Divine Star
Spell priest divinestar.png
  • Divine Star
  • Level 90 Discipline, Holy priest talent
  • 30 yd range
  • 2.5% of base mana
  • 15 sec cooldown
  • Instant
  • Fires a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
Usable by
Class Priest
School Holy
Cooldown 15 seconds
Other information
Level available 90

Divine Star is a level 90 Discipline and Holy priest talent.


  • The Star begins at the priest's location, and once its journey is complete, returns to the priest's location - wherever the priest may be by then. Skillful players can therefore alter the Star's path to take in more or different targets, by altering their own position.
  • For Discipline and Holy priests, the Star will always heal the casting priest twice; once when it is launched, and once when it returns. In this way Divine Star is a very handy and reliable self-healing cooldown, with a high HPS, that can be cast while on the move - although it is somewhat expensive.

Tips and tactics

  • Divine Star's effectiveness relies heavily on the position and orientation of the priest relative to the desired targets, with closely-knit clusters of targets yielding the largest total effect.
  • Divine Star can be a fast and effective ability even in solo combat. Even against single targets, its damage will usually outstrip the priest's filler attacks.
  • Divine Star can be used to pull rogues and Feral druids out of stealth, but may require careful aiming.

Patch changes

  • Legion Patch 7.2.5 (2017-06-13): Divine Star cost reduced by 20%.
  • Legion Patch 7.0.3 (2016-07-19): No longer available to Shadow priests. Now heals for 44% more and deals 130% more damage.
  • Warlords of Draenor Patch 6.1.0 (2015-02-24): Damage increased by 20%.
  • Warlords of Draenor Hotfix (2014-11-05): Healing or damage (depending on Specialization) has been increased by 15%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Divine Star's Mana cost has been reduced by 67%, and now follows standard AoE capping rules.
    • No longer uses the Divine or Spellshadow schools.
    • Split into two separate versions:
      • Discipline and Holy: Divine Star now heals for 50% less, and no longer damages enemies.
      • Shadow: Divine Star no longer heals allies.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Divine Star's healing is no longer affecting by diminishing returns when used on multiple targets.
  • Mists of Pandaria Hotfix (2012-11-29): Now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
  • Mists of Pandaria Hotfix (2012-10-01): Healing from the Divine Star spell no longer breaks channeling for the caster or friendly players.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Added.

External links