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m (ā†’ā€ŽConjectures: Added clarifications/corrections to statements made in this section)
Tag: Visual edit
(ā†’ā€ŽConjectures: trimmed/rearranged for clarity. removed the bit about argus potentially being the reason demons can regenerate in the nether because it seems a little out there, imo)
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*Turalyon, Alleria and Velen stating that severing the Legion's connection to the world-soul would equal to the Legion's defeat, or that without it the Legion's infinite armies would become finite, still remains a plothole since demons were already able to regenerate in the Twisting Nether long before Sargeras even discovered Argus.<ref name="ChronicleV1" /> However, one could imagine a few reasons why that may be so:
 
*Turalyon, Alleria and Velen stating that severing the Legion's connection to the world-soul would equal to the Legion's defeat, or that without it the Legion's infinite armies would become finite, still remains a plothole since demons were already able to regenerate in the Twisting Nether long before Sargeras even discovered Argus.<ref name="ChronicleV1" /> However, one could imagine a few reasons why that may be so:
   
āˆ’
:*Argus seemed to serve as an anchor point for demonic regeneration, <s>not unlike [[Mardum]] used to serve as an anchor for the demons [[Sargeras]] killed</s>(After Sargeras noticed that demons could resurrect, he began to imprison them on Mardum, freeing them once he began his Burning Crusade-- But it never served as a rezz-point for them). Without the world-soul, the demonic forces would be spread out through the Nether regenerating individually, heavily crippling the demons as a united and organized force - even though they could still move throughout the Nether in spirit form (as [[Illidan]] does in the [[demon hunter]] campaign).
+
:*Argus seemed to serve as an anchor point for demonic regeneration, <s>not unlike [[Mardum]] used to serve as an anchor for the demons [[Sargeras]] killed</s>(After Sargeras noticed that demons could resurrect, he began to imprison them on Mardum, freeing them once he began his Burning Crusade-- But it never served as a rezz-point for them). Without the world-soul, the demonic forces would be spread out through the Nether regenerating individually, heavily crippling the demons as a united and organized forceā€”even though they could still move throughout the Nether in spirit form (as [[Illidan]] does in the [[demon hunter]] campaign).
āˆ’
::*However, Antorus showed that the Legion possessed a great nexus of portals connecting many of their worlds - including [[Nathreza]], [[Xoroth]] and [[Rancora]] - which [[Khadgar]] even compared to the [[Dark Portal]], so while the loss of a universal anchor point would indeed be hindering, it may not be as much as one would've thought thanks to their network of dimensional gates.
+
::*However, [[Antorus, the Burning Throne|Antorus]] showed that the Legion possessed a great nexus of portals connecting many of their worldsā€”including [[Nathreza]], [[Xoroth]] and [[Rancora]]ā€”which [[Khadgar]] even compared to the [[Dark Portal]], so while the loss of a universal anchor point would indeed be hindering, it may not be as much as one would've thought thanks to their network of dimensional gates.
  +
:*Regeneration with Argus as an anchor point may have been much faster than demons' natural regeneration process. [[Highlord Kruul]]'s soul, for example, took several years to regain "a fraction of [his] power"<ref>[[The Highlord's Return#Notes]]</ref> in the Twisting Nether. On the other hand, quests such as [[Talestra the Vile (quest)]] could be interpreted to suggest that demons on Argus took only a few days to return.
āˆ’
:* It's worth nothing that neither Alleria, Turalyon or Velen are demonologists, and it seems likely that Turalyon's comments on the matter are a case of an unreliable narrator. Many events before and after Argus have been referenced in the story as we move forward, but no mention has been made of demon's general inability to resurrect, though it is possible the story could evolve in a direction to touch on this issue.
 
