Dampen Magic
Spell nature abolishmagic.png
  • Dampen Magic
  • Level - mage talent
  • 30 yd range
  • 27% of base mana
  • Instant
  • Dampens magic used against the targeted party member, decreasing damage taken from spells by up to X and healing spells by up to Y. Lasts 10 min.
Usable by
Class Mage
School Arcane
Cooldown None
Improvements [Magic Attunement]
Related buff
Spell nature abolishmagic.png
  • Magic
  • Dampen Magic
  • Reduces magic damage taken by up to X and healing by up to Y.
  • Duration: 10 minutes

Dampen Magic is a mage utility buff. The opposite of [Amplify Magic], it decreases the amount of damage the target takes from each enemy spell, but also decreases the healing a target group member takes from each healing spell.

Damage taken and healing taken is the same effect as the spell power stat found on some gear. For example, a warlock casting a damage spell on a target buffed with Dampen Magic rank 6 will have the same effect as if he had 120 less +damage on his gear.

Rank Damage taken Healing taken Level Cost
1 -10 -11 12 6s
2 -20 -21 24 40s
3 -40 -43 36 1g 30s
4 -60 -64 48 2g 80s
5 -90 -96 60 4g 20s
6 -120 -128 67 8g 70s
7 -240 -255 76 16g 30s

Tips and Tactics

Many players don't realize that, in certain situations, [Dampen Magic] is one of the mage's best defensive buffs. It reduces the damage caused by many kinds of non-physical attacks, not only traditional spells. This includes natural attacks like poison, DoT effects of diseases and curses, acid, and even melee attacks by fire, frost and wind elementals.

Most mages use this spell when soloing or in small groups with no healer to lessen the damage enemy casters dish out. Most enemy damage spells are bolts with long casting times; you'll really see the effect when 100 damage becomes 60.

Like [Amplify Magic], this spell has benefits and drawbacks and it is important to choose the correct spell. This spell can be very dangerous if used incorrectly, cutting the healing team's spell power and preventing heals from being effective. [Dampen Magic] is useful in group situations where players will take very many magical damage hits. In these situations, it will prevent a large amount of damage, allowing the healing team more time to react, and allowing all players more time to get move out of avoidable damage.

When deciding whether or not to use this buff, consider the number of damaging spells likely to hit vs. the number of heals. In raid situations, when a tank has multiple healers on him at a time and will get many more heals per second than damaging spells per second, the net healing decrease will be greater than the net damage decrease. Even when fighting most magic-damage bosses, [Amplify Magic] is still often more beneficial on the tank than no buff or [Dampen Magic] would be.

When to use [Dampen Magic]: On a fight with a steady stream of magic damage, such as the Twin Val'kyr or Sapphiron encounters, always have your mage(s) cast [Dampen Magic] on the entire raid; it will vastly reduce damage taken, making healing much easier. Usually beneficial on the DPS and Healers. Don't use [Dampen Magic] if there are relatively few magic damage hits, or if there is a good reason to use [Amplify Magic].

When to use [Amplify Magic]: When fighting a boss such as Deathbringer Saurfang or Gruul the Dragonkiller, where only physical damage is taken, always have your mage(s) cast [Amplify Magic] on the entire raid; it will increase all healing done, making healing much easier. Usually beneficial on the Tanks. Don't use [Amplify Magic] if it presents a danger of tanks being one-shot, or if there is a good reason to use [Dampen Magic].

When to use neither spell: While many will claim that it's often best to use neither buff, this is actually untrue, and very rarely will there come a time when it is optimal for any player to have neither buff active. This is easy to see, because removing one buff is the exact same effect as applying the other, and if it was beneficial to do one, then it must follow that is beneficial to do the other, which is almost always true. However, if you risk picking incorrectly and using the wrong buff, it may be "safer" to run without either.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Removed.
  • WoW Icon update.png Patch 1.12.0 (2006-08-22): this spell will no longer reduce a spell's damage below 50% of the total damage it would have dealt. If Dampen Magic reduced a spell's hit from 100 damage to 10 damage, that spell will now do 50 damage. Note that this effect is applied before elemental resistances, thus a Dampened player with the correct resistance may receive less than 50% of the intended damage.
  • WoW Icon update.png Patch 1.4.0 (2005-04-19): Amplify Magic and Dampen Magic effects should now replace each other properly.
  • WoW Icon update.png Patch 1.3.0 (2005-03-07): Duration and mana cost increased. Now castable on all raid targets.
  • PTR client.png Patch 0.6 (2004-04-13): Amplify Magic and Dampen Magic are both instant cast.


See also