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'''Cross-realm zones''' (colloquially known as ''CRZ'') is a game design tool created to "fix the issue of having a ton of players at max-level, but lower level zones being dead."<ref name="ghostcrawler">{{ref web |url=
{{Stub/Tech}}
 
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https://www.engadget.com/2012/09/19/wowcrendor-interviews-ghostcrawler-answers-about-theramores-fa/ |title=Wowcrendor interviews Ghostcrawler, answers about Theramore's Fall |accessdate=2019-11-03}}</ref> CRZ operates by putting players from multiple [[realms]] into the same "instance" of a particular zone to make it "feel active and alive."<ref name="crz">{{ref web |url=
'''Cross-realm zones''' is a feature in which certain [[zone]]s in the game are populated with players from multiple [[realm]]s. This feature is only intended for zones that usually have a low population of players in them.
 
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https://blue.mmo-champion.com/topic/795053-crz-is-getting-really-old/ |title=CRZ is getting really old |accessdate=2019-11-03}}</ref>
   
Currently only realms around the same time zone (within 3 hours of each other) will be merged together.
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Currently, cross-realm zoning only occurs between realms within +/-3 hours time zone difference.
   
==Zones not affected==
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==Zones unaffected by CRZ==
Certain zones will not be affected by the feature, including:
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Certain zones that are not affected by the feature, including:
*[[Orgrimmar]]<sup>1,2</sup>
 
*[[Stormwind City]]<sup>1,2</sup>
 
 
*[[Wintergrasp]]
 
*[[Wintergrasp]]
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**[[Vault of Archavon]]
 
*[[Tol Barad]]
 
*[[Tol Barad]]
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**[[Baradin Hold]]
*All of [[Pandaria]]<sup>1</sup>
 
 
<sup>1</sup>However, if players are grouped together from different realms and travel into the area, they will appear in the party leader's realm version of said area.<br />
 
<sup>2</sup>[[Brawler's Guild]] arenas in Orgrimmar and Stormwind are cross-realm.
 
   
 
==Notes==
 
==Notes==
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*Realms are only cross-realm zoned with realms of the same type (Normal or RP)
*Only realms of the same type will be matched together, so a PvP realm will not merge with a PvE or RP realm, however, RP realms can merge with RP-PvP and RP-PvE realms.
 
*This feature is not intended to affect the fishing tournaments.
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*This feature is not intended to affect the fishing tournaments' winners, though you will still have to compete cross-realm for fishing pools.
 
*Low populated zones include most of the factions' major cities and are currently part of the system, even though it was stated they would not be.
 
*Low populated zones include most of the factions' major cities and are currently part of the system, even though it was stated they would not be.
   
 
==Known issues==
 
==Known issues==
 
*When leaving a major city into a cross-realm zone (such as Stormwind to Elwynn) in a passenger mount such as the [[Reins of the Traveler's Tundra Mammoth]] with a player passenger on board, the player passenger will be dismounted (suddenly placed on the ground, standing) and the NPCs returned to their positions on board.
*Flying between zones will cause riders, on passenger mounts, to be dismounted, even if the players are grouped together or from the same realm.
 
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**Flying friends across great distances is not recommended, as they will be constantly falling off the mount.
 
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==Cross-Realm groups==
*When leaving a major city into a cross-realmed zone (Such as Stormwind to Elwynn) in a passenger mount such as the [[Reins of the Traveler's Tundra Mammoth]] with a player passenger on board, the player passenger will dismounted (suddenly placed on the ground, standing) and the NPCs returned to their positions on board.
 
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With the exception of zones that are never cross-realm (notably Stormwind and Orgrimmar but only on [[RP]] realms), generally all members of a cross-realm group will be phased to occupy the same copy of a zone. The rules governing '''which''' copy of the zone the group sees are complicated. Roughly the selection operates as explained below.
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*In the following rules, ''home zone'' refers to the copy of the zone that a character would see while ungrouped.
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**Generally all characters on one realm or group of connected realms share a home zone.
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**Due to cross-realm zones some characters from different (unconnected) realms will also share a home zone.
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*A newly-created group (ie with a single member) starts by using the leader's home zone.
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**From this point forward, group leadership no longer affects phasing.
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**Phasing to a different copy of a zone may only be triggered by a change in group membership (a member joining or leaving).
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*If one group member exceeds the level of anyone else in group, the group will phase to his home zone.
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*If two or more group members with different home zones are tied for maximum level, the copy housing the most max-level characters is used.
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*In the case of a tie in the previous rule, the zone copy housing the most characters of any level (but ignoring level 1 toons) is used for the group.
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*If there is still a tie, no phasing occurs and the group remains on the most recently-selected copy of the zone.
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*The Online/Offline status of group members does not affect phasing decisions.
   
