUncollected]] - Whether to show uncollected transmogs in the at the transmogrifier
 
:[[CVar transmogrifySourceFilters|transmogrifySourceFilters]] - Bitfield for which source filters are applied in the wardrobe at the transmogrifier
 
:[[CVar twitterGetConfigTime|twitterGetConfigTime]] - Last time that we got Twitter configuration data successfully
 
:[[CVar twitterShortUrlLength|twitterShortUrlLength]] - Number of characters that non-https URLS get shortened to
 
:[[CVar twitterShortUrlLengthHttps|twitterShortUrlLengthHttps]] - Number of characters that https URLS get shortened to
 
:[[CVar UberTooltips|UberTooltips]] - Show verbose tooltips
 
:[[CVar uiScale|uiScale]] - The current UI scale
 
:[[CVar uiScaleMultiplier|uiScaleMultiplier]] - A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0.
 
:[[CVar unitClutter|unitClutter]] - Enables/Disables unit clutter
 
:[[CVar unitClutterInstancesOnly|unitClutterInstancesOnly]] - Whether or not to use unit clutter in instances only (0 or 1)
 
:[[CVar unitClutterPlayerThreshold|unitClutterPlayerThreshold]] - The number of players that have to be nearby to trigger unit clutter
 
:[[CVar useHighResolutionUITextures|useHighResolutionUITextures]] - Whether to use high resolution UI Textures
 
:[[CVar useUiScale|useUiScale]] - Whether or not the UI scale should be used
 
:[[CVar violenceLevel|violenceLevel]] - Sets the violence level of the game
 
:[[CVar wardrobeSetsFilters|wardrobeSetsFilters]] - Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal
 
:[[CVar wardrobeShowCollected|wardrobeShowCollected]] - Whether to show collected transmogs in the wardrobe
 
:[[CVar wardrobeShowUncollected|wardrobeShowUncollected]] - Whether to show uncollected transmogs in the wardrobe
 
:[[CVar wardrobeSourceFilters|wardrobeSourceFilters]] - Bitfield for which source filters are applied in the wardrobe in the collection journal
 
:[[CVar watchFrameBaseAlpha|watchFrameBaseAlpha]] - Objectives frame opacity.
 
:[[CVar watchFrameIgnoreCursor|watchFrameIgnoreCursor]] - Disables Objectives frame mouseover and title dropdown.
 
:[[CVar watchFrameState|watchFrameState]] - Stores Objectives frame locked and collapsed states
 
 
===Graphics===
 
:[[CVar animFrameSkipLOD|animFrameSkipLOD]] - animations will skip frames at distance
 
:[[CVar assaoAdaptiveQualityLimit|assaoAdaptiveQualityLimit]] - ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3)
 
:[[CVar assaoBlurPassCount|assaoBlurPassCount]] - ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used.
 
:[[CVar assaoDetailShadowStrength|assaoDetailShadowStrength]] - ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
 
:[[CVar assaoFadeOutFrom|assaoFadeOutFrom]] - ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect.
 
:[[CVar assaoFadeOutTo|assaoFadeOutTo]] - ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out.
 
:[[CVar assaoHorizonAngleThresh|assaoHorizonAngleThresh]] - ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing
 
:[[CVar assaoNormals|assaoNormals]] - Use Normals for ASSAO
 
:[[CVar assaoRadius|assaoRadius]] - ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere
 
:[[CVar assaoShadowClamp|assaoShadowClamp]] - ASSAO Shadow Clamp [0.0, 1.0]
 
:[[CVar assaoShadowMult|assaoShadowMult]] - ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier
 
:[[CVar assaoShadowPower|assaoShadowPower]] - ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier
 
:[[CVar assaoSharpness|assaoSharpness]] - ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges)
 
:[[CVar assaoTemporalSSAngleOffset|assaoTemporalSSAngleOffset]] - ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
 
:[[CVar assaoTemporalSSRadiusOffset|assaoTemporalSSRadiusOffset]] - ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
 
:[[CVar bodyQuota|bodyQuota]] - Maximum number of componented bodies seen at once
 
:[[CVar Brightness|Brightness]] - Brightness adjustment. Range: [0 - 100]
 
:[[CVar bspcache|bspcache]] - BSP node caching
 
:[[CVar ClipCursor|ClipCursor]] - Lock the cursor to the game window
 
:[[CVar colorblindSimulator|colorblindSimulator]] - Type of color blindness
 
:[[CVar colorblindWeaknessFactor|colorblindWeaknessFactor]] - Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
 
:[[CVar componentCompress|componentCompress]] - Character component texture compression
 
:[[CVar componentEmissive|componentEmissive]] - Character component unlit/emissive
 
:[[CVar componentSpecular|componentSpecular]] - Character component specular highlights
 
:[[CVar componentTexCacheSize|componentTexCacheSize]] - Character component texture cache size (in MB)
 
:[[CVar componentTexLoadLimit|componentTexLoadLimit]] - Character component texture loading limit per frame
 
:[[CVar componentTextureLevel|componentTextureLevel]] - Level of detail for character component textures. 0 means full detail.
 
:[[CVar componentThread|componentThread]] - Multi thread character component processing
 
:[[CVar Contrast|Contrast]] - Contrast adjustment. Range: [0 - 100]
 
:[[CVar cursorSizePreferred|cursorSizePreferred]] - Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64
 
:[[CVar daltonize|daltonize]] - Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
 
:[[CVar doodadLodDist|doodadLodDist]] - Doodad level of detail distance
 
:[[CVar engineSurvey|engineSurvey]]
 
:[[CVar entityLodDist|entityLodDist]]
 
:[[CVar entityLodOffset|entityLodOffset]] - Entity level of detail offset
 
:[[CVar entityShadowFadeScale|entityShadowFadeScale]]
 
:[[CVar farclip|farclip]] - Sets the view distance of the 3D environment. Anything past this distance will be covered in fog.
 
:[[CVar ffxAntiAliasingMode|ffxAntiAliasingMode]] - Anti Aliasing Mode
 
:[[CVar ffxDeath|ffxDeath]] - full screen death desat effect
 
:[[CVar ffxGlow|ffxGlow]] - full screen glow effect
 
:[[CVar ffxNether|ffxNether]] - full screen nether effect
 
:[[CVar ForceAllowAero|ForceAllowAero]] - Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases
 
:[[CVar forceLODCheck|forceLODCheck]] - If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
 
:[[CVar Gamma|Gamma]] - Gamma correction. Range: [0.3 - 2.8]
 
:[[CVar graphicsDepthEffects|graphicsDepthEffects]]
 
:[[CVar graphicsEnvironmentDetail|graphicsEnvironmentDetail]]
 
:[[CVar graphicsGroundClutter|graphicsGroundClutter]]
 
:[[CVar graphicsLightingQuality|graphicsLightingQuality]]
 
:[[CVar graphicsLiquidDetail|graphicsLiquidDetail]]
 
:[[CVar graphicsOutlineMode|graphicsOutlineMode]]
 
:[[CVar graphicsParticleDensity|graphicsParticleDensity]]
 
:[[CVar graphicsProjectedTextures|graphicsProjectedTextures]]
 
:[[CVar graphicsQuality|graphicsQuality]]
 
:[[CVar graphicsShadowQuality|graphicsShadowQuality]]
 
:[[CVar graphicsSSAO|graphicsSSAO]]
 
:[[CVar graphicsSunshafts|graphicsSunshafts]]
 
:[[CVar graphicsTextureFiltering|graphicsTextureFiltering]]
 
:[[CVar graphicsTextureResolution|graphicsTextureResolution]]
 
:[[CVar graphicsViewDistance|graphicsViewDistance]] - UI value of the graphics setting
 
:[[CVar groundEffectDensity|groundEffectDensity]] - Set the density of small ground objects.
 
:[[CVar groundEffectDist|groundEffectDist]] - Set the maximum distance from the player at which to render small ground objects.
 
:[[CVar groundEffectFade|groundEffectFade]] - Ground effect fade
 
:[[CVar gxAdapter|gxAdapter]] - Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose)
 
:[[CVar gxAFRDevicesCount|gxAFRDevicesCount]] - Force to set number of AFR devices
 
:[[CVar gxAftermathEnabled|gxAftermathEnabled]] - Enable frame crash debugging
 
:[[CVar gxApi|gxApi]] - Graphics API to use
 
:[[CVar gxAspect|gxAspect]] - constrain window aspect
 
:[[CVar gxFullscreenResolution|gxFullscreenResolution]] - resolution
 
:[[CVar gxMaxFrameLatency|gxMaxFrameLatency]] - maximum number of frames ahead of GPU the CPU can be
 
:[[CVar gxMaximize|gxMaximize]] - When using windowed mode, maximize the window
 
:[[CVar gxMonitor|gxMonitor]] - monitor
 
:[[CVar gxMTAlphaM2|gxMTAlphaM2]] - Render transparent M2 pass in parallel.
 
:[[CVar gxMTBeginDraw|gxMTBeginDraw]] - Do BeginDraw multithreaded.
 
:[[CVar gxMTDisable|gxMTDisable]] - Disable all render multithreading
 
:[[CVar gxMTOpaqueM2|gxMTOpaqueM2]] - Render opaque model pass in parallel
 
:[[CVar gxMTOpaqueM2NoReflect|gxMTOpaqueM2NoReflect]] - Render opaque model no reflection pass in parallel.
 
:[[CVar gxMTOpaqueWMO|gxMTOpaqueWMO]] - Render opaque WMO in parallel.
 
:[[CVar gxMTPrepass|gxMTPrepass]] - Render prepass in parallel.
 
:[[CVar gxMTShadow|gxMTShadow]] - Render shadow bands in parallel.
 
:[[CVar gxMTTerrain|gxMTTerrain]] - Render terrain in parallel.
 
:[[CVar gxNewResolution|gxNewResolution]] - resolution to be set
 
:[[CVar gxWindowedResolution|gxWindowedResolution]] - windowed resolution
 
:[[CVar hdPlayerModels|hdPlayerModels]] - Use high definition replacements for player models
 
:[[CVar horizonStart|horizonStart]]
 
:[[CVar hotReloadModels|hotReloadModels]] - Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
 
:[[CVar hwDetect|hwDetect]] - Perform hardware detection for best values
 
:[[CVar lightMode|lightMode]]
 
:[[CVar lodObjectCullDist|lodObjectCullDist]]
 
:[[CVar lodObjectCullSize|lodObjectCullSize]]
 
:[[CVar lodObjectFadeScale|lodObjectFadeScale]]
 
:[[CVar lodObjectMinSize|lodObjectMinSize]]
 
:[[CVar lodTerrainDiv|lodTerrainDiv]] - Terrain lod divisor
 
:[[CVar M2ForceAdditiveParticleSort|M2ForceAdditiveParticleSort]] - force all particles to sort as though they were additive
 
:[[CVar M2UseInstancing|M2UseInstancing]] - use hardware instancing
 
:[[CVar M2UseLOD|M2UseLOD]] - use model lod
 
:[[CVar M2UseThreads|M2UseThreads]] - multithread model animations
 
:[[CVar maxFPS|maxFPS]] - Set FPS limit
 
:[[CVar maxFPSBk|maxFPSBk]] - Set background FPS limit
 
:[[CVar maxFPSLoading|maxFPSLoading]] - Set loading screen max FPS
 
:[[CVar maxLightCount|maxLightCount]] - Maximum lights to render
 
:[[CVar maxLightDist|maxLightDist]] - Maximum distance to render lights
 
:[[CVar MSAAAlphaTest|MSAAAlphaTest]] - Enable MSAA for alpha-tested geometry
 
:[[CVar MSAAQuality|MSAAQuality]] - Multisampling AA quality
 
:[[CVar nearclip|nearclip]] - Near clip plane distance
 
:[[CVar occlusionMaxJobs|occlusionMaxJobs]] - Maximum job threads for occlusion render
 
:[[CVar OutlineEngineMode|OutlineEngineMode]]
 
:[[CVar particleDensity|particleDensity]] - Particle density
 
:[[CVar particleMTDensity|particleMTDensity]]
 
:[[CVar physicsLevel|physicsLevel]] - Level of physics world interaction
 
:[[CVar preloadLoadingDistObject|preloadLoadingDistObject]] - Object preload distance when loading
 
:[[CVar preloadLoadingDistTerrain|preloadLoadingDistTerrain]] - Terrain preload distance when loading
 
:[[CVar preloadStreamingDistObject|preloadStreamingDistObject]] - Object preload distance when streaming
 
:[[CVar preloadStreamingDistTerrain|preloadStreamingDistTerrain]] - Terrain preload distance when streaming
 
:[[CVar projectedTextures|projectedTextures]]
 
:[[CVar RAIDgroundEffectFade|RAIDgroundEffectFade]] - Raid Ground effect fade
 
:[[CVar RAIDsettingsEnabled|RAIDsettingsEnabled]] - Raid graphic settings are available
 
:[[CVar reflectionDownscale|reflectionDownscale]] - Reflection downscale
 
:[[CVar reflectionMode|reflectionMode]] - Controls what parts of the world will reflect in the water.
 
:[[CVar refraction|refraction]]
 
:[[CVar RenderScale|RenderScale]] - Render scale (for supersampling or undersampling)
 
:[[CVar ResampleQuality|ResampleQuality]] - Resample quality
 
:[[CVar rippleDetail|rippleDetail]] - Controls display of water ripples
 
:[[CVar sceneOcclusionEnable|sceneOcclusionEnable]] - Scene software occlusion
 
:[[CVar screenshotFormat|screenshotFormat]] - Set the format of screenshots
 
:[[CVar screenshotQuality|screenshotQuality]] - Set the quality of screenshots (1 - 10)
 
:[[CVar shadowCull|shadowCull]] - enable shadow frustum culling
 
:[[CVar shadowInstancing|shadowInstancing]] - enable instancing when rendering shadowmaps
 
:[[CVar shadowMode|shadowMode]] - Controls the detail level of ingame shadows
 
:[[CVar shadowScissor|shadowScissor]] - enable scissoring when rendering shadowmaps
 
:[[CVar shadowSoft|shadowSoft]]
 
:[[CVar shadowTextureSize|shadowTextureSize]] - Shadow texture size
 
:[[CVar showfootprintparticles|showfootprintparticles]] - toggles rendering of footprint particles
 
:[[CVar SkyCloudLOD|SkyCloudLOD]] - Texture resolution for clouds
 
:[[CVar SSAO|SSAO]]
 
:[[CVar ssaoMagicNormals|ssaoMagicNormals]] - SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters
 
:[[CVar ssaoMagicThresholdHigh|ssaoMagicThresholdHigh]] - SSAO High threshold for transitioning from gbuffer to face normal (degrees)
 
:[[CVar ssaoMagicThresholdLow|ssaoMagicThresholdLow]] - SSAO Low threshold for transitioning from gbuffer to face normal (degrees)
 
:[[CVar streamingCameraLookAheadTime|streamingCameraLookAheadTime]] - Look ahead time for streaming.
 
:[[CVar streamingCameraMaxRadius|streamingCameraMaxRadius]] - Max radius of the streaming camera.
 
:[[CVar streamingCameraRadius|streamingCameraRadius]] - Base radius of the streaming camera.
 
:[[CVar sunShafts|sunShafts]]
 
:[[CVar terrainAlphaBitDepth|terrainAlphaBitDepth]] - Terrain alpha map bit depth
 
:[[CVar terrainLodDist|terrainLodDist]]
 
:[[CVar terrainMipLevel|terrainMipLevel]] - Terrain blend map mip level
 
:[[CVar textureFilteringMode|textureFilteringMode]] - Texture filtering mode (?)
 
:[[CVar videoOptionsVersion|videoOptionsVersion]]
 
:[[CVar videoOptionsVersionDefault|videoOptionsVersionDefault]]
 
:[[CVar volumeFog|volumeFog]] - Volume Fog
 
:[[CVar volumeFogInterior|volumeFogInterior]] - Volume Fog Interiors
 
:[[CVar volumeFogLevel|volumeFogLevel]]
 
:[[CVar vsync|vsync]] - vsync on or off
 
:[[CVar waterDetail|waterDetail]] - Enables water reflection (0 = old water, 1 = screen space reflection, 2 = dynamic reflection)
 
:[[CVar weatherDensity|weatherDensity]] - Level of weather effects
 
:[[CVar windowResizeLock|windowResizeLock]] - prevent resizing in windowed mode
 
:[[CVar wmoDoodadDist|wmoDoodadDist]] - Wmo doodad load distance
 
:[[CVar wmoLodDist|wmoLodDist]]
 
:[[CVar wmoLodDistScale|wmoLodDistScale]] - Wmo level of detail distance scale
 
:[[CVar worldBaseMip|worldBaseMip]] - World texture base mip
 
:[[CVar worldEntityLinkMode|worldEntityLinkMode]] - Entity link mode
 
:[[CVar worldLoadSort|worldLoadSort]] - Sort objects by distance when loading
 
:[[CVar worldMaxMipLevel|worldMaxMipLevel]] - World maximum texture mip level
 
:[[CVar worldPreloadHighResTextures|worldPreloadHighResTextures]] - Require high res textures to be loaded in streaming non critical radius when preloading
 
:[[CVar worldPreloadNonCritical|worldPreloadNonCritical]] - Require objects to be loaded in streaming non critical radius when preloading
 
:[[CVar worldPreloadNonCriticalTimeout|worldPreloadNonCriticalTimeout]] - World preload time (in seconds) when non-critical items are automatically ignored
 
:[[CVar worldPreloadSort|worldPreloadSort]] - Sort objects by distance when preloading
 
:[[CVar worldViewCullMaxJobs|worldViewCullMaxJobs]] - Maximum job threads for culling
 
 
====Raid Graphics====
 
:[[CVar RAIDcomponentTextureLevel|RAIDcomponentTextureLevel]]
 
:[[CVar RAIDDepthBasedOpacity|RAIDDepthBasedOpacity]]
 
:[[CVar RAIDentityLodDist|RAIDentityLodDist]]
 
:[[CVar RAIDentityShadowFadeScale|RAIDentityShadowFadeScale]]
 
:[[CVar RAIDfarclip|RAIDfarclip]]
 
:[[CVar raidGraphicsDepthEffects|raidGraphicsDepthEffects]]
 
:[[CVar raidGraphicsEnvironmentDetail|raidGraphicsEnvironmentDetail]]
 
:[[CVar raidGraphicsGroundClutter|raidGraphicsGroundClutter]]
 
:[[CVar raidGraphicsLightingQuality|raidGraphicsLightingQuality]]
 
:[[CVar raidGraphicsLiquidDetail|raidGraphicsLiquidDetail]]
 
:[[CVar raidGraphicsOutlineMode|raidGraphicsOutlineMode]]
 
:[[CVar raidGraphicsParticleDensity|raidGraphicsParticleDensity]]
 
:[[CVar raidGraphicsProjectedTextures|raidGraphicsProjectedTextures]]
 
:[[CVar RAIDgraphicsQuality|RAIDgraphicsQuality]]
 
:[[CVar raidGraphicsShadowQuality|raidGraphicsShadowQuality]]
 
:[[CVar raidGraphicsSSAO|raidGraphicsSSAO]]
 
:[[CVar raidGraphicsSunshafts|raidGraphicsSunshafts]]
 
:[[CVar raidGraphicsTextureFiltering|raidGraphicsTextureFiltering]]
 
:[[CVar raidGraphicsTextureResolution|raidGraphicsTextureResolution]]
 
:[[CVar raidGraphicsViewDistance|raidGraphicsViewDistance]]
 
:[[CVar RAIDgroundEffectDensity|RAIDgroundEffectDensity]]
 
:[[CVar RAIDgroundEffectDist|RAIDgroundEffectDist]]
 
:[[CVar RAIDhorizonStart|RAIDhorizonStart]]
 
:[[CVar RAIDLightMode|RAIDLightMode]]
 
:[[CVar RAIDlodObjectCullDist|RAIDlodObjectCullDist]]
 
:[[CVar RAIDlodObjectCullSize|RAIDlodObjectCullSize]]
 
:[[CVar RAIDlodObjectFadeScale|RAIDlodObjectFadeScale]]
 
:[[CVar RAIDlodObjectMinSize|RAIDlodObjectMinSize]]
 
:[[CVar RAIDOutlineEngineMode|RAIDOutlineEngineMode]]
 
:[[CVar RAIDparticleDensity|RAIDparticleDensity]]
 
:[[CVar RAIDparticleMTDensity|RAIDparticleMTDensity]]
 
:[[CVar RAIDprojectedTextures|RAIDprojectedTextures]]
 
:[[CVar RAIDreflectionMode|RAIDreflectionMode]]
 
:[[CVar RAIDrefraction|RAIDrefraction]]
 
:[[CVar RAIDrippleDetail|RAIDrippleDetail]]
 
:[[CVar RAIDshadowMode|RAIDshadowMode]]
 
:[[CVar RAIDshadowSoft|RAIDshadowSoft]]
 
:[[CVar RAIDshadowTextureSize|RAIDshadowTextureSize]]
 
:[[CVar RAIDSSAO|RAIDSSAO]]
 
:[[CVar RAIDsunShafts|RAIDsunShafts]]
 
:[[CVar RAIDterrainLodDist|RAIDterrainLodDist]]
 
:[[CVar RAIDterrainMipLevel|RAIDterrainMipLevel]]
 
:[[CVar RAIDtextureFilteringMode|RAIDtextureFilteringMode]]
 
:[[CVar RAIDVolumeFogLevel|RAIDVolumeFogLevel]]
 
:[[CVar RAIDWaterDetail|RAIDWaterDetail]]
 
:[[CVar RAIDweatherDensity|RAIDweatherDensity]]
 
:[[CVar RAIDwmoLodDist|RAIDwmoLodDist]]
 
:[[CVar RAIDworldBaseMip|RAIDworldBaseMip]]
 
 
===Map===
 
:[[CVar digSites|digSites]] - If enabled, the archaeological dig site system will be used.
 
:[[CVar displayWorldPVPObjectives|displayWorldPVPObjectives]] - Whether to show world PvP objectives
 
:[[CVar mapAnimDuration|mapAnimDuration]] - Duration for the alpha animation
 
:[[CVar mapAnimMinAlpha|mapAnimMinAlpha]] - Alpha value to animate to when player moves with windowed world map open
 
:[[CVar mapAnimStartDelay|mapAnimStartDelay]] - Start delay for the alpha animation
 
:[[CVar mapFade|mapFade]] - Whether to fade out the world map when moving
 
:[[CVar minimapAltitudeHintMode|minimapAltitudeHintMode]] - Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
 
:[[CVar minimapInsideZoom|minimapInsideZoom]] - The current indoor minimap zoom level
 
:[[CVar minimapPortalMax|minimapPortalMax]] - Max Number of Portals to traverse for minimap
 
:[[CVar minimapShapeshiftTracking|minimapShapeshiftTracking]] - Stores shapeshift-specific tracking spells that were active last session.
 
:[[CVar minimapShowArchBlobs|minimapShowArchBlobs]] - Stores whether to show the quest blobs on the minimap.
 
:[[CVar minimapShowQuestBlobs|minimapShowQuestBlobs]] - Stores whether to show the quest blobs on the minimap.
 
:[[CVar minimapTrackedInfov2|minimapTrackedInfov2]] - Stores the minimap tracking that was active last session.
 
