Dark Wizard | |
---|---|
Race | Human |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 1200 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.00 HP/sec. |
Mana | 500 |
Mana Regeneration rate | 1.25 Mana/sec. |
Level | 8 |
Gold | 480 |
Lumber | 120 |
Food | 6 |
Gold Bounty Awarded | 76-88 |
Sleeps | Yes |
Combat | |
Normal attack | 43 avg |
Can attack | Air, Ground |
Range | 50 |
Attack type | Chaos |
Cooldown | 1.80 sec. |
Weapon type | Missile |
Armor Type | Heavy |
Armor | 4 |
Movement Speed | 320 |
Sound | |
Sound Set | HeroArchMage |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Dark Wizards are human renegade wizard creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.
They are the ultimate neutral counterparts of Archmages.
Spells and abilities[]
Polymorph[]
- Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, and armor, but cannot attack.
Duration | Cooldown |
---|---|
25 sec. | 10 sec. |
Raise Dead (Autocast)[]
- Raises 2 Skeleton Warriors from a corpse.
Cooldown |
---|
12 sec. |
Brilliance Aura (Passive)[]
- Gives additional mana regeneration to nearby friendly units.
Gallery[]
Patch changes[]
- Patch 1.12 (2003-07-31): The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds.
- Patch 1.06 (2003-06-03): Creep-cast Polymorph duration reduced to 25.
- Patch 1.03 (2002-10-09):
- Damage lowered to 39-47 from 51-63.
- Hit points increased to 1200 from 1100.
- Patch 1.01 (2002-07-05): Creep Polymorph cooldown raised to 10 from 0 sec.
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Wizards