For lore, see Doomguard.
Doom Guard
Race Doomguard
Faction Neutral
Hit points 1600
Hit point regeneration Always
Hit point regeneration rate 0.50 HP/sec.
Mana 500
Mana Regeneration rate 1.25 Mana/sec.
Level 8
Produced at Pit Lord or Demonic Figurine
Gold Bounty Awarded 76-88 BTNPillage.png
Sleeps No
Normal attack

44.5 avg Full Damage Area: 5
1/2 Damage Area: 15

1/4 Damage Area: 25
Can attack Air
Range 60
Attack type Chaos
Cooldown 1.80 sec.
Weapon type Msplash
Secondary attack 38.5 avg
Can attack Ground
Range 12.8
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Heavy
Armor 3
Day Sight 140
Night Sight 80
Movement Speed 270
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Doom Guards are doomguard units that can be summoned by a Pit Lord or a Demonic Figurine.

They can also be encountered as creeps in the Felwood, Outland and Black Citadel tilesets.


When summoned by the Pit Lord, it has a timed life of 120 seconds.
When summoned by a Demonic Figurine, the time is 180 seconds.
Otherwise, it has 1350 hit points instead of 1600.

Spells and abilities

Dispel Magic

Removes all buffs from units in a target area.
Deals 200 damage to summoned units.
8 sec.

War Stomp

Slams the ground, dealing damage to nearby enemy land units and stunning them.
Duration (Hero) Area of Effect Effect
3 (2) sec. 25 25 damage, stun.


Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.

Rain of Fire

Calls down waves of fire that damage units in an area.
Cooldown Mana Cost Effect
12 sec. 125 6 waves at 25 damage each.

Resistant Skin (Passive)

Reduces the duration of negative spells and renders the unit immune to certain spells.


Patch changes

  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Summoned Doom Guard hit points increased to 1600 from 1350.

External links