 
==Patches and hotfixes==
 
==Patches and hotfixes==
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*{{Patch 7.0.3|note=Cross-realm zones have been enabled for the continent of Draenor.}}
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*{{Patch 6.0.2|note=Cross-realm zones have been enabled for the continent of Pandaria.}}
 
*{{Hotfix|date=2012-09-20|bluenote=Cross-realm zones no longer bring together players who are more than 3 timezones apart.|link=http://us.battle.net/wow/en/blog/7207170}}
 
*{{Hotfix|date=2012-09-20|bluenote=Cross-realm zones no longer bring together players who are more than 3 timezones apart.|link=http://us.battle.net/wow/en/blog/7207170}}
 
*{{Patch 5.0.4|note=Added.}}
 
*{{Patch 5.0.4|note=Added.}}
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==See also==
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*[[Connected Realms]]
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*[[Sharding (term)|Sharding]]
   
 
==External links==
 
==External links==
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Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elink|type=bnetwowus|link=http://us.battle.net/wow/en/blog/5393667/|Cross-Realm Zones F.A.Q.}}
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{{Elink|type=wowus|link=http://us.battle.net/wow/en/blog/5393667/|Cross-Realm Zones F.A.Q.}}
{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/blog/4394326/|Cross-Realm Zones F.A.Q.}}
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{{Elink|type=woweu|link=http://eu.battle.net/wow/en/blog/4394326/|Cross-Realm Zones F.A.Q.}}
   
 
[[Category:World of Warcraft]]
 
[[Category:World of Warcraft]]

Revision as of 19:33, 21 March 2021

Cross-realm zones (colloquially known as CRZ) is a game design tool created to "fix the issue of having a ton of players at max-level, but lower level zones being dead."[1] CRZ operates by putting players from multiple realms into the same "instance" of a particular zone to make it "feel active and alive."[2]

Currently, cross-realm zoning only occurs between realms within +/-3 hours time zone difference.

Zones unaffected by CRZ

Certain zones that are not affected by the feature, including:

Notes

  • Realms are only cross-realm zoned with realms of the same type (Normal or RP)
  • This feature is not intended to affect the fishing tournaments' winners, though you will still have to compete cross-realm for fishing pools.
  • Low populated zones include most of the factions' major cities and are currently part of the system, even though it was stated they would not be.

Known issues

  • When leaving a major city into a cross-realm zone (such as Stormwind to Elwynn) in a passenger mount such as the Ability mount mammoth brown [Reins of the Traveler's Tundra Mammoth] with a player passenger on board, the player passenger will be dismounted (suddenly placed on the ground, standing) and the NPCs returned to their positions on board.

Cross-Realm groups

With the exception of zones that are never cross-realm (notably Stormwind and Orgrimmar but only on RP realms), generally all members of a cross-realm group will be phased to occupy the same copy of a zone. The rules governing which copy of the zone the group sees are complicated. Roughly the selection operates as explained below.

  • In the following rules, home zone refers to the copy of the zone that a character would see while ungrouped.
    • Generally all characters on one realm or group of connected realms share a home zone.
    • Due to cross-realm zones some characters from different (unconnected) realms will also share a home zone.
  • A newly-created group (ie with a single member) starts by using the leader's home zone.
    • From this point forward, group leadership no longer affects phasing.
    • Phasing to a different copy of a zone may only be triggered by a change in group membership (a member joining or leaving).
  • If one group member exceeds the level of anyone else in group, the group will phase to his home zone.
  • If two or more group members with different home zones are tied for maximum level, the copy housing the most max-level characters is used.
  • In the case of a tie in the previous rule, the zone copy housing the most characters of any level (but ignoring level 1 toons) is used for the group.
  • If there is still a tie, no phasing occurs and the group remains on the most recently-selected copy of the zone.
  • The Online/Offline status of group members does not affect phasing decisions.

Patches and hotfixes

  • Legion Patch 7.0.3 (2016-07-19): Cross-realm zones have been enabled for the continent of Draenor.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Cross-realm zones have been enabled for the continent of Pandaria.
  • Mists of Pandaria Hotfix (2012-09-20): Cross-realm zones no longer bring together players who are more than 3 timezones apart.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Added.

See also

External links