  +
:*The plothole could simply be a case of the characters being wrong, since Alleria, Turalyon, and Velen are not demonologists.
āˆ’
:** We have seen how non-Argusian demon resurrection would work during the Mage Tower encounter with Kazzak. His demonic soul slowly re-accumulates power in the Twisting Nether, and this process could be accelerated by the sacrifice of other souls. It is unclear if Argus served as the reason demonic souls were able to survive returning to the Nether even before Sargeras discovered the World Soul there, but given that writing tends to preserve game mechanics(Warlock pets in this instance) when at all possible, it is a safe bet that demonic souls continue to retreat to the Nether upon death in the mortal plane.
 
   
 
===Traits===
 
===Traits===

Revision as of 00:38, 23 April 2021

Not to be confused with daemon.
"Demonic" redirects here. For the demon hunter talent, see Spell shadow demonform [Demonic].
Demons

Demons or dae'mons ("twisted souls"),[1] female demonesses,[2] are immortal beings linked to the Twisting Nether. Most of them feed upon magic and life, and delight in inflicting suffering, spreading corruption, and destroying all that is good.

Originally, "demon" is what the races born from the Twisting Nether (annihilan, sayaad, nathrezim, shivan etc.) are called, as opposed to the races of the Great Dark Beyond (such as humans). A demon is fundamentally a creature whose soul is bound to the Twisting Nether, and as such returns to that plane upon death. They can be truly killed only inside the Twisting Nether or in places where its chaotic energies leak.[3]

Most demons were once mortal.[4][5] Indeed, mortal creatures can be turned into demons by being infused with large quantities of fel magic, usually in the form of a gift or blessing such as the one Sargeras offered the eredar.

Not all demons are sentient, various animals have been transformed into demons for instance,[4] and some started as constructs such as infernals. Though most demons have a deep connection with fel magic, not all of them use it, such as the demons that joined Illidan Stormrage and who fed upon his arcane source of energy instead, freed of the dependence of fel,[6] or Lothraxion, a nathrezim infused with Light magic. Not all demons are evil either, many are neutral such as the observers, who serve anyone that would allow them to observe the mysteries of the universe and feed upon all sorts of magic,[7] or the demons serving the Illidari and the Black Harvest against the Legion.

However, the vast majority of them joined the Fallen Titan Sargeras and his Burning Legion, with only one purpose: destroying all world-souls in the universe.

Origins

As the universe formed, the most chaotic energies unleashed by the clash between Light and Void coalesced into an astral dimension known as the Twisting Nether. Light and Void bled together at the borders of this realm, throwing it into turmoil with chaotic magics.[8][9] Life would arise in the Twisting Nether too in the form of the first demons, born as a result of this clash between the two energies.[10] The Twisting Nether became home to an infinite number of demonic beings, most of whom sought only to destroy life and devour the energies of the livings.[8] Where the Twisting Nether bled into the Great Dark Beyond, demons would pour and destroy civilizations and worlds.[10]

To combat the demonic entities that made their way into the titan's worlds from the Twisting Nether, the Pantheon elected their greatest warrior, Sargeras, to act as their first line of defense. Sargeras, the most powerful warrior among the Pantheon, carried out his duties for countless millennia, seeking out and destroying the demons wherever he could find them.[11]

After realizing that the demons he defeated did not truly die and simply returned to the Twisting Nether to reform, Sargeras created the planet Mardum, the Plane of Banishment to which he would bind all the souls of all the demons he'd defeat so when they would return to the Nether, they would reform on Mardum and remain imprisoned for all eternity.

Eventually, Sargeras learned about the fundamental flaw in the universe, a flaw that made his primary purpose an impossible goal. As long as the Void lords tried to corrupt nascent titans, there could be no peace. Under these circumstances, the struggle was futile. The universe had to be destroyed utterly and remade without the underlying defect. World-souls needed to be gone or there would always be a risk for a dark titan to awaken. Only then could true order be achieved. Thus, Sargeras conceived of a sweeping campaign to bring about the end of all things: the Burning Crusade. To carry out his plan, he shattered Mardum and freed the demons to create the Burning Legion, an infinite army who would annihilate all life in the universe.