:[[CVar minimapZoom|minimapZoom]] - The current outdoor minimap zoom level
 
:[[CVar miniWorldMap|miniWorldMap]] - Whether or not the world map has been toggled to smaller size
 
:[[CVar primaryProfessionsFilter|primaryProfessionsFilter]] - If enabled, primary profession world quests icons will be shown on world maps
 
:[[CVar questLogOpen|questLogOpen]] - Whether the quest log appears the side of the windowed map.
 
:[[CVar questPOI|questPOI]] - If enabled, the quest POI system will be used.
 
:[[CVar rotateMinimap|rotateMinimap]] - Whether to rotate the entire minimap instead of the player arrow
 
:[[CVar screenEdgeFlash|screenEdgeFlash]] - Whether to show a red flash while you are in combat with the world map up
 
:[[CVar secondaryProfessionsFilter|secondaryProfessionsFilter]] - If enabled, secondary profession world quests icons will be shown on world maps
 
:[[CVar showBattlefieldMinimap|showBattlefieldMinimap]] - Whether or not the battlefield minimap is shown
 
:[[CVar showDungeonEntrancesOnMap|showDungeonEntrancesOnMap]] - If enabled, dungeon entrances will display on the world map.
 
:[[CVar showQuestObjectivesOnMap|showQuestObjectivesOnMap]] - Shows quest POIs on the main map.
 
:[[CVar showTamers|showTamers]] - If enabled, pet battle icons will be shown on world maps
 
:[[CVar worldQuestFilterArtifactPower|worldQuestFilterArtifactPower]] - If enabled, world quests with artifact power rewards will be shown on the map
 
:[[CVar worldQuestFilterEquipment|worldQuestFilterEquipment]] - If enabled, world quests with equipment rewards will be shown on the map
 
:[[CVar worldQuestFilterGold|worldQuestFilterGold]] - If enabled, world quests with gold rewards will be shown on the map
 
:[[CVar worldQuestFilterProfessionMaterials|worldQuestFilterProfessionMaterials]] - If enabled, world quests with profession material rewards will be shown on the map
 
:[[CVar worldQuestFilterReputation|worldQuestFilterReputation]] - If enabled, world quests with reputation rewards will be shown on the map
 
:[[CVar worldQuestFilterResources|worldQuestFilterResources]] - If enabled, world quests with order resource rewards or war resource rewards will be shown on the map
 
 
===Mouse===
 
:[[CVar enableMouseSpeed|enableMouseSpeed]] - Enables setting a custom mouse sensitivity to override the setting from the operating system.
 
:[[CVar enableWowMouse|enableWowMouse]] - Enable Steelseries World of Warcraft Mouse
 
:[[CVar mouseInvertPitch|mouseInvertPitch]] - Invert up-down mouse motion
 
:[[CVar mouseInvertYaw|mouseInvertYaw]] - Invert left-right mouse motion
 
:[[CVar mouseSpeed|mouseSpeed]] - Mouse speed
 
:[[CVar rawMouseAccelerationEnable|rawMouseAccelerationEnable]] - Enable acceleration for raw mouse input
 
:[[CVar rawMouseEnable|rawMouseEnable]] - Enable raw mouse input
 
:[[CVar rawMouseRate|rawMouseRate]] - Raw mouse update rate
 
:[[CVar rawMouseResolution|rawMouseResolution]] - Raw mouse resolution
 
 
===Nameplates===
 
:[[CVar nameplateClassResourceTopInset|nameplateClassResourceTopInset]] - The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
 
:[[CVar nameplateGlobalScale|nameplateGlobalScale]] - Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
 
:[[CVar NamePlateHorizontalScale|NamePlateHorizontalScale]] - Applied to horizontal size of all nameplates.
 
:[[CVar nameplateLargeBottomInset|nameplateLargeBottomInset]] - The inset from the bottom (in screen percent) that large nameplates are clamped to.
 
:[[CVar nameplateLargerScale|nameplateLargerScale]] - An additional scale modifier for important monsters.
 
:[[CVar nameplateLargeTopInset|nameplateLargeTopInset]] - The inset from the top (in screen percent) that large nameplates are clamped to.
 
:[[CVar nameplateMaxAlphaDistance|nameplateMaxAlphaDistance]] - The distance from the camera that nameplates will reach their maximum alpha.
 
:[[CVar nameplateMaxAlpha|nameplateMaxAlpha]] - The max alpha of nameplates.
 
:[[CVar nameplateMaxDistance|nameplateMaxDistance]] - The max distance to show nameplates.
 
:[[CVar nameplateMaxScaleDistance|nameplateMaxScaleDistance]] - The distance from the camera that nameplates will reach their maximum scale.
 
:[[CVar nameplateMaxScale|nameplateMaxScale]] - The max scale of nameplates.
 
:[[CVar nameplateMinAlphaDistance|nameplateMinAlphaDistance]] - The distance from the max distance that nameplates will reach their minimum alpha.
 
:[[CVar nameplateMinAlpha|nameplateMinAlpha]] - The minimum alpha of nameplates.
 
:[[CVar nameplateMinScaleDistance|nameplateMinScaleDistance]] - The distance from the max distance that nameplates will reach their minimum scale.
 
:[[CVar nameplateMinScale|nameplateMinScale]] - The minimum scale of nameplates.
 
:[[CVar nameplateMotionSpeed|nameplateMotionSpeed]] - Controls the rate at which nameplate animates into their target locations [0.0-1.0]
 
:[[CVar nameplateMotion|nameplateMotion]] - Defines the movement/collision model for nameplates
 
:[[CVar nameplateOccludedAlphaMult|nameplateOccludedAlphaMult]] - Alpha multiplier of nameplates for occluded targets.
 
:[[CVar nameplateOtherAtBase|nameplateOtherAtBase]] - Position other nameplates at the base, rather than overhead
 
:[[CVar nameplateOtherBottomInset|nameplateOtherBottomInset]] - The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
 
:[[CVar nameplateOtherTopInset|nameplateOtherTopInset]] - The inset from the top (in screen percent) that the non-self nameplates are clamped to.
 
:[[CVar nameplateOverlapH|nameplateOverlapH]] - Percentage amount for horizontal overlap of nameplates
 
:[[CVar nameplateOverlapV|nameplateOverlapV]] - Percentage amount for vertical overlap of nameplates
 
:[[CVar NameplatePersonalHideDelayAlpha|NameplatePersonalHideDelayAlpha]] - Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
 
:[[CVar NameplatePersonalHideDelaySeconds|NameplatePersonalHideDelaySeconds]] - Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
 
:[[CVar NameplatePersonalShowAlways|NameplatePersonalShowAlways]] - Determines if the the personal nameplate is always shown.
 
:[[CVar NameplatePersonalShowInCombat|NameplatePersonalShowInCombat]] - Determines if the the personal nameplate is shown when you enter combat.
 
:[[CVar NameplatePersonalShowWithTarget|NameplatePersonalShowWithTarget]] - Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
 
:[[CVar nameplateResourceOnTarget|nameplateResourceOnTarget]] - Nameplate class resource overlay mode. 0=self, 1=target
 
:[[CVar nameplateSelectedAlpha|nameplateSelectedAlpha]] - The alpha of the selected nameplate.
 
:[[CVar nameplateSelectedScale|nameplateSelectedScale]] - The scale of the selected nameplate.
 
:[[CVar nameplateSelfAlpha|nameplateSelfAlpha]] - The alpha of the self nameplate.
 
:[[CVar nameplateSelfBottomInset|nameplateSelfBottomInset]] - The inset from the bottom (in screen percent) that the self nameplate is clamped to.
 
:[[CVar nameplateSelfScale|nameplateSelfScale]] - The scale of the self nameplate.
 
:[[CVar nameplateSelfTopInset|nameplateSelfTopInset]] - The inset from the top (in screen percent) that the self nameplate is clamped to.
 
:[[CVar nameplateShowAll|nameplateShowAll]]
 
:[[CVar nameplateShowDebuffsOnFriendly|nameplateShowDebuffsOnFriendly]]
 
:[[CVar nameplateShowEnemies|nameplateShowEnemies]] - Show enemy nameplates
 
:[[CVar nameplateShowEnemyGuardians|nameplateShowEnemyGuardians]] - Show enemy guardian nameplates
 
:[[CVar nameplateShowEnemyMinions|nameplateShowEnemyMinions]]
 
:[[CVar nameplateShowEnemyMinus|nameplateShowEnemyMinus]]
 
:[[CVar nameplateShowEnemyPets|nameplateShowEnemyPets]] - Show enemy pet nameplates
 
:[[CVar nameplateShowEnemyTotems|nameplateShowEnemyTotems]] - Show enemy totem nameplates
 
:[[CVar nameplateShowFriendlyGuardians|nameplateShowFriendlyGuardians]] - Show friendly nameplates
 
:[[CVar nameplateShowFriendlyMinions|nameplateShowFriendlyMinions]]
 
:[[CVar nameplateShowFriendlyNPCs|nameplateShowFriendlyNPCs]]
 
:[[CVar nameplateShowFriendlyPets|nameplateShowFriendlyPets]] - Show friendly pet nameplates
 
:[[CVar nameplateShowFriendlyTotems|nameplateShowFriendlyTotems]] - Show friendly totem nameplates
 
:[[CVar nameplateShowFriends|nameplateShowFriends]] - Show friendly nameplates
 
:[[CVar nameplateShowOnlyNames|nameplateShowOnlyNames]] - Whether to hide the nameplate bars
 
:[[CVar nameplateShowSelf|nameplateShowSelf]]
 
:[[CVar nameplateTargetBehindMaxDistance|nameplateTargetBehindMaxDistance]] - The max distance to show the target nameplate when the target is behind the camera.
 
:[[CVar nameplateTargetRadialPosition|nameplateTargetRadialPosition]] - When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat
 
:[[CVar NamePlateVerticalScale|NamePlateVerticalScale]] - Applied to vertical size of all nameplates.
 
:[[CVar ShowClassColorInFriendlyNameplate|ShowClassColorInFriendlyNameplate]] - use this to display the class color in friendly nameplate health bars
 
:[[CVar ShowClassColorInNameplate|ShowClassColorInNameplate]] - use this to display the class color in enemy nameplate health bars
 
:[[CVar ShowNamePlateLoseAggroFlash|ShowNamePlateLoseAggroFlash]] - When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash.
 
:[[CVar showVKeyCastbarOnlyOnTarget|showVKeyCastbarOnlyOnTarget]]
 
:[[CVar showVKeyCastbarSpellName|showVKeyCastbarSpellName]]
 
:[[CVar showVKeyCastbar|showVKeyCastbar]] - If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
 
 
===Names===
 
:[[CVar UnitNameEnemyGuardianName|UnitNameEnemyGuardianName]] - Toggle Enemy Guardian Names
 
:[[CVar UnitNameEnemyMinionName|UnitNameEnemyMinionName]]
 
:[[CVar UnitNameEnemyPetName|UnitNameEnemyPetName]] - Toggle Enemy Pet Names
 
:[[CVar UnitNameEnemyPlayerName|UnitNameEnemyPlayerName]] - Toggle Enemy Player Names
 
:[[CVar UnitNameEnemyTotemName|UnitNameEnemyTotemName]] - Toggle Enemy Totem Names
 
:[[CVar UnitNameForceHideMinus|UnitNameForceHideMinus]]
 
:[[CVar UnitNameFriendlyGuardianName|UnitNameFriendlyGuardianName]] - Toggle Friendly Guardian Names
 
:[[CVar UnitNameFriendlyMinionName|UnitNameFriendlyMinionName]]
 
:[[CVar UnitNameFriendlyPetName|UnitNameFriendlyPetName]] - Toggle Friendly Pet Names
 
:[[CVar UnitNameFriendlyPlayerName|UnitNameFriendlyPlayerName]] - Toggle Friendly Player Names
 
:[[CVar UnitNameFriendlySpecialNPCName|UnitNameFriendlySpecialNPCName]] - Toggle Friendly Special NPC Names (?)
 
:[[CVar UnitNameFriendlyTotemName|UnitNameFriendlyTotemName]] - Toggle Friendly Totem Names
 
:[[CVar UnitNameGuildTitle|UnitNameGuildTitle]] - Toggle Guild Titles in Player Names
 
:[[CVar UnitNameHostleNPC|UnitNameHostleNPC]]
 
:[[CVar UnitNameInteractiveNPC|UnitNameInteractiveNPC]]
 
:[[CVar UnitNameNonCombatCreatureName|UnitNameNonCombatCreatureName]] - Toggle Non-Combat Creature Names
 
:[[CVar UnitNameNPC|UnitNameNPC]] - Toggle NPC Name
 
:[[CVar UnitNameOwn|UnitNameOwn]] - Toggle Own Name
 
:[[CVar UnitNamePlayerGuild|UnitNamePlayerGuild]] - Toggle Guild Tags
 
:[[CVar UnitNamePlayerPVPTitle|UnitNamePlayerPVPTitle]] - Toggle Titles
 
 
===Net===
 
:[[CVar disableServerNagle|disableServerNagle]] - Disable server-side nagle algorithm
 
:[[CVar portal|portal]] - Name of Battle.net portal to use
 
:[[CVar serverAlert|serverAlert]] - Get the glue-string tag for the URL
 
:[[CVar useIPv6|useIPv6]] - Enable the usage of IPv6 sockets
 
 
===Sound===
 
:[[CVar ChatAmbienceVolume|ChatAmbienceVolume]] - Ambience Volume (0.0 to 1.0)
 
:[[CVar ChatMusicVolume|ChatMusicVolume]] - Music volume (0.0 to 1.0)
 
:[[CVar ChatSoundVolume|ChatSoundVolume]] - Sound volume (0.0 to 1.0)
 
:[[CVar FootstepSounds|FootstepSounds]] - play footstep sounds
 
:[[CVar SoundPerf_VariationCap|SoundPerf_VariationCap]] - Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
 
:[[CVar Sound_AllyPlayerHighpassDSPCutoff|Sound_AllyPlayerHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz)
 
:[[CVar Sound_AlternateListener|Sound_AlternateListener]] - When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position
 
:[[CVar Sound_AmbienceHighpassDSPCutoff|Sound_AmbienceHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz)
 
:[[CVar Sound_AmbienceVolume|Sound_AmbienceVolume]]
 
:[[CVar Sound_DialogVolume|Sound_DialogVolume]] - Dialog Volume (0.0 to 1.0)
 
:[[CVar Sound_DSPBufferSize|Sound_DSPBufferSize]] - sound buffer size, default 0
 
:[[CVar Sound_EnableAllSound|Sound_EnableAllSound]] - Enables All Sound
 
:[[CVar Sound_EnableAmbience|Sound_EnableAmbience]]
 
:[[CVar Sound_EnableArmorFoleySoundForOthers|Sound_EnableArmorFoleySoundForOthers]] - Enables armor damage sounds for NPCs and other PCs
 
:[[CVar Sound_EnableArmorFoleySoundForSelf|Sound_EnableArmorFoleySoundForSelf]] - Enables armor damage sounds for player
 
:[[CVar Sound_EnableDialog|Sound_EnableDialog]]
 
:[[CVar Sound_EnableDSPEffects|Sound_EnableDSPEffects]]
 
:[[CVar Sound_EnableEmoteSounds|Sound_EnableEmoteSounds]] - Enables emote voices
 
:[[CVar Sound_EnableErrorSpeech|Sound_EnableErrorSpeech]] - error speech
 
:[[CVar Sound_EnableMixMode2|Sound_EnableMixMode2]] - test
 
:[[CVar Sound_EnableMusic|Sound_EnableMusic]] - Enables Music
 
:[[CVar Sound_EnablePetBattleMusic|Sound_EnablePetBattleMusic]] - Enables music in pet battles
 
:[[CVar Sound_EnablePetSounds|Sound_EnablePetSounds]] - Enables pet sounds
 
:[[CVar Sound_EnablePositionalLowPassFilter|Sound_EnablePositionalLowPassFilter]] - Environmental effect to make sounds duller behind you or far away
 
:[[CVar Sound_EnableReverb|Sound_EnableReverb]]
 
:[[CVar Sound_EnableSFX|Sound_EnableSFX]] - Enables SoundFX
 
:[[CVar Sound_EnableSoundWhenGameIsInBG|Sound_EnableSoundWhenGameIsInBG]] - Enable Sound When Game Is In Background
 
:[[CVar Sound_EnemyPlayerHighpassDSPCutoff|Sound_EnemyPlayerHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz)
 
:[[CVar Sound_ListenerAtCharacter|Sound_ListenerAtCharacter]] - lock listener at character
 
:[[CVar Sound_MasterVolume|Sound_MasterVolume]] - master volume (0.0 to 1.0)
 
:[[CVar Sound_MaxCacheableSizeInBytes|Sound_MaxCacheableSizeInBytes]] - Max sound size that will be cached, larger files will be streamed instead
 
:[[CVar Sound_MaxCacheSizeInBytes|Sound_MaxCacheSizeInBytes]] - Max cache size in bytes
 
:[[CVar Sound_MusicVolume|Sound_MusicVolume]]
 
:[[CVar Sound_NPCHighpassDSPCutoff|Sound_NPCHighpassDSPCutoff]] - The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz)
 
:[[CVar Sound_NumChannels|Sound_NumChannels]] - number of sound channels
 
:[[CVar Sound_OutputDriverIndex|Sound_OutputDriverIndex]] - Audio Device Selected
 
:[[CVar Sound_OutputDriverName|Sound_OutputDriverName]]
 
:[[CVar Sound_OutputSampleRate|Sound_OutputSampleRate]] - output sample rate
 
:[[CVar Sound_SFXVolume|Sound_SFXVolume]] - sound volume (0.0 to 1.0)
 
:[[CVar Sound_ZoneMusicNoDelay|Sound_ZoneMusicNoDelay]]
 
 
====Voice Chat====
 
:[[CVar autojoinBGVoice|autojoinBGVoice]] - Automatically join the voice session in battleground chat
 
:[[CVar autojoinPartyVoice|autojoinPartyVoice]] - Automatically join the voice session in party/raid chat
 
:[[CVar PushToTalkSound|PushToTalkSound]] - Play a sound when voice recording activates and deactivates
 
:[[CVar Sound_VoiceChatInputDriverIndex|Sound_VoiceChatInputDriverIndex]] - Device for voice input (Microphone)
 
:[[CVar Sound_VoiceChatInputDriverName|Sound_VoiceChatInputDriverName]]
 
:[[CVar Sound_VoiceChatOutputDriverIndex|Sound_VoiceChatOutputDriverIndex]] - Device for voice output (Headset or secondary speakers)
 
:[[CVar Sound_VoiceChatOutputDriverName|Sound_VoiceChatOutputDriverName]]
 
:[[CVar VoiceChatMasterVolumeScale|VoiceChatMasterVolumeScale]] - Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat
 
:[[CVar VoiceCommunicationMode|VoiceCommunicationMode]] - Which communication mode to use for voice chat: push-to-talk, open mic, etc...
 
:[[CVar VoiceEnableWhenGameIsInBG|VoiceEnableWhenGameIsInBG]] - Enable Voice Chat when game is in background
 
:[[CVar VoiceInputDevice|VoiceInputDevice]] - Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default
 
:[[CVar VoiceInputVolume|VoiceInputVolume]] - The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder.
 
:[[CVar VoiceOutputDevice|VoiceOutputDevice]] - Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default
 
:[[CVar VoiceOutputVolume|VoiceOutputVolume]] - The volume of incoming voice chat, how loud other users' voices sound
 
:[[CVar VoicePushToTalkKeybind|VoicePushToTalkKeybind]] - Push to talk key
 
:[[CVar VoiceSelfDeafened|VoiceSelfDeafened]] - Voice Chat Self Deafened
 
:[[CVar VoiceSelfMuted|VoiceSelfMuted]] - Voice Chat Self Muted
 
:[[CVar VoiceVADSensitivity|VoiceVADSensitivity]] - How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold.
 
 
===Uncategorized===
 
:[[CVar AIBrain|AIBrain]]
 
:[[CVar AIController|AIController]]
 
:[[CVar AIControllerEventLog|AIControllerEventLog]]
 
:[[CVar AIEventLog|AIEventLog]]
 
:[[CVar AreaTriggerEventLog|AreaTriggerEventLog]]
 
:[[CVar AreaTriggers|AreaTriggers]]
 
:[[CVar AuraEventLog|AuraEventLog]]
 
:[[CVar BehaviorTree|BehaviorTree]]
 
:[[CVar checkAddonVersion|checkAddonVersion]] - Disable loading of out-of-date addons
 
:[[CVar ClientCastDebug|ClientCastDebug]] - debug client cast allocation
 
:[[CVar ClientMessageEventLog|ClientMessageEventLog]]
 
:[[CVar cloakFixEnabled|cloakFixEnabled]]
 
:[[CVar ContentTuning|ContentTuning]]
 
:[[CVar CustomDesignEventLog|CustomDesignEventLog]]
 
:[[CVar CustomWindowEventLog|CustomWindowEventLog]]
 
:[[CVar DamageCalculator|DamageCalculator]]
 
:[[CVar DepthBasedOpacity|DepthBasedOpacity]]
 
:[[CVar disableAutoRealmSelect|disableAutoRealmSelect]] - Disable automatically selecting a realm on login
 
:[[CVar enableRuneSpentAnim|enableRuneSpentAnim]] - Adjust the time the rune fades after it flashes when you spend it
 
:[[CVar forceEnglishNames|forceEnglishNames]]
 
:[[CVar gameTip|gameTip]] - Determine which Loading Screen tip will display next (increments per character Login)
 
:[[CVar HealHandler|HealHandler]]
 
:[[CVar HotfixEventLog|HotfixEventLog]]
 
:[[CVar initialRealmListTimeout|initialRealmListTimeout]] - How long to wait for the initial realm list before failing login (in seconds)
 
:[[CVar lastAddonVersion|lastAddonVersion]]
 
:[[CVar lastCharacterIndex|lastCharacterIndex]] - Number of last character that was used for logging in (initial selection for character screen)
 
:[[CVar locale|locale]] - Set the game locale
 
:[[CVar MaxObservedPetBattles|MaxObservedPetBattles]] - Maximum number of observed pet battles
 
:[[CVar MoveHistoryEventLog|MoveHistoryEventLog]]
 
:[[CVar Pathing|Pathing]]
 
:[[CVar PlayerSpawnTracking|PlayerSpawnTracking]]
 
:[[CVar playIntroMovie|playIntroMovie]]
 
:[[CVar PreemptiveCastEnable|PreemptiveCastEnable]] - Enable preemptive triggering of cast visuals based on spell release timing
 
:[[CVar ProcDebugEventLog|ProcDebugEventLog]]
 
:[[CVar QuestEventLog|QuestEventLog]]
 
:[[CVar seenAlliedRaceUnlocks|seenAlliedRaceUnlocks]]
 
:[[CVar ServerMessageEventLog|ServerMessageEventLog]]
 
:[[CVar simd|simd]] - Enable SIMD features (e.g. SSE)
 
:[[CVar SpawnRegion|SpawnRegion]]
 
:[[CVar SpellEventLog|SpellEventLog]]
 
:[[CVar SpellOverrides|SpellOverrides]]
 
:[[CVar SpellScriptEventLog|SpellScriptEventLog]]
 
:[[CVar SpellTargeting|SpellTargeting]]
 
:[[CVar synchronizeBindings|synchronizeBindings]] - Toggles the saving of key bindings to the server
 
:[[CVar synchronizeChatFrames|synchronizeChatFrames]]
 
:[[CVar synchronizeConfig|synchronizeConfig]] - Toggles the saving of CVars to the server
 
:[[CVar synchronizeMacros|synchronizeMacros]] - Toggles the saving of macros to the server
 
:[[CVar synchronizeSettings|synchronizeSettings]] - Whether client settings should be stored on the server
 
:[[CVar timingMethod|timingMethod]] - Desired method for game timing
 
:[[CVar timingTestError|timingTestError]] - Error reported by the timing validation system
 
:[[CVar UnitEnterCombatLog|UnitEnterCombatLog]]
 
:[[CVar VerboseSpellScriptEventLog|VerboseSpellScriptEventLog]]
 
:[[CVar webChallengeURLTimeout|webChallengeURLTimeout]] - How long to wait for the web challenge URL (in seconds). 0 means wait forever.
 
