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m (→‎Player daze: Added Concussive Shot to the list)
m (→‎Player daze: Split mages onto their own bullet point.)
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Some playable classes have abilities that apply a daze debuff as well. However, player dazes do not dismount others the same way creature daze does.
 
Some playable classes have abilities that apply a daze debuff as well. However, player dazes do not dismount others the same way creature daze does.
 
* The [[Rogue]] Combat Talent [[Blade Twisting]] gives the rogue a 10%/20% to daze a target for 8 seconds when using their [[Sinister Strike]], [[Backstab]], [[Gouge]] or [[Shiv]] abilities.
 
* The [[Rogue]] Combat Talent [[Blade Twisting]] gives the rogue a 10%/20% to daze a target for 8 seconds when using their [[Sinister Strike]], [[Backstab]], [[Gouge]] or [[Shiv]] abilities.
* A Paladin's [[Avenger's Shield]], acquired by talent, "dazes" 3 targets. Mages have the talent-trained [[Blast Wave]] which dazes all enemies in an area.
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* A Paladin's [[Avenger's Shield]], acquired by talent, "dazes" 3 targets.
  +
* Mages have the talent-trained [[Blast Wave]] which dazes all enemies in an area.
 
* Hunters have [[Concussive Shot]], which dazes the target for 4 seconds, and a talent in their Marksmanship tree called [[Concussive Barrage]] which grants their auto-shot attack a 2%/4%/6% chance to daze their target for 4 sec.
 
* Hunters have [[Concussive Shot]], which dazes the target for 4 seconds, and a talent in their Marksmanship tree called [[Concussive Barrage]] which grants their auto-shot attack a 2%/4%/6% chance to daze their target for 4 sec.
 
* Warlocks have [[Aftermath]] which gives their [[Destruction]] spells a 2%-10% chance to daze for 5 sec.
 
* Warlocks have [[Aftermath]] which gives their [[Destruction]] spells a 2%-10% chance to daze for 5 sec.

Revision as of 16:24, 2 November 2007

Template:Tooltip Debuff Daze is a 50% snare debuff, which forces its target to dismount if mounted. All mobs have a chance of applying daze when they hit a player in melee range that is facing away from the mob. The daze mechanic is intended to prevent players from carelessly running past large groups of mobs.

Creature daze

The creature daze mechanic was revealed on the WoW general forums by Blizzard CM Drysc.[1] All mob creatures have a chance to daze on each melee hit, ranging from 0% to a maximum 40%. Chance to daze is a function of player level, creature weapon skill and player base defense skill. A creature's weapon skill is it's level times 5. For example, a level 70 creature has an attack skill of 350. A player's base defense skill is capped at his level times 5, and can be increased through some class talents and gear or other enhancements that have defense rating.

Base chance to daze is 20% given that the mob weapon skill and player defense skill are equal. As the player's defense skill increases relative to the mob's weapon skill, chance to daze decreases to a minimum of zero. As defense skill decreases relative to weapon skill, chance to daze increases to a maximum of 40%. This effectively makes chance to daze a function of level difference - mobs that are below a player's level have less chance to daze, while mobs above his level have a higher chance, with equal level mobs having the base 20% chance.

The base chance of 20% is decreased for players under level 30. As a given example, a level 10 player running from a level 10 mob will only have a 7% chance to be dazed.

The daze check uses a player's total defense skill rather than base defense skill, meaning players with high defense rating from equipment, such as tanks, have a lower chance of being dazed. This means tanks will have an easier time repositioning mobs in instances without being repeatedly dazed.[2]

A player can only be dazed from behind and within melee range of the attacking mob. This is most common when running away from it, but it can also happen while standing still if the mob approaches from behind, or when backing up if the mob overshoots you while following you. Due to server latency, it can sometimes appear that a mob has dazed from a long distance, or in front of the player.

It has been confirmed that friendly mobs (for escort quests for example) can daze other mobs that are running away. It also seems that daze debuff can't be applied by a mob if you are "Immune" (such as with a Paladin Spell holy divineshield [Divine Shield] or Mage Spell frost frost [Ice Block]) or if you "Resist" the hit.

Player daze

Some playable classes have abilities that apply a daze debuff as well. However, player dazes do not dismount others the same way creature daze does.

References

  1. ^ Drysc 2007-06-29. ""Daze" and Confused". Retrieved on 2007-09-14.
  2. ^ Drysc 2007-09-17. Daze Mechanic Update. WoW US General forum. Retrieved on 2007-09-29.