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For the bear in Island Expeditions, see Diremaul.
Dire Maul
Dire Maul loading screen
Dire Maul loading graphic
Location High Wilderness, Feralas
Affiliation Hidden (Gordunni)
Race(s) HighborneHighborne Highborne
Night elfNight elf Night elf
OgreOgre Ogre
Ogre mage Ogre mage
End boss IconSmall Satyr Alzzin the Wildshaper
IconSmall Ogre Male King Gordok
IconSmall Highborne Male Prince Tortheldrin
Instance info
Advised level Warpwood Quarter: 36-46
Capital Gardens: 39-49
Gordok Commons: 42-52
Minimum level 31 (all parts)
Player limit 5 (10)
Dire Maul

The main entrance to Dire Maul.

Dire Maul is a three-wing instance found in north-central Feralas. It was once a proud Highborne city called Eldre'Thalas (or Eldre'thalas),[1][2] but now lies in ruins, overrun by ogres, satyrs, and undead. Only a tiny remnant of the original Highborne population remains in the form of a murderous sect called the Shen'dralar.

The sub-region of Dire Maul plays host to two night elf archaeology dig sites: the Broken Commons Digsite and the Dire Maul Digsite.

The ruins stand strong because of an ancient crafting technique that bound arcane energy within the stone.[3]


Icon-time This section contains information that is out-of-date. Reason: The RPG bit should be moved and replaced with Chronicle 1 info

From the World Dungeons page on the official World of Warcraft Community Site:

Built twelve thousand years ago by a covert sect of night elf sorcerers, the ancient city of Eldre'Thalas was used to protect Queen Azshara's most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures — especially the spectral Highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.



Dire Maul when it was still known as Eldre'Thalas.

Eldre'Thalas was one of the capitals of Queen Azshara's Highborne servitors. Within its walls, the elves lived in peace. Among them was a group of powerful arcanists known as the Shen'dralar.[4] One of these powerful highborne was Millicent Serene whose crowning achievement was the Fruit of Fertility, a magical vine imbued with an aura of protection and growth. All of Eldre'Thalas flourished from its existence.[5]

During the War of the Ancients, Eldre'Thalas was protected by Goldrinn.[6] Its ancient defender was Tendris Warpwood.[7]

When the Great Sundering hit, the city barely escaped destruction. Prince Tothreldrin and his followers conjured a spell that shielded the city from the destructive forces of the Sundering.[8]

In Year 25, the majority of elves, including the prince, was killed by the Horde when they raided Dire Maul. The surviving ones fled the ruined city and wandered in the woods for years, trying to wean themselves off demonic power and feel whole again.[9]

World of Warcraft: The Comic[]

Comics title This section concerns content related to the Warcraft manga or comics.

Dire Maul

Dire Maul is the location of the Crimson Ring's annual championship gladiator matches. The gladiatorial games begin with individual single combat matches and whichever gladiator team can survive the individual trials intact can advance to team combat matches to vie for the team championship. It is presumed that members of the teams who were unable to advance to team combat matches continue to fight in single combat matches to vie for the single combat championship (such as Bloodeye Redfist). Rehgar Earthfury's team, consisting of an amnesic Varian Wrynn, Broll Bearmantle, and Valeera Sanguinar, claimed victory over the previous year's team champions: Giago, Two-Heads, and Brlee (members of the Gordunni Clan of Ancient Draenor). In the attendance was a masked man who reported this event to Katrana Prestor.[10]

In another fight, Varian fought against five Feral Scar yetis. Kingslayer Orkus witnessed it.[11]


Cho'gall in Dire Maul


Cataclysm This section concerns content related to Cataclysm.

Dire Maul was lowered to a level 36-52 dungeon in Cataclysm. Cho'gall has appeared in Dire Maul and given the Gordunni Ogres power as a reward for their loyalty and work for the Twilight's Hammer clan. Despite his attempts though, Cho'gall was pushed out of Dire Maul by adventurers of the Horde and Alliance.


WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.

King Gordok had his prisoner slaves here in a pit and watched them fight in an amphitheater.

The Hidden led by Captain Malus entered Dire Maul, killed King Gordok, becoming the new leader of the Gordunni ogres. He commanded them to leave Dire Maul and search Feralas for Aramar Thorne.

Next to the amphitheater, there was a big dome of thorns, constructed by Chugara Razorflank,[12] serving as a prison for captured wyverns. It was ripped and destroyed when the druid Thalyss Greyoak planted and grew a massive oak over it.[13]

The following day, every ogre left the stronghold, and Throgg oversaw its total evacuation.[14]

Exploring Azeroth[]

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.

With the death of Malus and most of the Hidden, the Gordunni returned to Dire Maul and resumed their usual activities in the arena and the forests of Feralas. Zekhan and Rexxar visited the ruins and learned about Malus who used to be their king.[15] Many ogre warriors reside in the Gordok Commons. According to some stories, there are powers that the Horde still doesn't know the half of it, and Zekhas advises to watch this place.[3]

Dungeon Journal[]

Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex.

Geography and layout[]

Dire Maul contains three wings, two of which are connected, all part of the same giant map. The wings are known as Warpwood Quarter (east), Capital Gardens (west) and Gordok Commons (north). The Capital Gardens and the Gordok Commons are contained in a single instance, and used to be connected via The Athenaeum, but this is no longer the case. At the end of a long hallway not on the official map, you will now find only a dead end, and you will be displayed as nowhere, yet in the Gordok Commons. At the center of Dire Maul, connecting the three wings, is an open plaza populated by ogres and containing what was a special PvP arena. This arena known as the Maul, consisting of a rectangular pit with entrances and exits on the east and west sides, was similar to the Gurubashi Arena in Stranglethorn Vale, in that "free for all" PvP combat is permitted within its confines.

Warpwood Quarter (36-46)[]

Warpwood Quarter (aka Dire Maul East ) has been taken over by the nefarious Alzzin the Wildshaper, a satyr who has corrupted the Fruit of Fertility so that it produces vile [Felvine Shards]. Alzzin has attracted all manner of corrupted plant life, satyrs, mages and demons to his cause. The entire district is overgrown with crazed plant life. Dire Maul East is considered the easiest of the three wings.

Capital Gardens (39-49)[]

Capital Gardens (a.k.a Dire Maul West) is haunted by the ghosts and skeletons of deceased Highborne, and is home to a variety of arcane creatures, including ancients and mana surges. Yet the most notable resident of the Capital Gardens is Immol'thar, a demon imprisoned on this plane by Prince Tortheldrin. Millennia ago, the Prince, aided by his Shen'dralar loyalists, constructed five mystical pylons to bind Immol'thar so that they could siphon his energy to sustain their immortality. Tendris Warpwood, a corrupted Ancient of War, also resides in the Capital Gardens. It also guards the door leading from Capital Gardens into Immol'thar's prison, where players can also access The Athenaeum.

Gordok Commons (42-52)[]

Gordok Commons (a.k.a Dire Maul North) is considered the hardest, or, at the very least, the most interesting and unusual, wing of Dire Maul. The district is now occupied by a tribe of ogres known as the Gordok. Dire Maul is unique in that parties adventuring there have a choice. They may, in the traditional fashion, kill all the various bosses in the instance for some guaranteed rare drops, or they can use a series of questing and sneaking tasks to perform a "tribute run." In a tribute run the characters only kill King Gordok, ruler of the Gordok tribe, while keeping the other bosses alive. As a reward for sparing the lives of the other instance bosses, the characters receive higher quality, though fewer, rare drops from a tribute chest. In addition, the Gordok proclaim the characters to be kings, which grants access to a variety of two-hour buffs, alcoholic brews, and the quest N [15-30D] Unfinished Gordok Business.