:[[CVar WorldActionsLog|WorldActionsLog]]
 
 
===Unit Frames===
 
:[[CVar ActionButtonUseKeyDown|ActionButtonUseKeyDown]] - Activate the action button on a keydown
 
:[[CVar activeCUFProfile|activeCUFProfile]] - The last active CUF Profile.
 
:[[CVar alwaysShowActionBars|alwaysShowActionBars]] - Whether to always show the action bar grid
 
:[[CVar buffDurations|buffDurations]] - Whether to show buff durations
 
:[[CVar doNotFlashLowHealthWarning|doNotFlashLowHealthWarning]] - Do not flash your screen red when you are low on health.
 
:[[CVar fullSizeFocusFrame|fullSizeFocusFrame]] - Increases the size of the focus frame to that of the target frame
 
:[[CVar lockActionBars|lockActionBars]] - Whether the action bars should be locked, preventing changes
 
:[[CVar noBuffDebuffFilterOnTarget|noBuffDebuffFilterOnTarget]] - Do not filter buffs or debuffs at all on targets
 
:[[CVar partyBackgroundOpacity|partyBackgroundOpacity]] - The opacity of the party background
 
:[[CVar predictedHealth|predictedHealth]] - Whether or not to use predicted health values in the UI
 
:[[CVar pvpSelectedRoles|pvpSelectedRoles]] - Stores what roles the player will fulfill in a BG.
 
:[[CVar raidFramesDisplayAggroHighlight|raidFramesDisplayAggroHighlight]] - Whether to display aggro highlights on Raid Frames
 
:[[CVar raidFramesDisplayClassColor|raidFramesDisplayClassColor]] - Colors raid frames with the class color
 
:[[CVar raidFramesDisplayOnlyDispellableDebuffs|raidFramesDisplayOnlyDispellableDebuffs]] - Whether to display only dispellable debuffs on Raid Frames
 
:[[CVar raidFramesDisplayPowerBars|raidFramesDisplayPowerBars]] - Whether to display mana, rage, etc. on Raid Frames
 
:[[CVar raidFramesHealthText|raidFramesHealthText]] - How to display health text on the raid frames
 
:[[CVar raidFramesHeight|raidFramesHeight]] - The height of the individual raid frames
 
:[[CVar raidFramesPosition|raidFramesPosition]] - Where the raid frames should be placed
 
:[[CVar raidFramesWidth|raidFramesWidth]] - The width of the individual raid frames
 
:[[CVar raidOptionDisplayMainTankAndAssist|raidOptionDisplayMainTankAndAssist]] - Whether to display main tank and main assist units in the raid frames
 
:[[CVar raidOptionDisplayPets|raidOptionDisplayPets]] - Whether to display pets on the raid frames
 
:[[CVar raidOptionIsShown|raidOptionIsShown]] - Whether the Raid Frames are shown
 
:[[CVar raidOptionKeepGroupsTogether|raidOptionKeepGroupsTogether]] - The way to group raid frames
 
:[[CVar raidOptionLocked|raidOptionLocked]] - Whether the raid frames are locked
 
:[[CVar raidOptionShowBorders|raidOptionShowBorders]] - Displays borders around the raid frames.
 
:[[CVar raidOptionSortMode|raidOptionSortMode]] - The way to sort raid frames
 
:[[CVar runeFadeTime|runeFadeTime]] - Adjust the time the rune fades from on CD to ready
 
:[[CVar runeSpentFadeTime|runeSpentFadeTime]] - Adjust the time the base rune takes to fade out after the rune flash fades out
 
:[[CVar runeSpentFlashTime|runeSpentFlashTime]] - Adjust the time the rune flash takes to fade out
 
:[[CVar showArenaEnemyCastbar|showArenaEnemyCastbar]] - Show the spell enemies are casting on the Arena Enemy frames
 
:[[CVar showArenaEnemyFrames|showArenaEnemyFrames]] - Show arena enemy frames while in an Arena
 
:[[CVar showArenaEnemyPets|showArenaEnemyPets]] - Show the enemy team's pets on the ArenaEnemy frames
 
:[[CVar showBuilderFeedback|showBuilderFeedback]] - Show animation when building power for builder/spender bar
 
:[[CVar showCastableBuffs|showCastableBuffs]] - Show only Buffs the player can cast. Only applies to raids.
 
:[[CVar showDispelDebuffs|showDispelDebuffs]] - Show only Debuffs that the player can dispel. Only applies to raids.
 
:[[CVar showHonorAsExperience|showHonorAsExperience]] - Show the honor bar as a regular experience bar in place of rep
 
:[[CVar showPartyBackground|showPartyBackground]] - Show a background behind party members
 
:[[CVar showPartyPets|showPartyPets]] - Whether to show pets in the party UI
 
:[[CVar showSpenderFeedback|showSpenderFeedback]] - Show animation when spending power for builder/spender bar
 
:[[CVar showTargetCastbar|showTargetCastbar]] - Show the spell your current target is casting
 
:[[CVar showTargetOfTarget|showTargetOfTarget]] - Whether the target of target frame should be shown
 
:[[CVar statusText|statusText]] - Whether the status bars show numeric health/mana values
 
:[[CVar statusTextDisplay|statusTextDisplay]] - Whether numeric health/mana values are shown as raw values or percentages, or both
 
:[[CVar threatPlaySounds|threatPlaySounds]] - Whether or not to sounds when certain threat transitions occur
 
:[[CVar threatShowNumeric|threatShowNumeric]] - Whether or not to show numeric threat on the target and focus frames
 
:[[CVar threatWarning|threatWarning]] - Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
 
:[[CVar useCompactPartyFrames|useCompactPartyFrames]] - Use the new raid frames for parties
 
:[[CVar xpBarText|xpBarText]] - Whether the XP bar shows the numeric experience value
 
 
===Classic Specific CVars===
 
{{Wow-inline}} See [[Console variables/Complete list/Classic]] for a full list.
 
:[[CVar alwaysShowBlizzardGroupsTab|alwaysShowBlizzardGroupsTab]]
 
:[[CVar alwaysShowTargetNameplate|alwaysShowTargetNameplate]]
 
:[[CVar clampTargetNameplateToScreen|clampTargetNameplateToScreen]]
 
:[[CVar floatingCombatTextAuraFade|floatingCombatTextAuraFade]]
 
:[[CVar groundEffectAnimation|groundEffectAnimation]]
 
:[[CVar gxFixLag|gxFixLag]]
 
:[[CVar gxTripleBuffer|gxTripleBuffer]]
 
:[[CVar hideOutdoorWorldState|hideOutdoorWorldState]]
 
:[[CVar instantQuestText|instantQuestText]]
 
:[[CVar minimumAutomaticUiScale|minimumAutomaticUiScale]]
 
:[[CVar nameplateNotSelectedAlpha|nameplateNotSelectedAlpha]]
 
:[[CVar nameplateRemovalAnimation|nameplateRemovalAnimation]]
 
:[[CVar RAIDgroundEffectAnimation|RAIDgroundEffectAnimation]]
 
:[[CVar RAIDSSAOBlur|RAIDSSAOBlur]]
 
:[[CVar showLoadingScreenTips|showLoadingScreenTips]]
 
:[[CVar showLootSpam|showLootSpam]]
 
:[[CVar showNewbieTips|showNewbieTips]]
 
:[[CVar spellClutterDefaultTargetScalar|spellClutterDefaultTargetScalar]]
 
:[[CVar spellClutterHostileScalar|spellClutterHostileScalar]]
 
:[[CVar spellClutterMinSpellCount|spellClutterMinSpellCount]]
 
:[[CVar spellClutterMinWeaponTrailCount|spellClutterMinWeaponTrailCount]]
 
:[[CVar spellClutterPartySizeScalar|spellClutterPartySizeScalar]]
 
:[[CVar spellClutterPlayerScalarMultiplier|spellClutterPlayerScalarMultiplier]]
 
:[[CVar spellClutterRangeConstant|spellClutterRangeConstant]]
 
:[[CVar spellClutterRangeConstantRaid|spellClutterRangeConstantRaid]]
 
:[[CVar SSAOBlur|SSAOBlur]]
 
:[[CVar SSAODistance|SSAODistance]]
 
:[[CVar terrainHoles|terrainHoles]]
 
:[[CVar twitterCharactersPerMedia|twitterCharactersPerMedia]]
 
 
==Commands==
 
===Console===
 
{{i-note|These are commands that only affect the drop down menu when WoW is started with the <code>-console</code> argument.}}
 
:[[CVar AppendLogToFile|AppendLogToFile]] - [filename = ConsoleLogs/Log<Timestamp>.txt] [numLines = all]
 
:[[CVar bgcolor|bgcolor]] - [alpha 0-255] [Red 0-255] [Green 0-255] [Blue 0-255]
 
:[[CVar clear|clear]] - Clears the console buffer
 
:[[CVar closeconsole|closeconsole]] - Closes the Console window
 
:[[CVar consolelines|consolelines]] - [number] number of lines to show in the console
 
:[[CVar default|default]] - Resets all the font and console settings
 
:[[CVar font|font]] - [fontname] make sure to use the .ttf file name
 
:[[CVar fontcolor|fontcolor]] - [ColorClassName] [Red 0-255] [Green 0-255] [Blue 0-255]
 
:[[CVar fontsize|fontsize]] - [10-50] arbitrary font size
 
:[[CVar help|help]] - Provides help information about a command.
 
:[[CVar highlightcolor|highlightcolor]] - [alpha 0-255] [Red 0-255] [Green 0-255] [Blue 0-255]
 
:[[CVar linecount|linecount]] - [float] specifies console height, in lines
 
:[[CVar proportionaltext|proportionaltext]] - Toggles fixed-width text characters
 
:[[CVar repeat|repeat]] - Repeats a command
 
:[[CVar settings|settings]] - Shows current font and console settings
 
:[[CVar spacing|spacing]] - [float] specifies inter-character spacing, in pixels
 
 
===Debug===
 
:[[CVar DumpSoundKits|DumpSoundKits]]
 
:[[CVar fstack_preferParentKeys|fstack_preferParentKeys]] - 0: Prefer Global Names, 1: Prefer ParentKeys (Default).
 
:[[CVar perf|perf]]
 
:[[CVar physCreateForceField|physCreateForceField]]
 
:[[CVar physCulling|physCulling]]
 
:[[CVar physCullingDist|physCullingDist]]
 
:[[CVar physDraw|physDraw]]
 
:[[CVar physDrawBroadphase|physDrawBroadphase]]
 
:[[CVar physDrawCenterOfMass|physDrawCenterOfMass]]
 
:[[CVar physDrawContacts|physDrawContacts]]
 
:[[CVar physDrawDMStats|physDrawDMStats]]
 
:[[CVar physDrawFixtures|physDrawFixtures]]
 
:[[CVar physDrawJoints|physDrawJoints]]
 
:[[CVar physDrawStats|physDrawStats]]
 
:[[CVar physDrawTransparent|physDrawTransparent]]
 
:[[CVar physEnable|physEnable]]
 
:[[CVar physEnableVegOverrides|physEnableVegOverrides]] - Toggles physics vegetation cvars for tuning vegetation physics simulation etc.
 
:[[CVar physReset|physReset]]
 
:[[CVar physVegMinPushDist|physVegMinPushDist]] - Squared distance the unit must be within from the bone to begin pushing it.
 
:[[CVar physVegPosMaxPush|physVegPosMaxPush]] - Maximum distance in yards a bone can be pushed from its base position before being clamped.
 
:[[CVar physVegPosPushAmt|physVegPosPushAmt]] - Distance per frame in yards the bone is pushed while a unit moves along the push direction, scaled by delta time.
 
:[[CVar physVegPosRelaxSpeed|physVegPosRelaxSpeed]] - Speed at which the bone will return to rest once the unit leaves the volume, or crosses the max push threshold.
 
:[[CVar physVegVelMaxPush|physVegVelMaxPush]] - Max distance the bone can be pushed additionally when a unit has velocity while moving in the veg, pushed along the units vel direction.
 
:[[CVar physVegVelSpeed|physVegVelSpeed]] - Speed at which the bone moves along the velocity direction when a unit has move while within the veg.
 
:[[CVar timingInfo|timingInfo]]
 
:[[CVar whois|whois]] - Ask the server to do an account/real name lookup on a character name
 
 
===Game===
 
:[[CVar ActionCam|ActionCam]]
 
:[[CVar ObjUsage|ObjUsage]] - Displays the Object manager list status (Only works in the Console)
 
:[[CVar pitchLimit|pitchLimit]]
 
:[[CVar ShowObjUsage|ShowObjUsage]]
 
:[[CVar UpdatePOI|UpdatePOI]] - Updates Quest POI from User Server
 
 
===Graphics===
 
:[[CVar GxCurrentAPI|GxCurrentAPI]]
 
:[[CVar GxCurrentGPU|GxCurrentGPU]]
 
:[[CVar GxGetVideoMemory|GxGetVideoMemory]]
 
:[[CVar GxListGPUs|GxListGPUs]]
 
:[[CVar GxLogFullGPUInfo|GxLogFullGPUInfo]]
 
:[[CVar GxRestart|GxRestart]]
 
:[[CVar GxuSwapChainSize|GxuSwapChainSize]]
 
:[[CVar GxuWindowSize|GxuWindowSize]]
 
:[[CVar reloadUI|reloadUI]] - Reloads the user interface
 
:[[CVar showPlayer|showPlayer]]
 
:[[CVar ToggleWindowMode|ToggleWindowMode]]
 
:[[CVar UpdateWindow|UpdateWindow]]
 
 
===Uncategorized===
 
:[[CVar cvar_default|cvar_default]] - Set the value of a CVar to its coded default value
 
:[[CVar cvar_reset|cvar_reset]] - Set the value of a CVar to its startup value
 
:[[CVar cvarlist|cvarlist]] - List CVars
 
:[[CVar logout|logout]]
 
:[[CVar quit|quit]]
 
:[[CVar ResetChallengeMode|ResetChallengeMode]]
 
:[[CVar set|set]] - Set the value of a CVar
 
:[[CVar SetDifficulty|SetDifficulty]]
 
:[[CVar ver|ver]] - Displays build number and build date
 
 
==Removed==
 
 
Please see [[:Category:Removed console variables]] for the deprecated/removed cvars.
 
Please see [[:Category:Removed console variables]] for the deprecated/removed cvars.
 
[[Category:Console variables]]
 
[[Category:Console variables]]

Revision as of 17:42, 21 May 2021

For WoW Icon update Classic cvars, see Console variables/Classic.

The World of Warcraft game client stores all of its configurations in console variables (CVars). These variables affect many aspects of the game, such as the graphics, the sound system and the interface. CVar information can be queried with C_Console.GetAllCommands()

Details

WTF

The Config.wtf file stores settings mostly relevant to game startup, such as gxMaximize for the screen window size and locale for the language.

\World of Warcraft\_retail_\WTF\Config.wtf

The config-cache.wtf files are used for character and WoW account-specific settings. They are synchronized to the server if the synchronizeConfig CVar is enabled (by default).

Character: \World of Warcraft\_retail_\WTF\Account\<AccountName>\<Server>\<Character>\config-cache.wtf
  Account: \World of Warcraft\_retail_\WTF\Account\<AccountName>\config-cache.wtf

Setting CVars

There are several ways of setting the console variables:

  • The most commonly used CVars can be configured in the Interface window settings.
  • With /console <command> <value>, for example:
/console scriptErrors 1
  • The /console enable command or launching the game with the WoW.exe -console argument will allow you to open the Console window in-game by pressing the ` or ~ key.
  • AddOns and scripts can set CVars by calling SetCVar()
Some CVars (e.g. for Nameplates) can only be set from SetCVar instead of with /console, this can be checked with GetCVarInfo()
  • The config-cache.wtf files can be manually edited while the game is not running; they would otherwise be overwritten on reloading or logging out. The syntax for setting a variable in the WTF files is:
SET variableName "value"

CVar Scope

Some CVars are character-specific or WoW account-specific, for example:

  • When setting nameplateMotion, it will only be changed for your current character.
  • When setting chatBubbles, it will not be changed for any other WoW accounts on your Blizzard account.

Resetting CVars

Use GetCVarDefault() or the cvar_default command to reset a specific CVar, for example:

/run SetCVar("autoSelfCast", GetCVarDefault("autoSelfCast"))
/console cvar_default autoSelfCast

The AdvancedInterfaceOptions addon can show which cvars were changed from the default:

AdvancedInterfaceOptions cvar browser

AdvancedInterfaceOptions cvar browser

Otherwise if you don't know the offending CVar, you will have to resort to resetting the whole user interface.

/console cvar_default
Red exclamation mark iconChanging a character or account-specific CVar cannot be undone or reverted by uninstalling, repairing the game or deleting the WTF folder. They can only be reset as described above.