Characteristics

Demons transcend all realities,[12] destroying their possible worlds.[13] Their spirits are tethered to the Twisting Nether and,[14] as such, when demons are killed, their souls are sent back to the Twisting Nether, where they await for some time to be reborn in new bodies, with all the knowledge of their previous lives.[15][16] Thus, demons can only be destroyed in the Twisting Nether, in places where it bleeds into the world of mortals, or in places utterly saturated with fel.[16][14][17][18] Not all of a demon's power returns to the Twisting Nether, however.[19]

Physical death for a demon is not a pleasant experience however for it still causes pain, even though they're temporary, as multiple demons have expressed anger and despair about their deaths.[20] Since the recent story development of demons being immortal and being able to reform and return from the Nether, phenomenon that is now often reflected through their quotes, this behavior has been more and more diluted. It is very common now for demons to refer to their future return or virtual defeat, and some demons have used this fact as a taunt.[21][22] When a demon is killed in the Great Dark Beyond, their soul drifts calmly in the Twisting Nether, which Lothraxion describes as a pleasant experience, before being dragged by Argus and reborn, although not before their soul is punished severely for failure.[23]

Most demons' hunger for life and magic can never be sated for long. Their innate cruelty makes a moot point of whatever temporary satisfaction they can know. As a result, destruction tends to follow these demons, whether or not they are part of the Legion.[4] If a demon cannot maintain a source of magic, they will weaken and perish.[24]

Chaos, however, does not come easily to all demons - some struggle with the ways of the Burning Legion. That is why some carry an enchanted orb that invokes the rage required of any good demon. It is not known how the orbs are made, or who makes them.[25] Others decided to not follow the Legion at all and serve their own agendas, or band with like-minded people such as the Shivarra serving Illidan Stormrage against Sargeras. However rebellion against the Legion is heavily punished, normally with eternal torture, as was done to Lothraxion, submission as was done to Ner'zhul, or death as happened to Gul'dan.

Demonic death

Demons killed outside of the Twisting Nether simply return to the Nether, where their souls drift until they are reborn.[26][23] Sargeras modified this process slightly by having demon souls brought back through the world-soul of the titan Argus.[23] This is not unlike how he originally had bound demon souls to Mardum before. This would allow them to be reborn in the same location until Argus was killed by adventurers.

Demons killed within the Twisting Nether however, or in areas saturated with fel, die permanently.[27][3][26][23]

There is contradicting information regarding demonic regeneration on Argus. On one hand, it was established that:

  • In World of Warcraft: Illidan, Illidan stated that Argus was so saturated with fel that a demon's death there was permanent. Illidan also said that Argus is situated on the brink between the Nether and the Great Dark.[28]
  • Likewise, Chronicle Volume 1 reiterated that demons die permanently when slain within the Twisting Nether, or in areas permeated with fel energy.
  • The audio drama A Thousand Years of War also stated multiple times that if a demon was killed within the Twisting Nether, it would die for good. Lothraxion is used as an example, he avoided permanent death by dying outside of the Nether, which allowed the world-soul of Argus to resurrect him. It also stated that Argus is fully shrouded by, and situated within, the Twisting Nether.
  • In the patch 7.3.0 trailer, Illidan can be heard again stating that "every demon that dies here dies their final death".[29]

On the other hand, on Argus:

  • Talestra the Vile last exclaimed "I will be reborn by Argus' flame! I will never... stop... fighting." Turalyon then stated that "her soul will return to Antorus to be reborn, but not without punishment. Sargeras does not take kindly to failure."[30]
  • After slaying Vagath the Betrayed in the Antoran Wastes, Illidan stated that "his punishment in Antorus will be severe."[31]
  • Quartermistress Kl'azz also exclaimed "By Argus' flame I will be renewed."
  • Felbound Drudges, after being freed in Krokuun, exclaim "There is no fighting them. With each death, they return!"
  • After hearing about Argus' world-soul in N [45] Storming the Citadel, Turalyon said "A titan... the Legion must have harnessed the power of its soul to regenerate its armies in the Twisting Nether! If we can destroy it, the infinite army..." to which Alleria adds "... would become finite."
  • According to N [45R] The Death of a Titan, the Legion is harnessing the world-soul's power to "fuel the Legion's infinite army". Striking down the heart of Argus would sever the "Legion's connection to the world-soul", and defeat the Legion.

