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+ | '''Cross-realm zones''' (colloquially known as ''CRZ'') is a game design tool created to "fix the issue of having a ton of players at max-level, but lower level zones being dead."<ref name="ghostcrawler">{{ref web |url= |
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− | {{Stub/Tech}} |
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+ | https://www.engadget.com/2012/09/19/wowcrendor-interviews-ghostcrawler-answers-about-theramores-fa/ |title=Wowcrendor interviews Ghostcrawler, answers about Theramore's Fall |accessdate=2019-11-03}}</ref> CRZ operates by putting players from multiple [[realms]] into the same "instance" of a particular zone to make it "feel active and alive."<ref name="crz">{{ref web |url= |
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− | '''Cross-realm zones''' is a feature in which certain [[zone]]s in the game are populated with players from multiple [[realm]]s. This feature is only intended for zones that usually have a low population of players in them. |
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+ | https://blue.mmo-champion.com/topic/795053-crz-is-getting-really-old/ |title=CRZ is getting really old |accessdate=2019-11-03}}</ref> |
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− | Currently |
+ | Currently, cross-realm zoning only occurs between realms within +/-3 hours time zone difference. |
− | ==Zones |
+ | ==Zones unaffected by CRZ== |
− | Certain zones |
+ | Certain zones that are not affected by the feature, including: |
− | *[[Orgrimmar]]<sup>1,2</sup> |
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− | *[[Stormwind City]]<sup>1,2</sup> |
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*[[Wintergrasp]] |
*[[Wintergrasp]] |
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+ | **[[Vault of Archavon]] |
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*[[Tol Barad]] |
*[[Tol Barad]] |
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+ | **[[Baradin Hold]] |
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− | *All of [[Pandaria]]<sup>1</sup> |
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− | |||
− | <sup>1</sup>However, if players are grouped together from different realms and travel into the area, they will appear in the party leader's realm version of said area.<br /> |
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− | <sup>2</sup>[[Brawler's Guild]] arenas in Orgrimmar and Stormwind are cross-realm. |
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==Notes== |
==Notes== |
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+ | *Realms are only cross-realm zoned with realms of the same type (Normal or RP) |
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− | *Only realms of the same type will be matched together, so a PvP realm will not merge with a PvE or RP realm, however, RP realms can merge with RP-PvP and RP-PvE realms. |
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− | *This feature is not intended to affect the fishing tournaments |
+ | *This feature is not intended to affect the fishing tournaments' winners, though you will still have to compete cross-realm for fishing pools. |
*Low populated zones include most of the factions' major cities and are currently part of the system, even though it was stated they would not be. |
*Low populated zones include most of the factions' major cities and are currently part of the system, even though it was stated they would not be. |
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==Known issues== |
==Known issues== |
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⚫ | *When leaving a major city into a cross-realm zone (such as Stormwind to Elwynn) in a passenger mount such as the [[Reins of the Traveler's Tundra Mammoth]] with a player passenger on board, the player passenger will be dismounted (suddenly placed on the ground, standing) and the NPCs returned to their positions on board. |
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− | *Flying between zones will cause riders, on passenger mounts, to be dismounted, even if the players are grouped together or from the same realm. |
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+ | |||
− | **Flying friends across great distances is not recommended, as they will be constantly falling off the mount. |
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+ | ==Cross-Realm groups== |
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⚫ | *When leaving a major city into a cross- |
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+ | With the exception of zones that are never cross-realm (notably Stormwind and Orgrimmar but only on [[RP]] realms), generally all members of a cross-realm group will be phased to occupy the same copy of a zone. The rules governing '''which''' copy of the zone the group sees are complicated. Roughly the selection operates as explained below. |
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+ | *In the following rules, ''home zone'' refers to the copy of the zone that a character would see while ungrouped. |
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+ | **Generally all characters on one realm or group of connected realms share a home zone. |
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+ | **Due to cross-realm zones some characters from different (unconnected) realms will also share a home zone. |
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+ | *A newly-created group (ie with a single member) starts by using the leader's home zone. |
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+ | **From this point forward, group leadership no longer affects phasing. |
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+ | **Phasing to a different copy of a zone may only be triggered by a change in group membership (a member joining or leaving). |
