This article is about the dungeon . For the uninstanced Darkmaul Citadel and its lore, see Darkmaul Citadel .
Darkmaul Citadel is a mini-dungeon located in the starting zone of Exile's Reach .
With a necromantic ritual nearly complete, forces of the Alliance and Horde storm the citadel to confront Gor'groth .
Denizens [ ]
Main article: Darkmaul Citadel NPCs
Geography [ ]
Maps and subregions [ ]
Subzones
Font of Shadows
Bonebreaker Hall
Terrace of Reanimation
Quests guide [ ]
Dungeon denizens [ ]
Encounters [ ]
Darkmaul Citadel bosses
Loot [ ]
Notes [ ]
Captain Garrick and Warlord Breka Grimaxe serve as tanks for the instance. They both fight like Protection warriors (even though Breka uses a two-handed axe), using [ Charge] , [ Taunt] and [ Shield Slam] . Against ghouls later, they both use [ Whirlwind] . They can be healed/buffed by players.
Henry Garrick and Shuja Grimaxe serve as healers for the instance. Henry is a Holy priest and attacks with [ Smite] , oddly instant [ Holy Fire] and uses [ Shadow Word: Pain] against bosses, while healing with [ Flash Heal] . Shuja is a Restoration shaman , attacking with [ Lightning Bolt] , [ Flame Shock] and occasional [ Lava Burst] , while using [ Healing Surge] to heal. Neither of them heal themselves or could be healed/buffed by the players, so be careful not to get them hit by boss' AoE.
Judging by the roles assigned by Dungeon Finder , the roles for classes before they choose a specialisation is Damage except for Priest where it's Healer.
This dungeon can only be run before leaving Exile's Reach . Once the character leaves the island in [7-10] An End to Beginnings , they can no longer enter Darkmaul Citadel through any means.
Patch changes [ ]