Demon souls thus seemed to survive even after being killed on Argus, which should be impossible as Argus is supposed to be situated in the Twisting Nether. When asked about this, Jeremy Feasel replied that "[we were] free to speculate",[32] which was likely in reference to the audio-drama published not long after the tweet and which answered some questions.

Conjectures
Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • It is possible that the world-soul of Argus allowed demons to be reborn despite dying what should've been a true death.
  • Turalyon, Alleria and Velen stating that severing the Legion's connection to the world-soul would equal to the Legion's defeat, or that without it the Legion's infinite armies would become finite, still remains a plothole since demons were already able to regenerate in the Twisting Nether long before Sargeras even discovered Argus.[3] However, one could imagine a few reasons why that may be so:
  • Argus seemed to serve as an anchor point for demonic regeneration, not unlike Mardum used to serve as an anchor for the demons Sargeras killed(After Sargeras noticed that demons could resurrect, he began to imprison them on Mardum, freeing them once he began his Burning Crusade-- But it never served as a rezz-point for them). Without the world-soul, the demonic forces would be spread out through the Nether regenerating individually, heavily crippling the demons as a united and organized forceā€”even though they could still move throughout the Nether in spirit form (as Illidan does in the demon hunter campaign).
  • However, Antorus showed that the Legion possessed a great nexus of portals connecting many of their worldsā€”including Nathreza, Xoroth and Rancoraā€”which Khadgar even compared to the Dark Portal, so while the loss of a universal anchor point would indeed be hindering, it may not be as much as one would've thought thanks to their network of dimensional gates.
  • Regeneration with Argus as an anchor point may have been much faster than demons' natural regeneration process. Highlord Kruul's soul, for example, took several years to regain "a fraction of [his] power"[33] in the Twisting Nether. On the other hand, quests such as N [45REWQ] Talestra the Vile could be interpreted to suggest that demons on Argus took only a few days to return.
  • The plothole could simply be a case of the characters being wrong, since Alleria, Turalyon, and Velen are not demonologists.

Traits

Demons can possess various characteristics, though they don't necessarily each possess all of them.

Race Horns Scales Bat Wings Hooves Fangs Claws Red or Green Skin Flames
Terrorguard Yes No Yes Yes Yes Yes Some Yes
Antaen Yes No No No No Yes No No
Man'ari eredar Yes Yes Some Yes Yes Yes Some Some
Nathrezim Yes No Yes Yes Yes Yes Some No
Sargeras Yes Yes Yes Yes Yes Yes Yes Yes
Sayaad Yes Yes Yes Yes Yes Yes Some No
Annihilan Yes Yes Yes No Yes Yes Yes Yes
Ered'ruin Yes Yes Yes Yes Yes Yes Some No
Illidan Stormrage Yes No Yes Yes Yes Yes No Yes
Mo'arg No No No No Yes Yes Some No
Felhunter Yes Yes No No Yes No Yes No
Fel orc Some No No No Yes Yes Some No
Felblood elf Yes No Yes No Yes Yes Yes No
Satyr Yes No No Yes Yes Yes Some No
Imp Yes No Some Some Yes Yes Yes Yes
Void terror Yes Yes No No Yes No No No
Shivarra No No No No No Yes Some Yes
Aranasi Yes Yes Yes No Yes Yes Yes No
Felbat No Yes Yes No Yes Yes Yes Some
Inquisitor Yes No No No No Yes No Some
Jailer Yes No No No Yes No Some Some
Observer No No No No Yes No Some No
Overfiend No No Yes Yes No No No Yes
Wyrmtongue Yes Yes No No Yes Yes Some No
Felsteed Some Some No Yes No No Yes Yes
  • The eredar display a variety of skin tones, including but not limited to blue, brown,[34] orange,[34] red and green.
  • Fel imps have wings, while regular imps do not.
  • Several demon hunters have been known to evolve scales.[35]

Races

Pit Commander HS

An annihilan commanding demons of various races.

