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== Patches and hotfixes == |
== Patches and hotfixes == |
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* {{Patch 5.0.4|note=Added.}} |
* {{Patch 5.0.4|note=Added.}} |
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+ | == Videos == |
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+ | {{#ev:youtube|XNXR6HkNfkA|500|none|How to Find the Darkmoon Rabbit}} |
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== External links == |
== External links == |
Revision as of 15:52, 6 November 2012
- For the companion, see [Darkmoon Rabbit].
Darkmoon Rabbit | |
---|---|
Race | Rabbit (Beast) |
Level | ?? Boss |
Reaction | Alliance Horde |
Location | Darkmoon Island Cave, Darkmoon Island [75.8, 78.2] |
Darkmoon Rabbit is a level ?? boss rabbit at the Darkmoon Island Cave on Darkmoon Island.
It drops one [Darkmoon Rabbit] per raid.
Stats
- 140,341 - 209,596 Damage
- 24,840 Armor
- Untamable
Abilities
- Vicious Streak — Causes the rabbit to gain glowing blood on its mouth, signifying that it is in combat.
- HUGE, SHARP TEETH! — Leap to target's neck and chew through it. Leaps to a random players neck, causing a fear effect and probably causing the player to die.
Strategy
The Darkmoon Rabbit is initially found neutral in Darkmoon Island Cave. Upon attacking the beast, it will attempt to melee whoever has the most threat. It can be tanked. Periodically, it will jump on a random player's neck and deal massive amounts of damage. The player will most likely die, but very well geared players may survive. If dead, one will spawn in the tent with the Injured Carnies, and one should quickly graveyard zerg southeast back to the beach. It is important to stack on the beach near where the rabbit was first aggroed, as the rabbit will reset or evade if taken anywhere other than the cave or the beach. If feared, it is important to attempt to remain near the stack. Killing the rabbit takes time, but as long as the rabbit stays near the cave it should die without problem.
Achievements
Trivia
Due to the appearance of the Darkmoon Rabbit and the nature of the boss fight, it is a reference to the Killer Rabbit of Caerbannog in Monty Python and the Holy Grail. The achievement title references the moment after the group charges en masse to kill the Killer Rabbit, only to lose two more knights and retreating. After ascertaining their losses to be a total of three knights, King Arthur declares, "Well, we'd better not risk another frontal assault; that rabbit's dynamite!"
Patches and hotfixes
- Patch 5.0.4 (2012-08-28): Added.
Videos
External links
Template:Raid encounters