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For lore about death knights, see death knight.
Death Knight
Race Human Psychic and skeletal horse
Faction Undead Scourge
Hit points 675
Hit point regeneration Always
Hit point regeneration rate 1.15 (+2.00 on Blight) HP/sec.
Mana 255
Mana Regeneration rate 0.86 Mana/sec.
Level 1-10
Gold 400 (0, If hired first) Gold
Lumber 135 (0, If hired first) Lumber
Food 5 Food
Produced at Altar of Darkness
Build time 55 sec.
Hotkey D
Weapon(s) Runic Sword (Male); Battle Axe and Runic Sword (Female)
Normal attack 25-35 (30 avg)
Can attack Ground, Structure, Debris, Item, Ward
Range Melee
Attack type Hero
Cooldown 1.88 (Basic 2.33) sec.
Weapon type Normal
Armor Type Hero
Armor 3 (Basic -1)
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Sound Set HeroDeathKnight
Hero Parameters
Primary Attribute Strength
Strength Infocard-heroattributes-str 23 (+2.7/level)
Agility Infocard-heroattributes-agi 12 (+1.5/level)
Intelligence Infocard-heroattributes-int 17 (+1.8/level)
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Death Knights were once virtuous defenders of Humanity. However, once the Paladin ranks were disbanded by the failing Alliance, many of these holy warriors traveled to the quarantined lands to ease the suffering of those left within the plague-ridden colonies. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague. A small band of Paladins, embittered by society's cruelty, traveled north to find the plague's source. These renegade Paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black, vampiric Runeblades and shadowy steeds, Death Knights serve as the Scourge's mightiest generals.[1]


Level Strength Hit Points HP Regen Rate
(On Blight)
Attack (Ground/Air) Agility Armor (In-game) Cooldown Intelligence Mana Mana Regen Rate
1 23 675 1.15 (3.15) HP/sec. 25-35 (30 avg)/None 12 2.6 (3) 1.88 sec. 17 255 0.86 Mana/sec.
2 25.7 725 1.25 (3.25) HP/sec. 27-37 (32 avg)/None 13.5 2.9 (3) 1.85 sec. 18.8 270 0.91 Mana/sec.
3 28.4 800 1.40 (3.40) HP/sec. 30-40 (35 avg)/None 15 3.5 (4) 1.79 sec. 20.6 300 1.01 Mana/sec.
4 31.1 875 1.55 (3.55) HP/sec. 33-43 (38 avg)/None 16.5 3.8 (4) 1.77 sec. 22.4 330 1.11 Mana/sec.
5 33.8 925 1.65 (3.65) HP/sec. 35-45 (40 avg)/None 18 4.4 (4) 1.71 sec. 24.2 360 1.21 Mana/sec.
6 36.5 1000 1.80 (3.80) HP/sec. 38-48 (43 avg)/None 19.5 4.7 (5) 1.69 sec. 26 390 1.31 Mana/sec.
7 39.2 1075 1.95 (3.95) HP/sec. 41-51 (46 avg)/None 21 5.3 (5) 1.64 sec. 27.8 405 1.36 Mana/sec.
8 41.9 1125 2.05 (4.05) HP/sec. 43-53 (48 avg)/None 22.5 5.6 (6) 1.62 sec. 29.6 435 1.46 Mana/sec.
9 44.6 1200 2.20 (4.20) HP/sec. 46-56 (51 avg)/None 24 6.2 (6) 1.57 sec. 31.4 465 1.56 Mana/sec.
10 47.3 1275 2.35 (4.35) HP/sec. 49-59 (54 avg)/None 25.5 6.5 (7) 1.55 sec. 33.2 495 1.66 Mana/sec.

Hero names[]

Lord Nightsorrow, Lord Soulrender, Lord Dethstorm, Lord Maldazzar, Lord Darkhallow, Lord Lightstalker, Baron Bloodbane, Baron Felblade, Duke Dreadmoore, Duke Ragereaver, Baron Frostfel, Lord Darkscythe, Duke Wintermaul, Baron Perenolde, Baron Morte.

WC3Reforged-icon This section concerns content related to Warcraft III: Reforged.

Lady Nightsorrow, Lady Soulrender, Lady Dethstorm, Lady Maldazzar, Lady Darkhallow, Lady Lightstalker, Baroness Bloodbane, Baroness Felblade, Dutchess Dreadmoore, Dutchess Ragereaver, Baroness Frostfel, Lady Darkscythe, Dutchess Wintermaul, Baroness Perenolde, Baroness Morte


The Death Knight is a melee Hero but attacks very slowly making them one of the lesser melee Heroes. The Death Knight is typically the second Hero built by Undead players, though they're generally the first if playing alone. They are absolutely required for any Undead player because of their massive support capabilities.

They're often jokingly referred to as the Healing Knight, because all of their spells tend to heal them in some way.

Death Coil is the Undead's version of Holy Light, meaning that a player can either use it to heal a wounded Undead unit, or use it against a living opponent. Death Coil is excellent at taking down fleeing enemies, especially at level 3 where it can both heal and damage a lot. This is generally one of the more invested skills due to its dual role as healing and unit killing, especially when an enemy tries to focus on one of your units early/mid-game.

Death Pact allows the Death Knight to restore their health in return for killing an Undead unit. At level 3, it heals 300% of the target's health; it generally has no purpose in a short match, but in longer matches, a player could simply use it on a skeleton or reanimated minion to restore most if not all of his health.