Race Description Homeworld
IconSmall PitLord Annihilan (or pit lords) Gigantic generals who lead the armies of the Legion, surpassed in power only by the demonic eredar. Unknown
IconSmall Antaen Antaen Giant humanoid demons of unknown origin. Unknown
IconSmall Bilescourge Bilescourge Bug-like demons found on Argus. Unknown
IconSmall Aranasi Aranasi Spider-like demons. Unknown
IconSmall DarkhoundIconSmall Darkhound2 Darkhound These vile creatures are canines somehow twisted by demonic energy. Unknown
IconSmall Doomguard Ered'ruin
Iron-fisted demons who serve as the Burning Legion's captains and generals. Unknown
The most powerful doomguard are important, high commanders of the Legion troops. Unknown
IconSmall FelBat Felbat Gargoyle-like winged demons. Unknown
IconSmall FelBeast Fel beast Two-headed hounds made of molten fel energies. Unknown
IconSmall Felhunter Felhound Animalistic creatures who are attracted and feed on all magic. Unknown
IconSmall Felstalker Felstalker Similar to felhounds, but pack hunters instead of magical leeches. Unknown
IconSmall Fiend Terrorguard Shock troops and supervisors of the Legion found on the front lines of the Burning Crusade in areas like Outland. Unknown
IconSmall Imp Imp Small, horned spellcaster demons, often seen accompanying warlocks. Unknown
More powerful imps with wings and bigger horns. Unknown
Large females who produce tons of imps. Unknown
IconSmall InfernalIconSmall Infernal2 Infernal Great burning stone amalgamations of matter and fel energy, infamous for falling from the sky like burning meteors. Unknown
Infernal-like creature made of jagged stone. Unknown
IconSmall Inquisitor Inquisitor Blind demons who see through magical floating eyes and specialize in dark pacts. Unknown
IconSmall Jailer Jailer Capture both the soul and body of their enemies and imprison them in their cages. Unknown
Man'ari eredarMan'ari eredar Man'ari eredar The brain of the Legion, turned into demons by Sargeras Argus
Eredar that serve as honor guards for the Legion's leadership. Argus
IconSmall Mo'arg Mo'arg Armorers of the Legion, forging fel-infused weaponry and constructs. Unknown
The main engineers of the Legion. Unknown
Brutish mo'arg focusing on melee combat. Unknown
Lethal and dangerous, they are the main infantry of the Legion. Unknown
Enforcers in the direct service of Archimonde. Unknown
IconSmall Dreadlord2 Nathrezim Usually serve as commanders of Legion troops or supervisors, or as spies and interrogators. Nathreza
IconSmall Felsteed Felsteed Unknown
Demonic steeds that can be summoned by experienced warlocks. Unknown
Great demonic steeds who only respond to the call of the most powerful warlocks in the land. Xoroth
IconSmall Observer Observer Many-eyed demons thirsting for knowledge about magic. Unknown
IconSmall Darkglare Darkglare Floating, horned, one-eyed or five-eyed octopus-like demon similar to an observer. Unknown
IconSmall Overfiend Overfiend Unknown demons under the Burning Legion. Unknown
IconSmall Satyr Satyr Mortals corrupted as a reward or as punishment by Sargeras' curse. Azeroth, Xoroth[36]
IconSmall Succubus Sayaad Unknown
They serve the Burning Legion by conducting nightmarish interrogations. Unknown
IconSmall Shivarra Shivarra Religious front line commanders of the legion. They are totally devoted to Sargeras as their god, and inspire the troops. Unknown
IconSmall Tothrezim Tothrezim Icon-RPG Distant cousin race of the nathrezim, laborers and researchers of the Burning Legion, responsible for the creation of the infernals. Unknown
IconSmall Ur'zul Ur'zul Demons formed from the tormented bodies and souls of fallen members of the Army of the Light[37] or Broken.[38] Argus
IconSmall Vilefiend Vilefiend Bestial demons infused with acidic blood through a terrifying ritual.[39] Unknown
IconSmall VoidTerror Void terror Large, two-headed demons with vast magical powers. Unknown
IconSmall Wyrmtongue Wyrmtongue Slaves used by the Legion for manual labor. Unknown
IconSmall Demonhunter Demonhunter Rarely seen demon type that seems connected to Demon Hunters. Unknown