Maps and sub-regions[]

Area Subregions


Warpwood Quarter (East)

Capital Gardens (West)

Gordok Commons (North)

Quest guide[]

Quest name Quest giver Zone location
Warpwood Quarter (East)
B [38D] Adventurers Wanted: Dire Maul Warpwood Quarter Heroes/Warchief's Command Board All capital cities
A [15-30D] Saving Warpwood IconSmall NightElf MaleTelaron Windflight Dreamer's Rest, Feralas
H [15-30D] Saving Warpwood IconSmall Tauren MaleHadoken Swiftstrider Camp Mojache, Feralas
N [15-30D] An Unwelcome Guest IconSmall AncientofLoreFurgus Warpwood Warpwood Quarter, Dire Maul
N [15-30D] Shards of the Felvine IconSmall AncientofLoreFurgus Warpwood Warpwood Quarter, Dire Maul
N [15-30D] Alzzin the Wildshaper IconSmall AncientofLoreFurgus Warpwood Warpwood Quarter, Dire Maul
N [15-30D] Lethtendris's Web IconSmall Ogre Male"Ambassador" Dagg'thol Warpwood Quarter, Dire Maul
N [15-30D] Pusillin The Thief IconSmall Ogre Male"Ambassador" Dagg'thol Warpwood Quarter, Dire Maul
Capital Gardens (West)
B [41D] Adventurers Wanted: Dire Maul Capital Gardens Heroes/Warchief's Command Board All capital cities
A [15-30D] The Highborne IconSmall NightElf MaleTelaron Windflight Dreamer's Rest, Feralas
H [15-30D] The Highborne IconSmall Tauren MaleHadoken Swiftstrider Camp Mojache, Feralas
N [15-30D] The Cursed Remains IconSmall Highborne MaleEstulan Capital Gardens, Dire Maul
N [15-30D] The Shen'dralar Ancient IconSmall Highborne MaleEstulan Capital Gardens, Dire Maul
N [15-30D] The Warped Defender IconSmall GhostShen'dralar Watcher Capital Gardens, Dire Maul
N [15-30D] The Madness Within IconSmall GhostShen'dralar Ancient Capital Gardens, Dire Maul
N [15-30D] The Treasure of the Shen'dralar IconSmall GhostShen'dralar Ancient Capital Gardens, Dire Maul
Gordok Commons (North)
B [44D] Adventurers Wanted: Northern Dire Maul Heroes/Warchief's Command Board All capital cities
H [15-30D] Ogre in the Field IconSmall Mok'Nathal FemaleOrhan Ogreblade Stonemaul Hold, Feralas
A [15-30D] Eyes in the Sky IconSmall ShandrisShandris Feathermoon Feathermoon Stronghold, Feralas
N [15-30D] A Broken Trap Broken Trap Halls of Destruction, Dire Maul North
N [15-30D] The Gordok Ogre Suit IconSmall Goblin MaleKnot Thimblejack Halls of Destruction, Dire Maul North
N [15-30D] The Gordok Taste Test IconSmall Ogre MaleStomper Kreeg Gordok Commons, Dire Maul
N [15-30D] Unfinished Gordok Business IconSmall Ogre MaleCaptain Kromcrush Gordok Commons, Dire Maul
A [15-30D] King of the Gordok IconSmall CrowDruid of the Talon (Dire Maul) Gordok Commons, Dire Maul
H [15-30D] King of the Gordok IconSmall Ogre MaleStonemaul Ogre (Dire Maul) Gordok Commons, Dire Maul

Strategy guides[]

Icon-time This section contains information that is out-of-date.
Doing Dire Maul in one visit

Some tips for doing Dire Maul in just one visit:

  • Plan to do a Tribute Run. Keep Captain Kromcrush and Stomper Kreeg alive as quests are available from them after the tribute run is complete.
  • Remember to speak to the Shen'dralar Ancient before killing Immol'thar.
  • You need to kill Immol'thar to make Prince Tortheldrin hostile and to loot the chest behind the Prince to complete Captain Kromcrush's quest.
Dire Maul East
  • Enter from the northwest (there are three entrances) or make your way there and speak with Pusillin (#1 on the map), in the northwest corner by the broken walkway, to get him to move (this is on the 2nd floor of the room that Old Ironbark, #2 on the map, is in). Chase Pusillin to the northeast corner of this main room and then speak with him again.
    • Follow him east into the large room and go upstairs (#5 on the map). Speak with him again to fight him. Pick up the [Crescent Key] from his corpse.
  • When you return towards the main room, turn south and enter a large room (#3 on the map). Three bosses reside here (Hydrospawn, Lethtendris, and Zevrim Thornhoof), but only Zevrim Thornhoof must be killed to finish Dire Maul East.
  • After killing Zevrim Thornhoof, take the spiral stairway downstairs to safely reach the room with Old Ironbark (#2 on the map). Speak with him to have him break down the door on the north side. Go through the passage to #4.
  • In the final room make your way down one side of the circle, clear the mobs in front of Alzzin the Wildshaper, and then kill him.
Dire Maul West
Dire Maul North


Main article: Dire Maul loot



Dungeon Denizens[]

Dire Maul bosses

Dire Maul bosses


Bosses Monsters NPCs

Notes and trivia[]

  • It contains a chamber, that was previously a part of a great stone temple, described as being dedicated to a long-forgotten or at least long-ignored god. King Gordok made his throne room here.[16] Although not named, it may be Gordok's Seat. The part of the building that would be the Halls of Destruction was described with a caved-in roof and a makeshift massive wooden door.
  • Also known as DM, which is an abbreviation shared with The Deadmines. When in doubt, check the level of the person asking for a group (shift click their name). Some players try to avoid confusion by abbreviating Dire Maul to DiM or The Deadmines to VC (after the final boss Vanessa VanCleef). This may not apply, however, since before the dungeon finder people running Dire Maul would abbreviate what part of Dire Maul they are running, i.e.: Dire Maul: East (DM East), Dire Maul: North (DM North), etc.
  • Dire Maul is one of seven 5-man instances added to the game via patch, the other six being Maraudon, Magisters' Terrace, Trial of the Champion, Forge of Souls, Pit of Saron and Halls of Reflection.
  • Until Patch 4.0.1 the [Crescent Key] was required to open doors towards and inside the Northern and Western wings of Dire Maul. The key was obtained from the imp Pusillin after a chase through the east wing of Dire Maul.
  • Eldre'Thalas is also the name of a French PvP server and an American PvE server.
  • During World of Warcraft's early development, Dire Maul was once planned to be in Thousand Needles.[17]



Patch changes[]


  • Battle for Azeroth Hotfix (2018-08-01): Reduced the damage of several creatures in Gordok Commons.
  • Cataclysm Patch 4.0.3a (2010-11-23):
    • Level range reduced from 54 - 61 to 37 – 47.
    • Dire Maul North no longer requires a key for the final room.
    • Dire Maul's North wing is now cut off from the other two. The door and tunnel to the Shen'dralar room is no longer usable.
  • WoW Icon update Patch 1.11.0 (2006-06-19): Librams may now drop in any wing.
  • WoW Icon update Patch 1.10.0 (2006-03-28): Dire Maul library book quests are no longer repeatable.
  • WoW Icon update Hotfix (2005-08-17): Chests in Dire Maul have temporarily been disabled to stop players from exploiting them, which was resulting in realm instability and instance crashes on multiple realms. This includes only the normal chests and should not affect tribute runs. A more permanent fix will be applied in Patch 1.7, and the chests will be reinstated then.
  • WoW Icon update Patch 1.6.0 (2005-07-12):
    • Dire Maul has had several spawn locations changed and a slight increase in population.
    • A neutral graveyard has been added in Feralas, just to the southwest of Dire Maul. Characters dying in Dire Maul will use this new graveyard.
  • WoW Icon update Patch 1.4.0 (2005-04-19): The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Added.


  • WoW Icon update Hotfix (2019-10-16): The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack.

See also[]


External links[]