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− | [[File:Craig Amai 2016.jpg|thumb|275px]] |
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− | '''Craig Amai''' |
+ | '''Craig Amai''' was the lead quest designer for ''World of Warcraft''.<ref name="official">http://blizzard.gamespress.com/en-CA/BlizzCon-2014-Warlords-of-Draenor-press-kit</ref> He announced he was departing from this role in September of 2016. <ref name="craigblog">http://www.craigmakesgames.com/blog/2016/9/12/departing-from-wow</ref> |
==Official== |
==Official== |
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− | :''As lead quest designer for Blizzard Entertainment’s World of Warcraft, Craig Amai |
+ | :''As lead quest designer for Blizzard Entertainment’s World of Warcraft, Craig Amai guided the team responsible for creating and constructing the majority of Azeroth’s outdoor content, with a focus on striking the ideal balance between great storytelling and immersive gameplay. |
− | :''Amai began his journey at Blizzard as a World of Warcraft game master shortly before the game’s launch in November 2004. Before taking on his current position, he tackled a number of design challenges, including crafting the [[Wolvar]] and [[Oracle]] quest lines in [[Wrath of the Lich King]] and shaping the [[pandaren]] starting experience on [[Mists of Pandaria]]’s [[Wandering Isle]]. |
+ | :''Amai began his journey at Blizzard as a World of Warcraft game master shortly before the game’s launch in November 2004. Before taking on his current position, he tackled a number of design challenges, including crafting the [[Wolvar]] and [[Oracle]] quest lines in [[Wrath of the Lich King]] and shaping the [[pandaren]] starting experience on [[Mists of Pandaria]]’s [[Wandering Isle]]. In a post on his personal blog dated September 12th, 2016, he announced that the time had come to leave his role as lead quest designer and explore other paths. |
:''When not working on content for World of Warcraft, Amai has been known to seek out a wide variety of adrenaline-summoning activities, including bungee jumping and white water rafting.''<ref name="official"/> |
:''When not working on content for World of Warcraft, Amai has been known to seek out a wide variety of adrenaline-summoning activities, including bungee jumping and white water rafting.''<ref name="official"/> |
Revision as of 16:47, 16 September 2016
Craig Amai was the lead quest designer for World of Warcraft.[1] He announced he was departing from this role in September of 2016. [2]
Official
- As lead quest designer for Blizzard Entertainment’s World of Warcraft, Craig Amai guided the team responsible for creating and constructing the majority of Azeroth’s outdoor content, with a focus on striking the ideal balance between great storytelling and immersive gameplay.
- Amai began his journey at Blizzard as a World of Warcraft game master shortly before the game’s launch in November 2004. Before taking on his current position, he tackled a number of design challenges, including crafting the Wolvar and Oracle quest lines in Wrath of the Lich King and shaping the pandaren starting experience on Mists of Pandaria’s Wandering Isle. In a post on his personal blog dated September 12th, 2016, he announced that the time had come to leave his role as lead quest designer and explore other paths.
- When not working on content for World of Warcraft, Amai has been known to seek out a wide variety of adrenaline-summoning activities, including bungee jumping and white water rafting.[1]
Trivia
- Amai is the namesake of Lorewalker Amai.[3] The Lorewalker is found on the Wandering Isle's mighty Dawning Span, teaching the pandaren children about Shen-zin Su.
- With an interest in game design, in March 2015 Amai started the #365gameideas hashtag on Twitter, serving as a challenge to regularly produce concise concepts for new games.[4]
Gallery
References
External links
- Selected media