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For lore about demolition squads, see Sapper.
Demolition Squad
Race Dwarf
Faction Alliance
Hit Points 40
Armor 0
Sight 4
Speed 11
Gold 750 Gold
Lumber 250 Lumber
Food 1 Food
Produced at Gnomish Inventor
Build time 200 seconds
Basic Damage 4
Piercing Damage 2
4 (1 upgrade)
6 (2 upgrades)
Range 1
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

From the deep, subterranean halls of Khaz Modan, the Dwarven Demolition Squads come to aid the Alliance in their crusade for the liberation of Khaz Modan. As masters in the handling and arming of explosives, these Squads are renowned for their ability to demolish any obstacle - from a mighty wall to a bulwark of solid stone. Reckless and bold, these Dwarves are zealous in their loyalty to the Alliance and would not hesitate to detonate their explosive payload should the situation turn grim...[1]


  • Dwarven Demolition Squads are fast units with a suicide attack that deals 400 Piercing Damage to all adjacent ground units and buildings when they detonate (enough to destroy a Farm or Tower at full HP). This is their default action when you right-click on an enemy building or unit.
  • They also have a basic melee attack, which they will use if ordered to attack with the "Attack" command. They are, however, weak and fragile, just barely stronger than a Peasant.
  • If attacked by an enemy unit while idle, their default reaction is to flee.
  • They can also be used to destroy trees and rocks (they are your only unit that can destroy the latter).
  • They will not deal damage if they are killed before they reach their target, even though their death animation shows them exploding.
  • If ordered to Patrol, they will chase any enemy ground unit that enters their sight radius and blow up upon reaching it.
  • Casting Invisibility or Unholy Armor on them will kill them instantly.
  • The computer player is not programmed to use Demolition Squads; if put under computer control in a custom map, they will just stand around doing nothing other than fleeing if attacked.


Upgrade Swords (Damage +2)
Increases the piercing attack damage of Footmen, Knights, Paladins, and Dwarven Demolition Squads by +2.
Research Cost Researched At Upgrade Time
800 SmGoldWC2 Blacksmith 200 secs.
Upgrade Swords (Damage +2)
Further increases the piercing attack damage of Footmen, Knights, Paladins, and Dwarven Demolition Squads by +2.
Research Cost Researched At Upgrade Time
2400 SmGoldWC2 Blacksmith 250 secs.