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{{Warcraft II}}
 
{{Warcraft II}}
 
Encircled by a ring of towering obsidian stones, the '''Portal''' stands some fifty feet above the marshy ground of the [[Black Morass]]. Being the original gateway to [[Azeroth]] that was opened by the wizard [[Medivh]] before the [[First War]], its constant use has increased it in both size and power. It serves as a passage to untold numbers of [[Orc]] and [[Ogre]] warriors, reinforcing the [[Old Horde|Horde]]'s already overflowing ranks. The lands around the Portal that were once dead swamps have been transformed into [[Blasted Lands|barren soil]] the color of blood and are now teeming with strange, demonic beasts. This dark perversion of the land is steadily spreading across the continent of [[Azeroth (continent)|Azeroth]] and threatens to consume the entire world.<ref>''[[Warcraft II: Tides of Darkness]]'' manual, ''[[Warcraft II: Tides of Darkness manual#The Portal|Places of Mystery]]'', The Portal</ref>
 
Encircled by a ring of towering obsidian stones, the '''Portal''' stands some fifty feet above the marshy ground of the [[Black Morass]]. Being the original gateway to [[Azeroth]] that was opened by the wizard [[Medivh]] before the [[First War]], its constant use has increased it in both size and power. It serves as a passage to untold numbers of [[Orc]] and [[Ogre]] warriors, reinforcing the [[Old Horde|Horde]]'s already overflowing ranks. The lands around the Portal that were once dead swamps have been transformed into [[Blasted Lands|barren soil]] the color of blood and are now teeming with strange, demonic beasts. This dark perversion of the land is steadily spreading across the continent of [[Azeroth (continent)|Azeroth]] and threatens to consume the entire world.<ref>''[[Warcraft II: Tides of Darkness]]'' manual, ''[[Warcraft II: Tides of Darkness manual#The Portal|Places of Mystery]]'', The Portal</ref>
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==Notes==
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* The Dark Portal is a unique non-buildable building appearing in the ''Tides of Darkness'' Alliance mission [[The Great Portal (WC2 Human)|The Great Portal]], where the player's objective is to destroy it.
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* It appears in several missions in ''Beyond the Dark Portal'', and is always relevant to the player's objective:
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** In [[The Dark Portal (WC2 Orc)|The Dark Portal]], the player must capture it.
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** In [[Once More Unto the Breach (WC2 Human)|Once More Unto the Breach]], the player must bring [[Turalyon (Warcraft II)|Turalyon]] to it.
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** In [[Beyond the Dark Portal (WC2 Human)|Beyond the Dark Portal]], the player must erect a [[Castle (Warcraft II)|Castle]] to protect it.
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** In [[The Bitter Taste of Victory (WC2 Human)|The Bitter Taste of Victory]], [[Khadgar (Warcraft II)|Khadgar]] must destroy it.
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* Unlike almost all other buildings, it has no Armor value.
   
 
==References==
 
==References==

Latest revision as of 20:23, 29 August 2021

For lore about the Dark Portal, see Dark Portal.
Dark Portal
WC2DarkPortal.gif
Race Neutral
Faction Neutral
Statistics
Hit Points 5000
Armor 0
Sight 0
WC2BnE-logo.png
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

Encircled by a ring of towering obsidian stones, the Portal stands some fifty feet above the marshy ground of the Black Morass. Being the original gateway to Azeroth that was opened by the wizard Medivh before the First War, its constant use has increased it in both size and power. It serves as a passage to untold numbers of Orc and Ogre warriors, reinforcing the Horde's already overflowing ranks. The lands around the Portal that were once dead swamps have been transformed into barren soil the color of blood and are now teeming with strange, demonic beasts. This dark perversion of the land is steadily spreading across the continent of Azeroth and threatens to consume the entire world.[1]

Notes

References