Notable demons

Name Race Role Status Location
Neutral IconSmall Archimonde Archimonde Eredar The Defiler, overlord of Legion forces during the Third War and the invasion of alternate Draenor Deceased-Defeatable Hyjal Summit; Black Gate, Hellfire Citadel
Neutral IconSmall HakkarHoundmaster Hakkar Unknown Master of felhounds, prominent Legion general during the War of the Ancients Alive Various Locations
Neutral IconSmall Illidan Illidan Stormrage Demon The Betrayer, Lord of the Illidari Alive-Defeatable Various Locations
Neutral IconSmall Doomlord Kazzak Ered'ruin Legion field commander on Azeroth, re-opener of the Dark Portal Alive-Defeatable Throne of Kil'jaeden, Tanaan Jungle
Neutral IconSmall Kil'jaeden Kil'jaeden Eredar The Deceiver, acting leader of the Burning Legion, corruptor of the orcs and creator of the Lich King Deceased-Defeatable Various Locations
Neutral IconSmall Nathrezim Mal'Ganis Nathrezim Started Arthas Menethil on his path to become the Lich King, secret leader of the Scarlet Onslaught Alive Unknown
Neutral File:IconSmall Mannoroth.gif File:IconSmall MannorothUndead.gif Mannoroth Annihilan Demon King of the Pit Lords, creator of the Blood Curse Alive-Defeatable Twisting Nether
Neutral IconSmall Nathrezim2 Tichondrius Nathrezim Lord of the Nathrezim Alive-Defeatable Various Locations
Neutral IconSmall Xavius IconSmall Xavius2 Xavius Satyr First of the Satyrs, ruler of the Emerald Nightmare Deceased-Defeatable Various Locations

Worlds

Alteration

Some demons that were not born demons can be redeemed from their demonic forms into who they originally were. While there has long been speculation on this topic, one recorded example of complete demonic redemption exists: the satyr Avrus Illwhisper. After assisting the player in curing a sick girl in Astranaar as a toll,[41] Avrus was purged of his demonic shell by Elune's blessing, turning back into a night elf and being renamed Avrus the Redeemed. Based on Avrus' experience, it seems possible that someone who is truly repentant and is willing to earn a powerful enough blessing can regain mortality even after corruption.

Demons can also be altered magically, for example Lothraxion, a member of the Grand Army of the Light under High Exarch Turalyon and Lady Alleria, is a Light-infused nathrezim. Demons altered by this way are also capable of traits such as altruism and compassion. There are also void-infused satyrs and imps in service of the Old Gods and the Nightmare, such as Xavius. Illidan Stormrage freed many demons from the fel corruption of the Legion's magic by feeding them the arcane energy held within the Shrine of Lost Souls.[42]

Warcraft I and II

In Warcraft I and II, demons were referred to as daemons, which is a variation of the term demon.

Daemons of the First War

WCOnH logo This section concerns content related to Warcraft: Orcs & Humans.
Main article: Daemon (Warcraft I)

Human description

Denizens of the underworld, these creatures are the most powerful entities to ever exist in the lands of Azeroth. Their aptitude in the arts of deception and combat are only equaled by their sadistic nature, and the puissance they possess in the black arts of magic. They command the searing fires of Hell as if it were their plaything. They are the true lords of chaos, wreaking havoc at every step and destroying what they wish. There is rumored to be a gateway that appears every thirteenth full moon that bridges the gap between Azeroth and the underworld, and it is during these brief moments that the daemons can come to this place. Legend also states that some have the power to summon these creatures and control them, but if this is so, none are alive to tell the tale of how it is accomplished.[43]

