| Draenei Harbinger | |
|---|---|
| Race | Draenei |
| Faction | Neutral (Creep) |
| Statistics | |
| Hit points | 450 |
| Hit point regeneration | Always |
| Hit point regeneration rate | 0.5 HP/sec. |
| Mana | 400 |
| Mana Regeneration rate | 0.8 Mana/sec. |
| Level | 4 |
| Food |
2 |
| Gold Bounty Awarded |
Unknown |
| Sleeps | Yes |
| Combat | |
| Normal attack | 29-34 |
| Can attack | Ground, Air |
| Range | 600 |
| Attack type | Pierce |
| Cooldown | 1.8 sec. |
| Weapon type | Missile |
| Armor Type | Medium |
| Armor | 0 |
| Day Sight | 1400 |
| Night Sight | 800 |
| Movement Speed | 270 (average) |
| Sound | |
| Sound Set | Unknown |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Draenei Harbinger
Draenei Harbingers are draenei creeps that can be encountered in the Outland and Black Citadel tilesets.
In the single-player campaigns, they appear as members of the Broken/Lost One tribes that would later join the Illidari.
Statistics from Warcraft III[]
- 450 HP
- 400 MP
- 29-34 piercing ranged damage
- 0 medium armor
Spells and abilities[]
Bloodlust (Autocast)[]

- Increases a friendly unit's attack rate by 40% and movement speed by 25%.
| Duration | Cooldown | Mana Cost |
|---|---|---|
| 40 sec. | 8 sec. | 75 |
Ray of Disruption[]

- Conjures a stream of neutralizing magic that bounces up to 8 times, dispelling units in its wake.
Gallery[]
Patch changes[]
Patch 1.13 (2003-12-16): Creep Bloodlust mana cost increased to 75 from 50.





