Dawnchaser tribe | |
---|---|
Thunder Cleft | |
Main leader | Sunwalker Dezco |
Race(s) | Tauren |
Character classes | Hunter, Paladin, Brave |
Capital | Shrine of Two Moons |
Formerly | Thunder Bluff |
Base of operations |
Thunder Cleft Dawnchaser Retreat |
Theater of operations |
Krasarang Wilds Vale of Eternal Blossoms |
Formerly | Mulgore |
Language(s) | Taur-ahe |
Affiliation | Horde |
Status | Active |
The Dawnchaser tribe is a tribe of Horde tauren introduced in World of Warcraft: Mists of Pandaria. They have two outposts in the Krasarang Wilds, one is Thunder Cleft and the other is Dawnchaser Retreat. Members of the tribe, particularly their Chief, Sunwalker Dezco, are occasionally encountered elsewhere. Some background information for the tribe was established by a short story, Bleeding Sun, published on the official website.
History[]
For several months the Chief's wife, Leza, dreamed of the vale. Even Dezco and other tauren had visions of the vale as well, but it was the strongest in Leza. The tribe set out from their small enclave within the sunny plains of Mulgore on a journey to find Pandaria, and the vale deep within the continent. Along the voyage three of their four vessels were destroyed by the violent storms, which caused the death of many friends and family from the tribe. Only one vessel made landfall in the coastal jungles of Pandaria.[1]
Once they made it here, they set up Thunder Cleft as their base to be used in the search for the vale and for Leza to have her babies. After Leza gave birth the tribe continued on in their search for weeks until they finally discovered the Vale of Eternal Blossoms. They, along with some Horde that followed them, moved into the vale and settled at the Shrine of Two Moons.
It was the Golden Lotus, guardians of the vale, that welcomed the tribe into land and allowed them to use the shrine as their own.[2] This vale would become their new home.[3]
Culture[]
The Dawnchaser tribe carries a number of traditions rarely found in other tauren tribes,[4] including:
- The yeena'e ceremony, an ancient ceremony honoring the dead, taking place just before dawn. The ritual is conducted with quick drumming and ceremonial garb, beginning as An'she rises to bleed his light into the world, and ending once he has ascended fully above the horizon. It is believed that, as An'she bleeds, sacrificing part of his light to announce the coming of the dawn, he is helped by the yeena'e, "those who herald the dawn", spirits of great ancestors who died in the process of saving lives or, in some cases, making new ones. The ceremony appears to honor those spirits that have finally joined the yeena'e. This ancient ritual was nearly lost to memory before the Sunwalkers breathed new life into it.[5]
- The rare tradition of giving weaning names to children, until they are old enough to receive their true names. In at least some cases, a child's true name is chosen soon after its birth, but that name is not used until they are older.[6]
Members[]
Named[]
- Sunwalker Dezco <Dawnchaser Chieftain>
- Aizra Dawnchaser <Innkeeper>
- Chezin Dawnchaser †
- Chuho Dawnchaser
- Kosta Dawnchaser <Knick Knacks Vendor>
- Leza Dawnchaser †
- Malaya Dawnchaser <Innkeeper>
- Nala <Midwife>
- Teve Dawnchaser <Stable Master>
- Teya Dawnchaser
Unnamed[]
Trivia[]
At Dawnchaser Retreat Dezco says that one of his sons "is named 'Kor', for my oldest friend" and the other "is named" the player's name "for his savior". That was contradicted by the Bleeding Sun short story. Instead, the story indicates that Dezco merely intended to name them that way later, but for the purposes of the story they were named "Redhorn" and "Cloudhoof". The story rationalized the alternate names by indicating that the tribe used temporary weaning names.
References[]
- ^ Bleeding Sun, pg. 1
- ^ Bleeding Sun, pg. 2
- ^ Bleeding Sun, pg. 10
- ^ Bleeding Sun, pg. 2 - 3
- ^ Bleeding Sun, pg. 1 - 2
- ^ Bleeding Sun, pg. 3
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