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Deathknell town
Type Village
Leader(s) IconSmall Undead Male Executor Arren
Race(s) ForsakenForsaken Forsaken
Language(s) Gutterspeak
Faith(s) Forgotten Shadow
Affiliation(s) The Forsaken, Horde
Location Western Tirisfal Glades
Status Active

Undone Inn          Done Mailbox

Undone Stables

Undone Anvil & Forge

Undone Bank       Undone Auctions
Trainers Done Class
Undone Profession

Deathknell is a small Forsaken village nestled in a well-guarded valley just north of Silverpine Forest in Tirisfal Glades which serves as the starting area for the Forsaken. One of the greatest struggles for the citizens of Deathknell is obtaining the natural resources they need to survive, particularly gold. The gold mine to the northwest has been overrun by spiders, and the people of Deathknell frequently attempt to clear it out, so that they may begin mining its precious metals. In the meantime, they do what they must to survive in the face of the Scourge and the Scarlet Crusade.

Lore-wise, Deathknell is unique among Forsaken sites due to its name. While other communities inhabited by the rebel undead of the Banshee Queen retained their names from their days as centers of human civilization, Deathknell was obviously renamed to its current appellation for reasons unknown. The valley itself is guarded by a number of Deathguard Elites.

Enemies of Deathknell[]


The Forsaken part of the village.

Deathknell Scourge

The Scourge part of the village.


The primary threat to the town of Deathknell is the Scourge, or as the citizens of Deathknell refer to them, the "Mindless Ones". The northern part of the village and its blacksmith forge has been overrun by Scourge, and the Forsaken have entrenched themselves near the church as best they can; frequently sending out assault parties to drive the Scourge back and search for equipment in the abandoned town.

Rotbrain undead[]

Undead raised in Deathknell refusing to join the Forsaken. They hate what they've become, so they venture away from town. They weren't a true threat until Marcus Redpath was raised. He brought the undead together at the Rotbrain Encampment and are planning an attack on Deathknell.

Scarlet Crusade[]

Removed from game The subject of this section was removed from World of Warcraft in patch 4.0.3a.

A detachment of the Scarlet Crusade has set up camp southeast of the village and stages frequent attacks against the citizens of Deathknell as well as against the Scourge. Vital information often passes between this encampment and the Scarlet Monastery far to the east, so this leads many to question the exact motives of the human forces in the area.

These Scarlet Crusaders have since been killed off and likely have been raised into undeath by the Forsaken.



Map of the starting area.




  1. H IconSmall Undead MaleIconSmall Undead Female [1-10] Fresh out of the Grave
  2. H IconSmall Undead MaleIconSmall Undead Female [1-10] The Shadow Grave
  3. H IconSmall Undead MaleIconSmall Undead Female [1-10] Those That Couldn't Be Saved
  4. H IconSmall Undead MaleIconSmall Undead Female [1-10] Caretaker Caice
  5. H IconSmall Undead MaleIconSmall Undead Female [1-10] The Wakening
  6. H IconSmall Undead MaleIconSmall Undead Female [1-10] Beyond the Grave
  7. H IconSmall Undead MaleIconSmall Undead Female [1-10] Recruitment
  8. H IconSmall Undead MaleIconSmall Undead Female [1-10] Shadow Priest Sarvis
  9. H [1-10] Scourge on our Perimeter
  10. H [1-10] Novice Elreth (optional)
  11. H [1-10] The Truth of the Grave
  12. H [1-10] The Executor In the Field
  13. H [1-10] The Damned
  14. H [1-10] Night Web's Hollow
  15. H [1-10] No Better Than the Zombies
  16. H [1-10] Assault on the Rotbrain Encampment
  17. H [1-10] Vital Intelligence

Mobs found in and around Deathknell[]




In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Deathknell is a Forsaken village in northeast Tirisfal.[1] The church of Deathknell is one of the main bases of the Forsaken cult of the Forgotten Shadow.[2]

Notes and trivia[]

Deathknell camp

The ruined camp.

From the offical bonus map:
Pockets of deep water have complicated the process of getting around in this wooded region. It may prove simpler to seek out air transportation.


This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

It is possible that this is the same village as Vandermar Village.



External links[]

Current Classic