List of Console Variables

Note
Note: This list is up to date as of PTR Patch 10.1.7 (50793) Aug 6 2023
Name Default Category Scope Description
10.1.0 acknowledgedArrowCallouts 0 Game Character Bit field of Looking for guild player settings
4.x ActionButtonUseKeyDown 1 Game Account Activate the action button on a keydown
10.0.0 ActionButtonUseKeyHeldSpell 0 Game Account Activate the press and hold cast option on a keydown
7.0.3 actionedAdventureJournalEntries Game Account Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
4.x activeCUFProfile Game Character The last active CUF Profile.
3.x addFriendInfoShown 0 Game Account The info for Add Friend has been shown
5.x advancedCombatLogging 0 Game Whether we want advanced combat log data sent from the server
3.x advancedWatchFrame 0 Game Account Enables advanced Objectives tracking features
10.0.0 AdvFlyingDynamicFOVEnabled 1 Game Enables adjustment of camera field of view based on gliding speed
6.2.0 advJournalLastOpened 0 Game Account Last time the Adventure Journal opened
6.0.2 agentUID wow_ptr Game The UID provided by Battle.net to be passed to Agent
AIBrain 0
8.0.1 AIController 0
AIControllerEventLog 0
AIEventLog 0
6.0.2 allowCompareWithToggle 1 Game Account
3.x alwaysCompareItems 0 Game Account Always show item comparison tooltips
2.x 🛡️ alwaysShowActionBars 0 Game Account Whether to always show the action bar grid
5.x animFrameSkipLOD 0 Graphics animations will skip frames at distance
AreaTriggerEventLog 0
AreaTriggers 0
8.0.1 assaoAdaptiveQualityLimit .45 Graphics ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3)
8.0.1 assaoBlurPassCount 2 Graphics ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used.
8.0.1 assaoDetailShadowStrength 0 Graphics ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
8.0.1 assaoFadeOutFrom 50.0 Graphics ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect.
8.0.1 assaoFadeOutTo 300.0 Graphics ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out.
8.0.1 assaoHorizonAngleThresh 0.4 Graphics ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing
8.0.1 assaoNormals 1 Graphics Use Normals for ASSAO
8.0.1 assaoRadius 1.85 Graphics ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere
8.0.1 assaoShadowClamp .98 Graphics ASSAO Shadow Clamp [0.0, 1.0]
8.0.1 assaoShadowMult 1.1 Graphics ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier
8.0.1 assaoShadowPower 1.34 Graphics ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier
8.0.1 assaoSharpness .98 Graphics ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges)
8.0.1 assaoTemporalSSAngleOffset 0.0 Graphics ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
8.0.1 assaoTemporalSSRadiusOffset 1.0 Graphics ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
1.0.0 assistAttack 0 Game Character Whether to start attacking after an assist
2.x asyncHandlerTimeout 100 Debug Engine option: Async read main thread timeout
2.x asyncThreadSleep 0 Debug Engine option: Async read thread sleep
3.x auctionDisplayOnCharacter 0 Game Account Show auction items on the dress-up paperdoll
9.0.1 auctionHouseDurationDropdown 2 Game Account The previously selected duration index in the auction house duration dropdown
6.0.2 audioLocale Game Set the game locale for audio content
AuraDebugger 0
AuraEventLog 0
7.2.0 autoAcceptQuickJoinRequests 0 Game Account Whether or not to auto-accept players who are trying to join your party through quick join
1.0.0 autoClearAFK 1 Game Account Automatically clear AFK when moving or chatting
3.x autoCompleteResortNamesOnRecency 1 Game Account Shows people you recently spoke with higher up on the AutoComplete list.
3.x autoCompleteUseContext 1 Game Account The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
3.x autoCompleteWhenEditingFromCenter 1 Game Account If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
2.x autoDismount 1 Game Account Automatically dismount when needed
2.x autoDismountFlying 0 Game Account If enabled, your character will automatically dismount before casting while flying
3.x autoFilledMultiCastSlots 0 Game Character Bitfield that saves whether multi-cast slots have been automatically filled.
1.0.0 autoInteract 0 Game Account Toggles auto-move to interact target
2.x autojoinBGVoice 0 Sound Account Automatically join the voice session in battleground chat
2.x autojoinPartyVoice 0 Sound Account Automatically join the voice session in party/raid chat
3.x autoLootDefault 0 Game Character Automatically loot items when the loot window opens
6.0.2 autoLootRate 150 Game Character Rate in milliseconds to tick auto loot
9.0.1 AutoPushSpellToActionBar 1 Game Character Determines if spells are automatically pushed to the Action Bar. 0: No, 1: Yes (default).
4.x autoQuestPopUps Game Character Saves current pop-ups for quests that are automatically acquired or completed.
3.x autoQuestProgress 1 Game Account Whether to automatically watch all quests when they are updated
2.x autoQuestWatch 1 Game Account Whether to automatically watch all quests when you obtain them
1.x autoSelfCast 1 Game Character Whether spells should automatically be cast on you if you don't have a valid target
2.x autoStand 1 Game Account Automatically stand when needed
2.x autoUnshift 1 Game Account Automatically leave shapeshift form when needed
BeckonTriggerEventlog 0
BehaviorTree 0
5.x blockChannelInvites 0 Game Character Whether to automatically block chat channel invites
1.0.0 blockTrades 0 Game Character Whether to automatically block trade requests
5.x bodyQuota 100 Graphics Maximum number of componented bodies seen at once
5.x breakUpLargeNumbers 1 Game Account Toggles using commas in large numbers
8.0.1 Brightness 50.000000 Graphics Brightness adjustment. Range: [0 - 100]
2.x buffDurations 1 Game Account Whether to show buff durations
9.0.1 cacaoBilateralSimilarityDistanceSigma 0.01 Graphics CACAO Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0.
3.x calendarShowBattlegrounds 1 Game Character Whether Battleground holidays should appear in the calendar
3.x calendarShowDarkmoon 1 Game Character Whether Darkmoon Faire holidays should appear in the calendar
8.3.0 calendarShowHolidays 1 Game Character Whether holidays should appear in the calendar
3.x calendarShowLockouts 1 Game Character Whether raid lockouts should appear in the calendar
10.0.0 calendarShowResets 0 Game Character Whether raid resets should appear in the calendar
3.x calendarShowWeeklyHolidays 1 Game Character Whether weekly holidays should appear in the calendar
1.0.0 cameraBobbing 0 Game
1.0.0 cameraBobbingSmoothSpeed 0.800000 Game Account
1.0.0 cameraCustomViewSmoothing 0 Game Account
7.1.0 cameraDistanceMaxZoomFactor 1.900000 Game Account
7.1.0 cameraDistanceRateMult 1.000000 Game Account
1.0.0 cameraDive 1 Game Account
9.1.5 CameraFollowGamepadAdjustDelay 1.000000 Game Account Delay before follow resuming after manually adjusting the camera with Gamepad input
9.1.5 CameraFollowGamepadAdjustEaseIn 1.000000 Game Account Ease-in time for follow resuming after manually adjusting the camera with Gamepad input
9.0.1 CameraFollowOnStick 0 Game Account Enable camera to follow target as though being pushed/pulled along on a stick
9.0.1 CameraFollowPitchDeadZone 5.000000 Game Account Controls pitch follow deadzone size
9.0.1 CameraFollowPitchSpeed 1.000000 Game Account Controls speed of pitch following
9.0.1 CameraFollowPitchStrength 0.700000 Game Account Controls strength of pitch following
9.0.1 CameraFollowSnapCharacterAngle 45.000000 Game Account Angle beyond which character will snap to camera's facing when moving
10.1.7 CameraFollowTargetCombat 1 Game Account Camera follow the locked target only during combat.
9.0.1 CameraFollowYawSpeed 1.000000 Game Account Controls speed of yaw following
9.2.5 cameraFov 90.000000 Graphics Default camera field of view
1.0.0 cameraFoVSmoothSpeed 0.500000 Game Account
1.0.0 cameraGroundSmoothSpeed 7.500000 Game Account
1.0.0 cameraHeightIgnoreStandState 0 Game Account
9.0.1 CameraKeepCharacterCentered 1 Game Account Motion sickness control to keep character's head at center of screen to act as motion reference point. Can override other cvar settings.
1.0.0 cameraPitchMoveSpeed 90.000000 Game Account
1.0.0 cameraPitchSmoothMax 23.000000 Game Account
1.0.0 cameraPitchSmoothMin 0.000000 Game Account
1.0.0 cameraPitchSmoothSpeed 45.000000 Game Account
1.0.0 cameraPivot 1 Game Account
1.0.0 cameraPivotDXMax 0.050000 Game Account
1.0.0 cameraPivotDYMin 0.000000 Game Account
9.0.1 CameraReduceUnexpectedMovement 0 Game Account Motion sickness control to reduce camera movement without player input. Can override other cvar settings.
3.x cameraSavedDistance 5.550000 Game Character
5.x cameraSavedPetBattleDistance 10.000000 Game Character
3.x cameraSavedPitch 10.000000 Game Character
3.x cameraSavedVehicleDistance -1.000000 Game Character
1.0.0 cameraSmooth 1 Game Account
cameraSmoothAlwaysFearDelay 0.000000 Game Account
cameraSmoothAlwaysFearFactor 1.000000 Game Account
cameraSmoothAlwaysIdleDelay 0.000000 Game Account
cameraSmoothAlwaysIdleFactor 1.000000 Game Account
cameraSmoothAlwaysMoveDelay 0.000000 Game Account
cameraSmoothAlwaysMoveFactor 1.000000 Game Account
cameraSmoothAlwaysStopDelay 0.000000 Game Account
cameraSmoothAlwaysStopFactor 1.000000 Game Account
cameraSmoothAlwaysStrafeDelay 0.000000 Game Account
cameraSmoothAlwaysStrafeFactor 1.000000 Game Account
cameraSmoothAlwaysTrackDelay 0.000000 Game Account
cameraSmoothAlwaysTrackFactor 1.000000 Game Account
cameraSmoothAlwaysTurnDelay 0.000000 Game Account
cameraSmoothAlwaysTurnFactor 1.000000 Game Account
cameraSmoothNeverFearDelay 0.000000 Game Account
cameraSmoothNeverFearFactor 0.000000 Game Account
cameraSmoothNeverIdleDelay 0.000000 Game Account
cameraSmoothNeverIdleFactor 0.000000 Game Account
cameraSmoothNeverMoveDelay 0.000000 Game Account
cameraSmoothNeverMoveFactor 0.000000 Game Account
cameraSmoothNeverStopDelay 0.000000 Game Account
cameraSmoothNeverStopFactor 0.000000 Game Account
cameraSmoothNeverStrafeDelay 0.000000 Game Account
cameraSmoothNeverStrafeFactor 0.000000 Game Account
cameraSmoothNeverTrackDelay 0.000000 Game Account
cameraSmoothNeverTrackFactor 0.000000 Game Account
cameraSmoothNeverTurnDelay 0.000000 Game Account
cameraSmoothNeverTurnFactor 0.000000 Game Account
1.0.0 cameraSmoothPitch 1 Game Account
cameraSmoothSmarterFearDelay 0.400000 Game Account
cameraSmoothSmarterFearFactor 10.000000 Game Account
cameraSmoothSmarterIdleDelay 0.000000 Game Account
cameraSmoothSmarterIdleFactor 0.000000 Game Account
cameraSmoothSmarterMoveDelay 0.000000 Game Account
cameraSmoothSmarterMoveFactor 1.000000 Game Account
cameraSmoothSmarterStopDelay 0.000000 Game Account
cameraSmoothSmarterStopFactor 0.000000 Game Account
cameraSmoothSmarterStrafeDelay 0.000000 Game Account
cameraSmoothSmarterStrafeFactor 1.000000 Game Account
cameraSmoothSmarterTrackDelay 0.400000 Game Account
cameraSmoothSmarterTrackFactor 10.000000 Game Account
cameraSmoothSmarterTurnDelay 0.000000 Game Account
cameraSmoothSmarterTurnFactor 1.000000 Game Account
cameraSmoothSmartFearDelay 0.400000 Game Account
cameraSmoothSmartFearFactor 10.000000 Game Account
cameraSmoothSmartIdleDelay 0.000000 Game Account
cameraSmoothSmartIdleFactor 0.000000 Game Account
cameraSmoothSmartMoveDelay 0.000000 Game Account
cameraSmoothSmartMoveFactor 1.000000 Game Account
cameraSmoothSmartStopDelay 0.000000 Game Account
cameraSmoothSmartStopFactor 0.000000 Game Account
cameraSmoothSmartStrafeDelay 0.000000 Game Account
cameraSmoothSmartStrafeFactor 1.000000 Game Account
cameraSmoothSmartTrackDelay 0.400000 Game Account
cameraSmoothSmartTrackFactor 10.000000 Game Account
cameraSmoothSmartTurnDelay 0.000000 Game Account
cameraSmoothSmartTurnFactor 1.000000 Game Account
cameraSmoothSplineFearDelay 0.000000 Game Account
cameraSmoothSplineFearFactor 4.000000 Game Account
cameraSmoothSplineIdleDelay 0.000000 Game Account
cameraSmoothSplineIdleFactor 4.000000 Game Account
cameraSmoothSplineMoveDelay 0.000000 Game Account
cameraSmoothSplineMoveFactor 1.000000 Game Account
cameraSmoothSplineStopDelay 0.000000 Game Account
cameraSmoothSplineStopFactor 4.000000 Game Account
cameraSmoothSplineStrafeDelay 0.000000 Game Account
cameraSmoothSplineStrafeFactor 1.000000 Game Account
cameraSmoothSplineTrackDelay 0.000000 Game Account
cameraSmoothSplineTrackFactor 4.000000 Game Account
cameraSmoothSplineTurnDelay 0.000000 Game Account
cameraSmoothSplineTurnFactor 1.000000 Game Account
1.0.0 cameraSmoothStyle 4 Game Account
1.0.0 cameraSmoothTimeMax 2.000000 Game Account
1.0.0 cameraSmoothTimeMin 0.100000 Game Account
1.0.0 cameraSmoothTrackingStyle 4 Game Account
cameraSmoothViewDataAlwaysDistanceDelay 0.000000 Game Account
cameraSmoothViewDataAlwaysDistanceFactor 0.000000 Game Account
cameraSmoothViewDataAlwaysPitchDelay 0.000000 Game Account
cameraSmoothViewDataAlwaysPitchFactor 1.000000 Game Account
cameraSmoothViewDataAlwaysYawDelay 0.000000 Game Account
cameraSmoothViewDataAlwaysYawFactor 1.000000 Game Account
cameraSmoothViewDataNeverDistanceDelay 0.000000 Game Account
cameraSmoothViewDataNeverDistanceFactor 0.000000 Game Account
cameraSmoothViewDataNeverPitchDelay 0.000000 Game Account
cameraSmoothViewDataNeverPitchFactor 0.000000 Game Account
cameraSmoothViewDataNeverYawDelay 0.000000 Game Account
cameraSmoothViewDataNeverYawFactor 0.000000 Game Account
cameraSmoothViewDataSmartDistanceDelay 0.000000 Game Account
cameraSmoothViewDataSmartDistanceFactor 0.000000 Game Account
cameraSmoothViewDataSmarterDistanceDelay 0.000000 Game Account
cameraSmoothViewDataSmarterDistanceFactor 0.000000 Game Account
cameraSmoothViewDataSmarterPitchDelay 0.000000 Game Account
cameraSmoothViewDataSmarterPitchFactor 1.000000 Game Account
cameraSmoothViewDataSmarterYawDelay 0.000000 Game Account
cameraSmoothViewDataSmarterYawFactor 1.000000 Game Account
cameraSmoothViewDataSmartPitchDelay 0.000000 Game Account
cameraSmoothViewDataSmartPitchFactor 0.000000 Game Account
cameraSmoothViewDataSmartYawDelay 0.000000 Game Account
cameraSmoothViewDataSmartYawFactor 1.000000 Game Account
cameraSmoothViewDataSplineDistanceDelay 0.000000 Game Account
cameraSmoothViewDataSplineDistanceFactor 0.000000 Game Account
cameraSmoothViewDataSplinePitchDelay 0.000000 Game Account
cameraSmoothViewDataSplinePitchFactor 1.000000 Game Account
cameraSmoothViewDataSplineYawDelay 0.000000 Game Account
cameraSmoothViewDataSplineYawFactor 1.000000 Game Account
1.0.0 cameraSmoothYaw 1 Game Account
1.x cameraSubmergePitch 18.000000 Game Account
1.0.0 cameraSurfacePitch 0.000000 Game Account
1.0.0 cameraTargetSmoothSpeed 90.000000 Game Account
1.0.0 cameraTerrainTilt 0 Game Account
cameraTerrainTiltAlwaysFallAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysFallDelay 0.000000 Game Account
cameraTerrainTiltAlwaysFallFactor 0.750000 Game Account
cameraTerrainTiltAlwaysFearAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysFearDelay 0.000000 Game Account
cameraTerrainTiltAlwaysFearFactor 1.000000 Game Account
cameraTerrainTiltAlwaysIdleAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysIdleDelay 0.000000 Game Account
cameraTerrainTiltAlwaysIdleFactor 1.000000 Game Account
cameraTerrainTiltAlwaysJumpAbsorb 0.000000 Game Account
cameraTerrainTiltAlwaysJumpDelay 0.000000 Game Account
cameraTerrainTiltAlwaysJumpFactor -1.000000 Game Account
cameraTerrainTiltAlwaysMoveAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysMoveDelay 0.000000 Game Account
cameraTerrainTiltAlwaysMoveFactor 1.000000 Game Account
cameraTerrainTiltAlwaysStrafeAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysStrafeDelay 0.000000 Game Account
cameraTerrainTiltAlwaysStrafeFactor 1.000000 Game Account
cameraTerrainTiltAlwaysSwimAbsorb 0.000000 Game Account
cameraTerrainTiltAlwaysSwimDelay 0.000000 Game Account
cameraTerrainTiltAlwaysSwimFactor 1.000000 Game Account
cameraTerrainTiltAlwaysTaxiAbsorb 0.000000 Game Account
cameraTerrainTiltAlwaysTaxiDelay 0.000000 Game Account
cameraTerrainTiltAlwaysTaxiFactor 1.000000 Game Account
cameraTerrainTiltAlwaysTrackAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysTrackDelay 0.000000 Game Account
cameraTerrainTiltAlwaysTrackFactor 1.000000 Game Account
cameraTerrainTiltAlwaysTurnAbsorb 1.000000 Game Account
cameraTerrainTiltAlwaysTurnDelay 0.000000 Game Account
cameraTerrainTiltAlwaysTurnFactor 1.000000 Game Account
cameraTerrainTiltNeverFallAbsorb 0.000000 Game Account
cameraTerrainTiltNeverFallDelay 0.000000 Game Account
cameraTerrainTiltNeverFallFactor -1.000000 Game Account
cameraTerrainTiltNeverFearAbsorb 0.000000 Game Account
cameraTerrainTiltNeverFearDelay 0.000000 Game Account
cameraTerrainTiltNeverFearFactor -1.000000 Game Account
cameraTerrainTiltNeverIdleAbsorb 0.000000 Game Account
cameraTerrainTiltNeverIdleDelay 0.000000 Game Account
cameraTerrainTiltNeverIdleFactor -1.000000 Game Account
cameraTerrainTiltNeverJumpAbsorb 0.000000 Game Account
cameraTerrainTiltNeverJumpDelay 0.000000 Game Account
cameraTerrainTiltNeverJumpFactor -1.000000 Game Account
cameraTerrainTiltNeverMoveAbsorb 0.000000 Game Account
cameraTerrainTiltNeverMoveDelay 0.000000 Game Account
cameraTerrainTiltNeverMoveFactor -1.000000 Game Account
cameraTerrainTiltNeverStrafeAbsorb 0.000000 Game Account
cameraTerrainTiltNeverStrafeDelay 0.000000 Game Account
cameraTerrainTiltNeverStrafeFactor -1.000000 Game Account
cameraTerrainTiltNeverSwimAbsorb 0.000000 Game Account
cameraTerrainTiltNeverSwimDelay 0.000000 Game Account
cameraTerrainTiltNeverSwimFactor -1.000000 Game Account
cameraTerrainTiltNeverTaxiAbsorb 0.000000 Game Account
cameraTerrainTiltNeverTaxiDelay 0.000000 Game Account
cameraTerrainTiltNeverTaxiFactor -1.000000 Game Account
cameraTerrainTiltNeverTrackAbsorb 0.000000 Game Account
cameraTerrainTiltNeverTrackDelay 0.000000 Game Account
cameraTerrainTiltNeverTrackFactor -1.000000 Game Account
cameraTerrainTiltNeverTurnAbsorb 0.000000 Game Account
cameraTerrainTiltNeverTurnDelay 0.000000 Game Account
cameraTerrainTiltNeverTurnFactor -1.000000 Game Account
cameraTerrainTiltSmarterFallAbsorb 1.000000 Game Account
cameraTerrainTiltSmarterFallDelay 0.000000 Game Account
cameraTerrainTiltSmarterFallFactor 0.750000 Game Account
cameraTerrainTiltSmarterFearAbsorb 1.000000 Game Account
cameraTerrainTiltSmarterFearDelay 0.000000 Game Account
cameraTerrainTiltSmarterFearFactor 1.000000 Game Account
cameraTerrainTiltSmarterIdleAbsorb 0.000000 Game Account
cameraTerrainTiltSmarterIdleDelay 0.000000 Game Account
cameraTerrainTiltSmarterIdleFactor -1.000000 Game Account
cameraTerrainTiltSmarterJumpAbsorb 0.000000 Game Account
cameraTerrainTiltSmarterJumpDelay 0.000000 Game Account
cameraTerrainTiltSmarterJumpFactor -1.000000 Game Account
cameraTerrainTiltSmarterMoveAbsorb 1.000000 Game Account
cameraTerrainTiltSmarterMoveDelay 0.000000 Game Account
cameraTerrainTiltSmarterMoveFactor 1.000000 Game Account
cameraTerrainTiltSmarterStrafeAbsorb 1.000000 Game Account
cameraTerrainTiltSmarterStrafeDelay 0.000000 Game Account
cameraTerrainTiltSmarterStrafeFactor 1.000000 Game Account
cameraTerrainTiltSmarterSwimAbsorb 0.000000 Game Account
cameraTerrainTiltSmarterSwimDelay 0.000000 Game Account
cameraTerrainTiltSmarterSwimFactor 1.000000 Game Account
cameraTerrainTiltSmarterTaxiAbsorb 0.000000 Game Account
cameraTerrainTiltSmarterTaxiDelay 0.000000 Game Account
cameraTerrainTiltSmarterTaxiFactor 1.000000 Game Account
cameraTerrainTiltSmarterTrackAbsorb 1.000000 Game Account
cameraTerrainTiltSmarterTrackDelay 0.000000 Game Account
cameraTerrainTiltSmarterTrackFactor 1.000000 Game Account
cameraTerrainTiltSmarterTurnAbsorb 1.000000 Game Account
cameraTerrainTiltSmarterTurnDelay 0.000000 Game Account
cameraTerrainTiltSmarterTurnFactor 1.000000 Game Account
cameraTerrainTiltSmartFallAbsorb 1.000000 Game Account
cameraTerrainTiltSmartFallDelay 0.000000 Game Account
cameraTerrainTiltSmartFallFactor 0.750000 Game Account
cameraTerrainTiltSmartFearAbsorb 1.000000 Game Account
cameraTerrainTiltSmartFearDelay 0.000000 Game Account
cameraTerrainTiltSmartFearFactor 1.000000 Game Account
cameraTerrainTiltSmartIdleAbsorb 0.000000 Game Account
cameraTerrainTiltSmartIdleDelay 0.000000 Game Account
cameraTerrainTiltSmartIdleFactor -1.000000 Game Account
cameraTerrainTiltSmartJumpAbsorb 0.000000 Game Account
cameraTerrainTiltSmartJumpDelay 0.000000 Game Account
cameraTerrainTiltSmartJumpFactor -1.000000 Game Account
cameraTerrainTiltSmartMoveAbsorb 1.000000 Game Account
cameraTerrainTiltSmartMoveDelay 0.000000 Game Account
cameraTerrainTiltSmartMoveFactor 1.000000 Game Account
cameraTerrainTiltSmartStrafeAbsorb 1.000000 Game Account
cameraTerrainTiltSmartStrafeDelay 0.000000 Game Account
cameraTerrainTiltSmartStrafeFactor 1.000000 Game Account
cameraTerrainTiltSmartSwimAbsorb 0.000000 Game Account
cameraTerrainTiltSmartSwimDelay 0.000000 Game Account
cameraTerrainTiltSmartSwimFactor 1.000000 Game Account
cameraTerrainTiltSmartTaxiAbsorb 0.000000 Game Account
cameraTerrainTiltSmartTaxiDelay 0.000000 Game Account
cameraTerrainTiltSmartTaxiFactor 1.000000 Game Account
cameraTerrainTiltSmartTrackAbsorb 1.000000 Game Account
cameraTerrainTiltSmartTrackDelay 0.000000 Game Account
cameraTerrainTiltSmartTrackFactor 1.000000 Game Account
cameraTerrainTiltSmartTurnAbsorb 1.000000 Game Account
cameraTerrainTiltSmartTurnDelay 0.000000 Game Account
cameraTerrainTiltSmartTurnFactor 1.000000 Game Account
cameraTerrainTiltSplineFallAbsorb 1.000000 Game Account
cameraTerrainTiltSplineFallDelay 0.000000 Game Account
cameraTerrainTiltSplineFallFactor 0.750000 Game Account
cameraTerrainTiltSplineFearAbsorb 1.000000 Game Account
cameraTerrainTiltSplineFearDelay 0.000000 Game Account
cameraTerrainTiltSplineFearFactor 1.000000 Game Account
cameraTerrainTiltSplineIdleAbsorb 0.000000 Game Account
cameraTerrainTiltSplineIdleDelay 0.000000 Game Account
cameraTerrainTiltSplineIdleFactor -1.000000 Game Account
cameraTerrainTiltSplineJumpAbsorb 0.000000 Game Account
cameraTerrainTiltSplineJumpDelay 0.000000 Game Account
cameraTerrainTiltSplineJumpFactor -1.000000 Game Account
cameraTerrainTiltSplineMoveAbsorb 1.000000 Game Account
cameraTerrainTiltSplineMoveDelay 0.000000 Game Account
cameraTerrainTiltSplineMoveFactor 1.000000 Game Account
cameraTerrainTiltSplineStrafeAbsorb 1.000000 Game Account
cameraTerrainTiltSplineStrafeDelay 0.000000 Game Account
cameraTerrainTiltSplineStrafeFactor 1.000000 Game Account
cameraTerrainTiltSplineSwimAbsorb 0.000000 Game Account
cameraTerrainTiltSplineSwimDelay 0.000000 Game Account
cameraTerrainTiltSplineSwimFactor 1.000000 Game Account
cameraTerrainTiltSplineTaxiAbsorb 0.000000 Game Account
cameraTerrainTiltSplineTaxiDelay 0.000000 Game Account
cameraTerrainTiltSplineTaxiFactor 1.000000 Game Account
cameraTerrainTiltSplineTrackAbsorb 1.000000 Game Account
cameraTerrainTiltSplineTrackDelay 0.000000 Game Account
cameraTerrainTiltSplineTrackFactor 1.000000 Game Account
cameraTerrainTiltSplineTurnAbsorb 1.000000 Game Account
cameraTerrainTiltSplineTurnDelay 0.000000 Game Account
cameraTerrainTiltSplineTurnFactor 1.000000 Game Account
1.0.0 cameraTerrainTiltTimeMax 10.000000 Game Account
1.0.0 cameraTerrainTiltTimeMin 3.000000 Game Account
1.0.0 cameraView 2 Game Account
1.0.0 cameraViewBlendStyle 1 Game Account
1.0.0 cameraWaterCollision 0 Game Account
1.0.0 cameraYawMoveSpeed 180.000000 Game Account
1.0.0 cameraYawSmoothMax 0.000000 Game Account
1.0.0 cameraYawSmoothMin 0.000000 Game Account
1.0.0 cameraYawSmoothSpeed 180.000000 Game Account
7.1.0 cameraZoomSpeed 20.000000 Game Account
9.0.1 cameraZSmooth 1 Game Account Smooths camera vertical movement. 1 = only while moving, 2 = also while standing still
2.x ChatAmbienceVolume 0.3 Sound Ambience Volume (0.0 to 1.0)
1.x chatBubbles 1 Game Account Whether to show in-game chat bubbles
1.x chatBubblesParty 1 Game Account Whether to show in-game chat bubbles for party chat
8.0.1 chatClassColorOverride 0 Game Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings
3.x chatMouseScroll 1 Game Account Whether the user can use the mouse wheel to scroll through chat
2.x ChatMusicVolume 0.3 Sound Music volume (0.0 to 1.0)
2.x ChatSoundVolume 0.4 Sound Sound volume (0.0 to 1.0)
3.x chatStyle im Game Account The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
1.x checkAddonVersion 1 Game Check interface addon version number
7.3.0 ClientCastDebug 0 debug client cast allocation
ClientMessageEventLog 0
8.0.1 ClipCursor 0 Graphics Lock the cursor to the game window
7.0.3 cloakFixEnabled 1
9.0.1 closedExtraAbiltyTutorials Game Character Bitfield for which extra ability tutorials have been acknowledged by the user
5.x closedInfoFrames Game Character Bitfield for which help frames have been acknowledged by the user
8.3.0 closedInfoFramesAccountWide Game Account Bitfield for which help frames have been acknowledged by the user (account-wide)
8.2.0 clubFinderCacheExpiry 1000 Game Value in (MS) for time to expire the cache.
8.2.0 clubFinderCachePendingExpiry 5000 Game Value in (MS) for time to expire the cache.
8.3.0 clubFinderPlayerLanguageSettings 0 Game Character Bit field of Looking for club/guild player language settings
8.2.0 clubFinderPlayerSettings 1 Game Character Bit field of Looking for guild player settings
9.2.0 CMAA2ExtraSharpness 0 Graphics Set to 1 to preserve even more text and shape clarity at the expense of less AA
10.0.0 CMAA2HalfFloat 0 Graphics 0: 32-bit Float. 1: 16-bit Float.
9.2.0 CMAA2Quality 3 Graphics CMAA2 Quality Level. 0 - LOW, 1 - MEDIUM, 2 - HIGH, 3 - ULTRA
3.x Collision 0
3.x colorblindMode 0 Game Account Enables colorblind accessibility features in the game
6.1.0 🛡️ colorblindSimulator 0 Graphics Type of color blindness
6.1.0 🛡️ colorblindWeaknessFactor 0.5 Graphics Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
3.x colorChatNamesByClass 0 Game Account If enabled, the name of a player speaking in chat will be colored according to his class.
2.x combatLogRetentionTime 300 Game Account The maximum duration in seconds to retain combat log entries
9.0.1 combatLogUniqueFilename 1 Game Write combat log file with a timestamped name per client launch
10.0.0 combinedBags 0 Game Account Use combined bag frame for all bags
7.0.3 comboPointLocation 2 Game Location of combo points in UI. 1=target, 2=self
9.0.1 commentatorLossOfControlIconUnitFrame 1 Game Account 0: Off, 1: On.
9.0.1 commentatorLossOfControlTextNameplate 0 Game Account 0: Off, 1: On.
9.0.1 commentatorLossOfControlTextUnitFrame 0 Game Account 0: Off, 1: On.
8.0.1 communitiesShowOffline 1 Game Account Show offline community members in the communities frame roster
3.x componentCompress 1 Graphics Character component texture compression
7.0.3 componentEmissive 1 Graphics Character component unlit/emissive
