- Dino Mojo
- Use: Throw at another player to grant both them and you a random Adaptation.
- Requires Un'Goro Madness
Dino Mojo is a kind of potion looted from bosses during Un'Goro Madness. It has a 100% drop rate for each player.
Effects[]
After using Dino Mojo on another player, both the targeted player and the person who cast the Dino Mojo will gain one of the following buffs (chosen at random):
- Sharp Claws: Damage increased by 3%, stacking up to 5 for a total of 15%.
- Bone Carapace: Damage taken reduced by 0%, stacking up to 5 for a total of 0%. (This currently seems bugged)
- Lightning Speed: Movement speed increased by 4%, stacking up to 5 for a total of 20%.
- Massive: Size increased by 4%, stacking up to 5 for a total of 20%.
After 20 stacks of Dino Mojo (at which point all of the beneficial buffs have been maxed), continued applications of Dino Mojo will instead apply:
- Awesome: Awesomeness increased by 10%, with no stack cap.
Awesomeness offers nothing but bragging rights about having slain X amount of bosses during the Un'Goro Madness micro-world event.
Notes[]
- The Dino Mojo buff has a duration of 3 days, refreshed with each application.
- All of the beneficial buffs are disabled in PvP as well as instances.
Tips and tactics[]
While the buff has no use in instanced play, the improvements to damage and movement speed can be very useful for outside content, such as world quests.
Patch changes[]
- Hotfix (2017-03-14): Dino Mojo now works properly if there is one item stack used.
- Patch 7.1.5 (2017-01-10): Added.