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+ | *If one group member exceeds the level of anyone else in group, the group will phase to his home zone. |
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+ | *If two or more group members with different home zones are tied for maximum level, the copy housing the most max-level characters is used. |
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+ | *In the case of a tie in the previous rule, the zone copy housing the most characters of any level (but ignoring level 1 toons) is used for the group. |
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+ | *If there is still a tie, no phasing occurs and the group remains on the most recently-selected copy of the zone. |
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+ | *The Online/Offline status of group members does not affect phasing decisions. |
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==Patches and hotfixes== |
==Patches and hotfixes== |
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+ | *{{Patch 7.0.3|note=Cross-realm zones have been enabled for the continent of Draenor.}} |
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+ | *{{Patch 6.0.2|note=Cross-realm zones have been enabled for the continent of Pandaria.}} |
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*{{Hotfix|date=2012-09-20|bluenote=Cross-realm zones no longer bring together players who are more than 3 timezones apart.|link=http://us.battle.net/wow/en/blog/7207170}} |
*{{Hotfix|date=2012-09-20|bluenote=Cross-realm zones no longer bring together players who are more than 3 timezones apart.|link=http://us.battle.net/wow/en/blog/7207170}} |
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*{{Patch 5.0.4|note=Added.}} |
*{{Patch 5.0.4|note=Added.}} |
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+ | |||
+ | ==See also== |
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+ | *[[Connected Realms]] |
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+ | *[[Sharding (term)|Sharding]] |
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==External links== |
==External links== |
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− | <!-- Read |
+ | <!-- Read https://wow.gamepedia.com/Wowpedia:External_links_policy before posting your links here. |
Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
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− | {{ |
+ | {{Elink|type=wowus|link=http://us.battle.net/wow/en/blog/5393667/|Cross-Realm Zones F.A.Q.}} |
− | {{ |
+ | {{Elink|type=woweu|link=http://eu.battle.net/wow/en/blog/4394326/|Cross-Realm Zones F.A.Q.}} |
[[Category:World of Warcraft]] |
[[Category:World of Warcraft]] |
Revision as of 19:33, 21 March 2021
Cross-realm zones (colloquially known as CRZ) is a game design tool created to "fix the issue of having a ton of players at max-level, but lower level zones being dead."[1] CRZ operates by putting players from multiple realms into the same "instance" of a particular zone to make it "feel active and alive."[2]
Currently, cross-realm zoning only occurs between realms within +/-3 hours time zone difference.
Zones unaffected by CRZ
Certain zones that are not affected by the feature, including:
Notes
- Realms are only cross-realm zoned with realms of the same type (Normal or RP)
- This feature is not intended to affect the fishing tournaments' winners, though you will still have to compete cross-realm for fishing pools.
- Low populated zones include most of the factions' major cities and are currently part of the system, even though it was stated they would not be.
Known issues
- When leaving a major city into a cross-realm zone (such as Stormwind to Elwynn) in a passenger mount such as the [Reins of the Traveler's Tundra Mammoth] with a player passenger on board, the player passenger will be dismounted (suddenly placed on the ground, standing) and the NPCs returned to their positions on board.
Cross-Realm groups
With the exception of zones that are never cross-realm (notably Stormwind and Orgrimmar but only on RP realms), generally all members of a cross-realm group will be phased to occupy the same copy of a zone. The rules governing which copy of the zone the group sees are complicated. Roughly the selection operates as explained below.
- In the following rules, home zone refers to the copy of the zone that a character would see while ungrouped.
- Generally all characters on one realm or group of connected realms share a home zone.
- Due to cross-realm zones some characters from different (unconnected) realms will also share a home zone.
- A newly-created group (ie with a single member) starts by using the leader's home zone.
- From this point forward, group leadership no longer affects phasing.
- Phasing to a different copy of a zone may only be triggered by a change in group membership (a member joining or leaving).
- If one group member exceeds the level of anyone else in group, the group will phase to his home zone.
- If two or more group members with different home zones are tied for maximum level, the copy housing the most max-level characters is used.
- In the case of a tie in the previous rule, the zone copy housing the most characters of any level (but ignoring level 1 toons) is used for the group.
- If there is still a tie, no phasing occurs and the group remains on the most recently-selected copy of the zone.
- The Online/Offline status of group members does not affect phasing decisions.
Patches and hotfixes
- Patch 7.0.3 (2016-07-19): Cross-realm zones have been enabled for the continent of Draenor.
- Patch 6.0.2 (2014-10-14): Cross-realm zones have been enabled for the continent of Pandaria.
- Hotfix (2012-09-20): Cross-realm zones no longer bring together players who are more than 3 timezones apart.
- Patch 5.0.4 (2012-08-28): Added.
See also
External links
- ^ Wowcrendor interviews Ghostcrawler, answers about Theramore's Fall. Retrieved on 2019-11-03.
- ^ CRZ is getting really old. Retrieved on 2019-11-03.