7.0.3 componentSpecular 1 Graphics Character component specular highlights
5.x componentTexCacheSize 32 Graphics Character component texture cache size (in MB)
5.x componentTexLoadLimit 16 Graphics Character component texture loading limit per frame
3.x componentTextureLevel 0 Graphics Level of detail for character component textures. 0 means full detail.
3.x componentThread 1 Graphics Multi thread character component processing
8.0.1 ConsoleKey ` Console Set key that opens the console
10.1.5 contentTrackingFilter 1 Game Character If enabled, tracked items will display on the world map.
8.0.1 ContentTuning 0
8.0.1 Contrast 50.000000 Graphics Contrast adjustment. Range: [0 - 100]
6.0.2 countdownForCooldowns 0 Game Account Whether to use number countdown instead of radial swipe for action button cooldowns or not.
9.0.2 covenantMissionTutorial 0 Game Character Stores information about which covenant mission/adventures tutorials the player has seen
6.1.0 currencyCategoriesCollapsed 0 Game Character Internal CVar for tracking collapsed currency categories.
3.x currencyTokensBackpack1 0 Game Character Currency token types shown on backpack.
3.x currencyTokensBackpack2 0 Game Character Currency token types shown on backpack.
3.x currencyTokensUnused1 0 Game Character Currency token types marked as unused.
3.x currencyTokensUnused2 0 Game Character Currency token types marked as unused.
9.0.1 CursorCenteredYPos 0.6 0-1 vertical position of centered cursor/targeting (0 at bottom)
9.0.1 CursorFreelookCentering 0 Center the cursor when using Mouse freelook
9.0.5 CursorFreelookStartDelta 0.001 Fraction of the screen the cursor must move to start freelook after mouse button goes down
7.1.0 cursorSizePreferred -1 Graphics Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64, 3=96x96, 4=128x128
9.0.1 CursorStickyCentering 0 Make the centered position stick after freelook; Don't restore previous cursor position
CustomDesignEventLog 0
CustomWindowEventLog 0
6.1.0 🛡️ daltonize 1 Graphics Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
DamageCalculator 0
6.2.0 dangerousShipyardMissionWarningAlreadyShown 0 Game Character Boolean indicating whether the shipyard's dangerous mission warning has been shown
8.0.1 debugGameEvents 0 Debug Show additional information about game events
7.2.0 DebugTorsoTwist 0 Debug Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All
6.0.2 DepthBasedOpacity 1 Graphics Enable/Disable Soft Edge Effect
1.x deselectOnClick 0 Game Account Clear the target when clicking on terrain
4.x digSites 1 Game Character If enabled, the archaeological dig site system will be used.
10.0.5 DisableAdvancedFlyingVelocityVFX 0 Game Account Disable the advanced flying velocity VFX
9.0.1 disableAELooting 0 Game Disable AoE Looting
6.2.4 disableAutoRealmSelect 0 Disable automatically selecting a realm on login
4.x disableServerNagle 1 Net Disable server-side nagle algorithm
6.0.2 displayedRAFFriendInfo 0 Game Account Stores whether we already told a recruited person about their new BattleTag friend
4.x displaySpellActivationOverlays 1 Game Character Whether to display Spell Activation Overlays (a.k.a. Spell Alerts)
2.x displayWorldPVPObjectives 1 Game Account Whether to show world PvP objectives
10.1.0 dnMTUpdate 1 Graphics Update Daynight in parralel.
7.0.3 doNotFlashLowHealthWarning 0 Game Account Do not flash your screen red when you are low on health.
4.x dontShowEquipmentSetsOnItems 0 Game Account Don't show which equipment sets an item is associated with
9.0.1 doodadLodScale 100 Graphics Doodad level of detail scale
10.0.0 dragonRidingPitchSensitivity 2.5 Game Changes the sensitivity of pitch down/up keys
10.0.0 dragonRidingTurnSensitivity 5 Game Changes the sensitivity of turn left/right keys
9.0.1 DriverVersionCheck 1 Graphics
9.0.1 dynamicLod 1 Graphics Dynamic level of detail adjustment
9.1.5 DynamicRenderScale 0 Graphics Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on.
9.1.5 DynamicRenderScaleMin 0.333333 Graphics Lowest render scale DynamicRenderScale can use
6.1.0 EJDungeonDifficulty 0 Game Character Stores the last dungeon difficulty viewed in the encounter journal
5.x EJLootClass -1 Game Character Stores the last class that loot was filtered by in the encounter journal
5.x EJLootSpec 0 Game Character Stores the last spec that loot was filtered by in the encounter journal
6.1.0 EJRaidDifficulty 0 Game Character Stores the last raid difficulty viewed in the encounter journal
10.0.2 EJSelectedTier 0 Game Character Stores the last manually selected journal tier in the encounter journal
6.0.2 EmitterCombatRange 900 Game Account Range to stop shoulder/weapon emissions during combat
4.x emphasizeMySpellEffects 1 Game Account Whether other player's spell impacts are toned down or not.
10.0.0 EmpowerMinHoldStagePercent 1.000000 Game Account Sets a percentage of the first empower stage [0.0,1.0]. Before this point, the spell will be auto-held. After it, releases will be accepted.
10.0.0 empowerTapControls 0 Game Character By default, Empower spells use a press-hold-release control scheme. Set this CVar to use a tap-tap scheme instead.
10.0.0 EmpowerTapControlsReleaseThreshold 300 Game Account Sets the time in milliseconds after which release/re-hold requests will be registered for press-and-tap empowers. Begins when the cast is sent from the client.
10.1.0 EnableAirlockLogging 0 Game If 1, enables airlock logging, which will print out the various steps as they happen so that timing can be done.
8.0.1 enableAssetTracking 1 Game Whether to track which assets are least recently used
6.0.2 enableBGDL 1 Debug Background Download (on async net thread) Enabled
7.2.0 EnableBlinkApplicationIcon 1 Game Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS
7.0.3 enableFloatingCombatText 0 Game Account Whether to show floating combat text
9.2.0 🛡️ enableMouseoverCast 0 Game Character Whether mouseover casting is enabled (optionally with a modifier key).
5.x enableMouseSpeed 0 Game Enables setting a custom mouse sensitivity to override the setting from the operating system.
4.x enableMovePad 0 Game Account Enables the MovePad accessibility feature in the game
7.0.3 enablePetBattleFloatingCombatText 1 Game Account Whether to show floating combat text for pet battles
10.1.7 enablePings 1 Game Enables ping system.
2.x enablePVPNotifyAFK 1 Game Account The ability to shutdown the AFK notification system
7.3.0 enableRuneSpentAnim 1 Adjust the time the rune fades after it flashes when you spend it
9.2.5 enableSourceLocationLookup 1 Debug Allows addon file name lookup for debugging help
6.1.0 enableTwitter 0 Game Account Whether Twitter integration is enabled
3.x enableWowMouse 0 Enable Steelseries World of Warcraft Mouse
6.1.0 engineSurvey 0 Game Whether to send the engine survey to the servers
9.1.5 engineSurveyPatch 0 Game Engine Survey Patch
6.0.2 entityLodDist 10 Graphics Entity level of detail distance
8.0.1 entityLodOffset 10 Graphics Entity level of detail offset
8.0.1 entityShadowFadeScale 50 Graphics Entity shadow fade scale
1.0.0 ErrorFilter all Debug
1.0.0 ErrorLevelMax 3 Debug
1.0.0 ErrorLevelMin 2 Debug
1.0.0 Errors 0 Debug
10.0.7 excludedCensorSources 1 Game Account Inappropriate message source exemptions. 0 = Exempt nobody, 1 = Exempt Friends, 3 = Exempt Friends and Guildmates, 255 = Exempt All
10.0.0 expandBagBar 1 Game Account Expand the main menu bar that shows the bags so you can see all equipped bags instead of just the backpack and reagent bag
4.x expandUpgradePanel 1 Game Controls whether the upgrade panel is expanded or collapsed.
1.0.0 farclip 1000 Far clip plane distance
6.0.2 ffxAntiAliasingMode 0 Graphics Anti Aliasing Mode
1.0.0 ffxDeath 1 Graphics full screen death desat effect
1.0.0 ffxGlow 1 Graphics full screen glow effect
9.0.5 ffxLingeringVenari 1 Graphics full screen Lingering Cloak of Ven'ari effect
7.2.0 ffxNether 1 Graphics full screen nether effect
9.0.5 ffxVenari 1 Graphics full screen Cloak of Ven'ari effect
7.0.3 findYourselfAnywhere 0 Game Account Always Highlight your character
7.0.3 findYourselfAnywhereOnlyInCombat 0 Game Account Highlight your character only when in combat
7.0.3 findYourselfInBG 1 Game Account Always Highlight your character in Battlegrounds
7.0.3 findYourselfInBGOnlyInCombat 0 Game Account Highlight your character in Battlegrounds only when in combat
7.0.3 findYourselfInRaid 1 Game Account Always Highlight your character in Raids
7.0.3 findYourselfInRaidOnlyInCombat 1 Game Account Highlight your character in Raids only when in combat
7.0.3 findYourselfMode 0 Game Account Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline
3.x flaggedTutorials Account Internal cvar for saving completed tutorials in order
7.0.3 flashErrorMessageRepeats 1 Game Account Flashes the center screen red error text if the same message is fired.
7.1.0 flightAngleLookAhead 0 Game Enables more dynamic attitude adjustments while flying
7.0.3 floatingCombatTextAllSpellMechanics 0 Game Account
7.0.3 floatingCombatTextAuras 0 Game Account
7.0.3 floatingCombatTextCombatDamage 1 Game Account Display damage numbers over hostile creatures when damaged
7.0.3 floatingCombatTextCombatDamageAllAutos 1 Game Account Show all auto-attack numbers, rather than hiding non-event numbers
7.0.3 floatingCombatTextCombatDamageDirectionalOffset 1 Game Account Amount to offset directional damage numbers when they start
7.0.3 floatingCombatTextCombatDamageDirectionalScale 1 Game Account Directional damage numbers movement scale (0 = no directional numbers)
7.0.3 floatingCombatTextCombatDamageStyle 1 Game Account No longer used
7.0.3 floatingCombatTextCombatHealing 1 Game Account Display amount of healing you did to the target
7.0.3 floatingCombatTextCombatHealingAbsorbSelf 1 Game Account Shows a message when you gain a shield.
7.0.3 floatingCombatTextCombatHealingAbsorbTarget 1 Game Account Display amount of shield added to the target.
7.0.3 floatingCombatTextCombatLogPeriodicSpells 1 Game Account Display damage caused by periodic effects
7.0.3 floatingCombatTextCombatState 0 Game Account
7.0.3 floatingCombatTextComboPoints 0 Game Account
7.0.3 floatingCombatTextDamageReduction 0 Game Account
7.0.3 floatingCombatTextDodgeParryMiss 0 Game Account
7.0.3 floatingCombatTextEnergyGains 0 Game Account
7.0.3 floatingCombatTextFloatMode 1 Game Account The combat text float mode
7.0.3 floatingCombatTextFriendlyHealers 0 Game Account
7.0.3 floatingCombatTextHonorGains 0 Game Account
7.0.3 floatingCombatTextLowManaHealth 1 Game Account
7.0.3 floatingCombatTextPeriodicEnergyGains 0 Game Account
7.0.3 floatingCombatTextPetMeleeDamage 1 Game Account Display pet melee damage in the world
7.0.3 floatingCombatTextPetSpellDamage 1 Game Account Display pet spell damage in the world
7.0.3 floatingCombatTextReactives 1 Game Account
7.0.3 floatingCombatTextRepChanges 0 Game Account
7.0.3 floatingCombatTextSpellMechanics 0 Game Account
7.0.3 floatingCombatTextSpellMechanicsOther 0 Game Account
1.0.0 FootstepSounds 1 Sound play footstep sounds
8.2.0 ForceAllowAero 0 Graphics Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases
2.x forceEnglishNames 0
10.0.0 ForceGenerateSlug 0 Debug Generate .slug files for all loaded fonts before they are actually used rather than deferred load.
7.0.3 forceLODCheck 0 Graphics If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
9.0.1 ForceResolutionDefaultToMaxSize 0 Graphics Force default resolution to the maximum supported size rather than the auto-detected size
9.1.5 FrameBufferCacheForceNoHeaps 0 Graphics Disable use of texture heaps and force the fallback path
7.1.0 friendInvitesCollapsed 0 Game Account Whether friend invites are hidden in the friends list
10.1.0 friendInvitesCollapsed_WowLabs 0 Game The info for pending invites has been shown
3.x friendsSmallView 0 Game Character Whether to use smaller buttons in the friends list
3.x friendsViewButtons 0 Game Character Whether to show the friends list view buttons
10.1.0 frontendMatchingModes_WowLabs 1 Game 0=All,1=DuoOnly,2=TrioOnly,3=DuoAndTrio
10.0.0 fstack_enabled 0 Debug 0: Hide Framestack Tooltip (Default), 1: Show Framestack Tooltip.
8.2.0 fstack_preferParentKeys 0 Debug 0: Prefer Global Names, 1: Prefer ParentKeys (Default).
8.1.0 fstack_showanchors 1 Debug 0: Hide Anchors, 1: Show Anchors (Default).
8.1.0 fstack_showhidden 0 Debug 0: Hide Hidden (Default), 1: Show Hidden.
8.1.5 fstack_showhighlight 1 Debug 0: Hide Highlight, 1: Show Highlight (Default).
9.0.2 fstack_showRaisedFrameLevels 0 Debug 0: Show normal frame levels (default), 1: Show raised frame levels instead
8.1.0 fstack_showregions 1 Debug 0: Hide Regions, 1: Show Regions (Default).
5.x fullDump 0 Debug When you crash, generate a full memory dump
GameDataVisualizer 0
9.1.0 GamePadAnalogMovement 1 Enable analog movement in any direction, rather than just the 8 cardinal directions
9.1.5 GamePadCameraLookMaxPitch 0 Max pitch 'Look' stick can adjust camera angle
9.1.5 GamePadCameraLookMaxYaw 0 Max yaw 'Look' stick can adjust camera angle
9.0.1 GamePadCameraPitchSpeed 1 Pitch speed of GamePad camera moving up/down
9.0.1 GamePadCameraYawSpeed 1 Yaw speed of GamePad camera turning left/right
9.0.1 GamePadCursorAutoDisableJump 1 GamePad cursor control will auto-disable when you jump
9.0.1 GamePadCursorAutoDisableSticks 2 GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor)
9.0.1 GamePadCursorAutoEnable 1 Auto enable GamePad cursor control when opening UIs that may need it
9.0.1 GamePadCursorCenteredEmulation 1 When cursor is centered for GamePad movement, also emulate mouse clicks
9.0.1 GamePadCursorCentering 0 When using GamePad, center the cursor
9.1.5 GamePadCursorForTargeting 1 Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target)
9.0.1 GamePadCursorLeftClick PADRTRIGGER GamePad button that should emulate mouse Left Click while controlling the mouse cursor
9.0.1 GamePadCursorOnLogin 1 Enable GamePad cursor control on login and character screens
9.1.0 GamePadCursorPushCamera 1 Rate for GamePad controlled cursor to push/turn camera when at edge of window
9.0.1 GamePadCursorRightClick PADRSHOULDER GamePad button that should emulate mouse Right Click while controlling the mouse cursor
9.0.1 GamePadCursorSpeedAccel 2 Acceleration of GamePad cursor per second as it continues to move
9.0.1 GamePadCursorSpeedMax 1 Top speed of GamePad cursor movement
9.0.1 GamePadCursorSpeedStart 0.1 Speed of GamePad cursor when it starts moving
9.0.1 GamePadEmulateAlt none GamePad button that should emulate the Alt key
9.0.1 GamePadEmulateCtrl PADLSHOULDER GamePad button that should emulate the Ctrl key
9.0.1 GamePadEmulateShift PADLTRIGGER GamePad button that should emulate the Shift key
9.2.5 GamePadEmulateTapWindowMs 350 GamePad buttons emulating Ctrl/Alt/Shift will be 'tapped' if released withing this time in MS
9.0.1 GamePadEnable 0 Whether GamePad input should be enabled
9.1.5 GamePadFaceMovementMaxAngle 0 Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around)
9.1.5 GamePadFaceMovementMaxAngleCombat 180 Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around)
9.2.0 GamePadFactionColor 1 Enable setting GamePad's led color to match current faction
10.0.0 GamePadOverlapMouseMs 2000 Duration after gamepad+mouse input to switch to just one or the other.
10.0.0 GamePadRunThreshold 0.5 0-1 Amount of stick movement before character transitions from walk to run
9.0.1 GamePadSingleActiveID 0 ID of single GamePad device to use. 0 = Use all devices' combined input
9.0.5 GamePadStickAxisButtons 0 Enables virtual buttons for the GamePad stick cardinal directions
9.0.1 GamePadTankTurnSpeed 0 If non-zero, character turns like a tank from GamePad movement
9.1.5 GamePadTouchCursorEnable 1 Enable cursor control with GamePad's touch pad
9.1.0 GamePadTurnWithCamera 1 Turn character to match when camera facing is changed (1=in-combat, 2=always)
9.1.5 GamePadVibrationStrength 1 GamePad vibration effect strength
GameplayContext 0
1.x gameTip 0
1.0.0 Gamma 1.000000 Graphics Gamma correction. Range: [0.3 - 2.8]
7.0.3 🛡️ garrisonCompleteTalent 0 Game Character
7.0.3 🛡️ garrisonCompleteTalentType 0 Game Character
9.1.0 graphicsComputeEffects 3
7.0.3 graphicsDepthEffects 3 Graphics UI value of the graphics setting
7.0.3 graphicsEnvironmentDetail 6 Graphics UI value of the graphics setting
7.0.3 graphicsGroundClutter 6 Graphics UI value of the graphics setting
7.0.3 graphicsLiquidDetail 2 Graphics UI value of the graphics setting
7.0.3 graphicsOutlineMode 2 Graphics UI value of the graphics setting
7.0.3 graphicsParticleDensity 4 Graphics UI value of the graphics setting
7.0.3 graphicsProjectedTextures 1 Graphics UI value of the graphics setting
4.x graphicsQuality 6 save for Graphics Quality Selection
7.0.3 graphicsShadowQuality 3 UI value of the graphics setting
9.0.1 graphicsSpellDensity 4 UI value of the graphics setting
7.0.3 graphicsSSAO 3 UI value of the graphics setting
7.0.3 graphicsTextureResolution 2 UI value of the graphics setting
7.0.3 graphicsViewDistance 6 Graphics UI value of the graphics setting
2.x groundEffectDensity 16 Ground effect density
2.x groundEffectDist 70 Ground effect dist
4.x groundEffectFade 70 Graphics Ground effect fade
1.0.0 guildMemberNotify 1 Game Account Receive notification when guild members log on/off
4.x guildNewsFilter 0 Game Character Stores the guild news filters
4.x guildRewardsCategory 0 Game Character Show category of guild rewards
4.x guildRewardsUsable 0 Game Character Show usable guild rewards only
4.x guildRosterView Game Character The current guild roster display mode
3.x guildShowOffline 1 Game Account Show offline guild members in the guild UI
6.0.2 gxAdapter Graphics Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose)
5.x gxAFRDevicesCount 0 Graphics Force to set number of AFR devices
8.0.1 gxAftermathEnabled 1 Graphics Enable frame crash debugging
10.0.0 GxAllowCachelessShaderMode 0 Graphics CPU memory saving mode, if supported by backend. When enabled, shaders are fetched from disk as needed instead of being kept resident. This mode may slightly increase the time objects take to appear the first time they are encountered. Computers without solid state drives may want to disable this feature
1.0.0 gxApi auto graphics api
1.x gxAspect 1 Graphics constrain window aspect
10.0.7 GxFrameEndMode 0 Graphics Allow GxFrameEnd to overlap next frame (feature not yet available)
7.0.3 gxFullscreenResolution auto Graphics resolution
6.2.0 gxMaxFrameLatency 3 Graphics maximum number of frames ahead of GPU the CPU can be
1.x gxMaximize 1
4.x gxMonitor 0 Graphics monitor
8.1.0 gxMTAlphaM2 1 Graphics Render transparent M2 pass in parallel.
10.1.5 gxMTAlphaWater 1 Graphics Render Alpha Water Volumes in parallel.
8.1.0 gxMTBeginDraw 1 Graphics Do BeginDraw multithreaded.
8.1.0 gxMTDisable 0 Graphics Disable all render multithreading
8.2.0 gxMTOpaqueM2 1 Graphics Render opaque model pass in parallel.
8.2.0 gxMTOpaqueM2NoReflect 1 Graphics Render opaque model no reflection pass in parallel.
8.1.0 gxMTOpaqueWMO 1 Graphics Render opaque WMO in parallel.
10.1.5 gxMTParticulateVolumes 0 Graphics Render Particulate Volumes in parallel.
8.1.0 gxMTPrepass 1 Graphics Render prepass in parallel.
8.1.0 gxMTShadow 1 Graphics Render shadow bands in parallel.
8.2.0 gxMTTerrain 1 Graphics Render terrain in parallel.
7.0.3 gxNewResolution 0x0 Graphics resolution to be set
9.0.1 GxPrismEnabled 1 Graphics 0: Prism backends Disabled. 1: Default Prism backends Enabled. 2: Experimental Prism backends Enabled.
7.0.3 gxWindowedResolution 1920x1080 Graphics windowed resolution
6.0.2 hardTrackedQuests Game Character Internal cvar for saving user manually tracked quests in order
7.0.3 hardTrackedWorldQuests Game Character Internal cvar for saving user manually tracked world quests
9.0.1 HardwareCursor 1 Graphics
HealHandler 0
6.1.0 heirloomCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the heirloom journal
6.1.0 heirloomSourceFilters 0 Game Account Bitfield for which source filters are applied in the heirloom journal
7.0.3 hideAdventureJournalAlerts 0 Game Account Hide alerts shown on the Adventure Journal Microbutton
9.0.1 horizonClip 1600
7.0.3 horizonStart 800 Horizon start distance
HotfixEventLog 0
7.0.3 hotReloadModels 1 Graphics Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
1.0.0 hwDetect 1 do hardware detection
8.0.1 ImpactModelCollisionMelee 1 Game Enable model collision checks for melee impact effects
8.0.1 ImpactModelCollisionMissile 1 Game Enable model collision checks for missile impact effects
8.0.1 ImpactModelCollisionRanged 1 Game Enable model collision checks for ranged attack impact effects
7.0.3 incompleteQuestPriorityThresholdDelta 135 Debug
6.2.4 initialRealmListTimeout 60 How long to wait for the initial realm list before failing login (in seconds)
10.0.2 interactKeyWarningTutorial 0 Game Has the player seen the interact key warning tutorial since they have logged in
4.x interactOnLeftClick 1 Game Account Test CVar for interacting with NPC's on left click
10.0.0 interactQuestItems 1 Game Account Enable Quest Item use as an interaction
9.0.1 🛡️ KioskCanSessionExpire
9.0.1 🛡️ KioskCharacterTemplateSet
9.0.1 🛡️ KioskLobbyKickSeconds
5.x lastAddonVersion 0 Game Addon interface version number from previous build
9.1.0 lastCharacterGuid 0 Game Last character selected's guid
1.x lastCharacterIndex 0 Game Last character selected
6.0.2 lastGarrisonMissionTutorial 0 Game Character Stores the last garrison mission tutorial the player has accepted
9.0.2 lastRenownForCovenant1 0 Game Character Stores the Kyrian renown when Renown UI is closed
9.0.2 lastRenownForCovenant2 0 Game Character Stores the Venthyr renown when Renown UI is closed
9.0.2 lastRenownForCovenant3 0 Game Character Stores the NightFae renown when Renown UI is closed
9.0.2 lastRenownForCovenant4 0 Game Character Stores the Necrolord renown when Renown UI is closed
10.0.0 lastRenownForMajorFaction2503 0 Game Character Stores the Maruuk Centaur renown when Renown UI is closed
10.0.0 lastRenownForMajorFaction2507 0 Game Character Stores the Dragonscale Expedition renown when Renown UI is closed
10.0.0 lastRenownForMajorFaction2510 0 Game Character Stores the Valdrakken Accord renown when Renown UI is closed
10.0.0 lastRenownForMajorFaction2511 0 Game Character Stores the Iskaara Tuskarr renown when Renown UI is closed
10.1.0 lastRenownForMajorFaction2564 0 Game Character Stores the Loamm Niffen renown when Renown UI is closed
8.0.1 lastSelectedClubId 0 Game Character The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild.
3.x lastTalkedToGM Game Account Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
7.3.0 lastTransmogOutfitIDSpec1 Game Character SetID of the last applied transmog outfit for the 1st spec
7.3.0 lastTransmogOutfitIDSpec2 Game Character SetID of the last applied transmog outfit for the 2nd spec
7.3.0 lastTransmogOutfitIDSpec3 Game Character SetID of the last applied transmog outfit for the 3rd spec
7.3.0 lastTransmogOutfitIDSpec4 Game Character SetID of the last applied transmog outfit for the 4th spec
4.x lastVoidStorageTutorial 0 Game Character Stores the last void storage tutorial the player has accepted
9.0.1 🛡️ latestSplashScreen 0 Game Character The ID of the latest splash screen from the UISPLASHSCREEN table.
7.3.0 latestTransmogSetSource 0 Game Character itemModifiedAppearanceID of the latest collected source belonging to a set
5.x launchAgent 1 Game Set this to have the client start up Agent
3.x lfdCollapsedHeaders Game Character Stores which LFD headers are collapsed.
3.x lfdSelectedDungeons Game Character Stores which LFD dungeons are selected.
3.x lfgAutoFill 0 Game Account Whether to automatically add party members while looking for a group
3.x lfgAutoJoin 0 Game Account Whether to automatically join a party while looking for a group
6.2.0 lfgListSearchLanguages 0 Game Account A simple bitfield for what languages we want to search in.
3.x lfgSelectedRoles 0 Game Character Stores what roles the player is willing to take on.
4.x lfGuildComment Game Character Stores the player's Looking For Guild comment
4.x lfGuildSettings 1 Game Character Bit field of Looking For Guild player settings
2.x locale Set the game locale
10.1.0 locateViewerMaxJobs 32 Graphics Maximum job threads for LocateViewer
2.x lockActionBars 1 Game Account Whether the action bars should be locked, preventing changes
7.0.3 lodObjectCullDist 30 Graphics Lod object culling dist minimum
7.0.3 lodObjectCullSize 15 Lod object culling size
7.2.0 lodObjectFadeScale 100 Graphics Lod object fade scale
7.0.3 lodObjectMinSize 20 Graphics Lod object min size
9.1.0 lodObjectSizeScale 1 Graphics Scales all objects size for culling
2.x lootUnderMouse 1 Game Account Whether the loot window should open under the mouse
5.x lossOfControl 1 Game Character Enables loss of control spell banner
5.x lossOfControlDisarm 2 Game Character Setting for Loss of Control - Disarm
5.x lossOfControlFull 2 Game Character Setting for Loss of Control - Full Loss
5.x lossOfControlInterrupt 2 Game Character Setting for Loss of Control - Interrupt
5.x lossOfControlRoot 2 Game Character Setting for Loss of Control - Root
5.x lossOfControlSilence 2 Game Character Setting for Loss of Control - Silence
10.0.0 LowLatencyMode 0 Graphics 0=None, 1=BuiltIn, 2=Reflex
10.0.0 luaErrorExceptions 1 Game Enable exceptions for non-tainted lua errors
2.x M2ForceAdditiveParticleSort 0 Graphics force all particles to sort as though they were additive
6.0.2 M2UseInstancing 1 Graphics use hardware instancing
1.0.0 M2UseThreads 1 Graphics multithread model animations
6.0.2 mapAnimDuration 0.12 Game Account Duration for the alpha animation
6.0.2 mapAnimMinAlpha 0.35 Game Account Alpha value to animate to when player moves with windowed world map open
6.0.2 mapAnimStartDelay 0.0 Game Account Start delay for the alpha animation
6.0.2 mapFade 1 Game Character Whether to fade out the world map when moving
2.x maxFPS 120 Graphics Set FPS limit
2.x maxFPSBk 30 Graphics Set background FPS limit
7.3.0 maxFPSLoading 10 Graphics Set loading screen max FPS
10.0.0 maxLevelSpecsUsed 0 Game Character The specs the player has switched to at max level
6.1.0 maxLightCount Graphics Maximum lights to render
6.1.0 maxLightDist 2048 Graphics Maximum distance to render lights
5.x MaxObservedPetBattles 4 Maximum number of observed pet battles
8.0.1 miniCommunitiesFrame 0 Game Character Whether or not the communities frame has been toggled to smaller size
7.3.0 miniDressUpFrame 0 Game Character Whether or not the dress up has been toggled to smaller size
7.0.3 minimapAltitudeHintMode 0 Game Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
