For lore, see Doomguard.
Neutral Statistics Hit points
1600 Hit point regeneration
Always Hit point regeneration rate
0.50 HP/sec. Mana
500 Mana Regeneration rate
1.25 Mana/sec. Level
8 Produced at
Pit Lord or Demonic Figurine Gold Bounty Awarded
No Combat Normal attack
Full Damage Area: 5
1/2 Damage Area: 15
1/4 Damage Area: 25 Can attack
60 Attack type
1.80 sec. Weapon type
Msplash Secondary attack
38.5 avg Can attack
1.35 sec. Weapon type
Normal Armor Type
3 Day Sight
140 Night Sight
80 Movement Speed
270 Doom Guards are doomguard units that can be summoned by a Pit Lord or a Demonic Figurine.
They can also be encountered as
creeps in the Felwood, Outland and Black Citadel tilesets.
When summoned by the Pit Lord, it has a timed life of 120 seconds.
When summoned by a Demonic Figurine, the time is 180 seconds.
Otherwise, it has 1350 hit points instead of 1600.
Spells and abilities
Removes all buffs from units in a target area.
Deals 200 damage to summoned units.
Slams the ground, dealing damage to nearby enemy land units and stunning them.
Area of Effect
3 (2) sec.
25 damage, stun.
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Calls down waves of fire that damage units in an area.
6 waves at 25 damage each.
Resistant Skin (Passive)
Reduces the duration of negative spells and renders the unit immune to certain spells.
Patch 1.10 (2003-07-03): The Frozen Throne
Summoned Doom Guard hit points increased to 1600 from 1350.