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{{for|the warrior ability|Disarm}}
 
{{for|the warrior ability|Disarm}}
   
'''Disarm''' is a crowd control ability that removes the target's main hand weapon for a short time. This has the effect of lowering a [[mob]]'s damage, but usually shows a greater effect against players.
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'''Disarms''' are [[crowd control]] effects that remove the target's [[main hand]] weapon for a short time. Player-caused Disarms also remove the target's [[off hand]] weapon or [[shield]] if equipped. This has the effect of lowering the target's damage, and prevents abilities that require a weapon equipped from being used. All player-caused disarm effects are subject to [[diminishing returns]].
   
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==Disarm Abilities==
Abilities with disarming effects include [[Psychic Horror]] (Priest), [[Disarm]] (Warrior) and [[Dismantle]] (Rogue).
 
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Disarms are only available from [[Honor talents]], and cannot be used when the player is not engaged in PvP.
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*[[Disarm]]
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*[[Dismantle]]
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*[[Faerie Swarm]]
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*[[Grapple Weapon]]
   
== Counters ==
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==History==
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{{rfg-section|patch=6.0.2}}
* A [[weapon chain]] can be attached to a melee weapon, reducing the duration of disarm effects, usually by 60%. These appear as a small white spark spinning around the weapon. They are considered permanent item augments, and attaching one will replace any other permanent augments currently on the weapon (including enchants).
 
 
Disarm-resistance mechanics were changed in [[Patch 2.3.0]] and later in [[Patch 4.0.6]]. Previously, a number of items and some talents provided immunity to disarm. These have all been changed to reducing the duration of disarm effects by 60% and later on 50%.
* Certain items (such as {{Item|Death Grips}}) have this same ability without needing to be enchanted.
 
* Disarm-resistance mechanics were changed in [[Patch 2.3.0]] and later in [[Patch 4.0.6]]. Previously, a number of items and some talents provided immunity to disarm. These have all been changed to reducing the duration of disarm effects by 60%.
 
   
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At the time, all player-caused disarm effects were removed in [[patch 6.0.2]]. Player abilities with disarm effects included [[Psychic Horror]] (priest), [[Disarm]] (warrior), [[Dismantle]] (rogue) and [[Ring of Peace]] (monk).
==Tips and Tactics==
 
* As stated above, you will typically see the greatest effect when used against melee players. Classes that rely heavily on melee damage will see a drastic reduction in their damage output.
 
* As well as reducing the damage of their auto-attacks, disarming players can also prevent them from using many of their abilities:
 
**Most [[Warrior]] and [[Rogue]] abilities require a melee weapon
 
**Many [[Hunter]] and [[Death Knight]] abilities require a melee weapon or ranged weapon
 
**Only a few [[Paladin]] and [[Shaman]] abilities require melee weapons
 
* Disarming is highly useful against mobs that wield weapons, which almost strictly means [[humanoid]]s and [[demons]]. The damage reduction is marked, as much as 50-70%. For soloing, the cooldown is short enough that you can use it on each mob. For grouping, it can be used in tougher battles to nullify an attacker for 10 seconds while concentrating on another.
 
* Disarming a mob will earn you its undying hatred; it will generate a high amount of threat and is likely to stay on you for the duration of the fight (provided that nobody else does anything drastic to get its attention).
 
* Disarmed hunters cannot use [[Wing Clip]] until they get their weapon back. However, being disarmed does not prevent them from fleeing or setting [[hunter trap|traps]], so it is better to use [[Hamstring]] on the initial [[Charge]].
 
   
== Patch changes ==
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===Counters===
 
* A [[weapon chain]] can be attached to a melee weapon, reducing the duration of disarm effects by 50%. These appear as a small white spark spinning around the weapon. They are considered permanent item augments, and attaching one will replace any other permanent augments currently on the weapon (including enchants).
 
* Certain items (such as [[Death Grips]]) have this same ability without needing to be enchanted.
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==Patch changes==
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* {{Patch 7.0.3|note=Dismantle re-introduced as an [[Honor talent]]. |comment=Other player-caused disarm effects have gradually been re-introduced as Honor Talents throughout the ''[[World of Warcraft: Legion|Legion]]'' expansion.}}
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* {{Patch 6.0.2|note=All player-caused disarm effects removed.}}
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* {{Patch 5.1.0|note=The durations of all disarm effects have been reduced to 8 seconds.}}
 
* {{Patch 4.0.6|note=All disarm reduction effects now reduce duration by 60% up from 50%. In addition, PvP trinkets will now clear disarm effects.}}
 
* {{Patch 4.0.6|note=All disarm reduction effects now reduce duration by 60% up from 50%. In addition, PvP trinkets will now clear disarm effects.}}
* {{Patch 2.3.0|note=Is now subject to [[diminishing returns]] in PvP.}}
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* {{Patch 2.3.0|note=Disarm effects are now subject to [[diminishing returns]] in PvP. Disarm reduction effects no longer grant Immunity to disarms, but instead reduce the duration by 50%.}}
   
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 11:17, 27 March 2018

For the warrior ability, see Ability warrior disarm [Disarm].

Disarms are crowd control effects that remove the target's main hand weapon for a short time. Player-caused Disarms also remove the target's off hand weapon or shield if equipped. This has the effect of lowering the target's damage, and prevents abilities that require a weapon equipped from being used. All player-caused disarm effects are subject to diminishing returns.

Disarm Abilities

Disarms are only available from Honor talents, and cannot be used when the player is not engaged in PvP.

History

Removed from game The subject of this section was removed from World of Warcraft in patch 6.0.2.

Disarm-resistance mechanics were changed in Patch 2.3.0 and later in Patch 4.0.6. Previously, a number of items and some talents provided immunity to disarm. These have all been changed to reducing the duration of disarm effects by 60% and later on 50%.

At the time, all player-caused disarm effects were removed in patch 6.0.2. Player abilities with disarm effects included Spell shadow psychichorrors [Psychic Horror] (priest), Ability warrior disarm [Disarm] (warrior), Ability rogue dismantle [Dismantle] (rogue) and Spell monk ringofpeace [Ring of Peace] (monk).

Counters

  • A weapon chain can be attached to a melee weapon, reducing the duration of disarm effects by 50%. These appear as a small white spark spinning around the weapon. They are considered permanent item augments, and attaching one will replace any other permanent augments currently on the weapon (including enchants).
  • Certain items (such as Inv gauntlets 13 [Death Grips]) have this same ability without needing to be enchanted.

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Dismantle re-introduced as an Honor talent.
    Other player-caused disarm effects have gradually been re-introduced as Honor Talents throughout the Legion expansion.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): All player-caused disarm effects removed.
  • Mists of Pandaria Patch 5.1.0 (2012-11-27): The durations of all disarm effects have been reduced to 8 seconds.
  • Cataclysm Patch 4.0.6 (2011-02-08): All disarm reduction effects now reduce duration by 60% up from 50%. In addition, PvP trinkets will now clear disarm effects.
  • Bc icon Patch 2.3.0 (2007-11-13): Disarm effects are now subject to diminishing returns in PvP. Disarm reduction effects no longer grant Immunity to disarms, but instead reduce the duration by 50%.