Orc description

These hellspawn are evil incarnate. The ability to summon these dark minions of the underworld has long been lost, though the Warlocks seek to find those secrets once again. Breathing flame and wielding a blade forged in the fires of Hades, destruction and death are their greatest desire. These daemons possess cruelty beyond the imagining of even the sickest mind, and delight in the execution of their plans. If there is a way to send these monsters back into the pits that spawned them without the loss of many lives, it too is a secret locked away in time.[44]

Daemons of the Second War

WC2BnE-logo This section concerns content related to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal.
Main article: Daemon (Warcraft II)
Daemons are the ancient and corrupt denizens of the lower planes. These winged creatures of fire are legendary for their fondness of destruction and brutal cruelty. Daemons harbor a lustful hatred for all mortals and hunger for any chance to bring pain and death upon them. It is rumored that Gul'dan has entered into a pact with a sect of Daemons loyal to the Daemonlord Sargeras who are willing to aid the Warlock in finding their master's tomb.[45]

In the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Demons (aka the demonspawn)[46] are evil creatures that inspire dread and fear in mortals. Almost all demons are members of the Burning Legion, a group with phenomenal power, that roams the cosmos preying on worlds. All demons are evil.[47]

Most demons were once mortal creatures found on the worlds conquered by the Burning Legion, but have been transformed by their conversion into demonic beings. This change includes a powerful command of arcane energy. They define and control this arcane power with the force of their will, much as sorcerers and wizards do.[48][47]

The demonic usage of magic will deploy fel magic, which uses the blood of demons to create the most corrupt and ultimate type of arcane magic. This type of magic exists naturally in demonic blood. As a result, "fel" and "demonic" is often considered the same, and the trait of being affected by "fel" is one of the most distinctive attributes of the demonic. Fel magic used by other creatures (often acquired by drinking demon blood) will grant demonic powers and, if enough is applied, even transform them into demons.

In Monster Manual there is a distinct breed of demons which use the "demonic" subtype.[48] This kind of demons are described in Manual of Monsters Appendix Three and as told before the description doesn't match the demons described in the Warcraft universe.[49] Throughout the Manual of Monsters the term "demon" refers to the minions of the Burning Legion,[48] but in the section of "demons" of the Appendix Three they refer to the demons of D&D.[49] However, the validity of the Appendix Three is disputed.

Trivia

Game mechanics
Lore
  • All creatures who use the power of fel magic, willingly or otherwise, slowly take on the appearance of demons.[52] This is particularly notable with demon hunters and certain warlocks.[53]
  • Knowing the true name of a demon can grant a certain amount of power over that demon.[54][55] A weapon can hold this power if it is forged with the demon's true name.[56]
  • They can also be undead,[57] as was the case with Mannoroth at Hellfire Citadel.
Other
  • Before Warcraft III really solidified, Chris Metzen envisioned demons as shapeshifters who used magical illusions and deceit,[58] and this version of demons was initially planned to be a playable race in classic World of Warcraft alongside naga and goblins.[58][59] According to Johnathan Staats, this was likely a relic from when the Burning Legion was planned to be a playable race in Warcraft III.[59] However, as Warcraft III developed, the demons got a lot more brutish, and on the development side, having a shapeshifting race proved too expensive as it would effectively entail making a whole additional race with its own animation sets in addition to the base race. Thus, playable demons were cut from classic WoW.[58]