1.0.0 minimapInsideZoom 0 Game Character The current indoor minimap zoom level
3.x minimapPortalMax 99 Game Max Number of Portals to traverse for minimap
4.x minimapShapeshiftTracking Game Character Stores shapeshift-specific tracking spells that were active last session.
5.x minimapShowArchBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
4.x minimapShowQuestBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapTrackedInfov2
10.0.0 minimapTrackedInfov3 1006319 Game Character Stores the minimap tracking that was active last session.
10.0.0 minimapTrackingClosestOnly 1 Game If enabled, show only the closest tracked icon for certain minimap icon types.
10.0.0 minimapTrackingShowAll 0 Game If enabled, show dropdown for configuring all possible minimap tracking options.
1.0.0 minimapZoom 0 Game Character The current outdoor minimap zoom level
3.x miniWorldMap 1 Game Character Whether or not the world map has been toggled to smaller size
7.0.3 missingTransmogSourceInItemTooltips 0 Game Character Whether to show if you have collected the appearance of an item but not from that item itself
10.0.5 motionSicknessFocalCircle 0 Game Account Enables a focal circle showing up when mounted
10.0.5 motionSicknessLandscapeDarkening 0 Game Account Enables landscape darkening at higher speeds
7.3.0 mountJournalGeneralFilters Game Account Bitfield for which collected filters are applied in the mount journal
8.3.0 mountJournalShowPlayer 0 Game Account Show the player on the mount preview.
7.3.0 mountJournalSourcesFilter Game Account Bitfield for which source filters are applied in the mount journal
9.1.5 mountJournalTypeFilter Game Account Bitfield for which type filters are applied in the mount journal
1.0.0 mouseInvertPitch 0 Game Account
1.0.0 mouseInvertYaw 0 Game Account
9.0.1 MouseNoRepositioning 0 Game Disables repositioning of mouse cursor during relative movement to keep it in the game's window frame
1.x mouseSpeed 1.0 Game
8.3.7 MouseUseLazyRepositioning 1 Game During camera control, only reposition mouse cursor when nearing edge of window, rather than every input event
MoveHistoryEventLog 0
1.0.0 movieSubtitle 1 Game Show movie subtitles
6.1.0 MSAAAlphaTest 1 Graphics Enable MSAA for alpha-tested geometry
6.1.0 MSAAQuality 0 Graphics Multisampling AA quality
8.3.0 🛡️ NamePlateClassificationScale 1.0 Game Character Applied to the classification icon for nameplates.
7.0.3 🛡️ nameplateClassResourceTopInset .03 Graphics Character The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
10.1.0 🛡️ nameplateGameObjectMaxDistance 30 Graphics Character The max distance to show player nameplates for game objects
7.0.3 🛡️ nameplateGlobalScale 1.0 Graphics Character Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
10.0.0 🛡️ nameplateHideHealthAndPower 0 Game Character
7.0.3 🛡️ NamePlateHorizontalScale 1.0 Game Character Applied to horizontal size of all nameplates.
7.0.3 🛡️ nameplateLargeBottomInset 0.15 Graphics Character The inset from the bottom (in screen percent) that large nameplates are clamped to.
7.0.3 🛡️ nameplateLargerScale 1.2 Graphics Character An additional scale modifier for important monsters.
7.0.3 🛡️ nameplateLargeTopInset 0.1 Graphics Character The inset from the top (in screen percent) that large nameplates are clamped to.
7.0.3 🛡️ nameplateMaxAlpha 1.0 Graphics Character The max alpha of nameplates.
7.0.3 🛡️ nameplateMaxAlphaDistance 40 Graphics Character The distance from the camera that nameplates will reach their maximum alpha.
7.0.3 🛡️ nameplateMaxDistance 60 Graphics Character The max distance to show nameplates.
8.3.0 🛡️ NamePlateMaximumClassificationScale 1.25 Game Character This is the maximum effective scale of the classification icon for nameplates.
7.0.3 🛡️ nameplateMaxScale 1.0 Graphics Character The max scale of nameplates.
7.0.3 🛡️ nameplateMaxScaleDistance 10 Graphics Character The distance from the camera that nameplates will reach their maximum scale.
7.0.3 🛡️ nameplateMinAlpha 0.6 Graphics Character The minimum alpha of nameplates.
7.0.3 🛡️ nameplateMinAlphaDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum alpha.
7.0.3 🛡️ nameplateMinScale 0.8 Graphics Character The minimum scale of nameplates.
7.0.3 🛡️ nameplateMinScaleDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum scale.
4.x 🛡️ nameplateMotion 0 Graphics Character Defines the movement/collision model for nameplates
7.0.3 🛡️ nameplateMotionSpeed 0.025 Graphics Character Controls the rate at which nameplate animates into their target locations [0.0-1.0]
7.2.0 🛡️ nameplateOccludedAlphaMult 0.4 Graphics Character Alpha multiplier of nameplates for occluded targets.
7.0.3 🛡️ nameplateOtherAtBase 0 Game Account Position other nameplates at the base, rather than overhead
7.0.3 🛡️ nameplateOtherBottomInset 0.1 Graphics Character The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
7.0.3 🛡️ nameplateOtherTopInset 0.08 Graphics Character The inset from the top (in screen percent) that the non-self nameplates are clamped to.
4.x 🛡️ nameplateOverlapH 0.8 Graphics Account Percentage amount for horizontal overlap of nameplates
4.x 🛡️ nameplateOverlapV 1.1 Graphics Account Percentage amount for vertical overlap of nameplates
9.0.1 NameplatePersonalClickThrough 1 Game Character When enabled, the personal nameplate is transparent to mouse clicks.
7.1.0 🛡️ NameplatePersonalHideDelayAlpha 0.45 Game Character Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
7.1.0 🛡️ NameplatePersonalHideDelaySeconds 3.0 Game Character Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
7.1.0 🛡️ NameplatePersonalShowAlways 0 Game Character Determines if the the personal nameplate is always shown.
7.1.0 🛡️ NameplatePersonalShowInCombat 1 Game Character Determines if the the personal nameplate is shown when you enter combat.
7.1.0 🛡️ NameplatePersonalShowWithTarget 0 Game Character Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
10.0.0 🛡️ nameplatePlayerLargerScale 1.8 Graphics Character An additional scale modifier for players.
10.0.0 🛡️ nameplatePlayerMaxDistance 60 Graphics Character The max distance to show player nameplates.
7.0.3 🛡️ nameplateResourceOnTarget 0 Game Character Nameplate class resource overlay mode. 0=self, 1=target
7.0.3 🛡️ nameplateSelectedAlpha 1.0 Graphics Character The alpha of the selected nameplate.
7.0.3 🛡️ nameplateSelectedScale 1.2 Graphics Character The scale of the selected nameplate.
7.0.3 🛡️ nameplateSelfAlpha 0.75 Graphics Character The alpha of the self nameplate.
7.0.3 🛡️ nameplateSelfBottomInset 0.2 Graphics Character The inset from the bottom (in screen percent) that the self nameplate is clamped to.
7.0.3 🛡️ nameplateSelfScale 1.0 Graphics Character The scale of the self nameplate.
7.0.3 🛡️ nameplateSelfTopInset 0.5 Graphics Character The inset from the top (in screen percent) that the self nameplate is clamped to.
7.0.3 🛡️ nameplateShowAll 0 Game Character
7.3.0 🛡️ nameplateShowDebuffsOnFriendly 1 Game Character
3.x 🛡️ nameplateShowEnemies 1 Game Character
3.x 🛡️ nameplateShowEnemyGuardians 0 Game Character
7.0.3 🛡️ nameplateShowEnemyMinions 0 Game Character
6.0.2 🛡️ nameplateShowEnemyMinus 1 Game Character
3.x 🛡️ nameplateShowEnemyPets 0 Game Character
3.x 🛡️ nameplateShowEnemyTotems 0 Game Character
10.0.0 🛡️ nameplateShowFriendlyBuffs 0 Game Character
3.x 🛡️ nameplateShowFriendlyGuardians 0 Game Character
7.0.3 🛡️ nameplateShowFriendlyMinions 0 Game Character
7.1.0 🛡️ nameplateShowFriendlyNPCs 1 Game Character
3.x 🛡️ nameplateShowFriendlyPets 0 Game Character
3.x 🛡️ nameplateShowFriendlyTotems 0 Game Character
3.x 🛡️ nameplateShowFriends 0 Game Character
7.3.0 nameplateShowOnlyNames 0 Game Whether to hide the nameplate bars
10.0.0 🛡️ nameplateShowPersonalCooldowns 0 Game Character
7.0.3 🛡️ nameplateShowSelf 1 Game Character
7.0.3 🛡️ nameplateTargetBehindMaxDistance 15 Graphics Character The max distance to show the target nameplate when the target is behind the camera.
7.2.0 🛡️ nameplateTargetRadialPosition 0 Game Account When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat
7.0.3 🛡️ NamePlateVerticalScale 1.0 Game Character Applied to vertical size of all nameplates.
1.0.0 nearclip 0.2 Graphics Near clip plane distance
8.1.0 🛡️ newMythicPlusSeason 1 Game Character Signals a new mythic+ season for the user, so when they open the UI it shows them the info about the season
8.1.0 🛡️ newPvpSeason 1 Game Character Signals a new pvp season for the user, so when they open the UI it shows them the info about the season
7.0.3 noBuffDebuffFilterOnTarget 0 Game Character Do not filter buffs or debuffs at all on targets
6.0.2 NonEmitterCombatRange 6400 Game Account Range to stop shoulder/weapon emissions outside combat
9.2.0 NotchedDisplayMode 1 Graphics Do nothing = 0. Shift UI down = 1. Shift everything down = 2.
10.1.7 notifiedOfNewMail 0 Game Character Stores whether the player has been previously notified of new mail. Only set to false once everything in their Inbox has been marked as read.
1.0.0 ObjectSelectionCircle 1 Game
8.0.1 occlusionMaxJobs 5 Graphics Maximum job threads for occlusion render
7.0.3 orderHallMissionTutorial 0 Game Character Stores information about which order hall mission tutorials the player has seen
8.2.0 otherRolesAzeriteEssencesHidden 0 Game Character Whether to collapse the Azerite Essences for player's other roles
7.0.3 outdoorMinAltitudeDistance 10 Game Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
1.0.0 Outline 2 Game Account Outline Mode
6.0.2 OutlineEngineMode 0
6.0.2 outlineMouseOverFadeDuration 0.9 Debug
6.0.2 outlineSelectionFadeDuration 0.32 Debug
10.0.0 outlineSoftInteractFadeDuration 0.3 Debug
5.x overrideArchive 0 Game Whether or not the client loads alternate data
9.0.1 overrideScreenFlash 0 Game Account Overrides fade color options so that it always fades to black
1.0.0 particleDensity 100 Graphics Particle density
6.1.0 particleMTDensity 100 Graphics Multi-Tex particle density
9.0.1 particulatesEnabled 1 Graphics Particulates enabled
3.x partyBackgroundOpacity 0.5 Game Account The opacity of the party background
10.1.0 partyInvitesCollapsed_WowLabs 0 Game The info for pending invites has been shown
2.x Pathing 0
4.x pathSmoothing 1 Game NPC will round corners on ground paths
3.x pendingInviteInfoShown 0 Game Account The info for pending invites has been shown
10.1.0 pendingInviteInfoShown_WowLabs 0 Game The info for pending invites has been shown
10.0.5 perksActivitiesCurrentMonth 0 Game Account Current month for perks activities
10.0.5 perksActivitiesLastPoints 0 Game Account Last seen number of influence points in the perks progress bar
10.0.5 perksActivitiesPendingCompletion Game Account List of completed activities that are pending completion animation in the UI
7.3.0 persistMoveLogOnTransfer 0 Debug Set to 1 to automatically re-enable logging on the current movelog target after a transfer
5.x petJournalFilters Game Account Bitfield for which collected filters are applied in the pet journal
6.0.2 petJournalSort 0 Game Account Sorting value for the pet journal
7.0.3 petJournalSourceFilters Game Account Bitfield for which source filters are applied in the pet journal
5.x petJournalTab 1 Game Account Stores the last tab the pet journal was opened to
7.0.3 petJournalTypeFilters Game Account Bitfield for which type filters are applied in the pet journal
PhaseHistory 0
7.0.3 physicsLevel 1 Graphics Level of physics world interaction
10.1.7 pingMode 0 Game Determines which mode is used to use the ping system.
PlayerSpawnTracking 0
3.x playerStatLeftDropdown Game Character The player stat selected in the left dropdown
3.x playerStatRightDropdown Game Character The player stat selected in the right dropdown
4.x playIntroMovie 0 Game Starting expansion movie to play on startup
3.x POIShiftComplete 0.3 Debug
3.x portal Net Name of Battle.net portal to use
PraiseTheSun 0 Game
3.x predictedHealth 1 Game Account Whether or not to use predicted health values in the UI
7.3.0 PreemptiveCastEnable 0 Enable preemptive triggering of cast visuals based on spell release timing
4.x preloadLoadingDistObject 512 Object preload distance when loading
4.x preloadLoadingDistTerrain 1024 Terrain preload distance when loading
6.0.2 preloadPlayerModels 1 Game Preload all local racial models into memory
4.x preloadStreamingDistObject 64 Object preload distance when streaming
4.x preloadStreamingDistTerrain 256 Terrain preload distance when streaming
8.3.0 PreventOsIdleSleep 0 Enable this to prevent the computer from idle sleeping while the game is running
7.0.3 primaryProfessionsFilter 1 Game Character If enabled, primary profession world quests icons will be shown on world maps
ProcDebugEventLog 0
2.x processAffinityMask 0 Debug Sets which core(s) WoW may execute on - changes require restart to take effect
1.0.0 profanityFilter 1 Game Account Whether to enable mature language filtering
10.0.2 professionAccessorySlotsExampleShown 0 Game Character If the profession gear slots example has been shown
10.0.0 professionsAllocateBestQualityReagents 1 Game Account Indicates if best quality reagents should be automatically allocated in the crafting UI.
10.0.5 professionsAllocateBestQualityReagentsCustomer 1 Game Account Indicates if best quality reagents should be automatically allocated in the customer crafting order UI.
10.0.0 professionsFlyoutHideUnowned 0 Game Character Boolean indicating if unowned items are hidden in the profession slot flyouts
10.0.0 professionsOrderDurationDropdown 2 Game Account The previously selected duration index in the professions customer order form dropdown
10.0.0 professionsOrderRecipientDropdown 1 Game Account The previously selected order recipient index in the professions customer order form dropdown
10.0.2 professionToolSlotsExampleShown 0 Game Character If the profession gear slots example has been shown
3.x projectedTextures 0 Projected Textures
3.x PushToTalkSound 0 Sound Account Play a sound when voice recording activates and deactivates
10.1.5 pvpFramesDisplayClassColor 0 Game Character Colors pvp frames with the class color
10.1.5 pvpFramesDisplayOnlyHealerPowerBars 0 Game Character Whether to display power bars only for healers on Pvp Frames
10.1.5 pvpFramesDisplayPowerBars 0 Game Character Whether to display mana, rage, etc. on Pvp Frames
10.1.5 pvpFramesHealthText none Game Character How to display health text on the pvp frames
10.1.5 pvpOptionDisplayPets 0 Game Character Whether to display pets on the pvp frames
5.x pvpSelectedRoles 0 Game Character Stores what roles the player will fulfill in a BG.
QuestEventLog 0
6.0.2 questLogOpen 1 Game Character Whether the quest log appears the side of the windowed map.
3.x questPOI 1 Game Character If enabled, the quest POI system will be used.
9.1.0 questTextContrast 0 Game Whether to increase text contrast in Quest UIs
6.0.2 RAIDcomponentTextureLevel 0 Graphics Level of detail for character component textures. 0 means full detail.
6.1.0 RAIDDepthBasedOpacity 1 Graphics Raid Enable/Disable Soft Edge Effect
9.0.1 RAIDdoodadLodScale 100 Graphics Raid doodad level of detail scale
8.0.1 RAIDentityLodDist 10 Graphics Raid Entity level of detail distance
8.0.1 RAIDentityShadowFadeScale 10 Raid Entity shadow fade scale
6.0.2 RAIDfarclip 1000 Raid Far clip plane distance
4.x raidFramesDisplayAggroHighlight 1 Game Character Whether to display aggro highlights on Raid Frames
4.x raidFramesDisplayClassColor 0 Game Character Colors raid frames with the class color
10.0.0 raidFramesDisplayDebuffs 1 Game Character Whether to display debuffs on Raid Frames
10.0.0 raidFramesDisplayIncomingHeals 1 Game Character Whether to display incoming heals on Raid Frames
4.x raidFramesDisplayOnlyDispellableDebuffs 0 Game Character Whether to display only dispellable debuffs on Raid Frames
10.1.5 raidFramesDisplayOnlyHealerPowerBars 0 Game Character Whether to display power bars only for healers on Raid Frames
4.x raidFramesDisplayPowerBars 0 Game Character Whether to display mana, rage, etc. on Raid Frames
4.x raidFramesHealthText none Game Character How to display health text on the raid frames
4.x raidFramesHeight 36 Game Character The height of the individual raid frames
4.x raidFramesPosition Game Character Where the raid frames should be placed
4.x raidFramesWidth 72 Game Character The width of the individual raid frames
9.1.0 raidGraphicsComputeEffects 3
7.0.3 raidGraphicsDepthEffects 3 UI value of the raidGraphics setting
7.0.3 raidGraphicsEnvironmentDetail 6 UI value of the raidGraphics setting
7.0.3 raidGraphicsGroundClutter 6 UI value of the raidGraphics setting
7.0.3 raidGraphicsLiquidDetail 2 UI value of the raidGraphics setting
7.0.3 raidGraphicsOutlineMode 2 UI value of the raidGraphics setting
7.0.3 raidGraphicsParticleDensity 4 UI value of the raidGraphics setting
7.0.3 raidGraphicsProjectedTextures 1 UI value of the raidGraphics setting
6.0.2 RAIDgraphicsQuality 6 save for Raid Graphics Quality Selection
7.0.3 raidGraphicsShadowQuality 3 UI value of the raidGraphics setting
9.0.1 raidGraphicsSpellDensity 4 UI value of the raidGraphics setting
7.0.3 raidGraphicsSSAO 3 UI value of the raidGraphics setting
7.0.3 raidGraphicsTextureResolution 2 UI value of the raidGraphics setting
7.0.3 raidGraphicsViewDistance 6 UI value of the raidGraphics setting
6.0.2 RAIDgroundEffectDensity 16 Raid Ground effect density
6.0.2 RAIDgroundEffectDist 70 Raid Ground effect dist
6.0.2 RAIDgroundEffectFade 70 Graphics Raid Ground effect fade
9.0.1 RAIDhorizonClip 1600
7.0.3 RAIDhorizonStart 800 Raid Horizon start distance
7.0.3 RAIDlodObjectCullDist 30 Graphics Lod object culling dist minimum
7.0.3 RAIDlodObjectCullSize 15 Lod object culling size
7.2.0 RAIDlodObjectFadeScale 100 Graphics Lod object fade scale
7.0.3 RAIDlodObjectMinSize 20 Lod object min size
4.x raidOptionDisplayMainTankAndAssist 1 Game Character Whether to display main tank and main assist units in the raid frames
4.x raidOptionDisplayPets 0 Game Character Whether to display pets on the raid frames
4.x raidOptionIsShown 1 Game Character Whether the Raid Frames are shown
4.x raidOptionKeepGroupsTogether 0 Game Character The way to group raid frames
4.x raidOptionLocked lock Game Character Whether the raid frames are locked
4.x raidOptionShowBorders 1 Game Character Displays borders around the raid frames.
4.x raidOptionSortMode role Game Character The way to sort raid frames
6.1.0 RAIDOutlineEngineMode 0 Mode for the OutlineBuffer
6.0.2 RAIDparticleDensity 100 Particle density
6.1.0 RAIDparticleMTDensity 100 Graphics Multi-Tex particle density
9.0.1 RAIDParticulatesEnabled 1 Graphics Enabling particulates (0-1)
6.0.2 RAIDprojectedTextures 0 Projected Textures
6.0.2 RAIDreflectionMode 3 Reflection mode
6.0.2 RAIDrefraction 0 Refraction
6.0.2 RAIDrippleDetail 2 Ripple surface detail
6.0.2 RAIDsettingsEnabled 0 Graphics Raid graphic settings are available
10.1.0 RAIDshadowBlendCascades 0 Graphics Blend between shadow cascades (0/1)
6.0.2 RAIDshadowMode 0 Raid Quality of shadows (0-3)
9.0.1 RAIDshadowRt 0 Graphics Raid Raytraced shadows (0-2)
7.0.3 RAIDshadowSoft 0 Graphics Soft shadows (0/1)
6.0.2 RAIDshadowTextureSize 1024 Graphics Shadow texture size (1024-2048)
9.0.1 RAIDspellClutter -1 Graphics Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
6.0.2 RAIDSSAO 0 Raid Screen-Space Ambient Occlusion
6.0.2 RAIDsunShafts 0 SunShafts
6.0.2 RAIDterrainLodDist 400 Graphics Raid Terrain level of detail distance
9.0.1 RAIDTerrainLodDiv 768
6.0.2 RAIDterrainMipLevel 0 Graphics Terrain blend map mip level
9.1.0 RAIDVolumeFog 0 Graphics Volume Fog
8.0.1 RAIDVolumeFogLevel 2 Graphics Volume Fog Level (0-3)
6.0.2 RAIDWaterDetail 0 Raid Water surface detail
6.0.2 RAIDweatherDensity 2
6.0.2 RAIDwmoLodDist 650 Raid Wmo level of detail distance
6.0.2 RAIDworldBaseMip 0 Graphics World texture base mip
7.1.0 rawMouseAccelerationEnable 1 Game Enable acceleration for raw mouse input
7.1.0 rawMouseEnable 0 Game Enable raw mouse input
7.1.0 rawMouseRate 125 Game Raw mouse update rate
7.1.0 rawMouseResolution 400 Game Raw mouse resolution
4.x reflectionDownscale 0 Graphics Reflection downscale
4.x reflectionMode 3 Graphics Reflection mode
6.0.2 refraction 0
10.0.0 reloadUIOnAspectChange 0 Graphics Reload the UI on aspect change
9.1.0 remoteTextToSpeech 0 Game Account Enables typing into a voice chat window to speak to other players using the text to speech system
9.1.0 remoteTextToSpeechVoice 1 Game Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
2.x removeChatDelay 0 Game Account Remove Chat Hover Delay
6.1.0 RenderScale 1.000000 Graphics Render scale (for supersampling or undersampling)
10.1.5 ReplaceMyPlayerPortrait 0 Game Account Replaces local player's unit frame portrait with their class icon
10.1.5 ReplaceOtherPlayerPortraits 0 Game Account Replaces other player unit frame portraits with their class icon
4.x reputationsCollapsed Game Character List of reputation categories that have been collapsed in the Reputation tab
9.1.5 ResampleAlwaysSharpen 0 Graphics Run sharpness pass, even if not using AMD FSR Upscale [0,1]
6.1.0 ResampleQuality 3 Graphics Resample quality
9.1.5 ResampleSharpness 0.2 Graphics FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable.
9.0.2 ResolvedSSAOType 0 Graphics
4.x rippleDetail 2 Graphics Ripple surface detail
2.x rotateMinimap 0 Game Account Whether to rotate the entire minimap instead of the player arrow
7.3.0 runeFadeTime 0.2 Adjust the time the rune fades from on CD to ready
7.3.0 runeSpentFadeTime 0.1 Adjust the time the base rune takes to fade out after the rune flash fades out
7.3.0 runeSpentFlashTime 0.15 Adjust the time the rune flash takes to fade out
6.0.2 sceneOcclusionEnable 1 Graphics Scene software occlusion
2.x screenEdgeFlash 1 Game Account Whether to show a red flash while you are in combat with the world map up
2.x screenshotFormat jpeg Graphics Set the format of screenshots
2.x screenshotQuality 3 Graphics Set the quality of screenshots (1 - 10)
9.0.1 screenshotSizeOverride 0x0 Graphics Set the size of screenshots to a specific resolution (e.g. 7680x4320). 0x0 means use the window size
2.x scriptErrors 1 Account Whether or not the UI shows Lua errors
2.x scriptProfile 0 Whether or not script profiling is enabled
5.x scriptWarnings 0 Account Whether or not the UI shows Lua warnings
7.0.3 secondaryProfessionsFilter 1 Game Character If enabled, secondary profession world quests icons will be shown on world maps
2.x secureAbilityToggle 1 Game Account Whether you should be protected against accidentally double-clicking an aura
8.1.0 seenAlliedRaceUnlocks 0 Game Bit array for which allied race unlocks have been seen
6.0.2 🛡️ seenAsiaCharacterUpgradePopup 0 Game Account Seen the free character upgrade popup (Asia)
5.x seenCharacterUpgradePopup 6 Game Seen the free character upgrade popup
7.3.0 seenConfigurationWarnings 0 Game A bitfield to track which configuration warnings have been seen
8.0.1 seenExpansionTrialPopup 6 Game Seen the expansion trial popup
9.0.1 seenLevelSquishPopup 0 Game Seen the level squish popup
9.1.5 seenRegionalChatDisabled 0 Game Account Seen the alert indicating chat has been disabled by default. (UK AADC)
1.x serverAlert SERVER_ALERT_URL Net Get the glue-string tag for the URL
ServerMessageEventLog 0
3.x serviceTypeFilter 6 Game Account Which trainer services to show
10.1.0 shadowBlendCascades 0 Graphics Blend between shadow cascades (0/1)
3.x shadowCull 1 enable shadow frustum culling
7.0.3 shadowInstancing 1 enable instancing when rendering shadowmaps
5.x shadowMode 0 Quality of shadows (0-3)
9.0.1 shadowRt 0 Graphics Raytraced shadows (0-3)
3.x shadowScissor 1 enable scissoring when rendering shadowmaps
7.0.3 shadowSoft 0 Graphics Soft shadows (0/1)
4.x shadowTextureSize 1024 Graphics Shadow texture size (1024-2048)
9.0.1 ShakeStrengthCamera 1.000000 Game Account Motion sickness control for how much effects can shake the camera
9.0.1 ShakeStrengthUI 1.000000 Game Account Motion sickness control for how much effects can shake in 2D UI
6.2.0 shipyardMissionTutorialAreaBuff 0 Game Character Stores whether the player has accepted the first area buff mission tutorial
6.2.0 shipyardMissionTutorialBlockade 0 Game Character Stores whether the player has accepted the first blockade mission tutorial
6.2.0 shipyardMissionTutorialFirst 0 Game Character Stores whether the player has accepted the first mission tutorial
3.x showArenaEnemyCastbar 1 Game Character Show the spell enemies are casting on the Arena Enemy frames
3.x 🛡️ showArenaEnemyFrames 1 Game Character Show arena enemy frames while in an Arena
3.x 🛡️ showArenaEnemyPets 1 Game Character Show the enemy team's pets on the ArenaEnemy frames
3.x showBattlefieldMinimap 0 Game Character Whether or not the battlefield minimap is shown
7.0.3 showBuilderFeedback 1 Game Show animation when building power for builder/spender bar
3.x showCastableBuffs 0 Game Character Show only Buffs the player can cast. Only applies to raids.
7.3.0 ShowClassColorInFriendlyNameplate 1 Game Character use this to display the class color in friendly nameplate health bars
3.x ShowClassColorInNameplate 1 Game Character use this to display the class color in enemy nameplate health bars
3.x showDispelDebuffs 1 Game Character Show only Debuffs that the player can dispel. Only applies to raids.
8.2.0 showDungeonEntrancesOnMap 1 Game Character If enabled, dungeon entrances will display on the world map.
1.0.0 showErrors 1 Debug
1.0.0 showfootprintparticles 1 Graphics toggles rendering of footprint particles
7.0.3 showHonorAsExperience 0 Game Character Show the honor bar as a regular experience bar in place of rep
9.0.1 showInGameNavigation 1 Game Account 0: Disable IGN, 1: Enable IGN (Default).
9.1.0 showLoadingScreenTips 1 Game Show loading screen tooltips
7.0.3 ShowNamePlateLoseAggroFlash 1 Game Character When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash.
6.0.2 showNPETutorials 1 Game Account display NPE tutorials
9.1.5 showOutfitDetails 1 Game Character Whether or not to show outfit details when the dressing room is opened in maximized mode, default on
2.x 🛡️ showPartyPets 0 Game Character Whether to show pets in the party UI
10.1.7 showPingsInChat 1 Game Enables ping details being shown in chat.
3.x showQuestObjectivesOnMap 1 Game Character Shows quest POIs on the main map.
7.0.3 ShowQuestUnitCircles 1 Game Account Determines if units related to a quest display an indicator on the ground.
6.2.4 showSpectatorTeamCircles 1 Game Determines if the team color circles are visible while spectating or commentating a wargame
7.0.3 showSpenderFeedback 1 Game Show animation when spending power for builder/spender bar
5.x showTamers 1 Game Character If enabled, pet battle icons will be shown on world maps