Unholy Aura is an extremely useful aura, especially in team matches. This aura provides increased movement and health regeneration to all friendly units, which stacks with the bonus from Endurance Aura. Try to invest in this skill first, since the support it provides is extremely valuable.

Animate Dead allows them to bring back the six most powerful corpses on the field under his control. Though temporary, the Death Knight's minions are invulnerable. However, they will not have any mana, cannot cast any spells and do not have any abilities that they would originally have.

Spells and abilities[]

Death Coil[]

A coil of death that can damage an enemy living unit or heal a friendly Undead unit.
Cooldown Mana Cost Range Allowed Targets
6 sec. 75 80 Air, Ground, Organic, Not Self, Invulnerable, Vulnerable, Non-Ancient
Level Effect Hero Level Req
1 Damages 100 or Heals 200 HP 1
2 Damages 200 or Heals 400 HP 3
3 Damages 300 or Heals 600 HP 5

The Death Knight's Death Coil ability is a great healer for Undead units and even for the Neutral Heroes Dark Ranger and Pit Lord. Death Coil can also be used to heal friendly Undead heroes. It also allows the player to deal with harder creep camps with a smaller army.

Death Coil is also good against early rushes where the enemy targets your units. Death Coil can heal Necromancers and other "living" members of the Scourge, and is helpful to heal Acolytes that are under attack.

Death Coil is especially useful to finish off running enemy units that are near death.

Use Death Coil with the Lich's Frost Nova to make a powerful living unit killer - though not as effective as the Mountain King's Storm Bolt and Paladin's Holy Light combo, it does deal a significant amount of damage regardless. Skilled micro players can also add the Dreadlord's Carrion Swarm or Crypt Lord's Impale if they somehow survive the first two spells.

Unlike Holy Light, Death Coil is a projectile-based spell and not instant. This means it's possible for the targeted unit to escape or be killed before the coil actually does what it was intending to do.

Death Pact[]

Kills a target friendly Undead unit, giving a percentage of its hit points to the Death Knight.
Cooldown Mana Cost Range Allowed Targets
15 sec. 50 80 Air, Ground, Player Units, Non-Hero
Level Effect Hero Level Req
1 100% conversion 1
2 200% conversion 3
3 300% conversion 5

Death Pact can be cast on invulnerable undead units, like those raised by Animate Dead. Use it only on weak Undead units, such as skeletons. For this reason investment into this skill means Necromancers should be brought along, as it is a waste to use it on other units with higher levels as overhealing is not factored into the Death Knight's health pool (e.g a Frost Wyrm has 1,300 health, and level 3 Death Pact coverts it into 3,900 health). An untouched skeleton would heal the Death Knight for roughly half of his health if he doesn't have health boosting items, and won't harm your army's strength.

Unholy Aura (Passive)[]

Increases the movement speed and life regeneration rate of nearby friendly units.
Area of Effect Targets
90 Air, Ground, Friend, Self, Vulnerable, Invulnerable
Level Effect Hero Level Req
1 +10% movement, +0.5 HP/sec. 1
2 +15% movement, +1 HP/sec. 3
3 +20% movement, +1.5 HP/sec. 5

Unholy Aura also causes hitpoint regeneration for mechanical units, and allows Undead units to heal outside of blighted ground, fountains, wards and other items. This effect takes priority over the Legion Doom Horn item. It also allows the Death Knight and his allies to chase down fleeing units.

Animate Dead (Ultimate)[]

Raises 6 dead units in an area to fight for the Death Knight. Animated units can be killable,and have diseased cloud if researched. But they can never be dispellable.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
40 sec. 180 sec. 125 40 90 Ground, Dead Raises Dead Units 6

The Death Knight automatically selects the six most powerful corpses in the nearby vicinity and raises them to fight for them. Reanimated units can never be dispellable, but lack mana and lack any spells and abilities they originally had, if any. It is important to try avoid reanimating spellcasters (though powerful creeps are the lone exception) to make the most use of this spell. The units can be targeted by Death Pact and the Lich's Dark Ritual.

Manual description[]

Death knights were once heroic, virtuous defenders of humanity. However, they were corrupted by the subtle machinations of the Lich King and lured to his dark standard. These former heroes were given untold power and the promise of immortality in exchange for their loyalties. Although they retained their humanity, their twisted souls were bound to the Lich King's will for all time. Bestowed with black, vampiric runeblades and shadowy steeds, death knights now serve as the Scourge's mightiest generals.[2]



  • In World of Warcraft, Baron Rivendare and many other death knights were clearly designed with physical similarity to the Warcraft III version in mind.
  • Death Knights were originally one gender, male, but with the release of Reforged, female Death Knights were made available, making them the only playable hero to be of both genders.
    • Female Death Knights are not exclusive to Reforged, making them one if not the only few who do not change genders from changing the graphics settings.


Patch changes[]

  • WC3tFT-logo Patch 1.17 (2004-09-20):
    • Base armor reduced to 3 from 4.
    • Units raised by Animate Dead are now invulnerable to dispels as well as damage.
  • WC3tFT-logo Patch 1.15 (2004-05-10):
    • Animate Dead mana cost reduced to 175 from 250.
    • Death Coil cooldown increased to 6 seconds from 5 seconds.
  • WC3tFT-logo Patch 1.10 (2003-07-03):
    • Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled.
    • Death Pact and Dark Ritual can now be used on invulnerable units.
  • WC3RoC-logo Patch 1.04 (2002-11-04): Animate Dead mana cost reduced to 250 from 300.
  • WC3RoC-logo Patch 1.03 (2002-10-09): Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30).

See also[]


External links[]