References

 
  1. ^ Rise of the Horde, pg. 464
  2. ^ N [20-30] WANTED: Malicious Instructors
  3. ^ a b c World of Warcraft: Chronicle Volume 1
  4. ^ a b c The Warcraft Encyclopedia: Demons
  5. ^ Golden, Christie. "Further Reading", Arthas: Rise of the Lich King, 570 (ebook). ISBN 978-1439-15760-2. ā€œLike most demons, Kil'jaeden was originally a mortal.ā€ 
  6. ^ N Warlock [35] Infiltrating the Black Temple
  7. ^ Inv misc book 11 [Jubeka's Journal]
  8. ^ a b Inv misc book 10 [Mythology of the Titans]
  9. ^ World of Warcraft: Chronicle Volume 1, pg. 18
  10. ^ a b World of Warcraft: Chronicle Volume 1, pg. 21 - 24
  11. ^ Sargeras and the Betrayal
  12. ^ Afrasiabi on twitter (2015-05-06)
  13. ^ World of Warcraft: Illidan, chapter 9: This time he saw not just one universe but a near infinity of them, a complex fractal structure, where new worlds were born each minute from the decisions made a heartbeat before. Everywhere the Burning Legion marched, destroying world after world.
  14. ^ a b World of Warcraft: Chronicle Volume 1, Introduction, "Denizens of the Cosmos"
  15. ^ N [20-30] Banish the Demons
  16. ^ a b World of Warcraft: Illidan, chapter 25
  17. ^ Jeremy Feasel on Twitter (2015-06-06)
  18. ^ Blizzcon 2015 - WoW Lore Interview with Dave Kosak
  19. ^ Inv helm laughingskull 01 [Skull of Corruption]
  20. ^ During the War of the Ancients, the demons feared for their lives during the confrontation with the Wild Gods and the devastating might of the Demon Soul.
  21. ^ Dread Commander Arganoth: "The master will mend my flesh again and again. You have not won. You cannot win. We are endless! We are Legion!"
  22. ^ Brutallus: "Agghh! Well done! Now this gets... interesting..."
  23. ^ a b c d A Thousand Years of War
  24. ^ World of Warcraft: Chronicle Volume 2, pg. 169
  25. ^ Inv archaeology 70 demon orbofinnerchaos [Orb of Inner Chaos]
  26. ^ a b World of Warcraft: Illidan
  27. ^ BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems | The Lost Codex
  28. ^ World of Warcraft: Illidan, pg. 249
  29. ^ The Path to Argus
  30. ^ N [45REWQ] Talestra the Vile
  31. ^ N [45WQ] Vagath the Betrayed
  32. ^ Jeremy Feasel on Twitter
  33. ^ The Highlord's Return#Notes
  34. ^ a b Battle for the Exodar
  35. ^ Demon hunter character customization options.
  36. ^ Xorothian Satyr
  37. ^ Inv soulhoundmount blue [Shackled Ur'zul]
  38. ^ N [45] Strike Back
  39. ^ Inv argusfelstalkermount [Vile Fiend]
  40. ^ N [45] Ravencrest's Legacy
  41. ^ A [7-30] He Who Would Be Forgiven
  42. ^ N Warlock [35] Infiltrating the Black Temple
  43. ^ Blizzard Entertainment. Warcraft: Orcs & Humans manual (Humans), 41. 
  44. ^ Blizzard Entertainment. Warcraft: Orcs & Humans manual (Orcs), 61. 
  45. ^ Warcraft II manual#Daemons
  46. ^ Warcraft: The Roleplaying Game, pg. 17
  47. ^ a b Monster Guide, pg. 188
  48. ^ a b c Manual of Monsters, pg. 112
  49. ^ a b Manual of Monsters, pg. 191
  50. ^ Dave Kosak on Twitter (2014-03-07)
  51. ^ Ask CDev Answers - Round 4
  52. ^ The Maker#Adventure Guide
  53. ^ N [15-30] Shadow Lord Fel'dan
  54. ^ N [25-30] Illidan's Pupil
  55. ^ B [15-30] Not Just Any Body
  56. ^ N [58] The Name of the Beast
  57. ^ Fel Wolf
  58. ^ a b c MMO-Champion 2018-09-24. John Staats Interview - The World of Warcraft Diary (1:11:30). YouTube. Retrieved on 2018-09-24.
  59. ^ a b Countdown To Classic: Episode #63 ā€“ The Making Of World Of Warcraft With Vanilla Dev, John Staats (2:23:50) (2018-08-20). Retrieved on 2018-09-24.