2.x showTargetCastbar 1 Game Account Show the spell your current target is casting
2.x 🛡️ showTargetOfTarget 0 Game Account Whether the target of target frame should be shown
3.x showTimestamps none Game Account The format of timestamps in chat or "none"
3.x showToastBroadcast 0 Game Account Whether to show Battle.net message for broadcasts
8.0.1 showToastClubInvitation 1 Game Account Whether to show Battle.net message for club invitations
3.x showToastConversation 1 Game Account Whether to show Battle.net message for conversations
3.x showToastFriendRequest 1 Game Account Whether to show Battle.net message for friend requests
3.x showToastOffline 1 Game Account Whether to show Battle.net message for friend going offline
3.x showToastOnline 1 Game Account Whether to show Battle.net message for friend coming online
3.x showToastWindow 1 Game Account Whether to show Battle.net system messages in a toast window
3.x showTokenFrame 0 Game Character The token UI has been shown
3.x showTokenFrameHonor 0 Game Character The token UI has shown Honor
3.x showTutorials 1 Game Account display tutorials
2.x showVKeyCastbar 1 Game Account If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
5.x showVKeyCastbarOnlyOnTarget 0 Game Character
5.x showVKeyCastbarSpellName 1 Game Character
4.x simd -1 Enable SIMD features (e.g. SSE)
6.0.2 skipStartGear 0 Game Whether we should show starter gear on character create
1.0.0 SkyCloudLOD 0 Graphics Texture resolution for clouds
10.0.0 SlugOpticalWeight 0 Debug When rendering, coverage values are remapped to increase the optical weight of the glyphs. This can improve the appearance of small text, but usually looks good only for dark text on a light background.
10.0.0 SlugSupersampling 1 Debug The slug glyph shader performs adaptive supersampling for high-quality rendering at small font sizes
5.x smoothUnitPhasing 1 Game The client will try to smoothly switch between the same on model different phases.
5.x smoothUnitPhasingActorPurgatoryTimeMs 1500 Game Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
6.0.2 smoothUnitPhasingAliveTimeoutMs 3500 Game Time to wait for an alive unit to get it's despawn message
5.x smoothUnitPhasingDestroyedPurgatoryTimeMs 750 Game Time to keep unit displays in purgatory before letting go of them, if they were destroyed
5.x smoothUnitPhasingDistThreshold 0.25 Game Distance threshold to active smooth unit phasing.
5.x smoothUnitPhasingEnableAlive 1 Game Use units that have not despawn yet if they match, in hopes the despawn message will come later.
5.x smoothUnitPhasingUnseenPurgatoryTimeMs 1000 Game Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
7.0.3 smoothUnitPhasingVehicleExtraTimeoutMs 1000 Game Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
10.0.0 SoftTargetEnemy 1 Game Character Sets when enemy soft targeting should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always
10.0.0 SoftTargetEnemyArc 2 Game Character 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in tab targeting area.
10.0.0 SoftTargetEnemyRange 45.000000 Game Character Max range to soft target enemies (limited to tab targeting range)
10.0.0 SoftTargetForce 1 Game Auto-set target to match soft target. 1 = for enemies, 2 = for friends
10.0.0 SoftTargetFriend 0 Game Character Sets when friend soft targeting should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always
10.0.0 SoftTargetFriendArc 2 Game Character 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in targeting area.
10.0.0 SoftTargetFriendRange 45.000000 Game Character Max range to soft target friends (limited to tab targeting range)
10.0.0 SoftTargetIconEnemy 0 Game Account Show icon for soft enemy target
10.0.0 SoftTargetIconFriend 0 Game Account Show icon for soft friend target
10.0.0 SoftTargetIconGameObject 0 Game Account Show icon for sot interact game objects (interactable objects you cannot normally target)
10.0.0 SoftTargetIconInteract 1 Game Account Show icon for soft interact target
10.0.0 SoftTargetInteract 1 Game Account Sets when soft interact should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always
10.0.0 SoftTargetInteractArc 0 Game Account 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in targeting area.
10.0.2 softTargetInteractionTutorialTotalInteractions 0 Game total interactions that the player has used in soft targetting
10.0.0 SoftTargetInteractRange 10.000000 Game Account Max range to soft target interacts (limited to tab targeting and individual interact ranges)
10.0.0 SoftTargetInteractRangeIsHard 0 Game Account Sets if it should be a hard range cutoff, even for something you can interact with right now.
10.0.0 SoftTargetLowPriorityIcons 0 Game Account Show interact icons even when there is other visual indicators, such as quest or loot effects
10.0.0 SoftTargetMatchLocked 1 Game Match appropriate soft target to locked target. 1 = hard locked target only, 2 = for targets you attack
10.0.0 SoftTargetNameplateEnemy 1 Game Account Always show nameplates for soft enemy target
10.0.0 SoftTargetNameplateFriend 0 Game Account Always show nameplates for soft friend target
10.0.0 SoftTargetNameplateInteract 0 Game Account Always show nameplates for soft interact target
10.0.0 SoftTargetNameplateSize 19 Game Account Size of soft target icon on nameplate (0 to disable)
10.0.0 softTargettingInteractKeySound 0 Game Account Setting for soft targeting that enables sound cues
10.0.0 SoftTargetTooltipDurationMs 2000 Game Account
10.0.0 SoftTargetTooltipEnemy 0 Game Account
10.0.0 SoftTargetTooltipFriend 0 Game Account
10.0.0 SoftTargetTooltipInteract 0 Game Account
10.0.0 SoftTargetTooltipLocked 0 Game Account
10.0.0 SoftTargetWithLocked 1 Game Allows soft target selection while player has a locked target. 2 = always do soft targeting
10.0.0 SoftTargetWorldtextFarDist 40.000000 Game Account
10.0.0 SoftTargetWorldtextNearDist 4.000000 Game Account
10.0.0 SoftTargetWorldtextNearScale 1.000000 Game Account
10.0.0 SoftTargetWorldtextSize 32.000000 Game Account
7.2.0 sortDiskReads 0 Debug Sort async disk reads to minimize seeks (requires restart)
9.0.1 soulbindsActivatedTutorial Game Character Bitfield for tutorializing activating soulbinds
9.0.1 soulbindsLandingPageTutorial Game Character Boolean indicating if the landing page tutorial has been completed.
9.0.1 soulbindsViewedTutorial Game Character Bitfield for tutorializing viewing soulbinds trees
8.0.1 Sound_AllyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz)
7.3.5 Sound_AlternateListener 1 Sound When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position
7.3.5 Sound_AmbienceHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz)
2.x Sound_AmbienceVolume 0.6 Sound Ambience Volume (0.0 to 1.0)
6.0.2 Sound_DialogVolume 1.0 Sound Dialog Volume (0.0 to 1.0)
2.x Sound_DSPBufferSize 0 Sound sound buffer size, default 0
2.x Sound_EnableAllSound 1 Sound
2.x Sound_EnableAmbience 1 Sound Enable Ambience
2.x Sound_EnableArmorFoleySoundForOthers 1 Sound
2.x Sound_EnableArmorFoleySoundForSelf 1 Sound
6.1.0 Sound_EnableDialog 1 Sound all dialog
3.x Sound_EnableDSPEffects 1 Sound
2.x Sound_EnableEmoteSounds 1 Sound
2.x Sound_EnableErrorSpeech 1 Sound error speech
7.1.0 Sound_EnableMixMode2 0 Sound test
2.x Sound_EnableMusic 1 Sound Enables music
5.x Sound_EnablePetBattleMusic 1 Sound Enables music in pet battles
3.x Sound_EnablePetSounds 1 Sound Enables pet sounds
10.1.7 Sound_EnablePingSounds 1 Sound Enable Ping Sounds
7.0.3 Sound_EnablePositionalLowPassFilter 1 Sound Environmental effect to make sounds duller behind you or far away
2.x Sound_EnableReverb 1 Sound
2.x Sound_EnableSFX 1 Sound
2.x Sound_EnableSoundWhenGameIsInBG 0 Sound Enable Sound When Game Is In Background
8.0.1 Sound_EnemyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz)
4.x Sound_ListenerAtCharacter 1 Sound lock listener at character
2.x Sound_MasterVolume 1.0 Sound master volume (0.0 to 1.0)
2.x Sound_MaxCacheableSizeInBytes 174762 Sound Max sound size that will be cached, larger files will be streamed instead
2.x Sound_MaxCacheSizeInBytes 134217728 Sound Max cache size in bytes
2.x Sound_MusicVolume 0.4 Sound music volume (0.0 to 1.0)
7.3.5 Sound_NPCHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz)
2.x Sound_NumChannels 64 Sound number of sound channels
2.x Sound_OutputDriverIndex 0 Sound
2.x Sound_OutputDriverName Primary Sound Driver Sound
4.x Sound_OutputSampleRate 44100 Sound output sample rate
10.1.7 Sound_PingVolume 1.0 Sound Ping Volume (0.0 to 1.0)
2.x Sound_SFXVolume 1.0 Sound sound volume (0.0 to 1.0)
2.x Sound_VoiceChatInputDriverIndex 0 Sound
2.x Sound_VoiceChatInputDriverName Primary Sound Capture Driver Sound
4.x Sound_VoiceChatOutputDriverIndex 0 Sound
2.x Sound_VoiceChatOutputDriverName Primary Sound Driver Sound
2.x Sound_ZoneMusicNoDelay 0 Sound
6.2.0 SoundPerf_VariationCap 32 Sound Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
SpawnRegion 0
7.0.3 specular 1 Graphics Specular lighting multiplier (0-1)
9.1.0 speechToText 0 Game Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
4.x spellActivationOverlayOpacity 0.65 Game Account The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts)
5.x spellBookSort 1 Game Account
6.0.2 spellClutter -1 Graphics Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
SpellCooldownDebugger 0
SpellEventLog 0
SpellOverrides 0
7.2.0 SpellQueueWindow 400 Game Account Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds)
SpellScriptEventLog 0
SpellTargeting 0
7.3.5 SpellVisuals 0
6.0.2 🛡️ splashScreenBoost 0 Game Character Show boost splash screen id
6.0.2 🛡️ splashScreenNormal 0 Game Character Show normal splash screen id
8.1.0 🛡️ splashScreenSeason 1 Game Character Show season splash screen id
2.x SplineOpt 1 Debug toggles use of spline coll optimization
5.x SSAO 0 Screen-Space Ambient Occlusion
8.0.1 ssaoMagicNormals 1 Graphics SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters
8.0.1 ssaoMagicThresholdHigh 50 Graphics SSAO High threshold for transitioning from gbuffer to face normal (degrees)
8.0.1 ssaoMagicThresholdLow 25 Graphics SSAO Low threshold for transitioning from gbuffer to face normal (degrees)
9.0.1 SSAOType 0 Graphics Screen-Space Ambient Occlusion Type
7.0.3 statusText 0 Game Account Whether the status bars show numeric health/mana values
5.x statusTextDisplay NONE Game Account Whether numeric health/mana values are shown as raw values or percentages, or both
2.x stopAutoAttackOnTargetChange 0 Game Character Whether to stop attacking when changing targets
5.x streamingCameraLookAheadTime 2000 Graphics Look ahead time for streaming.
5.x streamingCameraMaxRadius 250 Graphics Max radius of the streaming camera.
5.x streamingCameraRadius 100 Graphics Base radius of the streaming camera.
4.x streamStatusMessage 1 Game Account Whether to display status messages while streaming content
4.x sunShafts 0 SunShafts
5.x superTrackerDist 0.75 Game Account
3.x synchronizeBindings 1
6.0.2 synchronizeChatFrames 1
3.x synchronizeConfig 1
3.x synchronizeMacros 1
3.x synchronizeSettings 1 Whether client settings should be stored on the server
2.x taintLog 0 Whether taint logging is enabled
3.x talentFrameShown 0 Game Account The talent UI has been shown
4.x talentPointsSpent 0 Game Character The player has spent a talent point
10.0.0 TargetAutoEnemy 1 Game Character Auto-Target from your single target helpful spells
10.0.0 TargetAutoFriend 1 Game Character Auto-Target from your single target helpful spells
10.1.5 TargetAutoLock 0 Game Character Lock targets auto-set by the game
10.0.0 TargetEnemyAttacker 1 Game Character Auto-Target Enemy when they attack you
9.0.1 targetFPS 60 Graphics Set target FPS. Dynamic actions will be taken if you fall below the FPS target
7.2.0 TargetNearestUseNew 1 Game Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting)
7.0.3 TargetPriorityCombatLock 1 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
7.2.0 TargetPriorityCombatLockContextualRelaxation 1 Game 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront)
7.0.3 TargetPriorityCombatLockHighlight 0 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
7.0.3 TargetPriorityPvp 1 Game When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only)
9.2.0 telemetryTargetPackage ... The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic
9.0.1 teleportMaxNoLoadDist 200 Graphics Max teleport distanace without preload
5.x terrainLodDist 400 Graphics Terrain level of detail distance
9.0.1 TerrainLodDiv 768 Graphics Terrain lod divisor
4.x terrainMipLevel 0 Graphics Terrain blend map mip level
7.1.0 test_cameraDynamicPitch 0.000000 Game Adjust camera pitch according to zoom distance for a more cinematic view
7.1.0 test_cameraDynamicPitchBaseFovPad 0.400000 Game Fraction of screen height to keep feet below
7.1.0 test_cameraDynamicPitchBaseFovPadDownScale 0.250000 Game Strength of dynamic pitch when looking down
7.1.0 test_cameraDynamicPitchBaseFovPadFlying 0.750000 Game Fraction of screen height to keep character below when able to fly
7.1.0 test_cameraDynamicPitchSmartPivotCutoffDist 10.000000 Game Dynamic pitch disables Smart Pivot within this camera distance
7.1.0 test_cameraHeadMovementDeadZone 0.015000 Game
7.1.0 test_cameraHeadMovementFirstPersonDampRate 20.000000 Game
7.1.0 test_cameraHeadMovementMovingDampRate 10.000000 Game
7.1.0 test_cameraHeadMovementMovingStrength 0.500000 Game
7.1.0 test_cameraHeadMovementRangeScale 5.000000 Game
7.1.0 test_cameraHeadMovementStandingDampRate 10.000000 Game
7.1.0 test_cameraHeadMovementStandingStrength 0.300000 Game
7.1.0 test_cameraHeadMovementStrength 0.000000 Game
7.1.0 test_cameraOverShoulder 0.000000 Game
7.2.0 test_cameraTargetFocusEnemyEnable 0 Game
7.2.0 test_cameraTargetFocusEnemyStrengthPitch 0.400000 Game
7.2.0 test_cameraTargetFocusEnemyStrengthYaw 0.500000 Game
7.2.0 test_cameraTargetFocusInteractEnable 0 Game
7.2.0 test_cameraTargetFocusInteractStrengthPitch 0.750000 Game
7.2.0 test_cameraTargetFocusInteractStrengthYaw 1.000000 Game
6.0.2 textLocale Game Set the game locale for text
9.1.0 textToSpeech 0 Game Account Reads chat text out loud using the voice text to speech system based on the selected options
10.0.0 textureErrorColors 1 Graphics If enabled, replaceable textures that aren't specified will be purple
2.x textureFilteringMode 5 Graphics Texture filtering mode
3.x threatPlaySounds 1 Game Account Whether or not to sounds when certain threat transitions occur
3.x threatShowNumeric 0 Game Account Whether or not to show numeric threat on the target and focus frames
3.x threatWarning 3 Game Character Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
3.x threatWorldText 1 Game Account Whether or not to show threat floaters in combat
2.x timeMgrAlarmEnabled 0 Game Account Toggles whether or not the time manager's alarm will go off
2.x timeMgrAlarmMessage Game Account The time manager's alarm message
2.x timeMgrAlarmTime 0 Game Account The time manager's alarm time in minutes
2.x timeMgrUseLocalTime 0 Game Account Toggles the use of either the realm time or your system time
2.x timeMgrUseMilitaryTime 0 Game Account Toggles the display of either 12 or 24 hour time
2.x timingMethod 0 Desired method for game timing
2.x timingTestError 0 Error reported by the timing validation system
3.x toastDuration 4 Game Account How long to display Battle.net toast windows, in seconds
6.1.0 toyBoxCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the toybox
7.3.5 toyBoxExpansionFilters 0 Game Account Bitfield for which expansion filters are applied in the toybox
6.1.0 toyBoxSourceFilters 0 Game Account Bitfield for which source filters are applied in the toybox
3.x trackedAchievements Game Character Internal cvar for saving tracked achievements in order
10.0.5 trackedPerksActivities Game Character Internal cvar for saving tracked perks activities in order
10.0.0 trackedProfessionRecipes Game Character Internal cvar for saving tracked recipes in order
10.0.5 trackedProfessionRecraftRecipes Game Character Internal cvar for saving tracked recraft recipes in order
3.x trackedQuests Game Character Internal cvar for saving automatically tracked quests in order
7.0.3 trackedWorldQuests Game Character Internal cvar for saving automatically tracked world quests
6.0.2 trackQuestSorting top Game Account Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
7.0.3 transmogCurrentSpecOnly 0 Game Character Stores whether transmogs apply to current spec instead of all specs
7.0.3 transmogrifyShowCollected 1 Game Account Whether to show collected transmogs in the at the transmogrifier
7.0.3 transmogrifyShowUncollected 0 Game Account Whether to show uncollected transmogs in the at the transmogrifier
7.0.3 transmogrifySourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe at the transmogrifier
9.1.5 TTSUseCharacterSettings 1 Character If character-specific TTS settings are being used.
9.0.1 TurnSpeed 180 Set the keyboard turn rate in degrees per second; capped by the server
6.1.0 twitterGetConfigTime 0 Game Last time that we got Twitter configuration data successfully
6.1.0 twitterShortUrlLength 23 Game Number of characters that non-https URLS get shortened to
6.1.0 twitterShortUrlLengthHttps 23 Game Number of characters that https URLS get shortened to
1.0.0 UberTooltips 1 Game Account Show verbose tooltips
1.0.0 🛡️ uiScale 1.0 Game The current UI scale
7.1.0 🛡️ uiScaleMultiplier -1 Game A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0.
7.0.3 unitClutter 1 Game Enables/Disables unit clutter
7.0.3 unitClutterInstancesOnly 1 Game Whether or not to use unit clutter in instances only (0 or 1)
7.0.3 unitClutterPlayerThreshold 10 Game The number of players that have to be nearby to trigger unit clutter
UnitEnterCombatLog 0
9.0.1 unitFacingPlayerDeadZoneDeg 60 Game Degrees outside a unit's default facing a player has to be for the unit to face them on interact
3.x UnitNameEnemyGuardianName 1 Game Account
7.0.3 UnitNameEnemyMinionName 1 Game Account
2.x UnitNameEnemyPetName 1 Game Account
2.x UnitNameEnemyPlayerName 1 Game Account
3.x UnitNameEnemyTotemName 1 Game Account
6.0.2 UnitNameForceHideMinus 0 Game Account
3.x UnitNameFriendlyGuardianName 1 Game Account
7.0.3 UnitNameFriendlyMinionName 1 Game Account
2.x UnitNameFriendlyPetName 1 Game Account
2.x UnitNameFriendlyPlayerName 1 Game Account
4.x UnitNameFriendlySpecialNPCName 1 Game Account
3.x UnitNameFriendlyTotemName 1 Game Account
6.0.2 UnitNameGuildTitle 1 Game Account
5.x UnitNameHostleNPC 1 Game Account
7.0.3 UnitNameInteractiveNPC 1 Game Account
3.x UnitNameNonCombatCreatureName 0 Game Account
1.x UnitNameNPC 0 Game Account
1.x UnitNameOwn 0 Game Account
1.0.0 UnitNamePlayerGuild 1 Game Account
1.x UnitNamePlayerPVPTitle 1 Game Account
9.0.1 unitsLookAtPlayers 1 Game Enables units turning their head to look at players
10.0.2 unlockedExpansionLandingPages Game Character Bitfield for which expansion landing pages have been unlocked/seen by the user
10.0.2 unlockedMajorFactions Game Character Internal cvar for tracking unlocked Major Factions. Used to play a toast when a new faction has been unlocked.
10.1.7 useCommentatorSelectionCircles 1 Game Determines whether to use the commentator selection circles or the default selection circles while spectating or commentating a wargame
8.0.1 useHighResolutionUITextures 0 Game Whether to use high resolution UI Textures
4.x useIPv6 0 Net Enable the usage of IPv6 sockets
10.0.0 UseKeyHeldSpellErrorPollTime 500 Game Account (Internal only) Time between a failed cast and when it should attempt to cast again in ms. (Clamped to 100 and 10000)
10.0.0 useMaxFPS 0 Graphics Enables or disables FPS limit
10.0.0 useMaxFPSBk 1 Graphics Enables or disables background FPS limit
10.0.0 UseSlug 1 Debug Render with slug text
10.0.0 useTargetFPS 1 Graphics Enables or disables background FPS limit
1.0.0 🛡️ useUiScale 0 Game Whether or not the UI scale should be used
10.0.0 validateFrameXML 1 Display warning when FrameXML detects unparsed elements
VerboseSpellScriptEventLog 0
2.x videoOptionsVersion 0 Video options version
8.1.0 videoOptionsVersionDefault 0 Graphics
1.0.0 violenceLevel 2 Game Account Sets the violence level of the game
8.0.1 VoiceChatMasterVolumeScale 1 Sound Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat
8.0.1 VoiceCommunicationMode 0 Sound Account Which communication mode to use for voice chat: push-to-talk, open mic, etc...
8.0.1 VoiceEnableWhenGameIsInBG 1 Sound Enable Voice Chat when game is in background
8.0.1 VoiceInputDevice Sound Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default
8.0.1 VoiceInputVolume 50 Sound The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder.
8.0.1 VoiceOutputDevice Sound Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default
8.0.1 VoiceOutputVolume 50 Sound The volume of incoming voice chat, how loud other users' voices sound
8.0.1 VoicePushToTalkKeybind ` Sound Account Push to talk key
8.0.1 VoiceSelfDeafened 0 Sound Voice Chat Self Deafened
8.0.1 VoiceSelfMuted 0 Sound Voice Chat Self Muted
8.0.1 VoiceVADSensitivity 43 Sound How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold.
8.0.1 volumeFog 0 Graphics Volume Fog
8.0.1 volumeFogInterior 1 Graphics Volume Fog Interiors
8.0.1 volumeFogLevel 2 Graphics Volume Fog Level (0-3)
9.0.1 vrsParticles 1x1 Graphics Render scale like effect for particles. Only used if lots of particles are on screen
10.0.7 vrsValar 0 Graphics Generate a shading rate mask based on velocity and luminance. Requires VRS Tier 2.
10.0.7 vrsValarEnvLuma 0.05 Graphics Env. Luma for VALAR
10.0.7 vrsValarK 2.13 Graphics Quarter Rate Sensitivity (K) for VALAR
10.0.7 vrsValarSensitivityThreshold 0.31 Graphics Sensitivity Threshold for VALAR
10.0.7 vrsValarUseAsyncCompute 0 Graphics Use async compute for VALAR
10.0.7 vrsValarUseMotionVectors 0 Graphics Use motion vectors for VALAR
10.0.7 vrsValarUseWeberFechner 0 Graphics Use Weber-Fechner Algo for VALAR
10.0.7 vrsValarWeberFechnerConstant 1.0 Graphics Weber-Fechner Constant for VALAR
9.0.1 vrsWorldGeo 1x1 Graphics Render scale like effect for terrain, buildings and liquids
1.0.0 vsync 1 Graphics vsync on or off
WalkableSurfacesValidationLog 0
7.2.0 wardrobeSetsFilters 0 Game Account Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal
7.0.3 wardrobeShowCollected 1 Game Account Whether to show collected transmogs in the wardrobe
7.0.3 wardrobeShowUncollected 1 Game Account Whether to show uncollected transmogs in the wardrobe
7.0.3 wardrobeSourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe in the collection journal
3.x watchFrameBaseAlpha 0 Game Account Objectives frame opacity.
3.x watchFrameIgnoreCursor 0 Game Account Disables Objectives frame mouseover and title dropdown.
3.x watchFrameState 0 Game Account Stores Objectives frame locked and collapsed states
4.x waterDetail 0 Water surface detail
1.x weatherDensity 2
6.2.4 webChallengeURLTimeout 60 How long to wait for the web challenge URL (in seconds). 0 means wait forever.
4.x whisperMode popout Game Account The action new whispers take by default: "popout", "inline", "popout_and_inline"
3.x wholeChatWindowClickable 1 Game Account Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
2.x windowResizeLock 0 Graphics prevent resizing in windowed mode
6.0.2 wmoDoodadDist 2000 Graphics Wmo doodad load distance
5.x wmoLodDist 300 Wmo level of detail distance
7.3.0 wmoLodDistScale 1.0 Graphics Wmo level of detail distance scale
10.1.5 wmoPortalFadeScale 1000 Graphics Wmo portal fade scale
10.1.5 wmoPortalInteriorFade 0 Graphics Wmo portal interior fade
WorldActionsLog 0
5.x worldBaseMip 0 Graphics World texture base mip
10.1.0 worldIntersectMaxJobs 32 Graphics Maximum job threads for culling
7.2.0 worldLoadSort 1 Graphics Sort objects by distance when loading
5.x worldMaxMipLevel 12 Graphics World maximum texture mip level
7.2.0 worldPreloadHighResTextures 1 Graphics Require high res textures to be loaded in streaming non critical radius when preloading
7.1.0 worldPreloadNonCritical 2 Graphics Require objects to be loaded in streaming non critical radius when preloading
8.1.0 worldPreloadNonCriticalTimeout 45 Graphics World preload time (in seconds) when non-critical items are automatically ignored
7.2.0 worldPreloadSort 1 Graphics Sort objects by distance when preloading
9.0.2 worldQuestFilterAnima 1 Game Character If enabled, world quests with anima rewards will be shown on the map
7.1.0 worldQuestFilterArtifactPower 1 Game Character If enabled, world quests with artifact power rewards will be shown on the map
7.1.0 worldQuestFilterEquipment 1 Game Character If enabled, world quests with equipment rewards will be shown on the map
7.1.0 worldQuestFilterGold 1 Game Character If enabled, world quests with gold rewards will be shown on the map
7.1.0 worldQuestFilterProfessionMaterials 1 Game Character If enabled, world quests with profession material rewards will be shown on the map
8.1.0 worldQuestFilterReputation 1 Game Character If enabled, world quests with reputation rewards will be shown on the map
8.0.1 worldQuestFilterResources 1 Game Character If enabled, world quests with order resource rewards or war resource rewards will be shown on the map
7.0.3 WorldTextCritScreenY 0.0275 Game Account
7.0.3 WorldTextGravity 0.5 Game Account
10.0.0 WorldTextMinAlpha 0.5 Game Account
10.0.0 WorldTextMinSize 0 Game Account
6.0.2 WorldTextNonRandomZ 2.5 Game Account
7.0.3 WorldTextRampDuration 1.0 Game Account
7.0.3 WorldTextRampPow 1.9 Game Account
7.0.3 WorldTextRampPowCrit 8.0 Game Account
6.0.2 WorldTextRandomXY 0.0 Game Account
7.0.3 WorldTextRandomZMax 1.5 Game Account
7.0.3 WorldTextRandomZMin 0.8 Game Account
7.1.0 WorldTextScale 1.0 Game Account
7.0.3 WorldTextScreenY 0.015 Game Account
6.0.2 WorldTextStartPosRandomness 1.0 Game Account
8.1.5 worldViewCullMaxJobs 32 Graphics Maximum job threads for culling
10.1.0 wowLabsClosedTutorials Game Character Bitfield for which help frames have been acknowledged by the user, specifically for WoW Labs
2.x xpBarText 0 Game Account Whether the XP bar shows the numeric experience value
PTR client agentLogLevel 1 Debug Logging level for agent (0, 1, 2)
PTR client debugAllocSingleBlade At startup only, choose a single blade such as a CSI peer to have debug allocators
PTR client debugAllocTrackStacktrace 0 Whether to track the stacktrace for each debug allocation
PTR client debugLog0 0
PTR client debugLog1 0
PTR client debugLog2 0 Game CVar for debugging
PTR client enableRefHistory 1 Debug Whether ref history tracking is enabled. Disabling may slightly improve performance, but at the cost of less information when leaks occur.
PTR client ErrorFileLog 0 Debug
PTR client useDebugAllocators 0 Should we use debug allocators (level: 0, 1, 2)

