- This article is about the Warcraft III creeps. For the race, see Death revenant. For the The Druids Arise unit, see Death Revenant (The Druids Arise).
|
Race |
Death revenant Demon |
---|
Faction |
Neutral (Creep) |
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Statistics |
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Hit points |
1500 |
---|
Hit point regeneration |
Always |
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Hit point regeneration rate |
1.50 HP/sec. |
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Mana |
600 |
---|
Mana Regeneration rate |
1.50 Mana/sec. |
---|
Unit Classified As |
Undead |
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Level |
9 |
---|
Gold Bounty Awarded |
107-121 |
---|
Sleeps |
No |
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Collision Size |
48 |
---|
Combat |
---|
Normal attack |
61-68 (64.5 avg) |
---|
Can attack |
Ground |
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Range |
12.8 |
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Attack type |
Chaos |
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Cooldown |
1.35 sec. |
---|
Armor Type |
Heavy |
---|
Armor |
5 |
---|
Day Sight |
140 |
---|
Night Sight |
80 |
---|
Movement Speed |
320 |
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Death Revenants are death revenant creeps that can be encountered in the Dungeon and Underground tilesets.
Spells and abilities[]
- A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Cooldown |
Effect
|
8 sec. |
Damages 200 or Heals 400 HP
|
- Raises 2 Skeleton Warriors from a corpse.
- Raises 6 dead units in an area to fight for the Death Knight.
- Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration |
Cooldown |
Mana Cost
|
120 sec. |
240 sec. |
250
|
Gallery[]
Patch changes[]
- Patch 1.12 (2003-07-31): The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds.
- Patch 1.04 (2002-11-04): Animate Dead mana cost reduced to 250 from 300.
- Patch 1.01 (2002-07-05): Creep Death Coil cooldown increased to 8 from 5 seconds.
Notes[]