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(moved glyphs down bc they're just cosmetics at this point)
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==Glyphs==
 
{{:Glyphs}}
 
{{Death knight glyphs|doc=}}
 
   
 
==Runeforging==
 
==Runeforging==
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'''Runeforging''' is a skill that allows death knights to engrave runes into their weapons, using a [[runeforge]].
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'''[[:Runeforging]]''' is a skill that allows death knights to [[augment]] their weapons with various runes at any [[runeforge]]. A weapon can only have one rune at a time.
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! Name !! Level !! Weapon type !! Description
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|+ [[Runeforging]]
 
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!width="34px" | Icon !! width="100px" | Rune of !!width="50px" | Level !! Weapon Type !! Description
 
 
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| [[Rune of Razorice]] || 8 || Any || Causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability.
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! [[Image:Spell frost frostarmor.png|32px]] !! [[Rune of Razorice|Razorice]]
 
|Align="Center"| 8 || Any || Causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability.
 
 
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| [[Rune of the Fallen Crusader]] || 8 || Any || Has a chance to heal you for 3% and increase total Strength by 15% for 15 sec.
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! [[Image:Spell holy retributionaura.png|32px]] !! [[Rune of the Fallen Crusader|Fallen Crusader]]
 
|Align="Center"| 8 || Any || Has a chance to heal you for 3% and increase total Strength by 15% for 15 sec.
 
 
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! [[Image:Inv sword 130.png|32px]] !! [[Rune of the Stoneskin Gargoyle|Stoneskin Gargoyle]]
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| style="padding-right:5px"| [[Rune of the Stoneskin Gargoyle]] || 8 || Two-handed || Increases Armor by 5% and all stats by 5%.
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|Align="Center"| 8 || Two-handed || Increases Armor by 5% and all stats by 5%.
 
 
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| [[Rune of Undending Thirst]] || 20 || Any || Increases Movement Speed by 5% and grants healing and extra Haste and Movement Speed on kill.
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! [[Image:Spell nzinsanity bloodthirst.png|32px]] !! [[Rune of Undending Thirst|Unending Thirst]]
 
|Align="Center"| 20 || Any || Increases Movement Speed by 5% and grants healing and extra Haste and Movement Speed on kill.
 
 
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| [[Rune of Sanguination]] || 32 || Any || Increases The damage of [[Death Strike]] based on the enemy's missing health and heals when falling bellow 35% health.
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! [[Image:Ability argus deathfog.png|32px]] !! [[Rune of Sanguination|Sanguination]]
 
|Align="Center"| 32 || Any || Increases The damage of [[Death Strike]] based on the enemy's missing health and heals when falling bellow 35% health.
 
 
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| [[Rune of the Apocalypse]] || 44 || Any || Has a chance to apply one of four debuffs on ghoul attacks.
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! [[Image:Spell deathknight thrash ghoul.png|32px]] !! [[Rune of the Apocalypse|Apocalypse]]
 
|Align="Center"| 44 || Any || Has a chance to apply one of four debuffs on ghoul attacks.
 
 
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| [[Rune of Hysteria]] || 46 || Any || Increases Runic Power by 20 and has a chance to increase Runic Power generation.
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! [[Image:Ability deathknight runicimpowerment.png|32px]] !! [[Rune of Hysteria|Hysteria]]
 
|Align="Center"| 46 || Any || Increases Runic Power by 20 and has a chance to increase Runic Power generation.
 
 
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| [[Rune of Spellwarding]] || 48 || Any || Deflects 3% of all spell damage and has a chance to create a shield that absorbs spell damage.
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! [[Image:Spell fire twilightfireward.png|32px]] !! [[Rune of Spellwarding|Spellwarding]]
 
|Align="Center"| 48 || Any || Deflects 3% of all spell damage and has a chance to create a shield that absorbs spell damage.
 
 
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==Glyphs==
 
{{:Glyphs}}
 
{{Death knight glyphs|doc=}}
   
 
==See also==
 
==See also==

Revision as of 16:51, 16 May 2021

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Death knight abilities are abilities used by death knights. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

Death knight abilities use either runes (as part of the rune system) or runic power and are divided into the trees of Frost, Blood and Unholy.

Class

All death knights automatically learn the following spells at the specified level, regardless of specialization.

Ability Level
Spell shadow deathanddecay [Death and Decay] 8
Spell shadow deathcoil [Death Coil] 8
Spell deathknight strangulate [Death Grip] 8
Spell deathknight butcher2 [Death Strike] 8
Spell deathknight mindfreeze [Mind Freeze] 8
Spell deathknight darkconviction [Rune Strike] 8
Spell misc warsongfocus [Veteran of the Third War] 8
Spell shadow antimagicshell [Anti-Magic Shell] 9
Inv pet ghoul [Raise Dead] 12
Spell frost chainsofice [Chains of Ice] 13
Spell nature shamanrage [Dark Command] 14
Ability mount undeadhorse [On a Pale Horse] 22
Spell deathknight pathoffrost [Path of Frost] 27
Spell shadow raisedead [Lichborne] 33
Inv misc bone skull 01 [Control Undead] 37
Spell deathknight iceboundfortitude [Icebound Fortitude] 38
Spell shadow deadofnight [Raise Ally] 39
Death's Advance 42
Spell deathknight antimagiczone [Anti-Magic Zone] 47
Sacrificial Pact (death knight) 54
Spell arcane teleportundercity [Death Gate] Quest

Specializations

"Blood" redirects here. For the comic issue, see Blood (comic).

The three death knight specializations are Blood (tanking), Frost (melee DPS) and Unholy (melee DPS). For an exploration of each death knight specialization, see Death knight specializations.

Talents

Talents become available at level 15. Only one talent can be chosen from each tier.

They can be swapped out any time outside of a rested area using Inv relics libramofgrace [Tome of the Tranquil Mind]. Template:Death knight talents

PvP talents

PvP talents become available at level 20. Up to 3 PvP talents may be active at any given time (with additional slots becoming available at levels 30 and 40).

These talents are active in the open world with War Mode turned on, as well as during instanced PvP. They have no effect in dungeons and raids.

Runeforging

Runeforging is a skill that allows death knights to augment their weapons with various runes at any runeforge. A weapon can only have one rune at a time.

Name Level Weapon type Description
Spell frost frostarmor [Rune of Razorice] 8 Any Causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability.
Spell holy retributionaura [Rune of the Fallen Crusader] 8 Any Has a chance to heal you for 3% and increase total Strength by 15% for 15 sec.
Inv sword 130 [Rune of the Stoneskin Gargoyle] 8 Two-handed Increases Armor by 5% and all stats by 5%.
Rune of Undending Thirst 20 Any Increases Movement Speed by 5% and grants healing and extra Haste and Movement Speed on kill.
Ability argus deathfog [Rune of Sanguination] 32 Any Increases The damage of Spell deathknight butcher2 [Death Strike] based on the enemy's missing health and heals when falling bellow 35% health.
Spell deathknight thrash ghoul [Rune of the Apocalypse] 44 Any Has a chance to apply one of four debuffs on ghoul attacks.
Ability deathknight runicimpowerment [Rune of Hysteria] 46 Any Increases Runic Power by 20 and has a chance to increase Runic Power generation.
Spell fire twilightfireward [Rune of Spellwarding] 48 Any Deflects 3% of all spell damage and has a chance to create a shield that absorbs spell damage.

Glyphs

Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using Inv misc dust 02 [Vanishing Powder].

See also