List of Console Commands

Name Category Description
ActionCam Game
clear Console Clears the console buffer
clearSeenCustomizationChoices Game
closeconsole Console Closes the Console window
cvar_default Set the value of a CVar to its coded default value
cvar_reset Set the value of a CVar to its startup value
cvarlist List CVars
D3D11 Graphics
D3D11_LEGACY Graphics
D3D12 Graphics
DefragmentGPU Graphics Defragment suballocated GPU resources
enable Console Enable the console with "/console enable" in the chat window. This is the same as launching the client with -console
fontcolor Console [ColorClassName] [Red 0-255] [Green 0-255] [Blue 0-255]
fontsize Console [10-50] arbitrary font size
FrameBufferCacheGpuFootprint Graphics
GamePadListDevices Game List all connected GamePad devices in the console
GetSwapChainSize Graphics
GetWindowSize Graphics
GxCurrentAPI Graphics
GxCurrentGPU Graphics
GxFrameStats Graphics Get Engine Frame Stats
GxGetVideoMemory Graphics
GxIsPrism Graphics
GxListGPUs Graphics
GxLogFlush Graphics
GxLogFullGPUInfo Graphics
GxRestart Graphics
help Console Provides help information about a command.
LogFps Graphics Log FPS data to file. Optionally pass in polling freq in seconds, default 1 second. Call again to end logging.
logout
ObjUsage Game
physCreateForceField Debug
physCulling Debug
physCullingDist Debug
physEnable Debug
physEnableVegOverrides Debug Toggles physics vegetation cvars for tuning vegetation physics simulation etc.
physReset Debug
physVegMinPushDist Debug Squared distance the unit must be within from the bone to begin pushing it.
physVegPosMaxPush Debug Maximum distance in yards a bone can be pushed from its base position before being clamped.
physVegPosPushAmt Debug Distance per frame in yards the bone is pushed while a unit moves along the push direction, scaled by delta time.
physVegPosRelaxSpeed Debug Speed at which the bone will return to rest once the unit leaves the volume, or crosses the max push threshold.
physVegVelMaxPush Debug Max distance the bone can be pushed additionally when a unit has velocity while moving in the veg, pushed along the units vel direction.
physVegVelSpeed Debug Speed at which the bone moves along the velocity direction when a unit has move while within the veg.
pitchLimit Game
quit
reloadUI Graphics Reloads the user interface
repeat Console Repeats a command [repeat <count> <command> <args ...>]
ResetChallengeMode
set Set the value of a CVar
SetDifficulty
SetGraphicsQuality Graphics
SetGraphicsQualityRAID Graphics
ShowObjUsage Game
showPlayer Graphics
spectate Game Spectate <CharName-Realm> - Begin commentator view of specified player's instance party. Exclude name to exit spectator mode
TakeScreenshot Graphics
timingInfo Debug
ToggleWindowMode Graphics
UpdatePOI Game Updates Quest POI from User Server
UpdateWindow Graphics
ver
whois Debug Ask the server to do an account/real name lookup on a character name
WriteCustomizationOptions Game
PTR client HeapUsage Game
PTR client HeapUsage2 Game
PTR client HeapUsage3 Game
PTR client logWowConnections Net
PTR client MemTimings Game
PTR client memTypeUsage Console Shows memory usage by category
PTR client MemUsage Game
PTR client MemUsageDetailed Game

Removed

Please see Category:Removed console variables for the deprecated/removed cvars.