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For the Arms mastery, see Ability backstab [Mastery: Deep Wounds].
Deep Wounds
Ability backstab
  • Deep Wounds
  • Level 10 Protection warrior ability
  • Passive
  • Your Devastate and Revenge also cause the enemy to bleed for (73.5% of Attack power) Physical damage over 15 sec.
Class Warrior
Other information
Level learned 10
Affects Inv sword 11 [Devastate], Ability warrior revenge [Revenge]
Improvements Ability demonhunter bloodlet [Fueled by Violence], Inv glyph minorwarrior [Glyph of Gushing Wound]
Related debuff
Ability backstab
  • Deep Wounds
  • Bleeding for (14.7% of Attack power) every 3 sec.
  • Duration: 15 seconds

Deep Wounds is a passive level 10 Protection warrior ability.

Patch changes[]

  • Dragonflight Patch 10.0.0 (2022-10-25): Now learned at level 10 (was 42).
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 42 (was 36).
  • Legion Patch 7.1.0 (2016-10-25): Now learned at level 36 (was 32).
  • Legion Patch 7.0.3 (2016-07-19): Now affects Inv sword 11 [Devastate] and Ability warrior revenge [Revenge], and no longer expires if the target reaches full health.
  • Warlords of Draenor Hotfix (2015-01-12): Deep Wounds' damage has been increased by 40%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Now available only to Protection warriors. Warrior talent icon bloodandthunder [Blood and Thunder]'s effects have been merged into baseline Deep Wounds for Protection warriors. Now lasts 15 seconds, or until the target is healed to full health.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Damage has been increased by 65%.
  • Mists of Pandaria Hotfix (2013-03-12): Deep Wounds now deals 50% more damage for Protection Warriors.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Damage has been increased by 100% for Arms Warriors.
  • Mists of Pandaria Hotfix (2012-10-01): Deep Wounds now does 50% less damage for Protection warriors only.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now available to all warriors at level 32. Procs off Mortal Strike, Bloodthirst, and Devastate hits, instead of all crits. Duration increased from 6 to 15 seconds. Damage is now a flat amount rather than a percentage of the triggering hit.
  • Cataclysm Hotfix (2011-12-06): Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.
  • Cataclysm Hotfix (2011-12-02): Deep Wounds should now only proc from crits, not passive damage.
  • Cataclysm Hotfix (2011-08-04): Deep Wounds should no longer incorrectly apply double damage when certain buffs are present on the warrior.
  • Cataclysm Hotfix (2011-07-26): Deep Wounds should no longer ignore damage modifiers on a target. As an example, Smoldering Elementals in the Firelands should no longer take full damage from Deep Wounds, despite these creatures having damage reduction modifiers.
  • Cataclysm Patch 4.0.1 (2010-10-12): No longer requires Ability searingarrow [Impale] - instead, it is a prerequisite for Impale.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): Now works properly with Inv axe 66 [Heroic Throw].
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Now requires Impale , and causes 16/32/48% of weapon damage over 6 seconds, down from 20/40/60% over 12 seconds.
  • Test-inline Patch 0.9 (2004-08-17): Reduced damage.

External links[]